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5 yrs ago
Either RolePlayerGuild.com is glitching, or everyone is studiously ignoring my PMs.
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Forever-GM of forum roleplaying games. What can I say? I like making worlds for people to play in.

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@Zool
I have a few ideas on that front.

I intend to play as the main antagonist, The Witch. Her goal is to build the most powerful army in the world in order to fight off an even greater threat. To that end, she needs to recruit as many reincarnations as she can and conquer the world.

As for worldbuilding, there's definitely opportunities for growth. We've got one major power so far - the Empire of Hume - but humanity tends to fragment more than it tends to unite, so there's definitely other nations in the world vying for power. Feel free to propose some! I've got a few ideas of my own to build upon; maybe one of them will spark your interest.

  • Empire of Hume, an imperialistic, orderly, and slightly villainous nation.
  • Zodiac Tribes, a loose association of nonhuman groups.
  • An avian nation would be fun. They could be birds, but not necessarily. Floating islands are, like, the definition of high-fantasy.
  • A pirate nation! Cliche, but fun. Maybe they're just islanders or something. In a couple RPs I hosted, they were the Coronal Islands, a confederation of surprisingly advanced islanders, kind of like dark-skinned tribal British in a way.
  • A desert nation that has to get creative to survive. The Uruks (think Saruman's Uruk-hai) of the Cancer Tribe would probably be the most developed here. They're not necessarily evil, but they may be prone to serving any charismatic leader who promises money and women.
  • A traditional medieval kingdom with adventuring guilds and stuff, to ease players into the New World. I imagine they might come into conflict with the Empire.

I was also thinking over the isekai process, how the characters are getting to the New World, and it occurred to me that we may want to give the players some freedom in how it goes down.

Let me explain. For starters, there's several different "prompts" and several different "destinations."

Isekai Prompts

  • Death: Whether you were hit by Truck-kun, drowned in a toilet, died of cancer, or a 101 Other Ways to Die, your passing prompted travel to the New World.
  • Movement: Your body was moved to the New World somehow, whether by summoning from someone in the New World, magic dreams, MMORPG gone wrong, or you walked into a wardrobe and found a lamppost.

Isekai Destinations

  • Same Old Body, Brand New World: You arrive in the New World as yourself. Whether you arrive unchanged or with new features is up to you.
  • Brand New Body, Brand New World: You arrive in the New World in a whole new body. Whether it's a better body or a worse one depends on the story you want to tell.
  • You're the Demon, Actually: You possess an existing individual's body, like in those "Reincarnated as a Villainess" novels, and kick out its original owner.


Any combination of these can result in a very different character and story, and I think it could be a whole lot of fun to let players decide on how they got here. Heck, it could be fun to let them decide when they got here. Adding all these variables to the isekai process would make searching for the reincarnations an interesting challenge, the kind of struggle players might want to engage in. I know I would. The Witch would have to really put on her Thinking Cap and put a strategy together in order to locate all the reincarnations, and I'm really looking forward to writing that. I imagine other players would enjoy that challenge too.
Oh! Speaking of which, I have some lore proposals for elves now.


  • They could be Tolkien-style elves, superior to humans in every respect. Ageless, sensitive, powerful, and magical, they are one of the strongest races of the lot - and everyone will want to play as them. If these are the kinds of elves we want, we should probably restrict them to one or two players.
  • If we're looking for something more balanced, they could be "prey humans," so to speak. They'd be ageless, but more fragile, with delicate bodies more prone to serious injury or illness, so they'd die off at about the same rate as humans. Monsters and animals alike might hunt them due to their physical weakness and softer flesh, so elves would have to resort to magic, rather than physical strength, to protect themselves. Their vulnerability to disease might also explain why they would 1) stay in their forest, where the climate is ideal for them, and 2) reject visitors into their cities, who could be carrying diseases that are deadly to them. Adventuring elves would have to be particularly powerful and skilled with magic, able to cast vitality spells to survive hostile environments, and combat spells to fight off the most dangerous threats.

@Conejitoooo
Welp, looks like we've got our work cut out for us then. :P
@Conscripts
What kind of details? We've got a villain and a kernel of a plot established so far.

The villain and a plot proposal
Lore proposals
@Zerofighter
Interested?
Yeah, a mediatorial role could be tough to play out. Maybe a healer of sorts could be fun? Forests are often associated with healing.

Anyway, I think I'll leave you to it then. I look forward to seeing what you come up with! :-)
@Wolvena
The ideas are just there to jog your mind. Feel free to take both of them, parts of them, or none of them. Cobble them together into something you'd like to play.

As I was rereading the listed ideas, I realized they're not mutually exclusive. So if you like both, you could do both. Your character could be isekai'd here, start as an adventurer, discover her love of the forest and grow into her calling, and maybe unlock animal powers along the way. And once she gets to know the forest well enough, she might discover it's being plagued by Void infestation and take upon herself the responsibility of cleansing it. And once she takes her mission beyond the bounds of the forest, it might take her into the borders of warring nations, where she may try to serve as a mediator.
Maybe they're a beastkin fae of the Gemini Tribe? Regarding the other elements noted, I have a few ideas.

  • Darkspawn are known to possess any bodies they can get their hands on - animals included. It might actually be a really good strategy for them, because it's away from civilization and harder to control. So your character may find herself on a quest to save her forest from the Corruption, linking her to the Witch in the greater plot. Perhaps she could have a special power that allows her to speak to animals, or take various animal forms.
  • If your character was isekai'd here, she may not step into her role immediately. I could see her starting life as an adventurer, and maybe growing into her calling as a Friend of the Forest. She may be more interested in searching for ways to cure magical diseases and connect people to each other than in death and killing. So this character might turn into an ambassador of sorts mediating between the various factions.


Just throwing out a couple ideas to jog your mind.
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