Current
Masses are always breeding grounds of psychic epidemics.
6 yrs ago
The highest, most decisive experience is to be alone with one's own self. You must be alone to find out what supports you, when you find that you can not support yourself.
1
like
7 yrs ago
One cannot live from anything except what one is.
7 yrs ago
The slave to virtue finds the way as little as the slave to vices.
7 yrs ago
The core of an individual is the mystery of life, which dies when it is 'grasped'. That is also why symbols want to keep their secrets.
Bio
The Harbinger of Ferocity
Agent of the Wild, Aspect of the Ferine Nature, red in tooth and claw.
"There is, indeed, no single quality of the cat that man could not emulate to his advantage." - Carl Van Vechten
I am, at my core, a personification and manifestation of those things whose blood and hearts run red with the ferocity of the animal world. It is this which convicts and controls my works, my writing, my being; the force and guidance in which I gain wisdom from. It is what inspires me as a creator and weaver of words, the very thing I admire as an author.
My leanings, savage as they are, are of the feline sort as there exists no greater lineage of beasts whom can be drawn from. No others captivate and motivate my talent and skill as the greatest of cats do.
The once great civilization that was the collective humankind has fallen, and with it, all great knowledge and technological process. Destroyed, not by itself entirely, it collapsed under a power that can and never will be truly tamed; nature. It was the wrath of the same celestial body that gave mankind the light of day that plunged it into darkness eternal, for in one fell swoop of its faintest of power, all that made man so dominant as he was, was taken away. There was no hesitation, no delay thereafter that provided the crippled human race any mercy, as in perhaps mere years after, the very earth beneath them erupted in a plume of devastation greater than the most mighty human tools. In the wake and ash of the great disaster, humanity reeled, only this time not to recover. Between the famine and pestilence that already ruled, this deathblow had been dealt with immense conviction, and they wasted away to the nothingness they are now. Humans, now, are mere ghosts of an era lost, a rare sight in a world itself wreathed in a greying shroud.
Before their defeat at the hands of the sky above and earth below, some of their greatest triumphs - or most vile, as many then argued - was the alteration of life itself. A great future, some destiny not fulfilled, had laid forth before humankind in the smallest of places; their very things that made them flesh and blood. Their science, their research, their knowledge all allowed them the tools to modify that which was not yet even born, not because they should, but because they could. At first they had started humbly enough, but soon their intentions far exceeded their needs, and the most ill of wills stole away these secrets...
The first triumphs were for mere show, proof of their ability, creatures unlike all those before them, but it was the ones that followed that mattered far, far more. Humanity, not for the purpose of peace, but undoubtedly for war created the sentient - or those beasts who were of intellect similar to man. They were designed from before they existed to be killers, more so than they were already, yet fate so clearly intervened. Before the arbitration on its matters moral could be set in stone, the creators of these things and their societies fell. Whatever wars had been fought by man and animal for the first and last time together, along side one another, were in secret.
But this story does not focus upon the conflicts and weight of the past or the husks of a dead civilization.
This story begins within what was the "Great Nation", or so it has become known, and centers solely upon the encounters that have arisen. It was here, long before the collapse of its creators, that many exotic beasts from far away lands were kept in great number. Some liberated from cruel circumstance and others the "pets" of their masters, but none were so truly tame. It was too here that many of the wizened creatures began their lives, some knowingly and others not so. The mechanism, whatever it was or is, has been lost to us all and there exists no clear line as to who is or is not to be sentient. However, the confrontations only grow, for as packs of roving wolves wander derelict streets on the hunt for urban prey and mighty cats stalk the oncoming or fleeting hours of darkness in old residences, the more intelligent among them have becoming increasingly tested.
Competition between these creatures, those who were so fortunate as to escape or those benefitted from the luck of their progenitors, has only grown. Not by want of food, but for territory. Many among them who are awakened see fit to it that they are the "chosen" - those who will survive into the unknown future - even so despite this, not all beasts are alike, be them man or animal. Some are prestine relics of eras long past, specialists to great effect, and others are modern scavengers, eking by on whatever opportunity arises for their mongrel selves.
Alas, for all these things said, the real question is... who are you among them?
Information
A Time After Men is a post apocalyptic roleplay that takes place in the near future, focusing upon the predatory beasts of the land in a world after human beings. The story and setting are designed to encourage participants to form factions of their own of similar species to secure dominance in a highly contested territory. While not a slice of life roleplay, elements of realism should be expected, but aspects unexplained are not entirely unknown to the plot. The player characters themselves are carnivores, primarily mammals, and have the potential to have human-like intellect and capacity of mind, but they may also play mundane beasts of the same sort; while not explicit, the intent is not for players to portray other creatures, be them humans or prey items, but such options are only strongly discouraged but not ruled out. Even formerly extinct predators are potential options, but players should be aware of their individual strengths and weaknesses.
It is of important note that not all animals are made equal. Apex predators are the supreme tier of archetype and have little to fear from anything but another of its kind or an animal of its classification. A wolf, by standard, is a powerful and versatile animal, but it holds little chance of posing a credible threat without its pack, and even with one, grave injury and mortal threat are a possibility. On the same front, the rare human character is still perfectly capable of being versed in one of the most important evolutions of human technology - the firearm. In short, the world that A Time After Men portrays is dangerous to anyone and everyone.
The purpose of the roleplay itself is to have these creatures all in conflict, struggling to control and claim the remnants of the fictional location of Regal Hills. The environment itself is notable for its diversity of creatures, but in the story as well as the Earth itself begins a process of global cooling - an ice age brought upon it by the eruption of a super volcano. It needs bear mention that most all human electronics are outright destroyed, and that much of the remnants found of the old civilization bear the signs great duress, conflict and death.
The rules of the roleplay are few and simple, with the expectation being a Causal to High Casual writing ability in both post length and readability. Roleplayers are expected to acknowledge and incorporate realistic elements into their submissions, and where appropriate, minimize excessiveness of mature themes such as graphic violence. Adult themes involving any content are strictly prohibited. Ultimately, the Game Master has authority on all matters, with the Assistant Game Master being the second in direct command and control.
Character Sheet
Each character sheet must be reviewed and approved by the Game Master or the Assistant Game Master. Characters who are so approved may be posted in the "Characters" tab of this topic and then introduce themselves appropriately into the current plot of the "In-Character" section.
[b]Name:[/b] <Information: Name, Mantle, Title and or Nickname.> <Information: Include a brief, accurate revelation behind the name, titles and or nicknames. Elaborate to better create connections and credible reasons.>
[b]Genus and Species:[/b] <Information: Genus and species. All predatory land mammals are options, to include those of the past 100,000 years. Special requests may be made for non-predators or non-mammals in case by case situations.> <Information: All characters belong to a genus with a specific species attached. For example, a human character's genus and species would be "Homo sapiens". You may specify a subspecies as well if so desired. Include a brief, accurate overview of the species such as their general characteristics, namely height, weight and typical appearance.>
[b]Approximate Age:[/b] <Information: Numeric age.> <Information: Age might be difficult to determine, but please attempt an accurate number using an appropriate system, be it actual years or some other time tracking method such seasons. For engineered animals, one can assume their maximum lifespan is double that of its natural potential.>
[b]Appearance, Description and Gender:[/b] <Information: Adolescent, Adult, and Elder are all valid selections.> <Information: Provide, without the aid of images, an accurate paragraph description at minimum of the character's appearance, to include gender. The appearance of a character should be credible to the species. Implausible combinations will not be accepted.>
[b]Alignment and Personality:[/b] <Information: Any alignment is a valid selection. Include a brief description of the alignment, such as describing their ethos, ethics and mentality.> <Information: Provide, to the best of ability, an accurate paragraph description at minimum of the character's typical personality and behavior, to include traits to quirks or even posed scenarios or instances.>
[b]Classification and Faction:[/b] <Information: A classification is assigned exclusively by the Game Master. Specific requests may be made in this category such as the role of a matriarch, alpha or exile among others. Classification affects how others likely perceive the character as a sort of renown or infamy.> <Information: A faction is a collective the character might belong to. This section requires at least a paragraph and the faction must be approved exclusively by the Game Master.>
[b]Background and History:[/b] <Information: Consolidate an overview and background of a character's history in a paragraph or more. This may range from their earliest memory to specifically reflecting only recent times, using previous details and events remarked on as loose basis.>
The current cast of characters and their players, a player who abandons or loses a character will be relegated to the retired section. If that character is still alive, they will have control of their person assumed by the Game Master and Assistant Game Master for purposes of continuing the story as a non-player character. The intended maximum amount of characters to be played within the roleplay should not exceed six unless it receive special approval.
Character slots may be reserved in advance, but are under the "first come, first served" philosophy.
Assuming I have the time to myself tomorrow, it should be little issue. Until then I will be watching the sun set only to watch it rise again after a while of night.
@Voltus_Ventus, unless you can make an exceedingly good character and a reason for having survived as anything but, the standard is predatory mammals. The reason I say this is, as a character, your continued existence would likely hinge on either how useful you are alive and one's individual cunning. Unintelligent predators are unlikely to be swayed either. Canonically no less, it would be much, much more rare as the intelligent predators were created by human tampering before the fall.
It does not bode well and I will more thoroughly examine any such submissions, along with those of human characters, but it is not explicitly barred.
As a note, as the Game Master I will state it is explicitly not my intent to focus on anything much beyond the conflict of the predators, be them animal or human, in the environment and against one another.
The topic will be posted approximately Thursday, assuming all goes well. If not, it will appear next Monday or Tuesday, not this coming one. For those individuals interested in creating a character sheet, here is the current outline below that is intended to be used.
If you have any questions until then, please refer to them here and mention me in the message.
[b]Name:[/b] <Information: Name, Mantle, Title and or Nickname.> <Information: Include a brief, accurate revelation behind the name, titles and or nicknames. Elaborate to better create connections and credible reasons.>
[b]Genus and Species:[/b] <Information: Genus and species. All predatory land mammals are options, to include those of the past 100,000 years. Special requests may be made for non-predators or non-mammals in case by case situations.> <Information: All characters belong to a genus with a specific species attached. For example, a human character's genus and species would be "Homo sapiens". You may specify a subspecies as well if so desired. Include a brief, accurate overview of the species such as their general characteristics, namely height, weight and typical appearance.>
[b]Approximate Age:[/b] <Information: Numeric age.> <Information: Age might be difficult to determine, but please attempt an accurate number using an appropriate system, be it actual years or some other time tracking method such seasons. For engineered animals, one can assume their maximum lifespan is double that of its natural potential.>
[b]Appearance, Description and Gender:[/b] <Information: Adolescent, Adult, and Elder are all valid selections.> <Information: Provide, without the aid of images, an accurate paragraph description at minimum of the character's appearance, to include gender. The appearance of a character should be credible to the species. Implausible combinations will not be accepted.>
[b]Alignment and Personality:[/b] <Information: Any alignment is a valid selection. Include a brief description of the alignment, such as describing their ethos, ethics and mentality.> <Information: Provide, to the best of ability, an accurate paragraph description at minimum of the character's typical personality and behavior, to include traits to quirks or even posed scenarios or instances.>
[b]Classification and Faction:[/b] <Information: A classification is assigned exclusively by the Game Master. Specific requests may be made in this category such as the role of a matriarch, alpha or exile among others. Classification affects how others likely perceive the character as a sort of renown or infamy.> <Information: A faction is a collective the character might belong to. This section requires at least a paragraph and the faction must be approved exclusively by the Game Master.>
[b]Background and History:[/b] <Information: Consolidate an overview and background of a character's history in a paragraph or more. This may range from their earliest memory to specifically reflecting only recent times, using previous details and events remarked on as loose basis.>
[center][h3][color=f7941d]The Harbinger of Ferocity[/color][/h3]
[img]http://orig13.deviantart.net/79bb/f/2016/137/d/8/final__small__by_argentfatalis-da2um2l.jpg[/img]
[color=f7941d][i]Agent of the Wild, Aspect of the Ferine[/i][/color]
[i]Nature, red in tooth and claw.[/i]
[b]"There is, indeed, no single quality of the cat that man could not emulate to his advantage."[/b]
[i]- Carl Van Vechten[/i]
[i]I am, at my core, a personification and manifestation of those things whose blood and hearts run red with the ferocity of the animal world. It is this which convicts and controls my works, my writing, my being; the force and guidance in which I gain wisdom from. It is what inspires me as a creator and weaver of words, the very thing I admire as an author.[/i]
[i]My leanings, savage as they are, are of the feline sort as there exists no greater lineage of beasts whom can be drawn from. No others captivate and motivate my talent and skill as the greatest of cats do.[/i][/center]
<div style="white-space:pre-wrap;"><div class="bb-center"><div class="bb-h3"><font color="#f7941d">The Harbinger of Ferocity</font></div><br><img src="http://orig13.deviantart.net/79bb/f/2016/137/d/8/final__small__by_argentfatalis-da2um2l.jpg" /><br><font color="#f7941d"><span class="bb-i">Agent of the Wild, Aspect of the Ferine</span></font><br><span class="bb-i">Nature, red in tooth and claw.</span><br><br><span class="bb-b">"There is, indeed, no single quality of the cat that man could not emulate to his advantage."</span><br><span class="bb-i">- Carl Van Vechten</span><br><br><span class="bb-i">I am, at my core, a personification and manifestation of those things whose blood and hearts run red with the ferocity of the animal world. It is this which convicts and controls my works, my writing, my being; the force and guidance in which I gain wisdom from. It is what inspires me as a creator and weaver of words, the very thing I admire as an author.</span><br><br><span class="bb-i">My leanings, savage as they are, are of the feline sort as there exists no greater lineage of beasts whom can be drawn from. No others captivate and motivate my talent and skill as the greatest of cats do.</span></div></div>