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I have been writing as a hobby for longer than you have been alive. I have been a regular member and roleplayer of no less than fourteen different online forums during that time (including the old RPG), five six eight of which no longer exist.

I was previously a regular on the Homestuck forums, but I became so sick of thread turnover there that I asked around and eventually found the Guild. Since joining, I have exclusively only participated in Advanced RPs. Before Mahz gave NRPs their own subforum, I used to be an NRP regular in the Advanced Subforum. I am a Guildfall survivor, and know/regularly write with a few others.

If you ask anybody who has written with me in previous RPs, they should tell you that I have a generally open schedule, I post regularly and in a timely fashion, and I never drop an RP once I join unless the thread dies. Some of them may tell you that I have extensive expertise within the realms of Biology, Psychology, and Physics, which I will make no effort to validate since there is no way I can provide hard proof of aforementioned alleged expertise to anybody over the internet (though I am happy to try and answer any questions you send my way).

My favorite fandom is the Myst franchise, which seemingly nobody other than me has ever heard of.

I was a Contest Moderator for the Writing Contests Subforum for just a little bit over two years. I wrote the Moderation Policy for that subforum and I ran a contest called the Twelve Labours; you can still go there and see all of them and the entries people wrote for them in the Contests Section and the Victory Archives.

I have been quadruple secret banned from the guild discord. That is not a joke.

Most Recent Posts

<Snipped quote by Cale Tucker>

I'm supposed to be passion, not popular or idea.

Laaaaawl.

Anyways, I'd not have a clue on how to make a map, which is why I'm delegating.

@Terminal As a Gm/Co-GM/whateverthehellIam, I politely request that you make a realistic map! Or something!


I made a realistic map for True Vacuum and it broke everybody. Number one complaint was that the map was too incomprehensible.
@Terminal I didn't feel we would get that technical. As not everyone is that scientific, and it was a simple system.


That's not technical. That's just a logical practice of your proposed idea given the established details of the setting. No pesky science involved, unless grammar school multiplication and division is abruptly scientific.

I can also promise you it will become relevant in regards to any systems under my control, and any systems my forces operate in. I intend to operate at that level of 'technical.'
I've had some people like the idea, though I don't feel it is right to just throw it on the rest of you. How travel will work is you'll transport to one system at a time. If you set coordinates, you won't stop in a system, but you will go through it, and have to exit FTL until you get to the edge of the system, ensuring a clear route. Like many 4x games.

There will be your systems, then random systems, there can even be territory 'the _____ have this side of the known galaxy.'

This also gives players the ability to...
1. Colonize new worlds, get more trade resources or resources for themselves, give retreating players another chance if their homeworld is lost due to anything, set up blockades for enemy fleets, corner nations, etc. I will be using random.org to figure out most locations, but Majora will be spread out and AGR station will be in the center.

Is there any disagreement to this?


I don't agree with this.

That inexplicable sort of FTL might work in Sins of a Solar Empire, but it would not be practical in a galactic setting. The Milky Way has an internal volume of approximately 60.3 billion lightyears (a conservative estimate). There are billions of stars (and thereby star systems) in the galaxy. The average star system's volume is defined by its heliosphere, which in turn is defined by the approximate mass, size, and type of star in general. However, even a 'small' heliosphere is hundreds of thousands of AU long, each AU being approximately 150,000,000 kilometers. At sublight speeds, assuming all ships can attain a maximum velocity of 0.95 c, it would take thirteen hours to cross the Solar System (which is a rather average fifteen billion kilometers in diameter).

The galaxy has a greater density of stars around the core and within its arms, and star clusters are generally grouped into local regions. The nearest star to Sol is around four lightyears away, which is not an atypical distance expected between stars in a single region within our stretch of the Orion Spur (for those star types at least). Which means if we are using the whole galaxy as our game board, it will take you centuries just to reach the outer edge if you start from the center and vice versa. And that is assuming you use the void regions between each of the arms rather than being forced to traverse along the full length of the arms.

Of course, all of the above is absurd because I think our max. sublight velocity is in reality low below even 10% the speed of light. So make that a few million years.

Either adopt a different rule or refine your current setup so that it becomes possible. Specific points to address: Where a 'star system' begins and ends, why ships can't use FTL within star systems, maximum sublight speeds attainable, and which star systems ships do and do not need to stop at while traveling.
I will be reviewing 'How to Ruin a Life,' 'The Visage of Conduct,' and Apocalypse Maiden. Winners and reviews will be posted on the Fifth of November.
Here are the submissions I received. As a general reminder, I have only included forum names if given permission by the author to do so - otherwise, these stories remain anonymous. Feel free to post reviews for these stories in the general conversation thread. Try to provide some helpful critiques and suggestions, and mention anything you liked.

Winners will be declared on November Fifth, and any applicable Challenge Accolades will also be awarded then. Since I received no volunteers for judging, once again I shall be reviewing each entry in turn. All winning entries will be saved in the Twelve Labours Archive with a permanent link in my signature, as well as mentioned in a report in the News section and General Discussion subforums. Once again, thanks to @mdk and the rest of the RPGC crew for helping to schedule The Twelve Labours. Another special thanks to @mahz for cranking out the awesome trophy and titles system.

Once the results come around, ff you did not win but feel you should have? Make an appeal to the judge who reviewed your entry. Keep it classy, and exercise some courtesy while making your case, and they might just reevaluate your entry. Please keep in mind, you only get the one appeal. Sometimes you just have to let it go.

Did you work through the day and night on your entry? Did you use your own blood as ink, your skin as parchment? Is there writing scribbled on the walls? Did you then submit it for this contest, before the deadline? IS IT NOT HERE? Lay an ill portent down upon me until I fix the issue!

The Stories:


@WiseDragonGirl has volunteered to assist with judging this time around, and as usual may have the first pick of stories to evaluate. Expect their announcement soon.
The deadline is a mere four hours and twenty-eight minutes away now.

Tsk tsk.
In other news, my nation sheet is finished.

I'll refrain from speculation or plotting until all of the GMs have posted their nation sheets, but I am open to inquiry and general discussion regarding them.
Submission deadline is in eighteen hours and twenty minutes.
It's a bit early to call it, but,

Dawn of the Tenth Day

48 (+3 hours 32 minutes) Hours Remain.
We'll see.
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