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5 yrs ago
Current The World Record 72 Hour, 100% No Sin, 100% Redemption Destruction of Death and Sin Speedrun- Jesus Christ, circa 33 AD.
9 yrs ago
10 yrs ago
@RumikoOhara That one's in like five months.
10 yrs ago
I beg to differ. youtu.be/kO0amkJnARQ

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Okay, so, that'd either be a tick off of psychology or morale, as morale sorta deals with people as well? Either way, it'd be like moving one point from psychology or morale to athleticism, if you would.

Ah, I see it now. While technically not a Virus Buster, I don't see why RizeGreymon wouldn't be. Growlmon is, and he's a disaster waiting to happen, as well as a virus type. I can offer some leeway for WarGreymon, as in there are other forms that can Digivolve to it. Like, Meramon can become Metal Greymon, and they don't really share any Families, the former being a Nightmare Soldier/Nature Spirit, and the latter being Metal Empire.
There's still the matter of his parents having contention about it, yeah? Unnecessary strain? Plus without peers of generational or intellectual similarity, there's a certain support network that's missing, even if his parents are absolute sugar.

That's fine, take your time. Just tell me the Digimon you don't like beforehand.
Yeah, I dun goofed.

Okay, maybe I'm house ruling it or overassuming or something. Basically, you don't get a five star without it being backed up by your bio/description/history stuff. Well, what a one star stat is is totally house ruled on my part for this rp. I'm not saying you need to change anything, but consider this- what would be the effects of his parents pressuring him into a high stakes career from a young age, and pushing him in two different directions of specialization?

Also, on a lighter note, what are Digimon you would prefer your Botamon to Digivolve to, and what are some that (apart from the bad ones) you would rather not have? For example, aside from the obvious, even Agumon can become Cantarumon or Meramon,(As well as Growlmon and Igamon, which all fit Virus Buster, except for Meramon, but he's the fire wall, so it could easily be made an exception) among other things, and there's no guarantee that a Koromon will Digivolve into an Agumon.
Okay, I probably defined that stuff in-thread and forgot to put it in the book. I'll tweak it when I get a chance. I might be confusing myself on some level, but it wouldn't kill you to give Hideaki a two in Athleticism.
Same, although I'm using his as a pace setter, and watching the same nights by other people on the same day. Much more atmospheric, if possible, than the others. Also that door dread.
My immediate thought when I saw the first frame was that the kid = the crying child = the puppet because of the stripes, but that's purely conjecture at this point.
EDIT: Alternately- Phone Guy's kid (See [Foxy]" was always my favorite", or, a sibling to a victim of purple guy or the Bite of '87, See: Right side room in house.)
I'm pretty sure I did put that in the rules, and because how else are you supposed to represent something like that?
The Psychology thing, which I know I've mentioned, is because a completely logical person would need time to adjust to sudden shifts in what is possible, resulting in a slight strain for a short time.
Yeah. So, FNaF 4, am I right?
You're looking at it separately, instead of in conjunction. It's like saying it's not worth investing in offensive power because you can miss.
@Digizel That's fine. If you take a look at my character, I did something similar.
Well, it's 1 bonus from the stat on every fifth point, moreso than an actual fifth, so you always round down. So, yes, you're done. Four Hit-points, and two Energy: seems fair for a Botamon. Actually, a rather hardy Zygote if you ask me. Funny that Pabumon is the second most defensive, when I'm thinking a rogue/status wizard type build. I'm personally hoping for Mushroommon, but I'll have to see how Nadica and Pabumon interact.
Oh, and red flag- an athleticism of one would basically mean your character is medically feeble, or in need of support devices (oxygen tank, wheel chair, limb braces, etc.). And normally I would say that a five star intellect is mostly out of reach, being a practical doctorate, if we can mainly confine it to strategic logic and things like that, and not have it spill into like, history or biology or language, we should be fine. Only allowing it because he's a chess genius. And a five star psychology isn't necessarily safe, as it could render illogical events more damaging.

Yeah, there's the whole "you don't want to catch a Rock Slide" issue, but it's weird that a trainer could use Aura Sphere on a wild Pokemon, but a gym leader's naturally imposing qualities must be ignored, and are illegal to use. I also thought it was weird how they used names of abilities like Run Away, but that ability isn't remotely related th what it is in-game. Haven't read the ORAS update, I think the last one I saw was either the first X/Y update, or the one prior. Also the Neutral natures being used to mod HP and the new natures being neutral threw me off. Plus there only being natures but nothing as an analog for IV's or EV's sort of makes it feel more shallow than the rest of the game.

@Lugia Actually, you're short changing yourself on Hit-points there.
Let's take the same example of 4 Vit and roll 3 at Level 1.

Upon reaching Level 2, if 6 points were given to Vitality, with 3 hit-points already, you would get your Vit modifier of 2, plus at least two from rolling your level in dice, meaning you would have from 7 to 17 Hit-points.

Continuing our example, if the In-Training did maximize Vitality, for plus 3, then your minimum increase would be 6, with the maximum increase being 21, so the Rookie would have 23 to 38 hit-points, and, with the max attacking and defending stats of a Level 3 being 25, you're pretty well off, even with a poor roll to start, by using Level*dice in the formula for an extra increase at least equal to your level. I feel like it slows the event of foolish offensive min-maxing, yes?
@Digizel Okay, thanks. On the first OOC page, there's a link to a Roll20 table. I'm fairly sure you just type /roll 1d6 or something like that, but it should give you a few tips in the chat when you load it up.

For the most part, they vanish. Technically, a portal appeared beneath them- each has had a sensation of falling before losing consciousness and awakening in the Digital World with a Digivice in their possession. At least able to speak some kind of english. I couldn't decide if my character is from Japan, the US, or a European country of Slavic or Germanic origin.

Mainly what they would have on them based on what they were doing. Creativity will be rewarded, and so will preparedness. I assume you know what might be useful inn such a setting?

Also, PTU is the new version of PTA. Or PTA is the new PTU and I got them confused. Either way, I essentially did try it, and read two of its source books in the process. Found it odd that humans could battle, and had to take initiative order.
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