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    1. tex 12 yrs ago
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Recent Statuses

1 yr ago
Current I still like to come by and leave a flower here sometimes.
2 likes
3 yrs ago
Hey remember when this site didn't have 3 tabs in the IC threads? Crazy.
2 likes
5 yrs ago
I feel like Myriad Reality is somehow the secret glue holding this entire site together
6 likes
6 yrs ago
People like to nudge aside the fact that there's a level of commitment to hosting, and joining an RP. The majority of players don't have it in either case, regardless of how interesting an idea is.
4 likes
6 yrs ago
I've been gone so long that I forgot what the status bar was like. It's like coming back to an old apartment, except it's not an apartment anymore, it's just two walls and a lot of heroine addicts.
3 likes

Bio

Nihilist, but like, the cool type of nihilist, you know?

Most Recent Posts

If you guys are TRULY interested and planning on sticking around, then post here. If not, then don't do it. ^^


OK ok I'm truly interested in role playing dragons ^_^.
I plan on adding Megaman characters regardless, but I'd like to see if this is acceptable for either an Elite guard, or head executive character. He can be toned down even further, but I think 3000-year old Yzeira is probably the best fit for this RP. Feel free to deny it or suggest changes, though.



If it's acceptable, I might have more characters to add similar to this one. Either way, I'll submit some megaman characters later on.
Scattered Shades

Arcadia Chronicles




Prelude


As long as anyone can remember, life has been governed by the unstable flux of arcane energy. Humans have always striven to unlock the hidden potential of the arcane through any means possible, from scientific extrapolation, to innate application through blind talent. It has pushed many to look for potential in areas which most thought to be dangerous, unnatural, or outright horrifying. Despite the many doubts that still linger in the minds of the masses, mages, both traditional and professional, have pushed their boundaries, birthing magic and technology that has shaped the structure of life as we know it. Regardless of the positive influence of their progress however, curiosity and perseverance ultimately acted as a catalyst for conflict and disagreement between factions, both big and small, across the scope of the entire world.

Thankfully, due to the combined efforts of the Arcadian nation, and their allies within the super continent of Thorisa, peace has been present for the past 120 years, and shows no real signs of waning any time soon. Despite disagreements between traditionalists and scientific methodists, life has never been better for civilians, and progress continues to flourish in both fields of arcane study. Even so, the tension between factions remains high, giving rise to very strained relations between the capital nations of Thorisa. Even though there's a mutual understanding to keep the peace, and none have been foolish enough to contradict this ideal, very few stable connections between nations exist outside of the Quadra-Power of Arcadia, Hyznia, Illon, and Teknoh. Towns, Cities and small Countries are completely separate from one another, spread unevenly across the continent, and physically divided by large, unclaimed expanses of land. Dangerous creatures, and untapped magics lay scattered across the empty recesses of no-man's-land for the strong of heart to discover, at their own risk, of course.

Very few actually choose to venture outside the borders of civilization, hunting for relics, nodes, and knowledge to further assist in the progression of arcane resources, all for different reasons. Some study independently from the conglomerates in any given city, developing or deconstructing magic in their own way, while others sell what they find to avoid the troubles of prolonged labor. Regardless of the intentions that these treasure hunters harbor, they're all looked upon as filth, and carry a horrible reputation alongside their profession. Thus, they have been labeled as 'Divers' akin to their habit of diving into the dangers that present themselves out in the mysterious wilds of no-man's-land. Although they put their lives at risk for the greater good of progress, there aren't many who respect their sacrifices at all. After all, bravery is idiotic in Thorisa, or at least that's what the governments would like the general populace to believe. Why? Nobody really knows.

There's one advantage that Divers have over even the most esteemed mages and scientists of the Arcadian order, though. They're the only ones who have the slightest idea of what's going on in no-man's-land. If Arcadia is the power mediating the largest civilizations across Thorisa, Divers are the power that mediate no-man's-land, effectively turning it into the 'Diver's paradise' for the experienced, and turning the ill-thought title of 'Diver' into a badge of courage to wear with pride. Some think that the Divers have established something of a rogue nation within no-man's-land, but information on their habits is sparse, and nobody is willing to leave the safety of their home nations to look into this theory any further. In that respect, Divers are safe from the eyes of Arcadia, and the nations under their supervision.

Now the world of Thorisa is waiting for you, fellow Divers. Are you ready to traverse no-man's-land for fame, fortune, and glory beyond your recognition- among your fellow Divers, anyways, haha!



Recent History
~


Joint in harmony with their sister nations, the conglomerate of Arcadia's Arch mages and head scientists have brought promise of a new golden age as a potential fruit of their labors over the past 15 years. News has spread like wildfire throughout Thorisa due to the combined efforts of popular Divers, and the limited relationships shared among nations directly connected to the Quadra-Powers. With the support of their government, the Council of Magic and Arcane Science have been approved to begin construction on a synthetic Arcane node. Based on the limited reports that have been drifting throughout Thorisa, news states that construction is thought to be going well, and the node will be ready for planting within the next few months. With enough arcane nodes, and man power, the nation of Arcadia is predicted to triple in size over the next five years as they colonize the surrounding territory with these manufactured Nodes. The reasoning for this decision to expand has been attributed to the population density in Arcadia and Teknoh reaching critical levels. Sustaining civilization has proven to be difficult, even with all the advancements in Arcane science over the past 100 or so years. Furthermore, the government has voiced their concerns regarding the well-being of Divers, and claim that this expansion might be able to save them a great deal of trouble in scavenging through the infinite expanse surrounding their nations.

In light of this new expansion project, the government has approved a new bill known as the 'Survey Initiative' which allows the CMAS to organize survey teams that mostly of Divers who hold vastly different capabilities and levels of experience in No-man's-land. With their assistance, the CMAS is confident that colonization will be highly optimal for the nation of Arcadia. This faith placed in Divers has brought tension in Arcadia to an all-time high, and any who have accepted the generous offer of employment from the CMAS have acquired a bad reputation in no-man's-land. Most of the more experienced Divers think poorly of Arcadia's new expansion plan, and have voiced their concerns rather audibly. However, the government has paid no mind to the concerns of Divers in light of the expansion project, aptly titled 'Scattered Shades' or S-S, holding far too much potential to cancel, or limit in any way. The CMAS have begun sending out 'licensed' Divers to survey the most suitable patches of land for expansion. These licensed Divers are referred to as 'Junkers' by any who look down upon their decision to work for the Arcadian government. Needless to say, Divers around the world have mixed feelings about this plan of action, and have gathered en'mass near Arcadia's capitol to either peacefully protest their ideas, or enroll in the Survey Initiative willingly for profit.

The largest supporter of S-S is the nation of Teknoh, whose population density has been on the verge of rupturing for nearly a year now. Most of the licensed Divers hail from Teknoh and her surrounding territories in No-man's-land, making up nearly 70% of those who have signed up for the Survey initiative. Being the closest sister Nation to Arcadia, this shouldn't come as a surprise to anyone. Teknoh's branch of the CMAS has been working on a massive transport vessel as a part of project S-S to support Arcadia's expansion, but production is rumored to be delayed significantly, to a point where it might be a major factor in delaying the execution of the project. Due to the faltering economy, Teknoh has been heavily mediating access to their city, making its borders a haven for civilians and Divers alike, as dangerous as it may be.

Meanwhile, there have been rumors mucking about the people who predominantly live in the expanse of no-man's-land of a particular group of individuals who target powerful Divers and murder them without reason. It is assumed that bounties have been issued, or that this group of individuals simply find the Diver's way of life too disgusting to allow. Details on this rumor are vague, and there is no evidence to support this, aside from the rise in Diver deaths over the past few weeks.

There have also been reports from nations that border the infinite ocean that surrounds the Super-continent of Thorisa regarding a strange race of humans with emerald green eyes, and strange magical abilities that supersede the current understanding on Arcane manipulation, who have landed on Thorisan shores en'mass. These individuals are considered extremely dangerous, but there is no confirmation that they harbor any violent intentions. They have been labeled as 'Eel' people by many who have heard of this story. Some call them 'Emerald Fish' or 'Swimmers' but there is a consensus that they are far too secretive about their origins to be trusted.

Arcane energy is abundant in most nations, and sparse in others. Notably, the central expanse of Thorisa has suffered from a severe drop in node production, forcing several smaller villages to migrate into larger territories. This has created a lot of variety in southern villages, including the super power of Illon. There hasn't been much investigation into why this is happening in the continent's center, but it's considered negligible for the most part.

All in all, life is swell for most civilians, but Divers are usually concerned with the new expansion, or involved in it. Relations in no-man's-land are unsteady, and continue to grow weaker by the day.


Where you come in

As Divers and Junkers, you will be thrown into the world of Thorisa just as the survey Initiative begins, becoming intertwined in the developing conflict that Project S-S has created. Throughout the course of the RP, you'll be forced to traverse the never-ending hell-scape of no-man's-land alongside each other, out of necessity, curiosity, or an urge for adventure. Working together (Or against one another) you'll come to witness more than most ever dream of witnessing. Things aren't always as simple as they seem, though. There's more going on in No-Man's-Land than meets the eye. Will you end up falling into a path you can't stray off of too easily, smack dab in the middle of rumored conflict? Or will you try influence project S-S for the good of Divers everywhere? Hell, there's only one way to find out!






Important plot/history/lore stuff ends here, I can't believe you read it all! Good for you!
Don't worry, there might be more in the future.

Technical Stuph



Tex's Golden Rules


1: Do not Godmod, metagame, Powerplay, Autohit or Assume that I won't catch you trying to do all four.
-Godmodding: Affecting the environment, or your character, as if you were a god. E.G. changing the time of day, messing with the environment significantly, granting yourself abilities you don't have, etc.
-Metagaming: Knowing things you shouldn't, period. You can't just 'know' everything about the universe or 'read' minds. Explain your knowledge in the character sheet/in character, and don't metagame.
-Powerplaying: Controlling other characters to you whims. Just... Just don't.
-Autohitting: Hitting with an attack without consent. If the opponent cannot feasibly dodge, they should take the damage, and I will be the judge of what an unfeasible dodge is.

2: Do not spam the IC with an endless stream of posts. You may post as much as you want, but do not double post, and please don't go too far ahead of other player unless you are not anywhere near them.

3: Do not be rude OOC. You are allowed to be rude IC obviously. Just don't start fights in the OOC, or your ass is graaassss

4: Do not create a mary sue. Your characters need to have flaws. They need to be evident. Please don't ruin this for everyone else by acting like you're the main fucking protagonist or antagonist or whatever-the-hell-messiah-twat with a god-complex.

5: Consult me if you would like to add to the lore or history of Thorisa. I'm always open to new ideas, and I'd love to hear yours!

6: There are no other immediate rules. I'll speak up if something unruly happens. Just have fun, don't step on each other, we'll be alright




Character Sheet Template




Here's an example sheet:




Author's Notes:


If you are interested in adding to the lore of the world, creating nations, bouncing your ideas off of me, or contributing in any way at all, please let me know either in the OOC, or through private messaging. I'm always willing to hear new ideas as the world develops, or discuss your characters in depth, as well as their involvement in the overarching plot line. Without further Ado, you may submit your sheets, or ask questions at your leisure.

The first post in the in-character thread will be reserved for a news feed that updates sporadically. This news is considered common knowledge among the continent of Thorisa. Word travels fast between Diver mages, after all. Keep an eye on it for the most recent news regarding your characters as well, as I will track important events there.







This RP has been going on for a short while now, but I'm looking to look for a few more interested candidates. I know there's a LOT of information to digest here, but most of it isn't absolutely necessary, and the IC has not gotten very far yet. If you're interested, you can find the main thread here.

I'm very active, and open to questions all the time. Currently, me and my Co-GM are looking for fairly frequent posters (Minimum 1 post every couple of days, ideally) and are always open to new idea, as long as they don't interfere with the established canon.

Thank you for your time!
@Lmpkio
I'm somewhat interested, especially in that head executive spot within the Reign of Chaos, but I'm curious to know what the parameters on characters are in the long run.

I have several characters who's sole purposes are to fit into a multiversal setting, and since their abilities range from toned-down, to godlike depending on what period of their life they're introduced into an RP, they'd fit in just fine, all things considered. Not to mention MEGAMAN CHARACTERS ARE ALLOWED SO I'M ALL DOWN FOR THAT SHIZ YO.

My questions would be:

1: Would you be open to discussion the overarching plot line in-depth with me? Although you probably don't need another Co-GM, I'd still like to know where my boundaries as an RPer begin and end, so that I don't end up investing into major plans in-character fruitlessly. PM/Skype works good for stuff like that.

2: Character limit? Any?

3: I have a general idea of what's going on in character right now (Sort of?) but could I possibly get a brief overview of the situation so I'm not misinterpreting anything?



@Archmage MC EXCUSE ME, BUT WERE YOU ACTIVE IN THE ARENA A FEW YEARS AGO? YOUR NAME IS EXTREMELY FAMILIAR AND I FEEL LIKE I KNOW YOU.
Some interest
Time to make my GRANNNNNNND ENTRANCE.

Once Zellected posts
New content in initial post. See the hider below.


Warping has not yet been added to unique magical studies due to its rarity, but I will add it in the future, I promise.


I posted in the IC as well.

@blue demon You may be happy to know that I'm incorporating an entire arc around 'demons' and 'the void' in the future. For now though, you're stuck with Brian. Once I'm done with the Karida + Yvette interaction, you'll be time-skipped to the survey group's dispatch, so either way it's no big deal. Brian will be a reoccurring important character in the future though, especially correlating to learning more about demonology and the void in-character.

@unfortunately Feel free to assert yourself in front of Yvette, your position is almost considered equal to hers by the CMAS.

@The Divers

Converse with one another, and Luke, for the time being. You won't be interacting with the Junkers until they dispatch.
Arcadia

Survey Initiative HQ - Exterior

@Unfortunately@hatman1801@blue Demon


Yvette barely noted Ebenzer as she left the room, sneering at his smile and heading outside without any delay. What did stop her, was when Sulfrax started spewing nonsense. She didn't turn to face him though. Instead, she continued her march across the Survey Initiative's outer courtyard with Karida in tow, towards the only other building on the grounds. A small bunker, which served for smaller discussion and intricate planning for Yvette, and any high-ranking CMAS officials she'd chosen to accompany her.

Yvette seemed less threatened by Sulfrax's presence then she ought to of been. Consequences were sure to follow, but her orders were clear. If it came down to Sulfrax V.S. the entire CMAS... Well, it's safe to say that she'd be on the winning side in that exchange. As she approached the survey command center, Yvette reached forward and clasped the door handle, but didn't turn it immediately. Truth was, her muscles were overcome by a tremendous fear. Had she been a catalyst for her team's doom, then and there? Yvette stared at the doorknob, slowly turning her hand before rushing into the command center to escape Sulfrax's ever present glare. The only one close enough to witness her distress was Karida, though. "Karida, please come inside," Yvette stammered, holding the door open, before promptly shutting it behind her as Karida entered the building.

Arcadia

Survey Initiative HQ - Command Center

@Unfortunately


"I apologize for Sulfrax. You may have inferred this already, what with Joshua standing at my side during the debriefing, but Sulfrax has been removed from project Shattered Shades," Yvette explained, still easing her nerves with deep breaths between sentences. "At any rate, his presence shouldn't be of much concern. If he acts out of place now, the CMAS will swarm these grounds with officials. Thankfully his power is only a drop in Arcadia's cauldron of Arch Mages. I'm sure he'll return to Hyznia disgruntled- But enough of that!" Yvette made her way across a large rectangular table lined with several seats, stopping at what appeared to be a refrigerator, before raiding its contents for a pair of cold drinks. She tossed one copper bottle at Karida, and began chugging the contents of the other with reckless abandon. Thankfully, they were only loaded with fresh water, not Gin. With a long sigh, Yvette contained herself and turned to Karida with a fleeting smirk. "There are several factoids that you'll need to know as my right hand, Karida. However, as much as I respect and trust Joshua and Sydney in their judgement, I still have very little reason to trust you." Yvette paused and took another swig of her drink before slamming it on the table. This was as leisurely as Yvette could act. The responsibilities and burdens that came with leading a survey group were new, but they'd already taken a significant toll on this poor woman's soul. She sat down after a few moments of tracing the lines that swirled across the wooden table between them. "But an order is an order, I suppose. Still, it would be a huge relief if you could assure me that your allegiances lie with the CMAS, one last time. I just... I need to hear it straight from your mouth."

Arcadia

Survey Initiative HQ

@blue demon


Brian spun around and began to follow after the rest of his team, but stopped as he caught Ebenezer standing up, frozen anxiously in place. It wasn't just the man's presence this time, Brian could've sworn he heard something just then. A small animal? A mouse perhaps? Or was it just his imagination? Imp's scurrying should've been inaudible to him. "Did you hear that?" He squeaked unintentionally, reacting to the disturbance he'd picked up on ever so slightly. Brian began to scan the HQ right after, unable to track Imp, or find anything else that permitted such an eerie sound. "I think I might be hearing things," he spat forcefully with an awkward smile, trying to inch his way away from Ebenezer. The last thing he wanted was to start up a conversation with that psycho warlock freak-show, but his manners wouldn't allow him to walk away if Ebenzer responded.
Diver's Paradise

The Southern Exit

@FateWeaver@Sessamaru@Jensoman


"Right, yes, questions should be shot in this direction, right here! I am the uh, leader, after all!" Luke assured the small group. Several Divers were already anxious to get moving, which was to be expected. Divers weren't often known for their patience, or content nature. When Alvios walked off though, Luke stepped back onto the pile of supplies with a suspicious smirk. "As much as he'd like to avoid causalities, we're not obligated to abide, if ya catch my drift. We can't exactly expect those pride-ridden snobs over at the CMAS HQ to give up easily, eh?" Luke said, hushing his voice ever so slightly so that only the front rows of Divers could hear him clearly as he pointed in Alvios' direction. "But yea! I think it'd be a good idea to head out, as soon as possible, fellas! There's a great distance to be covering before we get anywhere near Arcadia, let alone the site where we're planning to ambush Survey group Alpha!" Luke didn't quite catch it, but he'd given away more information than he should've. Nobody knew that the survey groups were being labeled with titles like 'Alpha' and the fact that they were ambushing this group was a little strange. How did Luke and his allies even know where this group would leave Arcadia? Who relayed their path to him? Luke stood there proudly for a moment as he realized what he'd said. He didn't let it get him down though, and immediately heading towards the southern exit. "Don't hold your questions until the end of the tour, guys and gals! I'm perfectly capable of walking, and talking! One of my many talents, haha!" Luke continued on his path for the exit, despite not clearly ordering the group to follow him out. It was assumed that they would follow, regardless. It was very clear that this man's biggest strength wasn't leadership, though.
Somewhat interested in the premise.
Added a new Nation



I will be posting for the Divers today, but I'm waiting on @unfortunately's follow up on Yvette, and Sulfrax's presence.
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