Avatar of tex
  • Last Seen: 3 mos ago
  • Joined: 12 yrs ago
  • Posts: 3777 (0.87 / day)
  • VMs: 4
  • Username history
    1. tex 12 yrs ago
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Status

Recent Statuses

1 yr ago
Current I still like to come by and leave a flower here sometimes.
2 likes
3 yrs ago
Hey remember when this site didn't have 3 tabs in the IC threads? Crazy.
2 likes
5 yrs ago
I feel like Myriad Reality is somehow the secret glue holding this entire site together
6 likes
6 yrs ago
People like to nudge aside the fact that there's a level of commitment to hosting, and joining an RP. The majority of players don't have it in either case, regardless of how interesting an idea is.
4 likes
6 yrs ago
I've been gone so long that I forgot what the status bar was like. It's like coming back to an old apartment, except it's not an apartment anymore, it's just two walls and a lot of heroine addicts.
3 likes

Bio

Nihilist, but like, the cool type of nihilist, you know?

Most Recent Posts

@Mokley I SHALL HAVE A CS SHEET UP AFTER I FINISH POSTING IN ALLLL THE OTHER RPS I'M IN.
Krunk Fortress

oH MY GOD MY ARM.


Zerraf's rapier and bullet struck home, not meeting much resistance at all as they made contact with two simultaneous 'tink' noises. The bomb exploded immediately afterwards, sending Zerraf's rapier flying away with the extensive force that it presented. Would it end up in pieces? Who knew. The explosion was devastatingly powerful, if Zerraf's rapier wasn't up to snuff, it would certainly end up as nothing more than scrap metal. Krink looked up in awe, extremely annoyed that his attack was halted without much effort. "MY BOMB!" He shouted, stamping the ground with his foot. Just then, Ainra's arrow pierced his right shoulder (Or whatever the hell was underneath that part of his round little body) and made him wince in pain. He pulled his right arm into his armor to clutch it, while his left arm went limp. "OW, FUCK" Following this, the Golden bomb heading for Ainra exploded near where she was initially standing, tearing the ground to shreds and sending dirt flying across the battlefield.

Jenso's flame wave heated up the little metal men, and dissuaded them from getting any closer to him. several of them bounced around on both feet, trying to cool themselves off, but they didn't do a very good job. Several ran towards the water, and jumped in with loud hiss sounds as their armor cooled off.

Alexander's attempts to attack the krunklets were for naught, their armor made it excessively difficult to even harm them with a sharp weapon without aiming for the most vulnerable sections around their arms and legs. He did however knock them around like little toys using his advantageous height and strength.

Ultimately, the path between Krink and the party of attackers was cleared, leaving only about 10 or 15 krunklets and a couple krunklites to defend his position at the edge of the path leading into Krunk fortress.

"Y-y-y-you stay back! Or you'll be sorry!" Krink shouted, pointing at them with his little hand shaking, "You'll be SO sorry! LORD KRUNK WILL SMASH YOU!"
@alexfangtalon I don't mind not bringing it up, but could you elaborate? I'm curious as to why it's a peeve for you.
@Necrophage I'm making that canon and a plot point probably.
@Mokley I'm interested, but I'd like to know: are there any rules past what's already been said that we should keep in mind? Aside from RPG's basic guidelines, anyways.
@Wind Wild I've registered it as a thing in my brain that currently exists in the form of knowledge.
Scattered Shades

Arcadia Chronicles







Prelude


As long as anyone can remember, life has been governed by the unstable flux of arcane energy. Humans have always striven to unlock the hidden potential of the arcane through any means possible, from scientific extrapolation, to innate application through blind talent. It has pushed many to look for potential in areas which most thought to be dangerous, unnatural, or outright horrifying. Despite the many doubts that still linger in the minds of the masses, mages, both traditional and professional, have pushed their boundaries, birthing magic and technology that has shaped the structure of life as we know it. Regardless of the positive influence of their progress however, curiosity and perseverance ultimately acted as a catalyst for conflict and disagreement between factions, both big and small, across the scope of the entire world.

Thankfully, due to the combined efforts of the Arcadian nation, and their allies within the super continent of Thorisa, peace has been present for the past 120 years, and shows no real signs of waning any time soon. Despite disagreements between traditionalists and scientific methodists, life has never been better for civilians, and progress continues to flourish in both fields of arcane study. Even so, the tension between factions remains high, giving rise to very strained relations between the capital nations of Thorisa. Even though there's a mutual understanding to keep the peace, and none have been foolish enough to contradict this ideal, very few stable connections between nations exist outside of the Quadra-Power of Arcadia, Hyznia, Illon, and Teknoh. Towns, Cities and small Countries are completely separate from one another, spread unevenly across the continent, and physically divided by large, unclaimed expanses of land. Dangerous creatures, and untapped magics lay scattered across the empty recesses of no-man's-land for the strong of heart to discover, at their own risk, of course.

Very few actually choose to venture outside the borders of civilization, hunting for relics, nodes, and knowledge to further assist in the progression of arcane resources, all for different reasons. Some study independently from the conglomerates in any given city, developing or deconstructing magic in their own way, while others sell what they find to avoid the troubles of prolonged labor. Regardless of the intentions that these treasure hunters harbor, they're all looked upon as filth, and carry a horrible reputation alongside their profession. Thus, they have been labeled as 'Divers' akin to their habit of diving into the dangers that present themselves out in the mysterious wilds of no-man's-land. Although they put their lives at risk for the greater good of progress, there aren't many who respect their sacrifices at all. After all, bravery is idiotic in Thorisa, or at least that's what the governments would like the general populace to believe. Why? Nobody really knows.

There's one advantage that Divers have over even the most esteemed mages and scientists of the Arcadian order, though. They're the only ones who have the slightest idea of what's going on in no-man's-land. If Arcadia is the power mediating the largest civilizations across Thorisa, Divers are the power that mediate no-man's-land, effectively turning it into the 'Diver's paradise' for the experienced, and turning the ill-thought title of 'Diver' into a badge of courage to wear with pride. Some think that the Divers have established something of a rogue nation within no-man's-land, but information on their habits is sparse, and nobody is willing to leave the safety of their home nations to look into this theory any further. In that respect, Divers are safe from the eyes of Arcadia, and the nations under their supervision.

Now the world of Thorisa is waiting for you, fellow Divers. Are you ready to traverse no-man's-land for fame, fortune, and glory beyond your recognition- among your fellow Divers, anyways, haha!



Recent History
~





Where you come in

As Divers and Junkers, you will be thrown into the world of Thorisa just as the survey Initiative begins, becoming intertwined in the developing conflict that Project S-S has created. Throughout the course of the RP, you'll be forced to traverse the never-ending hell-scape of no-man's-land alongside each other, out of necessity, curiosity, or an urge for adventure. Working together (Or against one another) you'll come to witness more than most ever dream of witnessing. Things aren't always as simple as they seem, though. There's more going on in No-Man's-Land than meets the eye. Will you end up falling into a path you can't stray off of too easily, smack dab in the middle of rumored conflict? Or will you try influence project S-S for the good of Divers everywhere? Hell, there's only one way to find out!

[Note: due to the progression in plot, I'm more lenient with character position and motivation. Speak to me more on this in PM if you end up gaining interest]



The OOC

Scattered shades is a growing RP Epic story with plans to expand far past the initial premise. There's a little bit of reading to do, but we're always looking for new players who are interested in contributing to a growing universe with endless potential.

PM me for details, or post in the OOC thread above if you have any interest in joining.
Scattered Shades

Arcadia Chronicles







Prelude


As long as anyone can remember, life has been governed by the unstable flux of arcane energy. Humans have always striven to unlock the hidden potential of the arcane through any means possible, from scientific extrapolation, to innate application through blind talent. It has pushed many to look for potential in areas which most thought to be dangerous, unnatural, or outright horrifying. Despite the many doubts that still linger in the minds of the masses, mages, both traditional and professional, have pushed their boundaries, birthing magic and technology that has shaped the structure of life as we know it. Regardless of the positive influence of their progress however, curiosity and perseverance ultimately acted as a catalyst for conflict and disagreement between factions, both big and small, across the scope of the entire world.

Thankfully, due to the combined efforts of the Arcadian nation, and their allies within the super continent of Thorisa, peace has been present for the past 120 years, and shows no real signs of waning any time soon. Despite disagreements between traditionalists and scientific methodists, life has never been better for civilians, and progress continues to flourish in both fields of arcane study. Even so, the tension between factions remains high, giving rise to very strained relations between the capital nations of Thorisa. Even though there's a mutual understanding to keep the peace, and none have been foolish enough to contradict this ideal, very few stable connections between nations exist outside of the Quadra-Power of Arcadia, Hyznia, Illon, and Teknoh. Towns, Cities and small Countries are completely separate from one another, spread unevenly across the continent, and physically divided by large, unclaimed expanses of land. Dangerous creatures, and untapped magics lay scattered across the empty recesses of no-man's-land for the strong of heart to discover, at their own risk, of course.

Very few actually choose to venture outside the borders of civilization, hunting for relics, nodes, and knowledge to further assist in the progression of arcane resources, all for different reasons. Some study independently from the conglomerates in any given city, developing or deconstructing magic in their own way, while others sell what they find to avoid the troubles of prolonged labor. Regardless of the intentions that these treasure hunters harbor, they're all looked upon as filth, and carry a horrible reputation alongside their profession. Thus, they have been labeled as 'Divers' akin to their habit of diving into the dangers that present themselves out in the mysterious wilds of no-man's-land. Although they put their lives at risk for the greater good of progress, there aren't many who respect their sacrifices at all. After all, bravery is idiotic in Thorisa, or at least that's what the governments would like the general populace to believe. Why? Nobody really knows.

There's one advantage that Divers have over even the most esteemed mages and scientists of the Arcadian order, though. They're the only ones who have the slightest idea of what's going on in no-man's-land. If Arcadia is the power mediating the largest civilizations across Thorisa, Divers are the power that mediate no-man's-land, effectively turning it into the 'Diver's paradise' for the experienced, and turning the ill-thought title of 'Diver' into a badge of courage to wear with pride. Some think that the Divers have established something of a rogue nation within no-man's-land, but information on their habits is sparse, and nobody is willing to leave the safety of their home nations to look into this theory any further. In that respect, Divers are safe from the eyes of Arcadia, and the nations under their supervision.

Now the world of Thorisa is waiting for you, fellow Divers. Are you ready to traverse no-man's-land for fame, fortune, and glory beyond your recognition- among your fellow Divers, anyways, haha!



Recent History
~





Where you come in

As Divers and Junkers, you will be thrown into the world of Thorisa just as the survey Initiative begins, becoming intertwined in the developing conflict that Project S-S has created. Throughout the course of the RP, you'll be forced to traverse the never-ending hell-scape of no-man's-land alongside each other, out of necessity, curiosity, or an urge for adventure. Working together (Or against one another) you'll come to witness more than most ever dream of witnessing. Things aren't always as simple as they seem, though. There's more going on in No-Man's-Land than meets the eye. Will you end up falling into a path you can't stray off of too easily, smack dab in the middle of rumored conflict? Or will you try influence project S-S for the good of Divers everywhere? Hell, there's only one way to find out!

[Note: due to the progression in plot, I'm more lenient with character position and motivation. Speak to me more on this in PM if you end up gaining interest]



The OOC

Scattered shades is a growing RP Epic story with plans to expand far past the initial premise. There's a little bit of reading to do, but we're always looking for new players who are interested in contributing to a growing universe with endless potential.

PM me for details, or post in the OOC thread above if you have any interest in joining.
@Wind Wild If you've been to Illon at all in the past, it's not extremely unlikely, but that stuff is basically like illegal narcotics to the Arcadian government. So unless you could conceal it very well, not likely at all.
@Ambra@Aerandir personally, I'm glad she left. She was pretty abrasive OOC, and made it very difficult to really communicate at all.

Plus, her character screamed 'mary sue' from the get go.
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