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<Snipped quote by Theodorable>

I...uh don't? I thought the Matak were cool. I just didn't know how thematic it was for a fire god to establish an order to a people who only live in ice. Now the gnomes and elves. I beef with them because it is fun to hate on them.


Ah, I thought you mean you didn't like them as a race--not that you didn't like that to create an order.

My bad. Thematically it can be rationalized. I imagine an Order of Mataki that worship IRA would just believe themselves to not be fucking idiots for wanting to sit around a fire as opposed to sit around in silence in the cold.
Have you considered that the Nation RP section, in general, is doomed to fail because it's pretty dead? Only a handful of people keep it alive. Everyone else just isn't in it for various reasons.

Also, mechanic based NRPs aren't that perfect (as this thread implies), you have to worry about it becoming really number crunching. Then, you have to deal with the people that only join it to win rather than tell a story.


You have a good first point, except my article isn't based solely on Roleplayer Guild within a vacuum but role playing as a whole. Secondly, I would argue that is the point. It is a role playing game, not a role playing story.
<Snipped quote by Theodorable>

What are the Order and Creation bar added to our races?


If you have an Order in that race, you receive a bonus to Worshipers.

If your Deity Created that race, you receive a significantly larger bonus.
Matak are done. Boop does not like them though :(
Gods, Men and Everything in Between

Turn 6 (2/3)


The Known World, circa 3,000 F.A.


The Life and Habits of Gnomes
The Gnomes continued to carve out a minor existence, getting by sometimes only by the skin of their teeth. Insistent on mucking around in filth, the Gnomish population exploded when one of their members was learned about the ability to plant a seed in the ground and from it could arise an edible stalk of something. The Gnomes were privy to factionalism and from it a broad array of belief propped up. From their history of merely fighting to survive came a worship of the Goddess of War, from the sinister decadence of a hot temper many turned to IRA and still others--those who had seen the God of Life & Death gave sacrifice to HUM late at night.


Eight Legged Life in the Forest
The Arachnids of the forest continued to weave intricate webs high in the forests, all the while expanding, seeking, learning. Their prominent master was their creator HUM, who bestowed upon them both Life and Death, but also among their ilk was worship of SOLUMNA, by a solitary sect of Arachnids who preferred to web themselves away into the tallest tree, often moving just enough to eat and often wallowing them first Life is forced upon them only to have it stolen back by Death.


The Aureus
The Aureus grew like a virus. Within 300 years, they outnumbered almost every race on the planet. It was a combination of their limited ability to fly, their aggressive disposition and the strange realization that for a lengthy piece of time, the Aureus' did not grow beyond their standard hunter-gatherer ways, meaning they did not stop and build a civilization but simply reproduced and expanded outward over and over. Within three centuries the Aureus had expanded from two thousand to one hundred and forty-thousand across nearly the entire island.

Explanation of the world itself was crafted out of their own Creator, and from it the Aureus came to appreciate both knowledge and the passages of time. But within it a small sect disregarded this in earnest of a more biological calling: the Aureus' natural ability to breathe flame. From that, came worship of IRA.


Mataki Life in the Naschya
Life in Naschya was unforgiving--short, brutal--and cold. The Mataki there lived lives of solitude with barely two thousand total encompassing the totality of Naschya. There was little infighting, as every ounce of energy was spent getting to the next moment, the next meal, the next breath. From there, worship of SOLUMNA, fostering in the deities disdain for war--which was wasteful of already scarce resources, preference against chaos, ruckus and even creation: "From Nothing," a Mataki saying went, "comes Nothing," indicating that since Naschya was born of Nothing, that Nothing (in a good sense, Nothing representing quiet, scarcity, peace and solitude) would always prevail.


Mataki fishermen at one of Naschya's many frozen lakes, circa 275 S.A.

In the Mataki villages, small ice obelisks to SOLUMNA were erected and there in the great wilderness, the deity felt their power grow--though only in the slimmest of margins. While dedicated, the Mataki were few. Known to the Matak as the The Quiet One, SOLUMNA was considered to be present in moments of silence and thus those religious ceremonies (especially following the passing of an Mataki Elder) were held in complete and utter silence.

Still, the foreboding cold of Naschya gave way to the imminent requirement of innovation, entrepreneurship and quick thinking. Without the blessing of innovation from a more inclined deity, the Mataki were forced to grow on their own. Rudimentary fishing and hunting techniques advanced over the millennium and from it, the Hau-Hurna sect of the Mataki--or hunter-gatherer caste, came to believe it was the God of the Forge, ANTAY who had bestowed the act of innovation upon them. It is because of this that the Mataki are considered the second Polytheistic Civilization, as they--like humans--believed and openly worshiped in more than one deity of the world.

Wasn't there supposed to be a bonus or something for those who "did the most" in the first age or will we being seeing that later?


Yes.

When it says that Blessed Races are cheaper to act upon, which Actions exactly does that entail? Not Create Order, but what about Command Race, Create Champion, Intervene, etcetera?


So this is my fault: When a Race is Blessed by your own Deity, it becomes cheaper for you to act upon.

When a Race is Blessed by another Deity, the price to act upon them increases.

Same here.

Also, he still hasn't added 'Blessed' to my Elves.


This is the case until I go in and edit anything, which the last time I edited any of the sheets was prior to you asking the question.

I agree.

Where are our 2/3 and 3/3 turn actions?


They haven't been written yet because I do not get on RPGuild on the weekends. Sorry.
I have a few questions on creating subraces;

1.Are there any benefits like receiving worshippers from doing it?

2. Do you choose a blessing, curse, pure, etc. for them or not?

@Theodorable


Yes. And yes to the second question.
Are we gaining the Power from our Worshipers this Turn?


Yes.
<Snipped quote by Theodorable>

Ehh. I think I'll just repurpose the post into my IC for Turn 6. Solumna rested for Turn 5.

Or, wait. No. I'm confused. Nevermind this post.

Anyway: I've now last track of how much power I have. Gonna go calculate that and then try and keep track from here on out. Just to be totally clear, the end of Turn 5 and arrival of Turn 6 did not give the gods any new power?


That is correct.
Can you tell me where the last open land is, Theo? I'm writing an IC and I'd like to polish off the map in addition to my two other orders.


I just extended some of Boop's land for the mesa/valley for him. I'll retroactively add your Actions as I'm doing Post 2 and Post 3 of Turn 6. Just have to go through all the Races.
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