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3 yrs ago
Current Losing a game of dragon ball the breakers because my dipshit allies wouldn't give me their fucking dragon balls pisses me off. the raider was already nearly dead fml.
3 yrs ago
devaronian is the race you're looking for. They're basically thugs for the hutts for the most part.
3 yrs ago
Man I'd love to be proven wrong so i'll keep trying but still it sucks like the fourth time this has happened for entirely seperate reasons each as dumb as the last.
3 yrs ago
Man I just can't stick with a DND Group. I'm aware I feel pushy at times but I never intend to push anyone into doing anything. I'm just feeling so dejected at this point.
1 like
3 yrs ago
In general I've given up play by post roleplaying. I only check on occasion due to how NO ONE commits to forum posting in my over ten years of experience.
1 like

Bio

I'm one of the surviving members from the event known as Guild Fall. I am a big fan of Mobile Suit Gundam and am very specific on what I want in a roleplay. I have completed two roleplays (one is debateable) and have over six years of roleplaying experience dating back to when I was in Middle School.

Most Recent Posts

waiting for posts at the moment.
going to give this a bump.
If there's definitely one type of roleplayer that pisses me off more than any other it's people who show up to a roleplay. Show interest, and even go to the OOC. Then drop out without so much as a word unceremoniously. It's bullshit. It's especially disrespectful to the gm who's going to be expecting you to be in it. Like it is so god damn asinine that you can't even drop a comment, OR A PM to someone and let them know you're not interested anymore.

It's the equivalent of signing up to help a charity, it's free, and only requires you to put some effort into it...and then not coming to your shift.
@Kost Alter@Cu Chulainn@1Charak2 I made the opening post the majority of it is Saber, and Leon's conversation however the bottom part is part of the story. I'm not going to write Jeanne as some sort of Mary Sue, the perspective I put in the post is just by Leon's own perspective of her.
The start is pretty simple you either don't go to the gathering of masters, or you do. After that you go to a fight, or you don't and go off and do something on your own. Day ends the next day resumes as people are looking to do more after the effects of the previous day.
Alright should I get to work on the IC then?
@Kost Alter@Cu ChulainnHow much longer will you two need to sort out the details for your characters?
@1Charak2Technically they're going to be waiting outside the church in the IC.
Hello to everyone interested. We're currently looking for more members to fill out the roster. Below is the old interest check. Without reading it we need Caster, Lancer, and Archer. The filled roles are Kiyohime Berserker, Jeanne of Arc Saber, Headless Horseman Rider, and a woman from ancient greek legends as assassin. For more info see below.

roleplayerguild.com/topics/162581-fate..

===


The year is 2012 and the next holy grail war is set to begin with the last ending in a flat out no-contest with the death of one of the magi ending in two friends left forcing them to call it a draw as neither side wanted to end the other. Or at the very least that is what the church overseer had claimed. The last war was held in Fuyuki city, and now it seems to be held there once more due to the failure of the previous masters whom saw the war fail to find a proper conclusion leading to the aforementioned draw. However the pent up magic from the previous war seems to have caused unfortunate consequences in this war as well according to the church. As the masters begin to gather and summon their servants it would seem that there is a specific clause for this particular war. An enforcement made by the guardians of the grail itself in order to make sure a winner is definitely declared in this war. The grail's magic in the last war seems to have somehow been used to reawaken old bloodlines of magisters and has caused an influx of a new group of potential candidates whom all seem to wish to take on the chance to win this new power despite some being slow to learn, others have quickly mastered their powers. How many masters, and magus whom have been reawakened by this new power is unknown. However some mages have taken up the challenge of finding out why this has happened, and how to little success.

The war is just beginning and the stipulation has been sent out by the neutral priest whom is acting as the overseer, the individual in charge of the war. The groups shall break up into teams of seven people or less. The winners of the war shall all receive one minor wish granted to them personally due to the nature of the war the grail's magic may end up needing to be shared among the winning party. Though how they are to team up is up to them there will need to be two sides of the war anyone who refuses to side with a party is allowed to continue fighting in the war however they will be outnumbered, and possibly eliminated quickly. To this end the neutral party led by the Overseer has inclined to offer a meet up at his large home for those who wish to become a part of a side without having to seek out other masters by themselves. This war is setting up to become a mess as rules have been changed and old rivalries have been resurrected from long past eras. What shall come of the war is up to the masters and the servants who fight for them.

====

Hello everyone assuming you're still interested after hearing the plot basis I have some stuff I'd like to inform you all about. Yes fourteen magi will be participating in this war. In order to incorporate a actual roleplaying basis for this I will be putting all player characters on one singular team. The win conditions for the war have been altered slightly from usual wars in that you must eliminate, or force a surrender from the opposing team. There is no set hierarchy so it may be necessary to force each individual master to surrender to the other faction. Y

You may play as a servant, or a hero/master. I encourage you to make two separate characters so you can play both. For masters I will be willing to shorten requirements on servants if you wish to make them an add-on to your main master sheet. You may also play as a servant alone but you will need a player character master to attach yourself to. In the case of drop outs ex-masters will be allowed to re-summon servants, and already made servants can attach themselves to an existing master, or make one for their own.

Of course this being a fates roleplay PVP combat is allowed however there is a big restriction on it: Both players on either end must agree to do so. Battles like them will be done in either a collab, or done in an arena battle. This is to prevent random player killings from say Assassin.

A note is I'm going to do my best to balance out certain aspects of characters as to prevent any power playing from happening. Some people will excel at certain areas and others won't. Therefore it's how you use your abilities not the quality, or quantity of them that will end up with a victorious winner. To make sure there is no confusion I may need to nerf down some canon servants and prevent custom ones from being too strong. Some of them have the ability to auto-kill or hit enemies and in a roleplaying setting that is very much unacceptable as it makes games hard to balance. You may not make a character who did not exist in history with some sort of record or legend telling of them. Indian Mythology is especially bizarre power wise so I recommend not choosing them. Likewise some Japanese myth characters may be unavailable depending on their stats due to the fame boost of being in Japan. Japan gives them a stat boost, and possibly an extra noble phantasm depending on the location.

An example of the above would be say Siegfried as Saber. He has armor the prevents him from taking damage from B-Rank weapons, and abilities or below. An argument can be made for not nerfing them however I am reserving the rights to do so if I view it necessary. Remember even the lowest ranking servants can lift up cars. Power levels are everything in fates. That would be far to strong and I'd bring it down to C rank to at least make him more vulnerable and less prone to not being harmed by more or less everything.

With that being said I'm reserving the spot of Saber unless someone has a great idea for a saber class. I'm willing to relinquish saber only to a player who is definitely going to be playing to the end of the roleplay as it is a vital class being either a heavy damage dealer, or a big tank. They can easily be overplayed if not careful.

Also I would recommend picking a more combat based assassin. Spying on people is all well and good but it's hard to regulate in a roleplay like this.

Here's a list of roles currently claimed:
typemoon.wikia.com/wiki/Servant
Saber: Reserved by Gm
Archer:
Lancer:
Rider: taken
Caster:
Assassin: Taken
Beserker: reserved
So an angry woman, a saint, a dragon, and a grim reaper walk into a bar...
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