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5 yrs ago
Current The World Record 72 Hour, 100% No Sin, 100% Redemption Destruction of Death and Sin Speedrun- Jesus Christ, circa 33 AD.
9 yrs ago
10 yrs ago
@RumikoOhara That one's in like five months.
10 yrs ago
I beg to differ. youtu.be/kO0amkJnARQ

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I'm aware of his videos. Funny you ask because I just linked someone one of his videos in another thread within today/late yesterday.
@ceewritesPm me with what exactly interested you?
We already have a PM chain going.
@WindicatorI admit I may need to adjust the energy costs, but I still can't seem to justify not having an Energy stat.

But you get my point, yes? It's as much about the DM as it is the players and the items and enemies included in the game. Don't give heaps of experience, that way the upgrade-a-stat or be able to level up dichotomy remains a balance on the players, because investing more in stats means taking more BattleExp to Digivolve (when the DM lets them.)
May I ask the reason @VKAllen?
Thank you. Appreciated. Glad we could solve that.
Perhaps consider a second clearing by the stream? Or the other side of the stream? Only because I want to map the world as we play so we don't have a continuity error. That's another reason to keep the group together, yes?
Main point about Energy, @Windicator and @Aurrorian, is that in early games such as Digimon World, and even in the Digimon Story series, Digimon do have an MP stat. Now, I know what works in video games doesn't work in tabletops, but, well, Digimon are sort of geared towards fighting, like, it's natural for them. So, I couldn't see justifying a daily limit to the number of Spitfires a Digimon can do, especially if they're as likely to miss or hit. I did, however, put daily limits on certain terrain modifying features. I feel like the Energy stat is just something that you don't MontyHaul with in giving items that recover Energy frequently if you see the players having an excess of damage output. Maybe it's not good to rely on that, but there's no hard way to stop a DM from putting something they don't expect a player to be able to use on an enemy, only for them to have what's needed to use it, or carry it around until they can. Example here.
Good.
Also I thought it was implied, if not expressly stated, that the distance Jyarimon had traveled after hatching was rather great, and would take a long time to traverse, as it was only mentioned in the backstory?
I will do that as best as I can and as needed, but yes. Simply keep your character within the clearing for now. Normally I wouldn't do this, but there is the cardinal rule of tabletop- Don't split the party. People die when that happens, and it's not fun.
Yes, only the most recent post, and ignore discrepancies. That's all I ever ask when I ask an edit.(Unless it'd be major misunderstandings or miscommunication on someone's part, or math.)
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