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  • Last Seen: 11 yrs ago
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    1. TomeBinder 11 yrs ago

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11 yrs ago
Not so sure I agree with this facebook stuff anymore. I'd rather go back to pretending everyone on here wasn't... well, you know what I mean ;)
11 yrs ago
It's my Birthday. I am drunk, and will get worse as the night draws in. That's... that's all. Now all I need is an option to post all the messy photos :P

Bio

I like to write stories, and no genre is beyond me.

Short, sweet and to the point.

Most Recent Posts

In No Hope 11 yrs ago Forum: Casual Roleplay
The Washington-Lee Gymnasium


The Washington-Lee High School had been a Fema evacuation point. When? Is not apparantly obvious, but the place looks pristine, so it could not have been long before the government pulled out of it. A few barren plastic tables and chairs are scattered throughout the gym's vast expanse, and a few clutters paper lay about the place. Upon further inspection, they appear to be various forms asking for an evacuee's credentials - although one of them catches the group's eye over the others.

Written hastily in black marker on the back of one of the forms, is the following:

NOT SAFE. DEAD INSIDE. MOVED TO EASTON. DO NOT ATTEMPT TO JOURNEY THERE ALONE.


Well that's helpful. It was probably written in the opening days, when everyone was confident the National Guard would be more than enough to restore order. How wrong they were, and how wrong you were.

The gym is enclosed on three sides by a solid brick wall, save for a fire door that leads out onto the green. You came in that way, barring it with a chair leg upon your entry. A few shamblers had spotted you flee the bus, and whilst the gun shots drew most of them away, you know a few stragglers are still heading for the school.

As if to high light this point, the barred doors shudder as bloody palms start slamming against them from the other side. You all look down at the deceased man, and wonder if you'll share his fate.

A murmur breaks out from a side-cupboard, just off past the left bank of benches. It is a sound you know all too well, for you heard no intelligible words, just a muffled groan. There is the sound of something rolling along the polished floor, and everyone looks in the direction of the noise. A basket ball, stained with bloody hand prints, is making its way from the side-cupboard and comes to a standstill. Then you hear the disorganised footsteps of a shambler - no, shamblers.

Sure enough, the first monstrosity to emerge from the cupboard is - was - a boy of 14 years. He's dressed in his school's attire, and missing his right arm below the elbow. Gore coats his face. Dead, white eyes fix the group with that souless, manic stare that is so common in shamblers.

Then another shambler appears. A fat old woman stuffed into a business suit, emerges from the cupboard. Aside from her crippling weight, she appears in better shape. Her gait is unnatural, there is no woddle as you would expect from a living person, but a purposeful march. Arms out stretched, she moans at your group hungrily.

The third shambler is a younger man, wearing a similar suit. You identify the intact FEMA badge on his chest immediately - so not everyone made it out in an orderly manner. His stomach has been gorged open, and his entrails hang from him like a sickly rope. Every few steps he trips on them, falling to the floor, only to crawl back to his feet in a gangling manner.

The trio approach the group slowly, but with the primitive determination of the dead.

The group could run past them - the doors granting access to the rest of the school lay behind, and up two flights of stairs to the far left and right. However, would they want three of the dead following in their wake?

In No Hope 11 yrs ago Forum: Casual Roleplay
Yay, we have players!

@User I know you've got what it takes, have another swing and get back to me.

@Hella Cute Toilet paper! Of course! ... now if only you had a bucket :P Accepted!

@whiteprophet Your main is cool, but your lessers are going to need some information attached to them. Scribble me down their names, appearances, their ages and their occupations at the least, just so's I know who I'm dealing with. Other than that, accepted.

@Darcs Welcome aboard, I'm liking the added detail. Accepted!

@DJAtomika You gonna need dem extra shirts. Accepted!

Alright, I'm going to start work on the group's item and weapon pool. After that, I'll launch the IC and we'll go from there.

Thanks to everyone who showed interest, this is going to be great! :D
<Snipped quote by ethanjory>

Well, both Tabletop and Nation RPs wouldn't really fit in the whole free, casual, and advanced subforums. I mean they work different for other RPs, which is why they have their own subforums.

I think that @Dinh AaronMk or anyone else, that has played NRPs for years, could better explain why Nation RPs need their own subforum.


So how are Arena Rps different? Do they rely on a mechanics system or something?
In No Hope 11 yrs ago Forum: Casual Roleplay
<Snipped quote by DJAtomika>

I literally said this same exact phrase.


Moved the IC, we'll see if that helps.

And yes, this is literally what she said. Although she also said how awesome I was and that I should be the king of Canada, but that's a moot point.
Dumping this here, because General wasn't the right place for it.



===================================================================

Authored by TomeBinder

=======================================================



The Dead are risisng. The government has fallen, society has broken down and the military is nowhere to be seen.


TL;DR Summary:

  • Zombie-apocalyptic based RP.
  • I tell the story, your characters respond to the situations I force them into.
  • Set in the ruins of Washington, D.C four weeks after the dead began to rise.
  • Law and order has broken down, people are attacking each other, the military's response has so far been ineffective.
  • Large swathes of the city are smouldering ruins, the roads are choked, and the living dead number in the hundred thousands.
  • The living dead are classic shamblers, and can only be killed by destroying the brain.
  • No one knows why they're rising.


The Dead Walk!

"March 22nd, 2015.

It began as a few bizarre news reports. For weeks the media skirted around the truth of what was happening in Africa, refusing to give it front page coverage, refusing to educate the people of the world's impending doom. It wasn't wholly their fault, however. The internet more than made up for in what the newspapers and news channels lacked, and so we must take some of the blame for our wilful ignorance.

Aids. Bird flu. Swine flu. Herpes. Polio. Tuberculosis. Every day, it was always something else that was going to kill us all. Every day, we were bombarded with doomsday predictions by semi-educated officials, attention seeking charity organisations and fear mongers. Every day, these predictions were always wildly overrated.

So when the news started to report a "disturbance" in Somalia, concerning the apparent revival of the recently deceased, no one gave a damn. Just another media fad. Let them waste the air space with their nonsense, what do they think we are? Stupid?

When cases sprung up in South America, Europe and Asia, we started to listen, didn't we? Too late by then though, way too late. They were already here. How, we don't know, and more importantly is why? - but the answer is the same. This thing came out of nowhere. It baffled scientists, and energised the religious. The dead were rising, and they were attacking people.

Four weeks since the first reported risen dead in the state of Georgia, and our country lies in ruins. Millions are dead, millions more have become "shamblers" - the pet name we tend to give to the walking dead. Our military made a few sporadic appearances, deploying tanks and air force bombers against entire cities. They either failed, or realised they fucked up - and bugged out to somewhere safe, to you know, rethink matters. Think I heard a rumour about the president holing up in Florida? Either way, it's been a while since I saw our boys in green rolling through anywhere.

I've no food, no water, no hope. They pound at the door continually, and sometimes, I can hear the hinges giving way - but they never do. Instead I sit here, a nervous wreck, waiting for the end. They know I'm in here, and they wont stop until they get me.

I wont become one of them.

To whoever finds this, I hope you have better luck than me. When we left Vienna, there was thirty of us. I'm all that's left.

Goodbye."


The group stands around the decayed corpse of a fat male. They can't tell his age, because his head is missing at the base of the neck. A rigged double-barrelled shotgun lays nearby, attached to a chair. The flies are having a feast, and already, their slimy offspring are crawling across the floor in search of new food.

It has been a week since you all agreed to leave the madness at Dulles, and make your way to the supposed Safe Zone at Easton. Though the journey would have taken a mere two hours in a life you now barely remember, with the shamblers on the prowl at every turn, it has taken seven days to make it this far - Washington-Lee Highschool, Arlington.

The bus you'd driven here, covered in barbed wire, and reinforced with steel plates, met its end on the road outside. There were just too many damned cars all over the place, too many shamblers - too many other survivors. It's a warzone out there; humanity's last against the dead's many, and it's a one sided battle.

The radio had said Washington was intact! That bastard, if you ever meet him, is gonna get skinned alive. He said the military were here, moving in from Easton. No. No, it's your fault. You should have known the nation's capital would be no different from anywhere else.

From inside the school's gymnasium, you feel safe. Aside from the gruesome remains before you, there are no signs of the chaos you are so used to seeing. No flung chairs and tables, no broken glass or spent shell casings. Just an empty quietness.

A murmur from a nearby sport's cupboard reminds you that this is just an illusion.


Who You Play As:

You are a group of survivors, who have driven in from Dulles International Airport.... or rather, who have fled from Dulles International Airport. That place was a bloodbath, and not because of the shamblers, but because of other people. Madness has struck the minds of so many survivors; the gun is the new king of the world, although perhaps it always was. You were lucky to escape.

But the bus, modified by those you stole it from to resist the havoc of today's roads, can go no further. Everything is grid-locked. You'd of turned her around, gone back, but someone took a shot at your group. It missed, but it served as a reminder that you are not alone out here. Not wanting to get hit by whoever it was that took offense to your presence, you all ran into the nearby high school. The blood covered sign outside had denoted it an "Evacuation Point".

But there's no one here. Just you, and a few charred corpses on the green.

Your plan was to go to Easton. The Emergency Channels have been broadcasting the existence of a safe zone there for weeks - although they may just be stuck on loop, and you may just be heading into a new Hell. Still, what chance do you have? Stay and die, or run and survive. That's it. That's all you have.

Don't spend too long deciding though, because judging by that murmur from the sports cupboard, the school isn't as safe as it looked.


Who I Play As:


I am the Dungeon Master, the Game Master, the Reacting World, the Story Teller. I am God. And you? You are all my sadistic play things. Hatch your plans to escape, fight to your last just so that you can live to see tomorrow - I will laugh at you all the while.

How long do you think your character will last? How long before they succumb to the dead, or the barrel of a gun?

Let's find out. I like stories with a sad ending, after all.



Will this be the last thing your character sees?


How This Works

- The flow of play is pretty simple. I, the GM, will set things in motion, and keep them in motion by controlling the world the characters find themselves in.

Brief Example:

GM POST: The group find themselves trapped. The undead have blocked the corridor in front, and more come from behind.

Player 1 Post: Gary looks around hopelessly for an exit, but sees none. He shoulders his rifle, and tells the others that they need to blast their way out.

Player 2 Post: Jill agrees, and she cocks her shotgun.

Player 3 Post: Bob spots a small vent, about 2 feet in diameter. It's located to the group's right, set against the wall's skirting. He asks for the others to cover him.

GM POST: The zombies are now on the group. Gary and Jill open fire, dropping the dead left and right, but their barrage only holds back the tide for a short while.

Player 3 Post: Bob pops off the vent cover, calls to the group, and then crawls through.

GM POST: Bob crawls into a zombie's legs. He looks up, to see the awful smile of rotten teeth and red fleshy strips staring back at him. A scuffle ensues, but Bob manages to push away his attacker.

Player 1 Post: Gary ducks by the vent, angles his rifle upwards, and shoots the zombie in the face, saving Bob.

... And so on.


Obviously these example posts would be fully fledged, two paragraph or more posts. I'm just giving an example of how things will go.

As you can see, I have a certain degree of control over your characters. Once I get the jist of what they're up to, I will make them react on your behalf to anything I make happen.

- I will have the power to fast forward time. So, let's say the characters escape a predicament, I might post something like: "7 hours later..." then set another scene. This will propel the story, and destroy any chance of lapsing.

- Abandoned characters will get chewed.

- Players have full control within the confines of the setting. This includes the killing of zombies, the breaking of objects, the opening of doors and everything else. I'm merely the invisible being that spawns misfortune on them.

- I have the power to kill or injure characters. Scary, huh?

Rules


- What I say happens, happens. No arguments.

- Be mature, and respect each other.

- No OOC arguments or I'll cannibalise your eyes.

- Have fun.

- Post length: 1 paragraph minimum.

- Writing quality: Must be clear.

A Few Loose Ends


The Military: The U.S army has made some attempts to fight this thing, but they've been bloodied badly at every turn. If you've read that book, what's it called? They made an awful film about it. OH, yeah, World War Z! Then think Yonkers.

They're falling back to consolidate, but that's all. There's no jets in the sky, no tanks rolling through.

The National Guard: Deployed enmasse, they were hopelessly unprepared for the challenge. Desertions swept their ranks as the situation turned against the living, and those who remained at their stations formed pockets of resistance across the country.

What was left, has been absorbed into the United State's military machine as it prepares to launch a coordinated response.

Law and Order: Broken down. The police are dead, or have abandoned their posts - you can't blame them, the situation is beyond them. Now, they act as group leaders, doing what they can to help those they swore to protect - or they're using their access to firearms to do the opposite. Either way, it's Hell out there, and calling 911 isn't going to help anyone.

Dulles International Airport: It was swamped, as you would expect, by the desperate masses. Altercations insued, when the National Guard and Police wouldn't let anyone into the terminal - or on a plane for that matter. Naturally, someone got hurt, someone else fired a gun in response, and then a thousand rounds of ammunition pummelled into the crowds.

The brave, or the stupid, overrun the police and National Guard barricades. Many thousands died, and by the end of it, the airport was in total chaos. People were killing each other for little reason. Shamblers were making their way, drawn by all the noise - and the smell of so many thousand unwashed bodies.

Your guys left there, knowing that the Airport was doomed one way or the other.

The Last Seven Days: Seven days to cover so little ground. Why? Imagine driving a bus down a road chock-a-blocked with abandoned vehicles. Imagine the tireless dead, chasing your sluggish pace. Nights were spent in silent terror, days were spent making sorties to clear road blockages. It's been touch and go all the while, but you couldn't keep it up. The steel plates and the barbed wire kept you safe, but that hulk can't go further into the city - and the A-hole with the gun isn't helping matters.

Infection, and Reanimation: Zombie bodily fluids, including salivia, blood and mucus, that gets into a survivor's bloodstream carries a 95% infection rate. That's right, it's not 100%, and some people are immune. Who is immune? I decide that.

Once infected, depending on the amount of zombie goo that's got into your system, it can take 30 minutes to several hours before turning. For example, a man with his neck ripped open would turn quickly. A man with a slight scratch on his arm would turn in 4-8 hours.

Symptoms are flu-like, but carry the tell-tale sign of blackened veins on the victim's limbs.

Character Death: It probably will happen. It'll pain me to do so, but Fred has been alive for fifty posts now, and he's getting cocky. Fred is going to have to die.

He should have checked that car before he opened the door... poor Fred.

Now what?

Go make Fred v 2.0, and rejoin.

However, that's not to say your character is definitely going to die. I will look at thinks objectively, mercifully and reasonably. If your character, in my view, screws up - then I'm going to take it one way or the other.

New Joiners: The RP is always open. Post a sheet, and once I've approved it, I will work your character into the mix.

OOC IS UP!


Link
<Snipped quote by TomeBinder>

Glorious. Allying with the Sith will very likely get you some(read: A lot) distaste(As in hate) from the other republic states, though The Enclaves and the GRM proper are likely to just apathy at it. In terms of fighting, the other republic states do their fair share of fighting the Trade Federation as well, as the south is currently a bloodbath between the two groups. Still, though, being the Empire has the benefit of having one of the few stable regions in the setting. The only ones more stable in the known galaxy are the GRM and they haven't actually been doing any fighting.

At any rate, glad to have you, and if you have any more questions, feel free to ask them either here or in PM :D


Many thanks :)

And hey, if you could throw down a nation sheet so's I could make a start on things, that'd be great. That way we can clear up any possible lore errors early. Even if it's just a rough hand copy, I only want an idea of what kind of information you'll need.
In No Hope 11 yrs ago Forum: Casual Roleplay
<Snipped quote by TomeBinder>

The interest check forums are the first stop for people trying to get into an RP. If we have the IntChk in the casual forums rather than general it'll pull in these people who are looking for a casual roleplay.


Alright, I'll do it. If it becomes a PR nightmare, I'm gonna go shouting through the streets that Hella Cute told me to do it!

Haha joke, but I do see your point. Very well, I'll clear the general check and put a link in to the Casual IC.
In No Hope 11 yrs ago Forum: Casual Roleplay
I'm interested! Colour me interested!


[Colours furiously]
In No Hope 11 yrs ago Forum: Casual Roleplay
@TomeBinder Try putting your IntChk in the casual section, since we moved the OOC to casual.


If you think it'll help, although I like to think people would have seen this sitting here. I don't want to come across as one of those desperate "HEY LOOK AT MY RP :D:D:D:D:D:D (CLICK HERE)" types. They're a scourge.
It's waiting for the moment that it'll be deleted as a sub-category. Same goes for Tabletop and Nation


That's a wide sweep of opinion my friend, Nation is alive and well. Where ever I have been, it's always been the lesser active of the sub-cats, but it's always a staple of the RP diet. Tabletop is a bit of a special interest, I admit, but I think the Guild would be silly to dismiss it - people do like taletopping online, after all, the Guild needs to have that facility here just for them.

Arena is a different story. What separates an arena RP from a casual RP that focuses on action? Is there a difference?
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