Avatar of The Grey Dust

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4 days ago
Current A scantron exam, but the answer is always C. Just C. Always C. Not a single A, B, D, or E. All answers are C. The statistical improbability is diabolical!
3 likes
6 days ago
By default the Jimmy Buffet Bard is on a quest for a Salt Shaker after losing it after a black-out night of booze, sponge cake, carousing, and women with his only hint tattooed on his chest...
4 likes
7 days ago
I'm not a doctor but I do play one in RP. Got an itch to scratch? Try Hyrdocortisone 1% with aloe, vitamin E, and medicated Zinc oxide plus calamine cream..
6 likes
14 days ago
Where else would you keep a diamond-powered tactical ASSAULT super suit?
4 likes
14 days ago
Arnold Schwarzenegger stores his Mr. Freeze power suit in a salt mine so youll never catch him asking: "Honey, where is my super suit?"
2 likes

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Most Recent Posts

<Snipped quote by The Grey Dust>

That's fine, I'm doing my best at trying to balance these cards out so they don't become FTKs and OTKs.

Also, wouldn't it be better to say an attack position monster, because if you reduce the attack of a defense position monster to 0 it's going to do nothing to it.


I don't see what's wrong with reducing the attack of a defense position monster to 0. You can do this. It seems silly to, but there's nothing wrong with NOT using this effect and using its secondary effect anyways.
Name: Pandemonium Twilight Dragon
Level/rank: 6
Attribute: Dark
Monster Type(s): Dragon, XYZ
Effect: 2 "Void Dragon" Monsters.
This monster is treated as a Machine Type monster. Once per turn: You can detach 1 Xyz Material from this card and send 1 Dragon or Machine Type Monster from your hand to the graveyard to Target 1 Face-Up monster your opponent controls; That target's ATK becomes 0 until the End Phase. Once per turn You can detach 2 Xyz Materials from this card and send 1 Dragon or Machine Type Monster from your hand to the graveyard; This turn, if this attacking card destroys an opponent's monster by battle, after damage calculation: It can make a second attack in a row, but when it uses this effect, any Battle Damage it inflicts to your opponent from a direct attack is halved.
ATK/DEF: 3000/2800

Is there any reason why attack points matter after you attack directly? Bringing it to halved attack points until the end of your BP does nothing to it after it attacks for 3k direct. So I gave it a halved battle damage prospectively rather than retrograde.
<Snipped quote by The Grey Dust>

Yeah, I know. Which is also what I fear.

No offense guys, all these card ideas are great and all but

why the fuck so many monsters.


Because I can make more spellbooks if you want. But then I'd end up with a deck of like 30 spellbooks, and 10 monsters and Horus lvl 8/Naturia beast laughs.
<Snipped quote by The Grey Dust>

Alright, Alright. I've been avoiding reviewing cards for the most part aside from those Maju's (already forgot spelling wow) because I don't feel like thinking about it today. I'll review them tomorrow.


D:! But I have more cards for you to review...
@Ammokkx

Also what do you think about the Dark Scorpion Cards?
Nova's blessing is probably unnecessary. Fairies already have their cards from the sky. Adding this card would mean they have a pretty strong draw engine since you've already got your custom Parsarth cards which allow you to draw.

Heavenly Wards is broken. Not only does it count as SitS which allows more plays to be done, with cards such as AGENT and NOVA monsters, it also effectively makes every Light Fairy impossible to destroy by battle making them all Gellenduo/Marshmallon at no cost other than just having this card face up on the field. Even the new TOON world card has a cost of activation and use of effect.
<Snipped quote by The Grey Dust>

Yeah. And if their deck doesn't focus in it/they can't? There goes their monster.

Shit's scarily efficient.


@The Grey Dust

Any Card that has potent removal with no real drawbacks is broken. (cough reason for Lord field bomb rank 4 to be banned)

As is a Card that has one of the best removal methods in the game (force tribute doesn't count as destroying so your opponent can't activate a card in response to the force tribute as if their card was destroyed) Which then switchs control back to its owner...

Its like a broken lava golem


You guys must really dislike Kaijus. I guess it's fantastic against swarm decks and punishes you for having multiple monsters on the field, but okay I'll scrap the idea.
@The Grey Dust "Giving them a level 4 to easily Xyz/Sync with"

How in the holy hell does that help them out if control switches? Am I missing something here?


Control switches at the EP of your opponent's turn. They can get out a lvl 4 or tuner on their turn to avoid this. Gives them one turn to use their copied monster, even attack with it if they want since you have to guess if you want to destroy what's coming to you or not, unknowing if they will get rid of it somehow.
<Snipped quote by The Grey Dust>
1) Exciton is pretty much specifically made as anti-swarm. Its nuke is limited by the effect of that its not the strongest card by itself.

2) I think we're on different pages with this one. The opponent gets Lava Golem; not you. That's why it's good. It removes super annoying effect monsters, but it gives them a strong card.

3) Endless Decay is balanced because you can't summon it super early. If you want it to have 4k damage, then you need to tribute for it. If you want to have 4k damage without tributing, you have to skirt the dangerzone of 2000 LP.

4) Having zero monsters is a terrible form of counterplay. Would you take out your goalie just because Gretzky promised not to score on an empty net? Hell no, because another player would just skate in and score. If to counter a single monster, you have to put yourself into a terrible situation, that's not good. Maybe if it was an entire archetype that required you to summon monsters.


1) Still easier to get out in a pinch.

2) Lava golem is a 3k attack monster with more drawbacks than benefits. 1. your opponent loses 2 monsters for a 3k beatstick that burns its controller for 1k each turn. 2. it's a level 8 so slightly more difficult to synch/overlay with to get rid of to avoid the 1k burn. 3. No protection effects meaning it can get destroyed easily. This card tries to avoid the burn, also gives your opponent a lvl 4 to easily synch/xyz with, and lets it retain at least one effect from one of the monsters. It also may have some decent attack power depending on how many cards are in grave. Given there will at least be 2, it's not too bad, and if you tribute a synchro at least 4, same with xyz. The draw back of course is it goes back the next turn, to the original owner, but usually by then it'd be removed from the field by synch, xyz or self destruction.

3) Endless decay is a zombie. Mezuki laughs all day. Also imagine Monarchs stormforth with this card. So it's actually rather easy to get out early game. It's also fairly easy to get to 2k LP and gain card advantages from this. But I can see your worries with this card.

4) It's not like there are backrow cards which can control the summon of other monsters right? They exist. Anyways you seem unwilling to accept this idea which I think is fine since cards like Gorz exist which require you to have no field to use. So there are strategies wherein you have to keep your field open, or decks that don't even care to have monsters on the field most of the time. But in today's meta, there are so many ways to control/destroy cards via other card effects, surely you can pop a card twice before it goes into BP? If not, Dimensional prion is your friend.
<Snipped quote by The Grey Dust>

Not to mention, it's also Spell/Trap bounce or monster bounce if you have 1 Maju card out.

<Snipped quote by The Grey Dust>

The tributing is what makes Golem strong. It's removal. Lava Golem is balanced because it gives your opponent a 3k damage monster.

<Snipped quote by The Grey Dust>

We're going to switch to 8K at some point. Probably when we get good decks and start OTKing each other at 4k.

<Snipped quote by The Grey Dust>

Having zero monsters on the field is terrible strategy. You can summon another monster to deal damage.


1) Valid point, but there are still some stronger cards out there IE BRD, Exciton that are relatively easier to get out, and nuke the field. Nothing stops you from using the backrow in response. Getting the Maju card out is the problem since they usually require tributes.

2) a 3k damage monster that burns you for 1k each turn. What's the point of having a 3k monster when you already had a 3k monster with an effect that protects it from most destruction? I'd say Lava golem is worse just because you really don't want keep it and take 1k per turn. This one at least allows you to retain effect, so it doesn't hurt as much. I wonder if should change it from "special summon" to tribute summon, so it prevents additional summoning.

3) This card is actually based off of Endless decay, which has a similar effect when you are down at 2k LP. I suppose it could be changed to the amount of damage you took, but that makes it static number, as opposed to a variable number.

4) Having zero monsters is a valid strategy. That's like saying "Drawing cards and searching your deck is a bad idea because you could deck out and lose when your opponent uses hand destruction." You have to play the game dynamically, not statically. Would you play your trump monster when you know there is a Warning in your opponent's backrow? No. would you play out a monster to first try and bait it out? Probably. IF they don't negate it, then would you use that monster to maximum capacity? Most likely. Best of all just grab Temtempo on this thing, or flip it face down and destroy it that way :I It's not scary at all.

B)
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