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6 mos ago
Current @SaltSight Game was Astlibra: Revision. Found it on sale bundled with another game I've been wanting so I gave it a shot and got like, straight indie JRPG of the early 2000s injected into my veins.
3 likes
6 mos ago
Hate that strange ennui that hits after 100%'ing a really, really good game. Good time was had, but man am I glad it can't mess my sleep schedule up anymore.
6 likes
2 yrs ago
Rich people blood sports is how the Oscar's should always have gone. As a hot blooded american man I cant sleep at night without witnessing violence of some kind.
3 likes
3 yrs ago
So true. Anyways, play Lancer!
3 yrs ago
Final Fantasy: Stranger in Paradise is the funniest shit I've ever seen while also not being a bad game. Just crack open some cold ones with the boys, blare Limp Bizket, and Kill Chaos.

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No longer an asshole!

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@Ponn

Sounds reasonable as an idea.
Steppe Archer was genuinely surprised that there were no more tricks seemingly in store. The fact that for once in this place a room was just a room was astounding...and somewhat worrying. Were the goblins so confident that they knew they didn't even need to booby trap this...breeding chamber? Regardless, Big Red and the druid girl had things under control. As such, the nomad girl would walk over to the crate nearby and begin compiling the gear that was worth retrieving and the porcelain tags that she had found. ...It was depressing to imagine that, much like the guard lady that she had adventured with on first coming to town, this young woman may find her career at an end due to ill fortune. This was the line between beasts and monsters; A beast would simply kill you or wound you badly. But a monster...does worse. A real monster does inexplicable things for reasons that don't exist, to people who have their whole lives full of life, light, and hope. Now this girl's friends were dead, and she'd suffered things that Steppe Archer imagined would break even her.

With everything securely on her person, Steppe Archer would return. "We should have the fairy scout ahead of us. Just in case there are any more ambushes." With her eyes wandering to the girl in Big Red's arms, Steppe Archer bit her lip as she tried to just...not think about how broken this girl was. "...You're going to be okay. We'll get you help. I promise," the nomad girl said, forcing her trademark smile to come out, in spite of her overwhelming urge to cry.

...Goblins were monstrous.
With everyone now in the merry death hole, Steppe Archer would relax a bit. At least until Big Red started mentioning that there may be more goblins and that helping the girl would have to wait a moment. She felt bad about leaving her like this, but there wasn't much they could do until they were certain the area was clear. They couldn't leave her, especially not alone. Remembering that they came super duper prepared with an antidote and potion each, Steppe Archer hurriedly dug through her sack and pulled out her liquid red vial. "Here. If her throat is fine enough to swallow anything, that should help her. I'd also check if she needs an antidote, if you can do that somehow," the nomad girl said, before hurrying back over to the Lizard Fighter with her fairy-light in tow.

She'd make sure they'd bring the girl back, even if she had to carry her back by herself. ...She totally could. Steppe girl strong!
@Crow

Had some questions for the rp in terms of content.

1. In terms of fighting, are our weapons functioning like real weapons? IE: Stabbing someone with a sword makes them bleed? Or is this sentai/toku style of sparks just flying off and everything basically being a blunt weapon for nonlethality?

2. Are transformations instant, or are they interruptible?

3. In the section on MAGLIOCKs, it cuts off before mentioning what happens after the contract ends.

4. What do SEVENSINs look like?
The nomad girl couldn't help but feel a sense of dread as she looked at the opened door. "I'll go in first. I'm used to setting traps, so if there are any I can disarm them," she said, carefully stepping over the rock that had been placed behind the door to make it more difficult to open. Well, difficult in the normal way. Not in the "Big Red School of Door Destruction" way. Regardless, it posed no obstacle as she made her way inside with a torch in hand. In the distance there was a crate, but what caught her attention was the faint shadow of a person on the ground to her right. Turning her head, Steppe Archer had to keep herself from vomiting at the sight of the brutalized Padfoot that lay at her feet. Shakily she would bend down and place a finger to the girl's neck to try and feel for her pulse...nothing. She'd been stone cold dead for a long time, it seemed. There was...indication of her being "used" by the goblin, forcing Steppe Archer to shake her head as she looked away. The girl's face gave every indication that her death was a horrible one. ...This was the difference between a Beast and a Monster.

She would take care of the body once she was certain it was safe, carefully scanning the floor as she watched before her ears strained. Something in here was breathing. Approaching the source of the breathing, the nomad girl's eyes went wide as she saw the woman with dark red hair tied up. She was alive! Carefully inspecting the ground around the girl for traps, Steppe Archer would say: "One of them is alive! But they're badly hurt. Big Red, can you help me cut her down? I'm going to give her one of our potions." The woman was in bad shape, with a dislocated left foot and bruises and cuts all over. She kept making these...small noises. It was really uneasy just being in the room with her, but Steppe Archer couldn't just leave her. She would keep inspecting in case of traps...now she was certain that goblins were monstrous enough to use girls like these as bait for clever traps. One boy who had attempted to woo her back when she was a child showed her how to hunt dangerous game; by endangering their cubs. She broke that boy's nose that day. ...Worth it.


Lemme know if anything needs fixin'!
@The Irish Tree I would not say that. They could easily be anti-hero motivation antagonists (or even an outright antagonist), they could easily integrate themselves among the 'main cast' down the line, they could easily blend in the background, they could be the lady who says 'All according to keikaku' (TL Note: Keikaku means plan) every episode, etc. I'd say you have more freedom in what you can do because they're not obligated to be a part of the main cast.


Got it. I kinda intended for my MAGILOCK to start off as an antagonist, so that works for me.
Considering throwing my hat in for this. Thinking of doing poison or something more abstract like light if that's available. You mentioned that the DRAGOKEY and the 4 Primary MAGILOCKS are the "main" cast, so I'm curious if that means that they just wouldn't get to really do as many cool things.
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