Avatar of vancexentan

Status

Recent Statuses

3 yrs ago
Current Losing a game of dragon ball the breakers because my dipshit allies wouldn't give me their fucking dragon balls pisses me off. the raider was already nearly dead fml.
3 yrs ago
devaronian is the race you're looking for. They're basically thugs for the hutts for the most part.
3 yrs ago
Man I'd love to be proven wrong so i'll keep trying but still it sucks like the fourth time this has happened for entirely seperate reasons each as dumb as the last.
3 yrs ago
Man I just can't stick with a DND Group. I'm aware I feel pushy at times but I never intend to push anyone into doing anything. I'm just feeling so dejected at this point.
1 like
3 yrs ago
In general I've given up play by post roleplaying. I only check on occasion due to how NO ONE commits to forum posting in my over ten years of experience.
1 like

Bio

I'm one of the surviving members from the event known as Guild Fall. I am a big fan of Mobile Suit Gundam and am very specific on what I want in a roleplay. I have completed two roleplays (one is debateable) and have over six years of roleplaying experience dating back to when I was in Middle School.

Most Recent Posts

It'd be more of a thing of showing cultural respect to your mother's half while in Japan.
The problem with your character is not his quirk it's the fact that he is a England based hero in a Japan located roleplay. I would highly recommend changing his last name to a more Japanese name and give him half-English parentage with a mother or father being in Japan. Likewise King's Pride is a VERY big name organization I would recommend either aspiring to go back to England to join Lord London's group. At his age unless he is an absolute genius he has little chance of being a member of King's Pride.

Likewise some more info on how he learned how to use his powers more properly like at a hero school or simply on the streets or what have you would be nice to have.
There's a few things I'm confused about exactly.

In regards to her abilities how would consuming anything allow her to mold or change something? Wouldn't a consumption ability simply give her super human amounts of stamina? Likewise wouldn't her bite force be her main offensively viable option? The way it seems to be worded at the moment implies that she can have multiple super hero types? Maybe I could see consumption of things like concrete, metals, and the like give her harder skin as it takes the alloys found in them and transfers it to the skin but the ability to mold, change, or alter then sounds like very specific abilities that you would find in an entirely different quirk. Maybe toxic materials allow her to spit up wads of spit that can transfer the toxins into the bodies of other heroes as well but I'm not entirely sure the quirk would work the way you think it would. If you can convince FallenTrinity or I otherwise you're free to go ahead and argue your points however.

In regards to her history it sounds fine so far but it needs to be elaborated a little bit more on how you joined the JS. They're a rather big name group. Not as big as The Protector's Initiative, or BaB but you'd probably need a feat or a mentor hero to be a side kick under if you'd want to join them. Just for reference's sake you can have the option to just be a part of a generic agency, or not have one at all.
Question 1: How does player reputation affect you?
If a player is known for acting a certain way, playing in a certain method, or for playing the same character over and over again then I tend to shy away from them. There are CERTAINLY players who don't like me I've seen plenty of people come to my roleplays and never come back again. It simply boils down to me personally liking or disliking a certain style. I am very adamant about this to the point where if certain conditions aren't met I will leave a perfectly good roleplay because of someone else joining it.

Question 2: Are you influenced by how the RP community looks at you?
No not in the very least. I am willing to compromise how I feel on situations to be more fair to the other players in my roleplays and I expect the same in return. If you have a problem with how I do things, or simply how I post then that's all around their problem. You can leave roleplays and not join the ones I am in. I'm just going to keep on doing as I see fit and if it becomes a BIG problem then I will leave the site.

Question 3: How important is learning from your reputation?
I try to see negatives that are actually affecting my roleplay abilities to heart. If I am flawed in someway I want to fix it and I want to be better. I view it as pretty important to myself and the others I play with to improve my efforts. However if it is just personal problems people have with me I could honestly care less. I have my own personal way of doing things and if it is a genuine problem then I want to change that but if it's something dumb like how I write or do things than there's not much I can do in that manner.
Agency Descriptions:

Bold and Brazen:

A fairly small but very talented organization headed by wealthy backers and talented Heroes. The Uncontrolled Crimson Nova is it's primary star hero known for his brutal fighting style that devastates enemies. It has been known to kill villains who are deemed to dangerous to live by the organization's top brass. Frequently and often picked out as the worst morally among the heroes. They have only been hurt legally twice due to a large amount of legal, and political protection that has been accumulated over the past fifteen years they have existed. Founded by The Crimson Nova, and allegedly by his fellow hero Zero Hour they started out as a no name organization but quickly absorbed other smaller groups and became a large cabal of smaller organizations under one banner. However if a job needs to be done very few other heroes can measure up to Bold and Brazen's heroes in a straight up fight.

---

The Justice Society:

Led by a crack group of heroes from young to old these gentlemen and women alike hold up the standard of justice all over Japan and have even started a European Group. They were formerly known as Heroes United before changing their name when a new graduating class joined their ranks and took the mantle left over from the previous head of the organization. Though they have no official head they all agree that the core philosophy of their beliefs is that justice, freedom, and peace should come before anything. They are often at odds with Bold and Brazen over contracts and members.

---

Truly Heroic:

This agency is a quagmire in itself as it holds no real beliefs, or policies when it comes to heroes. However they are based out of a desire to hunt down villains and protect citizens alike. The most commercialized agency in the city they are known very well by people of all ages and children tend to look up to them. They are known for their high standards of quality heroes, and sidekicks as well as top quality equipment. To sum up Truly Heroic would be to call them: Forceful, talented, dangerous, but with good hearts.

---

Protector's Initiative:

A government run privatized defense force in Japan. Known for their military grade equipment, training, and political backing they uphold the law, fight enemies world wide, and enforce a strict moral code. Some would call them old fashioned, or stereotypical soldier boys and girls but they are by far the most dangerous. They once tried to shut down Bold and Brazen but failed when Crimson Nova uncovered corrupted parts of the Initiative forcing them to consolidate their core members and key components before they tried to shut down hero organizations again. They have since recovered but have lost public favor in favor of the Justice Society.

----

King's Pride:

This agency is based out of London, England and one it's the most powerful, and respected member is the famous Lord London. Looked too as a model of how to successfully run a super hero agency from everyone around the world they have few faults. They have some of The UK's strongest heroes among their ranks and very few match them. They have time and again stopped Europe's worst disasters and villains time and time again.

----

Justice for All:

A average sized American company with a talented squad of Heroes around North America and Asia. Though by no means the most powerful or well respected they have a good track record and a versatile hero set from all walks of life. Their standards are fairly low but expectations after a certain point are expected.
"Oh are you not trying to keep a secret?" Will asked in Japanese as he looked over at Heero who simply shrugged it off not caring either way for the matter. Will face palmed but shook it off quickly as he regained his composure. "It doesn't really matter to me what's up but I'm hungry let's get something to eat alright?" Will said as he briskly walked over to the food stands wanting to just get this whole thing behind them. It didn't matter the dude liked dresses? It was weird yeah but so what? He wasn't about to just brush the guy off for it was he? It did make him feel uncomfortable however which made Will question himself. Was he really that weirded out by Minto that he would shun him for wearing women's clothes? "Yeah I'm hungry myself. And don't apologize it makes it seem like you're doing something wrong. If your parents, friends, or whoever don't like you doing this then that's their problem. All that matters is that you're being you. So yeah I'm going with him bro if you wanna come just follow along." Heero said with a bored tone as if this whole ordeal was just a chore for him at this point as he followed up to Will who had already ordered food for Heero, and himself since he knew what they both enjoyed. The duo had known each other for the longest time now it was only natural they could already do thing for each other. Heero did look back with a raised eyebrow to see if Minto had followed though.
Alright It's just going to be Minto and my group for a bit since the other two have split up. I could try to have NPC's talk but there wouldn't be much depth to it unless Las and Akira want to do each other's NPC's. Afterward however we should be meeting Joker/Scarecrow for the first time (almost typed last time. That would be a complete waste of a major character wouldn't it?)
@FallenTrinityAlright thanks for informing me.
Has anyone started on the CS's? Also if you think my ability for Harold is a bit too strong I wouldn't mind criticism. As it stands he seems really strong, and he is, but all of his powers quickly become situation and his strongest attack flat out leaves him near death.
Work In Progress:

Name: Harold Conroy
Nicknames: None
Hero Name: White Light
Age: 23
Gender: Male
Agency/Team: Justice For All (Agency)
Appearance:

Harold by all appearances is a average everyday man with brown hair, and eyes with a pair of glasses usually on but he occasionally says he uses contacts instead. In truth he doesn't need them and they're all for appearances sake. He is a Caucasian male be descent and comes from German/Irish family trees. He has no noticeable scarring on his body and typically wears lighter clothes with modest colors like black, white, or tans.

His super hero suit consists of white padded leather for protection on the torso, a long white cape with black trimming on the edges, a pair of orange goggles, a pair of slim padded shorts, and black combat boots. On his shoulders sit two advanced solar panels that function to help him store and gather energy while in the suit. Other than that the suit has no other distinguishing features besides a small utility belt.
--

Weapons: None
Hero Equipment:
Solar Panels - Built into his suit's shoulders. Hinders mobility somewhat but makes up for in the fact that it helps him take in more pure energy from the sun's rays while in a prolonged fight. Not easily broken due to being designed by a top grade American military group.

Utility Belt - Usually holds an emergency beacon, a knife, some pain killers, and flares just in case.

Hero Goggles - Made for heroes with vision based powers these goggles while serving as a typical eye protection case also allows Harold to quickly focus in and use his energy blasts that are channeled through the eyes in a more accurate manner. When the goggles are off he has more trouble focusing on a specific point however with the goggles on it allows him to more accurately fire off smaller beams to prevent collateral damage. They hold no other functions.
--

Quirk Section:

Name of Quirk: Solar's Hope

Ability of Quirk: Energy Manipulation

Qualities of Quirk: Using Solar's Hope, Harold is capable of making hard light constructs (walls, melee weapons, and other physical objects), using energy blasts from the hands/eyes, and passively absorbing energy from nearby electric objects or the sun. Stamina replenishes over time from Solar's Hope when in contact with direct sunlight. He can siphon energy from his own body to use for attacks or defense but doing so may very well kill him. Solar's Hope is capable of increasing strength and endurance but not too super human levels.

Strengths of Quirk: Resistance to Electricity, Heat, and near immunity solar energy based attacks. Strength of energy constructs and blasts can be controlled at will going from all out too simple controlled blasts with minimal effort. Energy can be channeled around limbs for use in melee combat as well as form weapons though all weapons are blunt in nature. The energy can be used to either protect his hands, unleash an explosive blast at point blank range, or simply increase the relative strength of his punches and kicks.

Weaknesses of Quirk: Weak against general water based quirks due to water's ability to move around his constructs, and his blasts. Over extension of powers leads to near or actual death. Concentration is a must for this ability if concentration is broken the energy either stops flowing or evaporates into nothing. Being locked underground with no way to siphon energy leads to him flat out being unable to use his quirk. Inability to cut through objects even with light constructs can prove a large hindrance. Kinetic energy can bypass his light constructs.

Limits of Quirk: He can't siphon energy in mass without massive amounts of concentration. He can't absorb electricity directly from a large power outlet (such as a telephone pole wire, or directly from fuse box) doing such would lead to death. He can't create complex machines, or guns with his light constructs only simple objects. His final attack 'Solar Flash' which unleashes all of his current pent up energy will end up killing him if there is no emergency treatment from a doctor available. However the ability's trade off is that it is capable of leveling an entire city block if unleashed without restraint. He can't absorb energy from heat thus fire based quirks and objects can hurt him more effectively than electricity but less than water based attacks.

----

Biography: Born in Detroit Michigan too a factory worker, and a doctor Harold Conroy's childhood would already be slated for hardship. His father had a quirk that allowed him to create fire from his hands which helped him in his automobile factory job, while his mother had a quirk that allowed her to magnetize things which helped slightly in her role as a doctor. His father and mother came from completely opposite worlds but crossed paths in a bar and became infatuated with each other after two months of talking together. Though their marriage wasn't all to stable it was working well enough that they could pay bills, live together peacefully, and overall simply take life one step at a time. His father would often be the one who would take care of him after work though is mother did sometimes take care of him herself when she was off from work. His family friend uncle Cade would often be the one who would bring him home though. Cade was a member of a part-time hero group known as Heroes Forever however and sometimes would end up having to leave Harold in the care of his neighbors.

Overall Harold grew up rather detached from his family, and had few friends overall too call his own in his younger years. It often the same repetitive cycle of going to school, dealing with the more rough kids at school, coming home with Cade, waiting for his dad to come home, and repeating the cycle. He never really knew any other members of his family either his grandfather living far away, his grandmother being dead, and his cousins living on the other side of Michigan.

As he continued to age and grow up he steadily grew into his life and became a respectable individual in a town full of criminals as Detroit deteriorated into a haven for criminals despite pockets of heroes doing their best to suppress it with the help of the police. His school like would often have him looking the other way or being on the receiving end of bullying. Determined not to do anything stupid he took it though he did feel like he could do better that he could fight back if he tried. And his uncle one day after seeing him coming home with a large bruise on his face decided to help him and trained him in basic hand to hand fighting on his off time. When his powers finally did manage to manifest themselves his friends started to train with him. His uncle's friend Anko finally decided to take a couple kids including Harold under his wing and teach them how to protect themselves.

However despite his best efforts to control his powers one day he unleashed his full potential during a particularly hard day for him. A blast the blew a tree out of existence and destroyed a nearby warehouse and left Harold laying on the ground nearly dead. If not for the help of Anko and one of his training partners whom had healing potential with her powers he survived if not barely and severely drained of energy. This incident turned Harold into a rumor among the villains and students in his school as a boy with a great potential to do a lot of damage. His uncle paid for the damages during the training accident and took over from there with Harold becoming his side kick after high school.

He would continue to be a sidekick up until the end of the his twentieth birthday and he had joined the agency called Justice for All whom were hiring in the local area after the loss of some of their heroes. He joined them on merit of taking down a large number of villains and a recommendation from his well known uncle. He would continue onto prove to be a talented member of the agency and would be picked to transfer over to the Japan branch after training in the Japanese language. The transfer would also bring a group of other heroes with him who were close friends of his.

Personality:

----

Other:
© 2007-2026
BBCode Cheatsheet