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I have been writing as a hobby for longer than you have been alive. I have been a regular member and roleplayer of no less than fourteen different online forums during that time (including the old RPG), five six eight of which no longer exist.

I was previously a regular on the Homestuck forums, but I became so sick of thread turnover there that I asked around and eventually found the Guild. Since joining, I have exclusively only participated in Advanced RPs. Before Mahz gave NRPs their own subforum, I used to be an NRP regular in the Advanced Subforum. I am a Guildfall survivor, and know/regularly write with a few others.

If you ask anybody who has written with me in previous RPs, they should tell you that I have a generally open schedule, I post regularly and in a timely fashion, and I never drop an RP once I join unless the thread dies. Some of them may tell you that I have extensive expertise within the realms of Biology, Psychology, and Physics, which I will make no effort to validate since there is no way I can provide hard proof of aforementioned alleged expertise to anybody over the internet (though I am happy to try and answer any questions you send my way).

My favorite fandom is the Myst franchise, which seemingly nobody other than me has ever heard of.

I was a Contest Moderator for the Writing Contests Subforum for just a little bit over two years. I wrote the Moderation Policy for that subforum and I ran a contest called the Twelve Labours; you can still go there and see all of them and the entries people wrote for them in the Contests Section and the Victory Archives.

I have been quadruple secret banned from the guild discord. That is not a joke.

Most Recent Posts

"Maybe ya be wantin sometin' eeeeeeeasy, yeah?...Well, mi tell ya, mi ent got nuttin like dat!...Big skids o' honest-to-Jah CDs, yeah? We be talkin' reeeal old-fashion biz. We dunna where dey goin to, where dey came from. But mi wanna know. Ya catch da plot mi hope. Ya boys get into da right warehouse, get dem CDs. Full price for a whoooooole skid, bonus nuyen for fudgin' da books a little, yeah?
Fixer

Traction visibly sighed in irritation. Their Fixer was a fucking idiot.

It was always a given that a Fixer would always try to screw you over by withholding information. Occupational hazard, there never was a run where you went in knowing the whole of it. Most Fixers were smart enough to at least try and come across as honest. Gestures of good will, fake collateral, double bluffs, planted evidence, sweet talk. This drek-for-brains though had given away everything they hadn't wanted to say.

The job SOUNDED simple, but the first thing they had said indicated the job wasn't going to be easy. Wholesale palettes of actual CDs meant smuggling and illicit deals. Not usual fair for organized groups like the yak or mob but not unheard of, though it could just be an unusually resourceful gang sitting pretty on some decent talent. Either way it meant armed drek enforcers with itchy trigger fingers. Worse yet, although the Fix claimed not to know where they were from or where they were headed, they still knew the CDs existed and where they were. That meant the Fix might be slaved to someone else, that they had picked the intel up, or that they were on the inside. Which meant that other people also knew about the CDs and might be gunning with them, apart from whoever already owned them. The most infuriating part was the request to fudge the records - anybody who had ever cased and run a shipping warehouse before knew that when you fudged their manifests, you also had to fudge the manifest of the delivery vessel as well, and if you wanted to show off you also fudged the manifest of whatever was supposed to pick up the delivery later. The Fixer was asking them to do two jobs for the price of one, and the 'bonus' for doing it was just there to trick everyone else not familiar with running numbers that it was a fair game.

"Ex that drek chummer, fragin' unprofessional. Sposed' to be waiting on a call not tuned into some scam psychic."
Kali

'Even a broken clock is right twice a day.' Traction thought, smirking faintly as she opened her AR interface to open the message Damien had just sent her. She glanced at him and raised an eyebrow, but then figured it was to be expected. The older rigger was probably used to working with more thoroughly vetted contacts in familiar territory - it shouldn't have been surprising that even the most experienced member of the team (except perhaps the Elf, though most keebs never took anything they learnt to heart so she probably didn't count) was out of his element. She sent him a reply message.

'This fixer has obviously never hired a half-decent decker before, else she wouldn't have called the rest of you over all of your comms. Give me six seconds.'

And not even six VR seconds either. The task was so simple Traction could get everything she needed in AR alone. She gestured smoothly at the invisible interface for her ARO, running commands to her integral cyberdeck.

Their Fixer had left herself awfully exposed by contacting each of their commlinks - because all of them were slaved to Traction's cyberdeck (it hadn't necessarily been a matter of choice on the rest of the team's part). She could monitor every aspect of the incoming datastreams being sent to devices, and from that alone she could see the commcode for whatever device their Fixer was using to contact them. There was no promise the Fixer was using a device that actually belonged to them, but that was only one piece of the puzzle. Because they were sending multiple datastreams simultaneously, Traction didn't even have to run any sleaze programs - she just executed a simple trace action that sourced each datastream individually in order to triangulate the physical location of the sender. Their own setup, whatever it was, never got the chance to even detect the trace, since Traction's program had never probed it - it had only analyzed the connections and node bounces the datastream themselves were being sent through. Which was the exact reason professionals were a lot more careful about sending messages to multiple unsecured devices - they could be traced without ever knowing until it was too late.

Three seconds in and already Traction knew exactly where the Fixer was, what device she was using, and her commcode. Now it was time to actually start hacking. A slight and predatory smile broke across Traction's face as she leaned forward where she was sitting on the couch, hunching over her ARO with a devious sense of concentration as she focused on the information being displayed.

First she deployed an autonomous agent into the Matrix and had it run a few sleaze programs across a public grid search, plugging in the Fixer's commcode, coordinate location, and address - the low profile software letting it identify helpful information without ringing any alarms in case the Fixer was on the lookout for people pinging her through the Matrix. Then Traction ran a sleaze program across all the slaved commlinks, injecting a subtle probe into the datastream device transceivers. As the devices communicated back and forth, their software constantly fed status messages and code back and forth to each other, the equivalent of an electronic handshake to make sure both sides were still there and online. With the next handshake though, the Fixer's device would be instructed by the slaved commlinks to send an extra packet of verification data as part of the handshake protocol. Which meant that with the next active message the Fixer sent, Traction would gain a mark on her device. Once for each confirmation the Fixer's device sent back, for each of the commlinks receiving the message, which would give Traction effective administrative, owner-level access. If the other device didn't send the packet, the message wouldn't get through, and if it sent a packet containing anything other than the requested information, the sleaze program would purge the package.

Once that happened Traction could throw a wild rumpus in the Fixer's device without them ever the wiser, but it did depend on them sending another message. Thankfully, Caewil decided to ask the big dumb elephant of a question that had been hanging in the air, and so Traction primed a spoof command to reformat a targeted device. All she needed was for the Fixer to answer the question. Traction's hand hovered in the air, still and steady as a conductor's just before a composition began.
Post should be up sometime tonight. Sorry for the delay.
Is there still room for a poor sod like me to join?

Possibly as a remnant of an Earth Faction?


Yes, we still have room and yes, you may play as a remnant of an Earth faction.

-Terminal
@Facepunch, excellent start. Add your sheet to the characters tab - keep working on the history and outlook sections, but consider yourself approved. Your name has been added to the OP list. Once your sheet is added to the characters tab I'll include a link to it by your name.

@AbysmalDemon, while you did elaborate on the general size of your nation your sheet is still rather sparse in several important areas. You also did not explain or clarify the ambiguity within your governance section, and your history is too incidental and tells us little to nothing about your nation overall. Additionally, more information on the nearby alien species you have encountered - the Nebula Corps and the Draxi - would be appreciated if you're going to include them in the RP.

In other news: I have begun work on my own nation sheet. It should be up before the day is out.
<Snipped>


I never once said I expected any of you to actually explore that volume of space. Again, I said that was the potential envelope of space that could be explored in that time.

So we scout 10000 cubic light years per week?


That would be incredibly impressive, so I doubt it.

The fact of the matter is that you should not need to worry about scouting in literally every single direction. Various signals and signatures indicative of intelligent life will point you in the direction you need to go, and those will have propagated further from their nations of origination than anybody can scout.

The 40,000 lightyear figure was set up specifically to indicate how long it might take you to locate another nation if you followed sensor readings. If they're more than 40,000 lightyears away, chances are they will be much harder to detect and take much longer to find - so you wouldn't encounter them immediately, if at all. Other nations at or within 40,000 lightyears are more likely to be detected at the start of the RP and can potentially be reached in (relatively) short order.
@Terminal4 weeks is too brief and expecting people to scout out for 70 kilo-lightyears would be awfully idealistic.


40,000 lightyears. Keep the speed limit in mind. In space volumetrics that would be 33,500,000,000,000 lightyears. I did not say that's how much you had scouted - merely that there was a potential 40,000 lightyear envelop of space that could be scouted in that time. Feel free to have scouted none of it by the time the RP starts.

instead of being an actual planet, could Abysmalia be, a mass(very large mass) in space.

Like it's all manmade
AbysmalDemon

Here is a list of general rulings on points of contention common to most Space NRPs. These are /general/ rules, and I am open to occasional exceptions as long as there is good reasoning and intent behind them. These will be judged on a per-case basis. Also note, some of the figures listed here are subject to change.

-No dyson spheres or similar megastructures. Space elevators are ok.


While a planet-sized mass is nowhere near the same scale as a Dyson Sphere, I'm afraid it still qualifies as a megastructure. You can have a planet with a surface area that is 100% urbanized (covered entirely in developed cities and industrial infrastructure), and you can have large structural installations in orbit around the planet (such as a space elevator or orbital ring if you want to get ambitious), but unless you have a good reason for having any entirely artificial planet I would prefer if you didn't.
Perfect timing too, actually. Since Damien asked Traction about the Fixer, I can actually fit in a post here.

Tomorrow I'll fit in a post where Traction does some checking on the Fixer, and then then @Krauxis can answer our questions and also reveal what Traction found out. Neat and tidy.
I'm getting kind of tired, and I've made about three CS today, so I'm gonna have this up, by tomorrow


Take your time, the IC proper won't be starting for a few days.
Is it ok if I make a separate section for operations

Also note, this template is just a base. If you're more comfortable with another format or style, use that - just make sure you cover all the bases listed below.


Absolutely.
Ok... Will edit it. Also what is the max size a whole faction could be?

And by agenda I assume you mean how it runs on a day to day basis


The max size for factions hasn't been firmly established. I'm mainly playing wait and see for the moment in order to get a feeling for what sort of scene will be established by the factions, so make them as big as you feel is necessary for the moment (as long as it's not ridiculously huge for no reason). Just keep in mind I might ask you to make them smaller depending on how things turn out.

And yes, more information on their internal affairs, goals, operations, etctera.
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