@Barca Looks good. The Digimon part could be fleshed out a bit more though.
Regarding seats and designations: The Digimon's "seat" is their relative station in the Royal Knights, going from 0 to 12. Seat 0 is held by the team's Alphamon equivalent, whereas seat 01 is reserved for the Omegamon equivalent.
Name: Tzain Shian (Cyan Zehn) Age: 16 Sex: Female Phenotype: Faunus, Alligator Appearance: Cyan is short and slender, standing at about 4'10". Due to this fact, many don't believe her to be a threat. Having a pale, round face that reveals her Mistralese heritage, she often wears a wide hood made from a long scarf with a broad middle, which shades her from the harsh sun, and covers her mouth and face when the need arises. She often wears adjustable, kimono like sleeves which can cover or expose her shoulders, along with a black body suit, and a short kimono styled tunic gi, and soft shoes. Nationality: Mistralese (emigrated to Vacuo) Weapon:Helfrost is a pair of weaponized climbing claws with spring-loaded plates strapped to the backs of Cyan's hands. By placing the backs of her hands together, Helfrost combines into an easily concealed pistol. Because the gun is essentially disassembled into the support potions of the claws, it can not be fired when in claw-form. This, however, allows it to be used as an anchor point for things such as wire or other tools, without risking a misfire. Helfrost is able to fire Aura rounds, but Cyan prefers to utilize special Dust-point bullets for maximum effect and minimal Aura-drain, extending her survivability and lethality in an encounter. The construction of the bullets, which are of Cyan's own design, causes a hollow-point effect with Dust elements. Semblance: Fylgja- By concentrating on the essence of her inner Soul, Cyan has formed a permanent bond with a Vacuan Burrowing Cliff Owl. Aura Color: Cyan Emblem: A Bullet tipped by a fractured shard of Dust, with a butterfly wing on the right side, and a semicircle on the other. Personality: Cyan can be described in a few words. The most of them, however, is kinetic. She’s an energetic individual who, while enjoying her relaxation time very much, is quick to take action when the need arises. When she fights, she almost seems to be of two minds. While training against other classmates, she seems cool, calculating, if not a bit twitchy. However, when in the field, she's dynamic, brash, and violent. When someone matters to her, she takes their feelings very seriously, and will do almost anything for them. Secrets are worth more than Li-en to this girl, resulting in a relatively tight lipped individual. Background: At a young age, Cyan's mother Marie moved with her from Mistral to Vacuo. As a rough-and-tumble alligator Faunus with a powerful tail, Marie was able to carve out a respectable niche in the northwestern region of Vacuo. Due to her ability to deathroll, she was able to fend off smaller Creatures of Grimm, and gained a reputation for being tough-as-nails. Growing up in these circumstances, Cyan became very afraid of Grimm, almost to a pathological level. The mere thought of them would cause a cold-sweat to break out in the child, and she would often have vague, but terrifying nightmares. So great was her fear that she can't actually remember the first time she saw a Creature of the Night. Due to her fear, and her mother's strong influence, Cyan decided that, around age ten, she wanted to be a Huntress. Huntsmen and Huntresses could kill Grimm. She thought that if she could do that, she wouldn't be afraid anymore. During her training in Oasis- a makeshift camp formed by Huntsmen to function as a Combat School in other kingdom-, she was mostly instructed in combat by the Huntsman Dusk Narakajin. Known for his fierce bravery and tactical brilliance, he set Cyan on her track to be a true warrior. Despite her ability to excel in combat and stealth, her emotional development was somewhat disappointing to the man. It was at this point that her fear turned into a burning anger. She hated the Grimm. She wanted to eradicate them. Likes: Speed Takedowns Self Paced Jobs Open People Privacy Portabella Mushrooms Personal Time Water Dust Dislikes: Nosey People Narrow Mindedness Brutish Individuals Overly Complex Situations Metropolitan Areas Long Periods of Time with Very Little Choice in What to Do Stupidity Favors:
Cyan is skilled at mixing Dust. As part of her training at Oasis, she has studied Dust-mixing and usage extensively.
Her abilities lend themselves well to surreptitious activities. Cyan has memorized patterns of human behavior which help her hide rather well.
Cyan almost always can find a means of escape.
Cyan has a preference for laying out a situation, forming a plan, and executing said plan in a quick, direct way.
Possessing an Aura honed for offense, Cyan exhibits great strength. She can perform unnatural looking feats of strength, despite small frame.
Cyan moves in a quick, fluid way. This is enhanced by her Aura.
Cyan has trained at being able to find food, follow tracks, hide tracks, make shelter and fire, and forecast the weather to an extent.
Disfavors:
Cyan hates having to alter her course of action mid-move. This stems from her preference for one solid plan, which leads to her becoming overwhelmed should circumstances change too quickly in a way for which she could not calculate.
Despite showing great power, Cyan’s Aura is not as defensive as that of some others. While her Semblance makes Aura breaks easier to avoid, a strike to her Flygja damages her Aura equally.
There are certain instances where Cyan will either stay in combat longer than is sound for her safety, or perform over-aggressively when it is not called for.
Cyan often partakes in extensive self-care routines, which can be time consuming. Even on missions, she has a hard time resisting a good soak-and-float should a body of clean-enough water be available.
Relationships- Other: Hex Code: 00aeef Cyan appears ambidextrous. She often introduces herself with fake names in situations where there are a lot of new people. Theme: Breakout
"Heroes exist so everyone can take it easy. Why shouldn't they achieve the same luxury?"
NAME Warikatan, Yasashi 笑い簡単, やさしい GENDER Male AGE 16 - 15/10 APPEARANCE
Except lower on his head, where real ears go.
Height:6' .5" Weight:190 Fashion Sense:Whatever's comfortable. It varies based on his mood. Though he usually wears some form of light jacket, and never wears open-toed shoes. Distinguishing Features:Aside from the fact that he has canoid feliform teeth, hyena ears, a dog-like nose, a pinkish fauxhawk that's almost a mane, and is way too tall for his age? That he's a bit lanky and gangly, with larger hands and feet than seem proportionate.
PERSONALITY/HISTORY Yasashi was born to wealthy parents, an only child. Coming from a well known industrial company (though their family name and the company name do not match), his father was able to provide for them. However, with the looming of company inheritance and other stressors, Yasashi began to desire ease. With his Quirk, he found ease in movement. Despite his somewhat feral, hyena-like appearance, the result of a family Holdover Mutant Quirk, the family wealth brought him ease in life, and he developed a relaxed, easy-going attitude, posture, and facial expression. When things were hard for the people outside, or when the power plants were in trouble, Heroes would come to make things easy. So, when he reached middle-school age, he began to desire a career in Heroics, or even Hero Support to make things easy for the people Pros who made things easy for everyone else. With his low, smooth voice, and his infectious, if not feral sounding laugh, he's one who tries to ease a situation. His father pressured away from the commonly known schools, such as UA and Ketsubusu. Thus, Yasashi jumped at the chance to join L.O.S.E.R.. He has a pet tarantula with a missing eye. QUIRK
Levitaiton: Yasashi can levitate six inches (~15 Centimeters) off the ground.
As the door of the Atlesian airbus opened, the cool, conditioned air was quickly displaced, its manufactured feel leaving with it. What was left as the young man in green began to move was a tepid mixed air, falling away to dry heat others crossed the threshold before him. When a rather tall, broad girl in white left, the young man lifted his rather large duffel bag and hard traveling case, and removed himself from his former position- having been leaned against the metallic back wall of the cabin. Before his scarf even began to feel heavy and warm, his hair stood on end, taking a green tint in a fauxhawk like pattern. The soft crackle that accompanied this change, as seamless and unnoticeable as it was, was nothing compared to the sensation he felt, cutting off sensory information, causing him to squint in the bright atmosphere, even moreso than others would against the light- though he was looking away from the sun. Facing the ominous looking ruin that appeared to be Shade Academy, the young man- seemingly unfazed by the heat, despite being of Atlesian heritage- saw several who looked like first year students, as well as returning, more confident looking Huntsmen and Huntresses in training. One such individual seemed to walk hurriedly into the crowd... only to come back out and lean against the next airbus to make touchdown, one from Vale, it seemed. This was followed by a young man, almost as tall as the young woman, asking her something. The young blond-and-green didn't hear what he said, but this was a bit ridiculous. He made an arrogant stride forward, one arm partially outstretched, palm flat. "Hey, this is a touch-and-go operation," he remarked, his voice projected and harsh, "Back off before your meat-heads get knocked off by an engine or something," his arm then turned towards the cavernous shadow at the base of Shade Tower, "Gate's most likely that way, in case you lunkheads couldn't follow through." And with that, he walked on, obviously ignorant to anything else said to him as he walked past. His path through the crowd kept him away from large clusters of people, as he kept an ever widening gap between himself and others. As he passed, he heard a rather bombastic, if not high pitched guitar being played, which caught his attention, causing a sharp gaze to be cast in that direction.
Part of the beast's mind remembered the orange glow, and he wasn't exactly enthused about it. However, seeing that there was no melee continuing without his provocation, Rodendramon simply bode his time, keeping all attention locked on the Beelzemon in particular. As a result, most of the outside conversation bypassed the Digimon. At the mention of Jordan's name, the feral Digimon's stance shifted. All aggression ceased, and armored hind legs sat on the ground. Metallic whiskers extended above the Mega's sealed jaw, which were preened by oversized claws. With little warning, the jaw snapped open, and a hollow voice, much like one speaking from within a cave, sounded out. "Acquisition of allies is priority one in dealing with Class A threat: Synthetic Digimon Moon-Millenniummon," even as the voice speaking was clinical, the body that played host to that voice seemed to mildly convulse, as if containing great churning bile at the mention of their foe, "Due to the detection of secondary Class A threat, subject:self_Rodendramon fired one warning shot in the form of Jade Meteor, in order to procure entry and assess the situation. Considering that subject:Royal-Knight_Parasimon-Mordred, subject:ally_BanchoLeomon, and subject:Class_A_threat:Demon_Lord_of_Gluttony:Beelzemon were not in conflict, it seems that the collection is standing in favor of location:Human_World, and are, thusly, allies." With that, Rodendramon's jaw clapped shut, sealed once again by a plate of Chromedigizoid. The beast then began to pace about, sniffing the air and probing alleyways with his extended whiskers, attempting to locate their arguably more powerful allies, being Examon and Alphamon, though the latter seemed wholly absent from the incident. The unknown, equally feral Digimon also seemed to be an asset, but the mere thought of the individual seemed to cause a headache. Despite the raw logic with which he spoke, Rodendramon was still feral. Wings dragging upon the ground, and breath huffing through his helmet, his impatience was palpable. And while he seemed, in his unfocused pacing, to be tolerant of Parasimon to a degree, Beelzemon was given a wide birth. It was not possible for this Beelzemon to be the one that had once been an ally, not without significant time elapsing. And due to the fresh destruction and still burning fires in the city, there had certainly not been enough time for the once-partnered Impmon to develop into a Mega Level naturally. Dirk was dead, after all. It was a bitter reality, but Rodendramon knew it as fact, having pieced it together from the memories of his two constituent parts. To simply wait until happenstance drove them into contact with yet another ally was a waste of time. The strain on reality caused by Moon-Millenniummon's very existence was gnawing at the back of Rodendramon's mind like a chorus of dissonant, pleading voices. He could feel the tremors in the earth as the barely-living calamity above was primed to render the planet by simply being.