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4 days ago
Current A scantron exam, but the answer is always C. Just C. Always C. Not a single A, B, D, or E. All answers are C. The statistical improbability is diabolical!
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6 days ago
By default the Jimmy Buffet Bard is on a quest for a Salt Shaker after losing it after a black-out night of booze, sponge cake, carousing, and women with his only hint tattooed on his chest...
4 likes
7 days ago
I'm not a doctor but I do play one in RP. Got an itch to scratch? Try Hyrdocortisone 1% with aloe, vitamin E, and medicated Zinc oxide plus calamine cream..
6 likes
14 days ago
Where else would you keep a diamond-powered tactical ASSAULT super suit?
4 likes
15 days ago
Arnold Schwarzenegger stores his Mr. Freeze power suit in a salt mine so youll never catch him asking: "Honey, where is my super suit?"
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Most Recent Posts

Have you guys tried to use a normal monster deck with Heart of the Underdog even with Igknights and stuff? It's pretty hard. It either gets destroyed before you get value out of it or you don't draw a normal monster. Kinda sucks.


I have actually, using HotU in a normal pendulum monster deck, I ended up drawing like 10 cards.
Some more fun support cards for an old archetype.

Name: Neo Dark Scorpion - Karyll the Beauty
Level/rank: LV 4
Attribute: Dark
Monster Type(s): Warrior
Effect:
This card can attack your opponent's Life Points directly. When this card inflicts Battle Damage to your opponent, you can activate 1 of these effects:
● This card gains 1000 ATK.
● Your opponent selects 1 card in their hand and returns it to either the top or bottom of their Deck.
ATK/DEF: 400/1000

Name: Neo Dark Scorpion - Graeme the Brain
Level/rank: LV 4
Attribute: Dark
Monster Type(s): Warrior
Effect:
This card can attack your opponent's Life Points directly. When this card inflicts Battle Damage to your opponent, you can activate 1 of these effects:
● Draw 1 card.
● Target 1 card in your opponent's graveyard: Banish it.
ATK/DEF: 300/1000

Name: Neo Dark Scorpion - Morvan the Brawn
Level/rank: LV 6
Attribute: Dark
Monster Type(s): Warrior
Effect:
This card can attack your opponent's Life Points directly, but when it uses this effect, any Battle Damage it inflicts to your opponent is halved. When this card inflicts Battle Damage to your opponent, you can activate 1 of these effects:
● Target 1 monster your opponent controls; return that target to the hand.
● Banish the top card of your opponent's Deck, Face-Up.
ATK/DEF: 1800/2000

Name: Neo Dark Scorpion - Orthus the Brave
Level/rank: LV 4
Attribute: Dark
Monster Type(s): Warrior
Effect:
This card can attack your opponent's Life Points directly, but when it uses this effect, any Battle Damage it inflicts to your opponent is halved. When this card inflicts Battle Damage to your opponent, you can activate 1 of these effects:
● Banish the bottom card of your opponent's Deck, Face-Up.
● Banish the top card of your opponent's Deck, Face-Up.
ATK/DEF: 1000/1000

Name: Neo Dark Scorpion - Cyber Don Zaloog
Level/rank: LV 4
Attribute: Dark
Monster Type(s): Warrior
Effect:
This card's name becomes "Don Zaloog" while on the field or in the Graveyard. Any battle damage this card inflicts to your opponent is doubled. When this card inflicts Battle Damage to your opponent, you can activate 1 of these effects:
● Add 1 of your opponent's Banished cards to your hand.
● Add 1 "Dark Scorpion" card from your Deck or Graveyard to your hand.
ATK/DEF: 700/800

@Ammokkx Not sure what I should post. Ideas please :3
@1Charak2like that card that drew for each normal monster drawn? is that banned now btw?


Nope. Heart of the Underdog is still usable. A wonderfully broken card in IGKNIGHT/ Normal pendulums.
Just an update since we are still waiting on 1 post, GM's post has been moved to Monday Evening. Sorry for the delay but I'd like to get everyone on board. Literally. You know, before the ship leaves.
<Snipped quote by 1Charak2>

That, or you could just splash some Fableds in Dark World and proceed to #rek


So are the lot of Maju monsters accepted if any?
hmm part of me wants to make some extra custom six samurai cards, but i don't know enough about them and how their balanced


I can help with this later this afternoon. I Play 6sams as my actual deck other than spellbooks.
My op-onions on the cards (calling them by number because on phone)

1. More like Lesser Cyber Dragon.

2. Holy poop snacks. Lets assume I'm playing inmatos with that card. I cherry into 2 inmatos and get mystic tomato out. That's an easy 3k. If trains existed in TCG, 9k damage. Consistently. Hell, you don't even need trains. Just tragodia/exodius, or whatever they're called.

3. No clue what a level 9 tuner can be used for. Phone is too bum to look.

4. More like more OP Lava Golem. Holy hell. That's absurd removal.

5. Making it a direct attack is okay. Like a tuner-fader. Half LP is pretty crazy, tho.

6. I think this is fine.

7. Never. Too many lives.

8. Can not be destroyed by battle. Up to 3500 ATK with 5 attacks. I know it'll be hard to put it on the field but what the duck.

9. More cannot be destroyed by battle. This ruins proud independent monster decks who don't need no S/T.


@The Grey Dust 1. Good.

2. Oh shit, what the fuck? Yeah, basically what Silver said. That's... That's a really powerful effect.

3. Erm. There's literally not a single use in the entire game for a level 9 tuner. No 10 or above synchro monster would require just 1 material, and those that would I'd dare say would be pretty OP. I mean, I guess you could get out star eater with it +2 level 1's. That's about it. The effect itself... Erm. Same dealio with Scar, I've got a gut feeling this one's a little bonkers yet my brain says "nah dawg, iz good."

4. ^. That's some bonkers removal you've got there.

5. Make the ATK equal to the battle damage you took.

6. Yeah, that's a fine card.

7. NO.

8. Das a contact fusion. You know how contact fusions go here. Can't allow it as a contact fusion for now, and in that case, the card actually becomes stronger. Perfect 6 card opener? The above happens. nope.avi.

9. Ooooh. This is what the tuner's used for. Level 9's still too high, tho. The card itself seems actually fine to me tho.


1. Yes, lesser Cyber Dragon...

2. Still a tribute summon, requiring field set up and unless you tribute a Maju monster, it's not even as good as Legendary Maju Garzett assuming most monsters are lvl 3+ monsters have at least 900 attack, Even a lvl 10 monster just needs 3k attack to be better.

3. Yeah, the lvl 9 tuner is supposed to make it hard to abuse and splash into a deck, but then again, it's sort of exclusive to Maju's unless you discard it and SS it. It's just some field presence required as destruction of Majus end up very costly for you since you devote a lot of resources to your big beatsticks. Fortunately it banishes itself to prevent it from being over used from the graveyard, and also to power up Eiza.

4. Yes it's Lava Golem, originally was tribute "1" then I thought, well that becomes really OP because with tribute "2" I'd need to at least be facing 2 monsters for it to become a lava golem. Should I make it require 3 tributes to make it even more difficult to summon?

5. Half LP at 4k starting LP? it's 2k attack. Plus it's a constant effect, so any LP damage that your opponent takes effectively lowers its attack. If it was equal to the battle damage you took, then it could get really absurd attack points. But it's your call.

6. Great.

7. Remove it from the field using Non-destruction effects. Namely things that send to graveyard, shuffle into deck, return to hand or banish. Alternatively, use cards that remove XYZ material from it which do exist. But yes I can admit that it can become a problem very quickly if you can't take care of it. But then again it can only attack once per turn and does no battle damage, so the easiest way to deal with this card is to summon no monsters and force it to use up Material.

8. This one actually has battle damage. So 3500 attack, with a perfect 6 hand combo, but leaves no backrow support and can be removed from the field by card effects easily. And can attack 7 monsters, no piercing damage to remove defense position monsters and nothing it can do if it encounters effect monsters, and more importantly, players are not monsters.

9. Yes, this is what the tuner is for. Those independent monsters that don't need no S/T? Well those Heavy Samurai can go suck on these Sandals.

@Scarifar how do my Maju cards seem?

I tried to stick to the theme of high attack, low control. Making their extra deck monsters impossible to beat in battle, but offer no actual damage. But easily destroyed by card effects. Oh and magic cylinder.
Still in the drawing board phase, but here's a card for you.

Name: Negativity Reflector

Trap type: Counter

Effect: Activate this only when a card's negative effect affects your side of the field, hand or graveyard. Reverse those effects to affect your opponent instead.


Bad. Just bad. This is not even 'drawing board' I'd say, more like 'idea for card effect.' Drawing board at least implies you've actually consider the possibility of this card being used as a card.
So a few things to note right off the bat:
1. There is no cost to this counter-trap card, meaning it's essentially a free negation of any detrimental card, and acts as a costless version of the card it negated.
2. There is no limitation text on the use of this card, so it can be used multiple times per turn, as well as can be used under any condition in response to a card effect as it requires no particular cards on field, or similar conditions of gamestate.
3. "negative effect" what does this imply? Is forcing you to discard a card but also letting you draw a card considered a negative effect? What about sending a monster from the graveyard back into your deck? Or forcing you to special summon from your hand? This is a very vague, and way too open conditional.
4. Design with OP in mind? As is, are you creating a card which is so good it must be limited/semi-limited? Personally I see it as a sign of bad card creating when trying to make a card that is meant to be restricted to 'balance' the card out.
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