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5 yrs ago
Either RolePlayerGuild.com is glitching, or everyone is studiously ignoring my PMs.
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Forever-GM of forum roleplaying games. What can I say? I like making worlds for people to play in.

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That's an idea. I'll mull it over. Got any pictures of potential fox goddesses?
@kitramos Oh, I'm glad you liked it! I got a little discouraged because I didn't think anybody was reading this thread anymore. ;_; I have a decent idea of how the next part plays out, so I can write that up shortly.

As for when we start, that'll be just as soon as I get everyone's character sheets.

Whenever that happens.

Someday... ;_;
@aia2022
Oh! I can help with some of that. Some of the techniques I use are actually pretty simple.

  • Newton's First Law of Roleplaying: For every action, there should be an appropriate reaction. Half the fun of RP is seeing how others respond to you. So give them the meatiest, juiciest reactions you can find before starting your character's actions. Too often players fall into the habit of just doing doing things to you or to the plot without showing how they felt or thought about the things they're responding to.
  • Respect other players' agency. This includes everything from thoughts and feelings to physical reactions. Yes, this even includes physics and other "obvious" responses. This has a twofold purpose: 1) It allows the player to control the flow of their character's story and 2) leaves them a great hook to hang a reply on. It's literally a cliffhanger, which is the kind of thing that keeps people coming back. Give them a cliffhanger, and they'll feel mysteriously compelled to respond.
  • Invoke as many of the five senses as possible in your descriptions where relevant. Strong sensory descriptions have a way of making them more vivid and easily pictured.
  • Show emotions, tell feelings. You've probably heard the adage "show don't tell," but I remember reading someone point out that, in their experience, physical feelings (e.g. texture) are better told than shown. This rule is a corollary to the above three, and tends to follow naturally.

Does that help at all?
@aia2022 I understand. What kind of experience would you like to earn? I can offer roleplaying tips in my posts for you to read if you'd like. Basically, whenever I use an RP technique, I'll explain it in an OOC post-script.
Yeah, I was wondering about that too. I'm waiting on the others' character sheets.
@Blizz My discord is Thinslayer#6669
@Blizz Hmm, it might actually be possible to include both. He needs to survive long enough to make dragon scale armor from Yddrog's corpse, but that doesn't have to mean he succeeded in his quest. Perhaps Yddrog killed countless millions, including his hometown and everyone he cared about, before they finally slew the beast, and your character turned down Regret's offer of immortality because he didn't want to live on in a world without his family and friends.
@Blizz I've been pretty busy IRL too, so I feel that. You didn't miss anything important. There was a bit of discussion about whether to implement a numerical game system (I decided a compromise was in order for testing purposes; no specific game rules were implemented yet), and offered some suggestions to people who couldn't decide what character to play. That's about everything you may have missed.

Speaking of character suggestions, I think that's doable. Here's the conditions we have to work with:
  • He must have served under Regret the first time around.
  • He must have had a powerful lingering regret of his own when he died to become a ghost.
  • Something must tie him to Yddrog.


So here's what I'm thinking. Let's say Yddrog captured or killed someone important to him, ideally someone in the current party (to connect him to them), and he regretted being unable to save/avenge them when he died. He thus became a ghost. If his suit of armor was made from Yddrog's dragon scales (so he gets dragon-scale armor! Yass! Gotta find some sick fanart for that), then when Yddrog resurrected, he would be bound to Yddrog's will.

Your thoughts?
@Blizz What's giving you pause?
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