<Snipped quote by The World>
I do have one question.
*Rolls up my sleeve to show red gashes in a pattern on my arm*
Do you know what this means?
*Looks at it*
Not a clue~
<Snipped quote by The World>
I do have one question.
*Rolls up my sleeve to show red gashes in a pattern on my arm*
Do you know what this means?
<Snipped quote by The World>
*Frowns*
I don't want to get my clothes dirty. My mommy made these for me.
<Snipped quote by The World>
What is there to do? It's boring here.
<Snipped quote by The World>
*Puts my finger to my lips*
Mmmmmm... I guess not!
<Snipped quote by The World>
*Skips toward you*
Helloooooo~
*Enters a large room*
<Snipped quote by The World>
....Huh?
<Snipped quote by Zeal>
Okay, whew.
<Snipped quote by The World>
What?

Shakal's move set types:
Normal Techniques (200)
Enity Extraction techniques(24)
Key Entity Extraction techniques-
(Dominic the Destitute, Vic the Butcher)
Key Entity Extraction Omega-
(Earth's Union)
Key Entity Extraction Alpha-
(Gravity's Union)
Key Entity Extraction Ultimate-
(Gravity's Ending, Earth's Destruction)
Also, I lied about killing her. You can also knock her out. Good luck with that, though. It's almost as hard to KO her as it is to kill her. The KEE(key entity extraction) techniques are the only ones that change her form.
I believe that these are the steps that must be taken in assuring MR's greatness and previous condition. Being a part of this isn't without effort, but when it performs well, they payoff is astronomical; if these are followed, many of the current problems should be resolved. The following are in order of priority.
1. If you're online, don't wait for anyone or anything. There should be no more waiting at all; if someone else is there, continue your arc with them, or if you're locked by somebody else (covered by number 4), start something someplace new. Always provide an opportunity for interaction whenever possible, and don't hold arcs until people get there.
2. If you're stuck, find another way to interact. The how doesn't really matter, but we all have enough characters and accounts to make something work. Don't let yourself get eaten by the activity of others.
3. Don't stop interacting with someone for any reason. If there's nothing else to say, do something, talk about life, really anything other than dropping conversation. If you feel you may have been dropped, or are awaiting a response (especially if the person is online), check the IC to see if you missed it. If not, ask them or "poke" their character again in the IC.
4. Don't start an arc, battle, or anything else that will consume other characters if you know for sure you're going to be gone for long periods of time. Locking other people into one story isn't fun, especially if you can't drive it. Don't let this discourage you from starting anything, but if you know you have a six hour dress rehearsal (for the sake of example) that prevents you from being IC, don't start a plot or battle.
5. If you're online/available (even if you're busy), just check in every so often. Once every ten minutes is preferable to "I have to focus on this 100% and can't do a single other thing." We all do/used to interact while doing other things, and even light multitasking is possible, and even easy. Just don't leave everyone in the dark if you can be there.
6. Similar to #5, if you can only be there for short bursts, make the IC the priority. The OOC can be caught up and discussed without much issue; the continuity of the IC cannot.
7. Avoid short responses that are hard to make conversation with. If the other person isn't leading somewhere, responding with "Yep," "Mhm" "Yeah," or other filler words isn't conducive to a thriving environment.
8. Respond quickly if you can. We're at less than a fraction of our former speed, and I find it hard to believe that something's preventing that when somebody's here.