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    1. TheHangedMan 12 yrs ago

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6 yrs ago
Current I WANT TO PLAY SHIN SAKURA TAISEN
6 yrs ago
Today's the first time in a long time that I've felt empty. Not even sad or tired, just empty. This quarantine is getting to me more than I thought.
4 likes
6 yrs ago
@Jessica Bunny: You live in America! College is optional (and expensive) and around you is opportunity. I believe you can make it!
5 likes
6 yrs ago
Magical Girl RP, Original World: roleplayerguild.com/topics/…
6 yrs ago
Oh shit, I've been surrounded! The room is ripe with the scent of bitches!
2 likes

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Most Recent Posts

Soooo, how exactly should I do my first post? I admit I'm lost here c(^_^c)
". . . yawn~"


Meruin Hazy


Nicknames/Titles:
"That Weird Nudist Girl?" "Miss Sleeps A Lot" "Who?"

Age:
14

Gender:
Female

Race:
Human

Sexuality:
Magicsexual? No? Never mind then. Asexual it is.

Year:
5

Temporarily the Familiar(?) of Iravis . . . well this is weird xD

Ranking Class:
Enchantress Class - Presitgae
Sorceress Class - Alchemia
Witch Class - Pythones


Magic:
Presitgae: Hazy Moon
Meruin is primarily a follower Presitgae school of magic, and as such is most proficient in it use. Her main magic in this school is the aptly named Hazy Moon. Simply put, Meruin create's a field and within that field is a 'beacon'. The beacon, though lacking in substance, can take any form Meruin wishes it to take - in other words, it can look like a person, object, or animal - and can move anywhere inside the field. This beacon interacts with the mind to create 'phantom sensations', sensations that feel real, however only distantly, such as if it was something remembered from a long time ago or something experienced from a particularly vivid dream. The longer one interacts with the beacon, however, the more these phantom sensations become 'real', to the point that what it does and its effects on the body are irrelevant to the actual reality of the situation.

Presitgae: Theoretical Dysphoria/Euphoria
Dysphoria/Euphoria is a magic that creates an illusion of 'feeling', by controlling the feeling of fatigue, joy, anger, disappointment and triumph. By manipulating these feelings, Meruin creates conditions of confidence (or overconfidence) or disappointment (or depression) and can also manipulate the feeling of 'effort' in an action.

Presitgae: Light Queen's Cradle
Light Queens Cradle is a field type magic that allows Meruin to twist a persons perception of light within that field, making objects disappear from vision, seem closer or farther, or larger than usual.

Alchimia: Basic - although quick and good quality - transmutations, usually used to supplement her illusions. Nothing special, asides from the fact that she can do transmutations from a distance. Part of her alchemy is the ability to sense the components and structure of objects - including living things - that give her an in-depth analysis on it, making her high-speed transmutations possible. She cannot transmute objects with souls unless their magic resistance is lowered to a point where they cannot prevent her magic from entering the body.

Pythones: Elemental Spirit Summons
A very basic use of the school of magic, however, Meruin is able to quickly cycle through her summons in order to facilitate faster effects. As with her Alchemy, Meruin mostly uses Necromancy to enhance her illusions.


Strengths:
There are two great strengths to Meruin's magic: subtly, and absoluteness. The effects or Meruin's spells generally do not have an overt, noticeable effect until the moment where something is off, but by that point the 'absoluteness' kicks in. It's effects cannot be counteracted even if one knows that it is an illusion. The best bet you have of defeating them by this point is outside help or flailing around until you hit Meruin.
Specifics:
Hazy Moon: it's greatest strength is the fact that the beacon can mimic the action of whatever form Meruin chooses it to take - including the action of casting a spell. Once the hold on its victims mind grows strong enough, the spells that it 'casts' will do the same damage - at least mentally - on its target as if an actual spell were cast.
Dysphoria/Euphoria: Control is one of the greatest tools of a mage; without it, every spell is potentially fatal. Meruin, by subtly influencing the efforts it takes to cast spells, and the confidence of its caster, can completely eliminate the control of any spell caster caught in its influence. Meruin can also cast it on herself to boost her next spell despite the consequences.
Light Queens Cradle: Manipulating light at any level is a powerful skill, especially to those dependent on it. It determines the distance of objects for us, keeps us conspicuous, and too much of it too quickly blinds or nauseates people - sometimes even knocking them out.


Weaknesses:
A major weakness almost all of Meruin's magic shares is their cumbersome cast time. It takes a long period to set up the field - and this has to be done by physically marking the place - and then getting the magic itself to activate. Moreover, plenty of her spells rely on a 'field' to work. Meaning that if one were outside the field, they will remain completely unaffected.
A second major weakness is the fact that all of Meruin's spells have a specific number of targets; in other words, from the moment the magic is casted, Meruin has chosen a number of targets and only that number can be affected. If an additional target is added, then that target is unaffected until Meruin can recast the spell to include the newcomer into the field of effect.
Specifics:
Hazy Moon: it's greatest weakness is the fact that it takes a long time to cast and more time to greatly affect its targets. Also, if Meruin cannot be outside of the field when Hazy Moon is cast - if she were to step out or was forced out, the beacon disappears and the spell breaks.
Dysphoria/Euphoria: Though the effect are almost always as Meruin intend them to be, what those effects lead to are in question - sometimes, a little overconfidence is exactly what her target needs, or otherwise her target needed some caution to succeed in their next spell.
Light Queens Cradle: Meruin is also subject to the illusions and visual errors her light manipulation creates.


Catalyst: A silver ring on her right finger, and a golden ring on her left. Also, there are runes inscribed across the length of her back, shoulders, and down to her ankles.

Inventory: Potions (usually for doping her concentration for spells), Books, notebooks, recording devices (magical or mundane), a staff (her extra catalyst)

Familiar: N/A

Squad Name: "If I had one, I would name it the *unintelligible language* Hunters"

Are They The Leader Of The Squad?: "I am the leader of my own squad of one. Does that count?"
Pesonality:
Meruin does not get 'social ques' or social interaction in general. She is introverted, taciturn, blunt and observant. Meruin feels very little in the way of shame, and unless given a logical reason, will generally not think on halting her course of action despite the social violations it causes. Meruin is rather drowsy for the most part, usually not bothering to exert energy into things she thinks is not worth the effort, moreover, Meruin is usually only interested in anything regarding magic, being practically addicted to studying. Meruin, despite her silent exterior, is insanely driven towards her goal of becoming 'special' and will use any method, no matter how dangerous or painful to achieve that goal.

Backstory:
Meruin's family, much to her surprise, came from a long family of mages. Once, they were quickly on the fast track to becoming a powerful and renowned family in the world of magic, however, the birth of a certain man in the family quickly crushed that rise. Among the family, he was black-sheep, unable to cast even the most basic of magics. Rather than give up quietly or try some other method, the man decided to start a revolution within the family - that is to say, he managed to somehow convince half of the family that magic was unnecessary to them and a simple detriment to finding a happy life, and that it should be forgotten entirely if they wanted to be truly happy.
His radical notions started a civil war within Meruin's family, causing its most gifted and magically capable members to die out rapidly. By the time the conflict was over, the remaining members were either inept or disinterested with magic. Such as Meruin's father. He grew up mediocre and encouraged his kids to be the same, telling them that being great was just simply cause for conflict.
And Meruin hated the man that she called father to her core.
Meruin hated her father more than anyone in her entire life - he was the first and only person she could actually say she hated - and cursed him and her mother and siblings for buying into his ideology of leading a mediocre life. Meruin felt that if she really tried, she could become great - no, not just great, but singular. A special existence.
And that was when she discovered she was magic.
Her father was aghast of course, but Meruin was ecstatic. More than just being magic, it seemed Meruin was a throwback to when the family still had mages with prodigious magic reserves. Despite her fathers efforts to stamp out her magic, to dissuade her from practicing it, Meruin still managed to contact her uncle - the only one she knew was still an active mage, even if he wasn't very skilled. The uncle managed to secure her a place in Liseranna Academy via a contact of his, and Meruin said goodbye to her family on board a boat to the Academy's island.
She has not looked back since.
@GrafRoy Zeppeli Heya, do you mind if I just use a written description as a placeholder for my characters portrait? Finishing it will take a while (curse me and my OCD) and I'm really antsy to get started on RP'ing ^_^
Here sirs, a WIP, and by that I mean I have yet to make a portrait of her yet; everything else is pretty much done though.

". . . yawn~"


Meruin Hazy


Nicknames/Titles:
"That Weird Nudist Girl?" "Miss Sleeps A Lot" "Who?"

Age:
14

Gender:
Female

Race:
Human

Sexuality:
Magicsexual? No? Never mind then. Asexual it is.

Year:
5


Ranking Class:
Enchantress Class - Presitgae
Sorceress Class - Alchemia
Witch Class - Pythones


Magic:
Presitgae: Hazy Moon
Meruin is primarily a follower Presitgae school of magic, and as such is most proficient in it use. Her main magic in this school is the aptly named Hazy Moon. Simply put, Meruin create's a field and within that field is a 'beacon'. The beacon, though lacking in substance, can take any form Meruin wishes it to take - in other words, it can look like a person, object, or animal - and can move anywhere inside the field. This beacon interacts with the mind to create 'phantom sensations', sensations that feel real, however only distantly, such as if it was something remembered from a long time ago or something experienced from a particularly vivid dream. The longer one interacts with the beacon, however, the more these phantom sensations become 'real', to the point that what it does and its effects on the body are irrelevant to the actual reality of the situation.

Presitgae: Theoretical Dysphoria/Euphoria
Dysphoria/Euphoria is a magic that creates an illusion of 'feeling', by controlling the feeling of fatigue, joy, anger, disappointment and triumph. By manipulating these feelings, Meruin creates conditions of confidence (or overconfidence) or disappointment (or depression) and can also manipulate the feeling of 'effort' in an action.

Presitgae: Light Queen's Cradle
Light Queens Cradle is a field type magic that allows Meruin to twist a persons perception of light within that field, making objects disappear from vision, seem closer or farther, or larger than usual.

Alchimia: Basic - although quick and good quality - transmutations, usually used to supplement her illusions. Nothing special, asides from the fact that she can do transmutations from a distance.

Pythones: Elemental Spirit Summons
A very basic use of the school of magic, however, Meruin is able to quickly cycle through her summons in order to facilitate faster effects. As with her Alchemy, Meruin mostly uses Necromancy to enhance her illusions.
(Put here the name of your magic, starting by its school. E.G. Contritio: Explosive Force. Also, give me an explanation of how it works)


Strengths:
There are two great strengths to Meruin's magic: subtly, and absoluteness. The effects or Meruin's spells generally do not have an overt, noticeable effect until the moment where something is off, but by that point the 'absoluteness' kicks in. It's effects cannot be counteracted even if one knows that it is an illusion. The best bet you have of defeating them by this point is outside help or flailing around until you hit Meruin.
Specifics:
Hazy Moon: it's greatest strength is the fact that the beacon can mimic the action of whatever form Meruin chooses it to take - including the action of casting a spell. Once the hold on its victims mind grows strong enough, the spells that it 'casts' will do the same damage - at least mentally - on its target as if an actual spell were cast.
Dysphoria/Euphoria: Control is one of the greatest tools of a mage; without it, every spell is potentially fatal. Meruin, by subtly influencing the efforts it takes to cast spells, and the confidence of its caster, can completely eliminate the control of any spell caster caught in its influence. Meruin can also cast it on herself to boost her next spell despite the consequences.
Light Queens Cradle: Manipulating light at any level is a powerful skill, especially to those dependent on it. It determines the distance of objects for us, keeps us conspicuous, and too much of it too quickly blinds or nauseates people - sometimes even knocking them out.


Weaknesses:
A major weakness almost all of Meruin's magic shares is their cumbersome cast time. It takes a long period to set up the field - and this has to be done by physically marking the place - and then getting the magic itself to activate. Moreover, plenty of her spells rely on a 'field' to work. Meaning that if one were outside the field, they will remain completely unaffected.
A second major weakness is the fact that all of Meruin's spells have a specific number of targets; in other words, from the moment the magic is casted, Meruin has chosen a number of targets and only that number can be affected. If an additional target is added, then that target is unaffected until Meruin can recast the spell to include the newcomer into the field of effect.
Specifics:
Hazy Moon: it's greatest weakness is the fact that it takes a long time to cast and more time to greatly affect its targets. Also, if Meruin cannot be outside of the field when Hazy Moon is cast - if she were to step out or was forced out, the beacon disappears and the spell breaks.
Dysphoria/Euphoria: Though the effect are almost always as Meruin intend them to be, what those effects lead to are in question - sometimes, a little overconfidence is exactly what her target needs, or otherwise her target needed some caution to succeed in their next spell.
Light Queens Cradle: Meruin is also subject to the illusions and visual errors her light manipulation creates.


Catalyst: A silver ring on her right finger, and a golden ring on her left. Also, there are runes inscribed across the length of her back, shoulders, and down to her ankles.

Inventory: Potions (usually for doping her concentration for spells), Books, notebooks, recording devices (magical or mundane), a staff (her extra catalyst)

Familiar: N/A

Squad Name: "If I had one, I would name it the *unintelligible language* Hunters"

Are They The Leader Of The Squad?: "I am the leader of my own squad of one. Does that count?"
Pesonality:
Meruin does not get 'social ques' or social interaction in general. She is introverted, taciturn, blunt and observant. Meruin feels very little in the way of shame, and unless given a logical reason, will generally not think on halting her course of action despite the social violations it causes. Meruin, despite her silent exterior, is insanely driven towards her goal of becoming 'special' and will use any method, no matter how dangerous or painful to achieve that goal.

Backstory:
Meruin's family, much to her surprise, came from a long family of mages. Once, they were quickly on the fast track to becoming a powerful and renowned family in the world of magic, however, the birth of a certain man in the family quickly crushed that rise. Among the family, he was black-sheep, unable to cast even the most basic of magics. Rather than give up quietly or try some other method, the man decided to start a revolution within the family - that is to say, he managed to somehow convince half of the family that magic was unnecessary to them and a simple detriment to finding a happy life, and that it should be forgotten entirely if they wanted to be truly happy.
His radical notions started a civil war within Meruin's family, causing its most gifted and magically capable members to die out rapidly. By the time the conflict was over, the remaining members were either inept or disinterested with magic. Such as Meruin's father. He grew up mediocre and encouraged his kids to be the same, telling them that being great was just simply cause for conflict.
And Meruin hated the man that she called father to her core.
Meruin hated her father more than anyone in her entire life - he was the first and only person she could actually say she hated - and cursed him and her mother and siblings for buying into his ideology of leading a mediocre life. Meruin felt that if she really tried, she could become great - no, not just great, but singular. A special existence.
And that was when she discovered she was magic.
Her father was aghast of course, but Meruin was ecstatic. More than just being magic, it seemed Meruin was a throwback to when the family still had mages with prodigious magic reserves. Despite her fathers efforts to stamp out her magic, to dissuade her from practicing it, Meruin still managed to contact her uncle - the only one she knew was still an active mage, even if he wasn't very skilled. The uncle managed to secure her a place in Liseranna Academy via a contact of his, and Meruin said goodbye to her family on board a boat to the Academy's island.
She has not looked back since.
@Zombehs
Aaaaand I was wondering why your name (and avatar) were so familiar. Yeah, I was planning on restarting Progressive Arcanum sometime soon, then this RP showed up and I thought, 'eh, might as well delay. I don't think that too many RP's with unnecessarily complex magic systems will work out well' xD
Is this still accepting or is it getting a little too crowded for lil'ol me? :3
@Mistress Dizzy@Zetsuko@The ghost in black@Altasaire@GypsyDangerZone

Just checkin' you lot are still interested and informing you all that the OOC will be up soon.
@Gisk@GingerBoi123@Jay Kalton

Just checkin' you lot are still interested and informing you all that the OOC will be up soon.
Anyone here mind if I shoot up a post soon, or should I wait for someone else to post first?
~Sarai~
Location: Actium


Sarai began backpedaling as quickly as she could. To say that this was an unexpected turn of events was . . . actually, that would be a lie. The girl suspected that something like this would happen ever since Luca began walking away. She'd suspected that there was something not quite normal about her, and her suspcions were proven correct.

Too correct, in fact. Of course Pyria had to be a bloody dragon!

She watched as the inevitable chaos following the rampage of a dragon whelp in the middle of a crowded city unfolded. As if in response to it, the weather gleefully provided an excellent backdrop for the disaster and a peel of thunder heralded the beginning of the storm. The city guards ran towards Pyria, and more and more people gathered to put her down. Sarai watched as one of the two adventuring beggars talked about hurting her, and bit down on her lower lip. This was an impossibly huge incident, and she hadn't even begun her venture towards the Tower!

More than that, however, was what she should do now. What was her place in all this? She had only come here to witness the displays of death that were so prominent, and yet, here she was, stuck in the middle of an unqualified disaster. What was she supposed to do? More than that, what could she do? Her talent for the dead aside, she was first and foremost a skilled healer. She couldn't fight, and had no means of stopping the . . . or maybe . . .

Perhaps there was something she could do? It was a long shot, and she had no idea what the outcome would be, even if it worked as intended, but there was nothing else that she could think of at this point.

"P-Pyria!" she called out over the din, hoping against everything that she could be heard. "When you hear someone s-singing, fly! Fly as fast as possible out of the city!"

So Sarai ran. She ran towards the nearest and tallest structure she could find and climbed all the way to the top. Ducking behind a barrel so as to conceal herself, she took deep, steady breathes and sang.

It started as a surreal, haunting note; beautiful, but also sad and depressing, as if a reminder to everyone that not everything that was morbid was repulsive. Despite the storm, each note sang was as clear as the sun on a cloudless day, and softly entered the ears and hearts of everyone within range of her voice. It filled their minds with images of death, and the pointless struggles of life. Only those that have accepted the outcome of dying right here and now would be able to resist the message of the song she sang, and only these people could resist the gradual weakening of their bodies.

Whether it was the dragon Pyria or some random guard, the prerequisite to resist her song meant accepting death. In her mind, Sarai hoped that by weakening the minds and bodies of everyone present, then perhaps everyone would stand down just long enough for the dragon whelp to escape. At least, that was what she hoped would happen.

| Thorn |
Location: Iron Forest


"Upon my honor, I swear that so long as you hold up your own, I will do no harm to you on purpose," said Thorn, clearly outlining his terms. "If ever I were to cause you harm, then it will not have been my intent." As it was for Ramius, so too did Thorn feel strange at the thought of actually working with anyone on the basis of trust. His years spent in isolation had made loneliness his only companion - well, loneliness and Steadfast, but the steed was not much for conversation.

It was with great surprise that Thorn found himself elated at the prospect of working with Ramius, and he readily shook his hand. He found no grievous error in his character - no error that he could fault him for, in any case - and for once in his un-life, was eager for the next day. Then Ramius spoke up once more and Thorn froze.

There was no flashback, no tug of war between the two wills of Thomas and Thorn, and not struggle to maintain his sanity. No, this was something . . . different. Unique from those.

The knight broke into roaring laughter, laughter he had not experienced in a long, long time. He felt his heart roar with satisfaction and his mind in agreement with his heart. He turned to Ramius, and took of his helmet to reveal the face of the once upon a time hero.

"My friend Ramius, you've no idea how much of a favor you have done me by with those words," said Thorn. "For too long I have languished, without purpose and without cause, unwilling to accept undeath and yet, unwilling to part with it without reason. Your words, no, your mission has given me both reason and will to fight once more." Now, there was genuine emotion in his words, and Thorn felt as if he were finally here, back in the present, but now, he was no longer tied to the past.

No, it would be better to say that past and present were finally in accord. Thomas and Thorn working together, because:

"The goal you have, it is a noble one! To release one's liege from the curse that torments him is an honorable cause. Yes, if the living cannot achieve this task, I see no reason why the dead cannot attempt it!" And once again, Thorn laughed. "I retract my oath, Ramius. I will not just be assisting you with this endeavor! I will be your sworn ally, and your cause shall be mine as well. I will do everything in my power to make sure our goal reaches its rightful end!

This was now truly a quest worthy of the name of Thomas! And Thorn would be the one to carry it out. A noble ally, a heroic cause, and long odds that they would have to brave. Is this not what he had to face in life? What difference did it make that he now did so in death?

None! None at all!
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