Y'know with all the new Isekai concepts coming out, I wonder if there is an isekai concept for "Reincarnated as a Truck that sends people to other worlds"
3
likes
7 yrs ago
Draw 2 Cards
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like
10 yrs ago
When your bored but don't really know why.
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likes
11 yrs ago
That moment when you have a billion ideas and can't write them all down
And now you have a glass cannon rook ^-^ That is if you'll have me? @Demon Shinobi
Ekibe Djeserit
"Allow my cards to show you that raw strength isn't everything."
Age: 18; her induction into the family is little less than a half a year now. Gender: Female Race: Human-Goddess-Devil Incarnate hybrid. No, it's not as powerful as you think. Ranking: Mutated Rook. Appearance: She stands at roughly 5'6, though do not let her height deceive you. Ekibe's strength lies in her mind, not her body. Being the descendant of Hathor, she carries an air of femininity about her, and her body certainly shows it. With a stunning natural beauty, athletic body, and magic ability, one could almost mistake her for a Queen. Albeit this is not the case, and Ekibe tends to use these misunderstandings to her advantage... Skills: - Athletic: Ekibe has quite an athletic frame, and while it isn't awfully strong, her agility is rather impressive. She's an especially sporty student, though her main focus is dancing, and so her footwork is really quite tremendous. - Dancing: Try as you might, nobody can quite beat Ekibe's dancing prowess. In fact if it weren't for her father being an exorcist, this is likely the type of magic she would have developed. Though she understands the potential in learning magic attune to dance, she so far has to protect the magic she currently posses before advancing onto something new. That being said, in terms of just plain dancing, she's pretty fantastic! - Charming: There's an aura about Ekibe which is intoxicating for both men and women alike. Something about her tends to tug towards people's desires, and in that regard she does well as a client. It doesn't help that she knows it and enjoys showing off, either. - A Stomach of Infinite Proportions!: By far Ekibe's most "impressive skill" by her own standards, she can eat just about anything, and a lot of it! It's the only thing that really turns people off of her, since she appears more demon than human when at a feast. A side-effect of this superpower is an inability to gain weight and bragging rights. This also applies for alcohol consumption.
Sacred Gear: N/A
Magic: - The Cards: Inherited from both her mother and father, Ekibe has learned how to manipulate talismans -- cards -- to create both holy light and banish demons. This is her strongest area of magic, as it's versatility to be used offensively and defensively makes her a valuable rook. Individually, they can be used to set traps, banish low-level demons, blind opponents with light, or cause debuffs. When more than individual cards are used, however, she can channel light to make powerful holy beams, banish stronger demons (given enough time), create large-scale explosions, and even summon an angelic spirit. The cards themselves simply channel holy light, so it really comes down to how many you use to increase their effectiveness, although a card will need to be recharged with sunlight during the day once it's power is used. Ekibe can only hold a maximum of 50 cards on her person, and can no longer touch the cards herself due to her incarnation as a demon. She uses simple magic she inherited from her mother to levitate cards (oddly the levitation is restricted to her cards). - Illusion Magic: A magic she has only recently begun to explore, at the tutelage of her King, Tsumiki. Ekibe shows some natural talent in this particular field, though lacks a lot of the time to commit to it fully. She shows promise, though hasn't made much progress yet due to a busy schedule. - Dance Magic: Though she's aware she has inherited it, Ekibe hasn't awoken to it's power yet, and lacks the time to dedicate herself to it. - Gateway: The Gateway is an interesting kind of magic, as Ekibe has no real idea as to why she can even access it. At a moment's notice Ekibe can summon a portal to another plane of existence, in which lay a realm of an endless autumn sunset. There is a small, abandoned cottage which she uses as a getaway home. The place is extremely scenic and Ekibe uses it whenever she needs to calm herself. It's purpose is unknown, though works well as a training ground and area of relaxation. It requires her unwavering focus to open and maintain the portal there, so using it in combat for a getaway is out of the question. - Joyeuse: The holy sword Joyeuse is an odd piece of work. For one, the sword is almost entirely committed to defensive powers. Ekibe was handed Joyeuse from her father when she was young, and has become an expert in wielding it. What sets the sword apart from the other holy swords is its impressive shield-creating ability, something which makes it more of a rook's best friend than a knight. Surrounding a target in a powerful holy light, Joyeuse is capable of stopping nothing less than the Holy Sword Durandal, although against wielders of holy magic it's virtually useless. The sword limits the wielder and foes to using only one kind of magic (assuming they're capable of more than one in their arsenal), and so Ekibe only draws it as a last line of defense.
Strengths: - Extreme Magic Potential: As a rook, Ekibe's role is offensive and defensive tactics, however her versatility doesn't lie in her physical strength. Her most dangerous weapon is her card magic, and she is a formidable mage capable of tackling a Queens' defense if necessary. Her holy sword gives her the edge at the last minute and allows her to cover the role of an inexperienced knight. She has plenty of magic potential for both illusions and dance, which would cover the role of a bishop, too, if she mastered it. It's needless to say her raw strength is formidable. - Intelligence: Tactics is the name of the game for Ekibe. Despite being a powerhouse in her own right, she prefers engaging enemies on her own terms, and is a great trapper. Her keen sense for tactics allow a level head when it's needed and she can improvise at the worst of times. Her mind is more valuable to her than her body.
Weaknesses: - One-Shot Kill: Now because of her varied magical abilities, one might think that she's overpowered, however please consider that she only has the body of a normal human. She's weaker than a pawn defensively and just about anyone who can get to her can take her out. Joyeuse's magical barriers cannot be used to defend herself, either. This means if Ekibe takes an attack which could defeat a human, she's done for. - Instability: Despite her incredible smarts, Ekibe has a mental stability problem, which can lead to dangerous consequences if left unchecked. Her mind is fragile, and so illusions or mental attacks will leave her essentially out of commission. This is part of the reason why she's training in illusion magic. She's also been shown to get anxious in times of extreme pressure, and generally cannot think properly if left this way. Lastly, Joyeuse has a tendency to leave it's wielder... broken sometimes. This has happened to Joyeuse in the past and stems from using the blade too much. If this happens she may very well go insane, with the only cure to pry Joyeuse from her cold, dead hands. - Flightless: Despite Ekibe's induction as a demon, she can't seem to fly, whether she wishes to or not. This can be largely disadvantageous when it comes to escaping, as she lacks vertical mobility. Not only this, she also doesn't have additional strength or speed like most demons, and is solely human in terms of her physical ability. She may be overpowered by a rook, outskilled by a knight, or outclassed by a Bishop's defense. - Angel Lover: Her affinity with light is so high that it's something of a beacon for Angels of both kinds in the vicinity, though due typically this refers to Fallen Angels. She's hard-pressed to hide when her entire being radiates a corrupted light. - Prone to Emotions: At the threat of those she cares about, Ekibe can become hotheaded. Her emotions tend to take over at the worst possible times, which lead to great improvisation, but a horrible sense of judgement. If she can help it she will shield those she cares about with her own body, or give everything she has to save someone else. She's been trying to get this under control for awhile now, but with little success...
Personality: Ekibe Djeserit is quite the femme fetale when she tries. She has the charming self-confidence to back up her admirable figure, and tends to act the part a majority of the time. Both men and women alike just can't seem to get enough of the succubus in disguise, and she likes having all that attention.
Emotional, poetic, and smart, Ekibe puts up an impressive front of greatness. Yet deep within herself she buries her troubles, only ever expressing them when she's alone, beyond the Gateway. She finds great pleasure in teasing others, yet preserves her womanhood for the future. Always thinking ahead, nothing she does is ever without careful consideration unless she's particularly emotional, and often leave people thinking she's planning to do something. She has a diehard devotion to her mother, seeing to a personal shrine and praying for her well-being, while also supporting her father's catholic views. She's an odd girl with an odd life, yet she wouldn't have it any other way.
She enjoys sports and other physical activities, especially dancing. However, secretly she is something of an otaku, always up-to-date with the latest anime and having a truly enormous collection of video games. Somehow she performs well at school, despite her gaming addiction, though cares enough for her education to take time away from games to complete her assignments. She enjoys food a lot too, and has her own personal stash inside the clubroom. Speaking of the club, its members get the privilege of seeing her true self rather than her femme fatale act, which has already lead to a few shenanigans regarding food, video games and the like.
History: Ekibe has always been followed by the setting sun. She was born to it, her mother is the embodiment of it, and she died to it.
Ekibe Djeserit is Egyptian-Japanese by blood, raised in Yatsushiro, Japan. Her father fell in love with a young beauty on his visit to Egypt, the two supporting a long-distance relationship for several years, before she eventually moved to Japan. The two got engaged, married, and soon thereafter bore their first and only child: Ekibe.
Yet the day after her birth, Hathor, the true name of Ekibe's mother, disappeared.
It didn't take long for Ekibe's father to discover she wasn't normal, though kept it under wraps. Ever since she was young she would dance, and whenever she did a certain aura filled the room, reminding him of the goddess which he fell in love with. He raised Ekibe and taught her the values of the catholic church, infusing her with a holy spirit. He was a priest and worked on exorcising devils, not that Ekibe knew that, and was even the wielder of a holy sword. He taught her the basics of wielding the sword (not unlocking it's magical potential, mind you), and over time she improved because of his tutelage. He also taught her how to make paper charms, the basis for her card magic, though back then, she didn't know of it.
When Ekibe turned 16, it was revealed to her by her mother of the mysterious gifts the young Djeserit girl held within her, when she accessed the Gateway after a terrible breakup. When her father received news of this, he revealed some secrets of his own and telling the whole truth behind many of the things behind Ekibe's past, as well as her father's true profession:
An exorcist.
Her father trained his daughter in the ways of an exorcist, at her own request, sacrificing a year's worth of school to better herself. By the end of the year she had progressed to become a fairly decent swordswoman, though her main strength was using the holy light in her talisman cards to banish creatures of the dark. Coupled with the mysterious ability to use her cards through telekinesis and she became a small prodigy of her father. Though she would need to repeat a year, it was worth it in her eyes to become more like her father.
Unfortunately, five months before the present day, Ekibe lost her father to the wrath of a stray exorcist and Fallen Angel. The two were planning on converting her father into a stray, however he remained steadfast, shattering their expectations. The price to pay was death, and they wasted no time in cutting down her father right before her eyes. Naturally, once he was dead, Ekibe was next.
The young woman ran and ran, as fast and as long as her legs would allow, however pretty soon she couldn't keep up. The Fallen Angel had kept on her trail the whole time, and wasted little time in leaving her to die with a gaping wound in her heart. It was then, alone and with a burning desire for vengeance, that her current master -- Tsumiki -- appeared. With no other choice but to deny her former self in return for another chance, Ekibe took the offer and became a reincarnated devil. In those five months she has become a well-loved client around town and has personally asked Tsumiki himself for tutelage in illusion magic, as well as become an obedient, mutated rook.
Favourite DxD characters were Koneko and Akeno at a tie!
After a more detailed read. Somethings are a problem
Demons are devils, they are the same race, therefore what does banishment entitle? Forced teleportation away?
"As demons and devils are still members of the same race, demons possess all the average powers and abilities as devils (increased physical abilities, enhanced senses, see in the dark, flight, & language"
Quote from wiki.
Secondly, Gateway needs a to be penetrable by outside forces.
Thirdly, it mostly just comes down to clarifying things most of this can be sorted with a bit more detail on the ins and outs of some things.
Alistair was doing what he does. He was sleeping on a desk in class after hours. It was a sleeping club of one considering he was the only person present in the room, in a ground floor classroom, looking content enough drooling on the desk in his slumber, erasing what looked to be the basis of a simple rune chain he had conceived on a small whiteboard but cause head was covering the other half one couldn't exactly tell what it was he had planned. Still at least he remembered before he had fallen asleep.
His slumber was quickly interrupted by some disrespectful idiot whom was making a lot of noise downstairs. Alistair didn't hear the words, just the noise they produce. His eyes shot open with the usually tired expression absent at least for the moment. He wiped his mouth of the drool as he got out of the chair. Lucky nobody had come in while he was sleeping, not like they could anyway. He had booby trapped the door evident by the small line of runes he had engraved onto the lowest possible point of the door, they were still active.
He stretched his limb's letting out a hefty sigh. "Well at least I can reconfirm classroom desks give you cramps after you sleep on them." He thought to himself as if to just hammer the point that sleeping on desks was almost as bad as sleeping on the floor if not worse.
He walked over to the door, not opening it off course. That would just trigger trap instead he knelt down to the runes he had wrote. Eiwaz, Sowulo, Algiz-Reverse and a few Isa along with the standard genetic access lock so others didn't arm his own traps against him. He smiled at his handiwork, this little beauty would taser anyone that touched the metal doorknob with enough force to knock charging bull unconscious, while the Algiz-Reverse made sure it gave off no magical signatures, a good trap at the end of the day.
It didn't really matter though, as Alistair wasn't able to leave the room until he had deactivated it. He gently pressed his fingers against the runes, they were carved into the door by him, he had used a blunt sculpting knife but that didn't mean he couldn't deactivate them by simply dispersing the magic charge into the atmosphere which was what he doing. The rune was still very capable of being recharged at a moments notice but for now it wouldn't affect the door without needing to.
Alistair got up and turned the handle, heading out into the hallway, his tiredness now apparent on his face, he looked around the hallway, his brain gears still whirring at full capacity even if he looked otherwise. He had 23 rune chains stationed on this floor, 5 of which were in this hall... Well it didn't seem like he would have to add anymore upstairs, it was fortified enough. Anymore and people would start noticing the random scribbles and carvings that he had placed behind posters, on steps of stairs, ceilings, plug sockets basically the most hardest to find spots.
Alistair contemplated what to do, runes on the roof? or go downstairs to where the noise was and check it out, possibly trap a criminal whom would be interrupting precious peoples club time. His heart was in the right place so he head downstairs, keeping his noise to a minimum. He didn't like having to take the proactive approach but in this case it felt necessary.
He headed towards the hall on the far side he guessed was the sounds origin with a small yawn as he did so. He peeked around the corner looking into said hall for for a quick glance, Someone was standing in the doorway of one of the club rooms. Interestingly Alistair had two runes in this hall, he just had to charge them.
Alistair began to move his finger lightly on the air as he began the correct sequence of runes that would activate the traps...
In all seriousness, I do find the character interesting. The cards themselves seem similar to runes though seem a bit more flexible in terms of the prep needed.
Name: Alistair Edric Glas, The Sleeping Genius Age: 18 Gender: Male Race: Human
Appearance: Alistair stands at a respectable 6'1", he has a lean build, lacking any of the common muscular traits of strength but even so, he looks after himself well enough in order to not be malnourished. As such while he is not the apex of a man. Hes not complaining about his own appearance. He has a preference towards cotton shirts and track bottoms due to the freedom of movement they provide.
His face commonly looks tired, a result of his condition, but its usually got a slight smile and is generally upbeat, he has no real complaints about what others are doing in order to get upset. As long as hes living, that is something to smile about at least.
Located on his arm from wrist to upper arm beneath the shoulder is an intricate little tattoo reminiscent of tribal bearings, besides the fact that he likes how it looks, it actually conceals a small rune chain that he had gotten inked onto his skin. (He had to trust that the artist was careful enough to not mistake a single one or he'd blow his own arm off.) This chain when magic is poured through it allows access to a slow healing spell. It stablises conditions and seals wounds. but it takes a while. (if to compare its basically a worse Twilight Healing) Cause of the time it takes, its mostly ineffective in combat as it renders him unable to act when he is giving others treatment.
Ranking: Currently N/A Skills: Alistair's skills are linked to more mental expertise then physical, hes not a fighter, hes a runner. He'll run as fast as he can in order to evade a fight. Hit and Runs are the way to go. In a real honourable one on one fight. He will lose from the get go. He is more well equipped at the idea of mind-games and messing with people. Its a skill, learning just what way to get at people.
His other skill comes under his way with written words. He has a penchant for replicating other peoples way of writing, as well as making contracts without loopholes, its his way with paper that can be seen as one of his main skills. Completely useless in combat but a skill never the less.
He is able to talk in Japanese along with the much rarely used Gaelic as not many people are speakers of the latter.
Sacred Gear: Write of Passage- A Sacred Gear whom does not have much offensive capability if any. It is however very versatile in its function considering his type of preferred magical expertise. It effectively functions as way to link positions in space via quantum entanglement. To put it simply. If there is a wall (or other inorganic object), and he is standing away from it, he can use this gear to write on the air, and the imprints would appear on the wall. This makes it useful for placing runes where one wouldn't expect them to be. He must have vision of the object in question for the gear to function.
Magic: (prepare for the big one)
This is Alistair's main way of defending himself, along with his primary means of offensive plays. If one could even call it offensive. Rune magic functions on using characters called runes, certain strings and patterns have certain effects. The concept of magic being knowledge to control equations is great exemplified here. Rune magic is extremely diverse in both its application and its uses, it is the 'Jack o' all trades'. However that doesn't mean it is without its weaknesses
Each rune must be manually written before hand which is certainly irrelevant except in the midst of combat where an opponent would never give you the time to chain write more then say one or two, limiting you to the most basic of spells before they find you and defeat you. Runecraft is the magic of planners and strategists. Perhaps that is why Alistair likes it so.
Alistair can create roughly 4 runes a minute if engraving and up to 8 a minute if using them in the snap variant. Reasoning for this is that creating Runes requires the utmost care, if one was to say write wrong a single rune in the chain, the consequences could be small to catastrophic depending on the length of the chain. Secondly, if to compare the strengths of magic to that of rune-craft. Summoning a bolt of lightning from the sky would take about 20 or 160 runes depending on if a storm was present or not. (One functions like a lightning rod, the other functions as both a lighting rod, and a way to create a localised storm)
So in terms of minutes it takes him about 5 minutes to two thirds of an hour to produce a respectably large lightning bolt from the sky (from the electricity already present in the storm cloud in the first case, and to create and then discharge the second cloud in the second case). Comparable to 'Lightning Magic' which can do similar feats and more, much faster. In a more blitzkrieg fashion, it can be seen why one would have to plan extensively to use rune Magic.
Snap runes refer to runes commonly made by one tracing their fingers in the shape of the characters across as surface, they are seen as being inked onto the surface by Magic alone. They are the fastest type to make yet they don't last long in terms of age fading within the hour, so are ineffective for any form of lasting trap/large incantation. They are also slightly weaker in forms of other effects compared to engraved runes. Snap runes suffer a 66.6% decrease in effectiveness compared to the other type. So say a fireball was thrown at you, not only would it be slower, but it would also be smaller. Magic Expenditure is unchanged. Thus making snap runes rather unreliable more of an emergency if anything.
Engraved/Written Runes take longer to make as it involves writing the characters onto the surface, however they last longer, much longer and thus are effective for traps or large incantations. A bonus only to engraved and inked runes is that after usage as long as the rune chain is intact (as in it wasn't an explosive or was destroyed) the rune can be recharged through magical energy and used again, meaning they can essentially create a rapid repeated cast if say Uruz was used to reduce the amount of time it takes, but increased the overall energy expenditure.
A pretty simple concept, it essentially mean that any incantation that wants to cast a spell must start with the same rune, (These are essentially the wire that allows the other part of the circuit to function) This rune is commonly the character Eiwaz due to it representing 'Magic'
The primary key is the first key in the chained runes that denotes the rest of the spell being cast, for instance if the first rune is a Kaunaz, it will be a fire spell, the same is true for if it is Hagalaz or Laguz. These dictate elements, others can also decided mental targets such as Teiwaz increasing ones hunger for battle (the core of a warrior.) Primary keys can be mixed like secondary keys however that must be joined through Sideways Gebo runes, What this does is added a few more variants. For instance combining fire with water can produce hot steam, or if you went 1:2 in terms of fire and water rune ratios, boiling water.
Secondary Runes are runes that can be chained hypothetically infinity (if there was enough space, and the person lived long enough to even write so many.) They add modifers to the magic used thus changing its function. For example a rune chain as follows
This is the runic equivalent of teleportation to a place in ones vision. What makes it slightly better then other spells, is literally anyone can use it. It can also be improved through the addition of Inguz along with another similar rune chain in order to link two locations sort of like portals. Each teleportation activation will require some of the travellers magical energies however.
If one was to add more Ehwaz, the distance that could be travelled would be increased, More Uruz would decrease the time it took for the transportation to occur, reaching instant once one goes above 5 consecutive, more runes means more magical energies is expedited of course.
It is also possible to link it to the genetics of the writer through the usage of Othilla - Inguz - Othill, in that order. Essentially preventing others from activating the runes (very good if they were say used with a teleportation chain.)
Strengths: -Photographic memory for details. This is his strongest strength, he remembers the details down to the last key placement and what was written on the paper he was reading. This is his most prominent strength as it enables him to map out places he has been in order to lead people on the longest chases or the fastest way out for himself. Its a good thing he remembers things even when falling asleep else his grades would be so bad if it wasn't for this. -Penmanship, His writing is extremely neat even when written with haste. This is good because it makes rune mistakes extremely rare, even if he is feeling tired. Though that is not to say hes got a perfect track record when making them... -A very extensive planner, if he feels like he needs to cover a scenario, he will cover it completely and as well as possible. However due to the fact he finds it hard getting his information across, he usually isn't helpful when it comes to sudden battlefield planning, but if someone just gave him a stick and some sand...
- Affinity for Magic, as magic is based around calculations, Alistair is very adept at channelling magical energies. Even if he is physically unfit, his mental fortitude is quite high. The main showcase for his affinity for such an art is his memorisation of each and every rune in the runic alphabet. Not the combinations mind you, just the runes themselves. Hes still figuring out how some things work when paired together.
- Extremely good at holding out a fortification if given time, His victory's are based upon wearing his opponent down till defeat through the large usage of traps. In some cases if an outside viewer was to observe such rat's nests, they were say they were the equivalent of torture chambers, lots of trip wires, lots of semi-lethal things, lots of can-trips.
Weaknesses:
-Constantly feels effects of Fatigue. -May end up drifting off unexpectedly in downtime even on the battlefield. - Moments of extremely sudden-motion mainly fear or surprise can cause sudden paralysis in his body lasting a few seconds to a couple of minutes which unless he has accounted for surprises with runes means he would be defeated very quickly.
- Physically lacking in terms of strength due to fatigue, though is a pretty fast runner at least. - Has a fear of arachnids due to an incident as a child involving falling asleep under a cobweb and waking up only to swallow a spider. - Terrible at getting information across verbally and thus finds it hard to take any coordination roles. - Will 99.9% lose a long term fight after all runes have been expedited, will also lose in the scenario the runes just didn't cut it well enough. (IE fighting someone of immense power or a large enough group of people) - Though it doesn't apply to himself, if someone removes his runes his is without a leg to stand on, so to speak.
Personality: A man that gives a terrible first impression. Falling asleep on school desks, ignoring teachers and students alike and yet still being one the top achievers due to the fact its so much easier to articulate on paper. Alistair likens his condition to a terrible curse.
Alistair finds difficult in formulating his thought processes into words, it usually just comes down to "Its just how it works okay.". He is still capable of talking like a normal human being, as long as it doesn't come down to a 'state your knowledge' basis. He structures his speech to be both polite and sincere though it still sounds rude due to his tiredness, He tries his best to fit in. Even if hes not the most physically able or the most sociable person on the planet. If he finds someone whom he can actually call friend (as in someone whom can deal with him falling asleep at inopportune moments) , he'd go out of his way to help them as best he can but its rare someone would become friends with him if he ends up falling asleep when they are talking to him. Which some perceive as rude until they know he can't help it sometimes.
Emotionally, he attempts to remain as calm and collect as possible, appearing calm even in the most ridiculous situations, a compensation measure as if he gets surprised or scared, his Narcolepsy plays up and he is render paralysed for a few seconds to a few minutes. Still, its quite an achievement how stoic he can be when his emotional guard is up. Its in situations when his guard is down, where he feels he can trust people, where he is truly vulnerable to such attacks. As he is unable to act.
When it comes to the art of combat, he rarely goes on the offensive, preferring to lead the opponent through a rats nest of traps and can-trips in order to wear them down until he can beat them. Some-have likened his nature of fighting to that of guerrilla warfare, evasion and wearing down before the penultimate hit. Its like every trap, every fortification is built with the idea to squeeze out as much energy out of the victim as possible.
History: The Glas family was known for its Irish roots, going back multiple generations, its only recently that the family has moved outwards from its roots and spread a scion to another country, the country of japan. This scion was Alistair's Dad, a pretty chill rune magician in Alistair's honest opinion. The family kept to itself mostly, they didn't share any combinations they conceived with the runic alphabet, and thus weren't exactly well approved of in the magician circle. It didn't help they were using one of the least flashy magics one could conceive but at the end of the day. A Glas never complains, a Glas only plans.
As he is of 18 years of age Alistair is currently living alone in the town, in one of the cheaper housings, a one bedroom flat that has a spare room that he can use as a study, certainly its enough to fit his student lifestyle. It works, though the kitchen is barely stocked for more then one person. His money stemming from pay packets received monthly from his father because when your a narcoleptic, Work and Education usually don't go hand and hand.
He plans on riding out until his finishes his education, after all, with the amount of random rune carvings he has made around the town, almost in a territorial fashion, on posts and in alleyways, safe to say he always has at least one trick up his sleeve.
Other: -Loves Whiteboards & Chalkboards, anything that allows him to temporarily write runes and then erase them is always nice. Whenever he writes his runes on them though, they are always missing the activation rune. You know. So he doesn't accidentally set the thing ablaze.
I thought we were waiting for more masters to arrive? That's what church man said, wasn't it? And my collab scene with Charak is also done, so I don't have much to post atm. sorry :(