Avatar of Tessaract
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    1. Tessaract 7 yrs ago

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Bio

God keep me from ever completing anything.

Most Recent Posts

Gotta have at least one guy that does silent takedowns.


Well I mean obviously. I also like the contact list idea!.

@Mercenary Lord
Technomancer could be cool! Basically they can hack into computers and even peripheral objects connected to the matrix (like cameras, comm links, security turrets) without having to jack in but instead using something reassembling but not exactly magic. Awakened mages summon spirits and cast spells, Technomancers compile Sprites and execute Complex Forms. Basically what they lack in the power that a deckers rig has, they make up in increased spontaneity and versatility of a more mobile skillset. The 'pranksters' to their leet haxors.

@TheUnknowable
Yep! I'll take a gander in a little bit.

Also everyone seems to be in favor the discord, so I'll get thst link up tomorrow. Keep up the good work everybody!
@Mercenary Lord
We are using the Universe, not the ruleset. If I wanted to play the tabletop game I'd go get some friends together lol. So it's freeform. You don't need to worry about knowing skills or stuff. As I said do you what you want to do and we will figure it out. Sure in the game having three deckers or something is a bad idea, but here. We are telling a story, not playing a game.
@Foster@Master Invictus
I'm sorry, but at the current moment there are no more spaces available. Thank you for your interest though!
Update time.

Sorry for the late reply, Canada Day and all that!

Currently in terms of team we got

A dude that is really good at punching people.
A lady that is really good at shooting people.
@Lasrever Is working on a shaman one that I really like.
@TheUnknowable your working on a rigger/decker.
So @Mercenary Lord leaning more towards magic may be the better option or if you want to make a staight street samurai either either way wouldn't be bad. Or even if you want to do both magic and tech you can be a technomage. But honestly do whatever and we'll make it work!

@DracoLunaris
Sorry, I'd really love to have you at this time. But, I really am trying to keep the team on the smaller side. If any openings come up, I'll be sure to contact you. Sorry and thank you again for your interest!


Cait O'Dwyer | 64 | Elf
"If you are gonna shoot at me idiot, make sure you don't miss."


Alias:

Echtra


Appearance:

An amalgamation of flesh and steel it is hard to say what Cait O'Dwyer even looked like before she was reborn as Echtra. A reproduce brutal symmetry that while shaped like something organic, holds a cold and distinctive distance to it, The cyberware itself is mostly uniform in its coloring dark shades of gray and blacks that seamlessly seem to mold and fit together. Most flesh that is exposed when touched is revealed to be a facsimile, an artificial skin graft placed atop of metal. The most distinctively organic piece s that remain are her hair black as the night and kept short to not get in the way, and the eyes which even then flicker and spark with underlying circuitry. But the grey irises speak multitudes in their calm and collective gazes. Clothing that is worn typically matches the already present coloring scheme of greys and blacks, yet during missions all such articles are discarded serving only as a guise upon which the normal world can look without fear, when that world disappears body armor itself becomes clothing.


Background:

Cait was born in the town of Kilkeel, Ireland, to John and Mary O'Dwyer on a rain-drenched spring day in 2011. The youngest of three children brothers Cillian and Emmet, ten years and four years her senior respectively. Like many of the children of Ireland following the Awakening, Cait was one of the many children born with what was rapidly being called Unexplained Genetic Expression. Yet in other places where these UGE babies were met with hate, in Ireland there was still fear but also came a level of moderate acceptance and even pride. That and of course they had more pressing matters to deal with such as continued tensions between the IRA and Ulster Loyalists.

To their credit, John and Mary tried their best to keep their children removed from the conflict. Both Catholic by birth, John - a fisherman, and Mary - a correspondent for the Independent. Both at least feeling no patriotic pride towards what they saw as mostly senseless violence on either side of the damn conflict. Violence which had persisted even after the forming of the United Republic of Ireland in June of 2014. But despite their best efforts when Cillian turned 16, he joined up with the Provisional IRA lead by Liam O’Conner, ‘spike-baby’, an Elf that had been born years before the UGE outbreak having concealed his appearance with a glamor. When Cillian came home, he would enarmor his younger siblings with the stories that he would tell, daring deeds of danger and fought for.’r and adventure against loyalist forces that wanted only to ‘destroy the country which we lov

Tragedy would strike in 2028. Cillian O’Dwyer would be killed in a firefight not by protestants, but by members of the Official IRA, a splinter group that had formed off of the Provisional IRA after discovering Liam O’Conner’s elf heritage, who unlike their brethren held no ties with the United Republic. What was believed to be a peace talk, ended up becoming an ambush and Cillian was killed in the resulting firefight when a bullet ruptured his heart. This tragedy hit none harder in the O'Dwyer family than Cait herself, who inspired by her brother and wanting to follow in his footsteps enlisted with Liam O’Conner’s group soon after at the age of 17.

Here, Cait would prove herself a competent soldier against the Ulster Paramilitaries as Liam O’Conner and his close ally Seamus O'Kennedy were slowly making moves to take control of the Republic. The scandals which came out during this time against both the Catholic church, and the current ruling government only seemed to further instill Cait’s resolve that the decision that she made was the correct one. And on Christmas day of 2034 it seemed that everything that Cillian had sacrificed, and everything that Cait had fought for finally had reached its conclusion as Cait listened on the radio with many of her comrades O’Kennedy’s Christmas speech and the birth of Tír na nÓg.

Like many members of the Provisional IRA, following the establishment of the new government Cait easily found work joining up with the Tir Republican Corps, the so called ‘secret police’ of the new government. Cait would serve with the TRC for roughly a decade and in this time she would see things that would make her question her beliefs. This was not the dream that her brother had died for, a unified and peaceful Ireland where children could live without the fear of oppression or getting killed by an IED. Instead their targets had become the civilians that they once fought for, those that dared to speak out against the rather authoritarian policies of the Tír na nÓg.

In the end it was when issue arose at home that finally caused her to break away. Emmet who unlike Cillian or Cait, stayed at home helping John on his fishing boat and eventually taking it over when he was too old himself to continue, followed the words of his parents and cared very little about politics. This was up until new permit laws enforced by the Tír na nÓg, constricted the rights and livelihoods of local fishing communities including Kilkeel. Emmet ended up organising strikes and protests within the community to secure their rights once more. The TRC was sent in to break these strikes. Cait rather than fighting against her brother and her community, refused to follow a superior's orders. Emmet managed to escape and following the operation Cait was summarily discharged for ‘conduct unbecoming of an officer’.

It would be Emmet himself then that would put Cait in contact with some friends in London, who were able to arrange her for transport to mainland Europe. And so in December of 2044, Cait would leave the country of her birth aboard a cargo freighter, never to return. Cait would find that her skills were in high demand in the vast and deadly world of shadows. A small lifetime of urban warfare being channeled into her new life as a street sam. Typically these were enforcement jobs, times where subtlety wasn’t exactly as valued as no survivors. To keep up with the competition, and in a world where many had distinctive magical edges flesh would be turned to steel and overtime it would be hard to tell where the machine began and Cait ended. Over the next 33 years life would continue, and the jobs would take her all over the world, smattered between small periods of retirement which evidently ended when she got too bored of sitting on her laurels. Throughout it all the name Echtra slowly gaining a legend that expanded way beyond her own control.

An old contact from the Republic of Québec, expanding their business into the greater arctic got word of the Brockengespenst heist, and knew a certain elf that may of be interested. And the rest they say is history.


Skills:

A street samurai and a good one at that Echtra, is a walking avatar of death with enough guns on her person to take down a small army. Good at killing things, protecting people and intimidating folks and not much else. Can't cast a spell, doesn't know much about the Matrix beyond the basics, and your probably better off getting somebody that doesn't look like a death cyborg to seduce your mark. Like many Street Samurai, Echtra plays the line close and hot between having enough Cyberware to beat the other guy, and having her soul be destroyed. Though even from a first glance, it is rather safe to say that what fleshly bits Echtra does still have are for the majority located on the inside. From increased speed, precision, strength, durability and more, the elf seems to have a piece of cyberware for every occasion. The quality of the gear she’s packing is not of inconsequential value either, years of working in the Shadows having providing a diverse and well stocked span of contacts.

Besides basically being the Shadowrun equivalent of a Terminator, Cait history in Tír na nÓg and the skills she learned there often come into play. Feeling much more in home in busy streets and cramped corridors that come from a small lifetime spent learning the ways of urban combat. The tools of the trade of the Provisional IRA are still easily called upon from jury rigging bombs, to integration and intimidation tactics. Time spent, constantly being outgunned and outmanned where your best mate’s mum could just as easily point a gun at you serves well in establishing the high-keyed sense of paranoia needed to live as long as she has as a runner.

Having worked for some time at this point Echtra’s range of associates and circles is rather wide in their berth especially in the Runner world. Out of choice, she doesn't make a habit of relying too heavily on these associations or the weight of a name, - in fact she seems to detest being recognized half the time-, but when push comes to shove and doors need to be opened she is more than willing to squeeze them for what they are worth. Also in her social playbook she can speak fluent English, Sperethiel, and Gaeilge, and for everything else she has a translator built into her cyberware suite.

In summary if you need somebody killed, no matter the why, no matter the reason, Echtra might just be your girl.


Equipment:

  • A metric drek-load of Cyberware
  • Ares "One" Monosword
  • Shiawase Arms Incinerator
  • Onotari Arms Equalizer
  • Remington 990
  • HK XM30
  • Credsticks
  • Form Fitting Body Armor
  • Fake SIN for one Julie McDonald, a private contractor from the United Kingdom.


General Nonsense:

Echtra isn't a stranger to New Reykjavik, but she hasn't visited the city itself in what would be about ten years, the last time she was there having taken a job from S-K to deal with a White Vory smuggling operation that was threatening to destabilize their own business there.

She isn't that hush hush about her past and if you ask nice enough she will tell you about her time in the TRC or the many jobs she's taken on in the years since. Though she tends to have a policy of living in the moment rather than being stuck up on things in the past.

May have a little bit of a death wish. Just a little one.

@Mercenary Lord@TheUnknowable@Lasrever@snake153@HeySeuss

And things are up and ready to go! If anyone has any question about CSs, or anything else feel free to send them my way!
Enter Username: **********
Enter Password: ***********

W A R N I N G B I O M E T R I C R E C O N S T R U C T I O N R E Q U I R E D

Please post sheets to the OOC or PM them to me for approval.
C H A R A C T E R S H E E T


Image goes here
Name | Age | Species:
A telling quote


Alias:

Most shadowrunners don't use their real name for various reasons. So what do people call them?


Appearance:

An optional category. If you want to extrapolate on the image above.


Background:

Where they come from and how they got here. I'm not a fine of making a personality section because we should be able to get a good feel of what a character is like from their background.


Skills:

Every shadowrunner has skills that they bring to the table. Some are good at magic. Some are novahot deckers. Others are really good at making things explode. Tell us about those skills.


Equipment:

The tools of the trade that they carry on them. This includes armor, weapons, and the like. You can look at this for reference. This section can be done in a list format if you prefer.


General Nonsense:

Anything else of importance you would like to note.





Since the turn of the century, the world has changed in unimaginable ways. The mystical energies of the universe have been steadily rising in power and concentration, bringing magic back to the world—the Awakening. Elves, dwarfs, orks, and trolls have assumed their true forms, throwing off their human guises. Creatures of the wild have changed as well, transforming into beasts of myth and legend. The many traditions of magic have returned— magicians from all walks of life have carved out a place for themselves in the new world. Though many aspects of the Awakening remain mysterious, modern society has learned much about the workings of magic and how to harness it as a force just as important as technology.

The decades that followed the Awakening were years of panic and turmoil, as the Four Horsemen of the Apocalypse seemed to race across the Earth. Cultures that had never lost touch with their mystic heritage used magic in uprisings against the nations that had suppressed them for centuries. The vast global telecommunications network collapsed under an assault by a mysterious computer virus. Dragons soared into the skies. Epidemics and famines ravaged the world’s population. Clashes between newly Awakened races and the rest of humanity became common. All central authority crumbled, and the world began to spiral downward into the abyss.

But man and his kin are hardy animals. Out of the devastation and chaos, a fragile new social order slowly emerged. Advanced simulated sensorium (simsense) technology helped eradicate the last vestiges of the computer virus. Amerindians, elves, orks, trolls, and dwarfs formed new nations. Where environmental degradation and pollution have made many areas uninhabitable, eco-groups wage war on polluters, and Awakened powers use incredible magic to heal the earth. Central governments have balkanized into smaller nations and city-states, as fear of the world’s changes drives wedges between people of different backgrounds. Vast metropolitan sprawls known as metroplexes cover the landscape; these urban jungles swallow whole regions. Police departments, unable to contain crime waves and civil unrest, have been privatized or had their work contracted out to corporations.

Megacorporations are the new world superpowers, a law unto themselves. The entire planet speaks their language; the nuyen is the global monetary standard; and the highest court in the world is the Corporate Court, made up of members of the top ten megacorporations. The megacorps play a deadly game, paying pawns in the shadows to help them get an edge on the competition. Meanwhile, corporate executives and wage slaves hole up in their own enclaves, safe behind layers of security and indoctrination. Outside the walls of these arcologies and gated communities, whole stretches of the sprawls have become ungovernable. Gangs rule the streets; the forgotten masses grow, lacking even a System Identification Number (SIN) to give them any rights. These outcasts, dissidents, and rebels live as the dregs of society, squatting in long-abandoned buildings, surviving through crime and predatory instincts. Many of them attempt to escape their miserable existences by slotting addictive Better-Than-Life (BTL) chips, living vicariously through someone else’s senses. Others band together, some for survival and some to gain their own twisted forms of power.

Technology, too, has changed people. No longer content with the limitations of flesh, many have turned to the artificial enhancements of cyberware to make themselves more than human—stronger, faster, smarter. Others prefer more natural enhancements, augmented organs grown in clinic vats: bioware. Still others deck themselves out in powerful and wearable computing equipment, and manipulate the Matrix or vehicles as if the optical chips and run-flat tires were parts of their own body.

In the harsh reality of 2075 where profit is the most important mistress, the bigger the metroplex, the deeper the shadows. In the cracks between the giant corporate structures, criminals of all shades find their homes. When the megacorps want a job done but don’t want to dirty their hands, they turn to the only people who can pull it off: shadowrunners, deniable assets. Though only the blackest of governmental or corporate databases will even register a shadowrunner’s involvement with a corporation, the demand for his or her services is high. Hackers slide like whispers through the databases of giant corporations, spiriting away the only thing of real value—information. Street samurai are enforcers for hire whose combat skills and reflexes make them the ultimate urban predators. Riggers manipulate vehicles and drones for a variety of purposes. Magicians, those rare folk who possess the gift of wielding and shaping the magical energies that now permeate the Earth, are sought after to spy on competitors, sling spells against an enemy, commit magical sabotage, and for any other service that their employers can dream up. All these individuals sell their skills to survive, taking on tasks too dangerous for others; many of them illegal, all of them unsavory.


A C T O N E - C O L D F R O N T

2075, New Reykjavik, a city of ice and steel. A group of shadowrunners have been contracted to break into the Brockengespenst, the estate of one Henrik Feuersturm, the regional operations manger for Saeder-Krupp Schwerindustriegesellschaft, the lofty immovable god of New Reykjavik. They are to steal a datachip located within Feuerstrum's private office on the top floor, at the request of a anonymous contractor. What at first seems nothing more than a standard crash and grab quickly evolves into something much more sinister.


Y O U R G U I D E T O T H E S H A D O W S

Information on the world, technology and the like. More shall be added as the need arises, but if you really have a burning question feel free to ask or consult the Shadowrun Wiki. One very useful page there being the page on slang. Another useful link will probably be this map. (Click to zoom)










I M P O R T A N T M E S S A G E S

Important updates, answers to requiring questions, and other stuff will be posted here. Basically my soapbox from upon which I will yell at you.


S T A N D A R D O P R E A T I N G P R O C E D U R E

Rules and other stuff we should probably get out of the way.

Please don't be an ass.
If something or somebody is making you uncomfortable please speak up.
Communicate. Communicate. Communicate.
Have fun!
Hey folks update for you! So I've finished the work on the OOC part. Still gotta make some final edits but I figure you guys can at least get a proof of concept while I'm finishing up on the character sheet stuff.



@HeySeuss
I'd love to have you, if you are up to it!

@Mercenary Lord
The harebrained schemes games are great! Yeah they take place during the timeframe of the 1st and 2nd editions of the game, 2075 is the current editions. The short end of it to catch you up to speed goes something like this. Another Crash happens and the Maxtrix basically falls apart. They recreate it in a new wireless format as wireless internet and the like became a thing when the originals still had really fancy dial-up. Besides that though things pretty much maintained the status quo. There are Technowizards no though, those guys are pretty cool and gives a Decker PC somebody to hang out with in the Maxtrix. The stuff in the OOC should help explain it about. Though really I don't expect anyone to be masters of the stuff and the history, heck I've been playing the tabletop game for like ten years now and I don't know everything! (I won't really be calling in on any lore stuff really, just using the Unvierse to help set the scene. And tell a story that can really only be told in this awesome Universe.)

@Lasrever
That sounds like a plan! And you shouldn't have to worry too much hopefully! Most of its pretty self-explanatory and the stuff that isn't well I'm going to be explaining some of it in the OOC hopefully! And if you have any other question feel free to ask and I'll try my best to help!

@snake153
Yay!

Alright some info for everybody including @Mercenary Lord@TheUnknowable

Work on the OOC is starting now that I'm home. Things should by my current schedule be up sometime tonight! In the meantime if I could intruded upon your folks time just a little bit to answer three little questions.


Your preferred name/what you want me to refer to you as a player:
Your Timezone:
If you want my to set up some kind of discord or chat thing:

It's only fair that I go first right?

Name?: Tessaract works, but most people end up just shortening it to Tess whatever works for you.
Timezone?: I'm home currently so that means UTC -8:00 when I head back to school that switches to UTC -5:00.
Chat?: I frankly don't care, I know that some people like it and some others don't. Whatever you folks think is best.
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