If you guys are still in need of more interested people, here's a +1.




⊰Strength⊱ 35 | ⊰Constitution⊱ 40 | ⊰Size⊱ 55 | ⊰Dexterity⊱ 60 | ⊰Appearance⊱ 55 | ⊰Hit Points⊱ 9 |
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⊰Intelligence⊱ 85 | ⊰Education⊱ 65 | ⊰Power⊱ 60 | ⊰Luck⊱ 45 | ⊰Sanity Points⊱ 60 | ⊰Magic Points⊱ 12 |
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| Name ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ Age ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ 38 Gender ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ He/him Sexual Orientation ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ Bisexual Languages ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ - Common - Infernal - Abyssal Specialties ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ Wager specializes in subterfuge (deception, persuasion), assessing others (insight) and to a lesser extent, knowing bits and pieces of arcane lore (Arcana). But really, he'd say his real specialty is his dashing smile. |
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————————— ![]() | There was once a young girl that feared the dark. Born among the neon lights of the wealthy inner districts, dark was not a constant companion to her. It did always lurk at the edges of her existence, patient, waiting, but it was only at night that it took over her entire world. Her parents knew not about her plight, all t er parents shut them off - but the absence of light gave way for monsters. Under the bed, in her closet, nibbling at her hands and feet if she dared dangle them outside the safety of her blanket. Her parents told her the supernatural exists, yes, but they are safeguarded against it and there is no need to worry. There are no monsters here. while The girl was at an impasse; she could not sleep s he only had to suffer from the dark at night, when Her parents were among the lucky few to be born in Outis' inner districts, and they lacked little. Looks, wealth, health and children so well-behaved that even neighbours would sing their praises upon passing by. There truly was only one thing the family did not have in excess, and that was time. Time was all X would have wanted. She was the second youngest of five siblings. Young enough to need parental attention, old enough to not be its primary r Light hurt her eyes, what the family didn't have was time - for you cannot She didn't know the stranger's intentions; not about the gun behind his back, not about his hopes for a ransom, nor about the car waiting outside. The monsters she knew didn't wear suits. She tried to warn the man of her monsters. She knew they'd attack. So certain was she, that the world bent to her will, and creatures that defied all logic poured out from the shadows to assail the man. His gun was of no help, for what sort of a bullet can pierce darkness? The girl's name was Emma. Is Emma, because in this story, the real monster didn't win. She's 22 this year, and no longer fears the dark. She's looked into its depths, seen all its horrors, and given them names. To this day, they come when she calls. |










T H E S K E L E T O N T H E S K E L E T O N ![]() "What is gone from sight should not be gone from mind. That is how fools lose their coin, and despots their life." T H E S K U L L T H E S K U L L N A M E ║ Whatever other name they once carried has been lost to time; now, he is Wraith. A G E ║ 23 - 99 982 TK G E N D E R ║ Him/they R A C E ║ Halfling S U B -R A C E ║ Provincial M A G I C ║ n/a T H E S P I N E T H E S P I N E ![]() T O W N ║ Terecél R E G I O N ║ Northeast of the Nordan Lengths P O P U L A T I O N ║ ~10k C E N S U S ║ Mostly humans, though the city sees a decent and surprising mix of folks from all races, united in their desire to learn. T R A D E ║ Home to one of the largest libraries left in Goan, Terecél's greatest exports are the many scholars it produces. N A M E S A K E ║ Said to be the opening words to an ancient incantation for prosperity. ✦ ✦ ✦ P A R E N T ║ Delajah Myrthworth (mother †) P A R E N T ║ Friedehar Murthworth (father †) O T H E R ║ T'haleus Thinebellow, a famous scholar, who once came to him with an offering L I M B S L I M B S W E A P O N 1 ║ A serrated dagger, with runes running along the length of the blade. Those in the know call it the Essence Reaver. Wraith calls it a dagger. It's safe to assume that whenever his hands aren't in sight, they're hovering near its hilt. W E A P O N 2 ║ Shortbow, made for his size. A R M O R ║ Leather armour, hidden underneath a black, hooded cloak. T R I N K E T ║A quill, with its ink long gone and its tips torn from travel. He has never been seen writing with it. P E C K S ║ 170 pecks; more when he next sees a pocket. B A C K P A C K ║ ///✦ Spare clothes ///✦ Crowbar ///✦ Ball bearings ///✦ Tinderbox ///✦ Small mirror ///✦ Lock picking equipment ///✦ Rations ///✦ Waterskin ///✦ Vials of poison ///✦ Arrows | T H E F L E S H & M U S C L E T H E F L E S H & M U S C L E 𝕰𝖝𝖕𝖑𝖔𝖗𝖊𝖗 𝕰𝖝𝖕𝖑𝖔𝖗𝖊𝖗 S U B L C A S S ║ Scoundrel Rules are only ever as solid as society's ability to enforce them, and scoundrels know how to make that task difficult indeed. Abandoned by goodwill, they live on the outskirts of cities and towns, skulk through shadows unseen, and make their living through any means necessary. Quick, nimble and unpredictable, they are not afraid to employ dirty tactics if it means they get to live another day. The good ones do their deeds before anyone notices anything amiss, their heists the topic of many a bardsong. The best ones are not sung about - for to this day, no one realizes their crimes took place at all. Those who have incurred the wrath of a scoundrel better fear every drop of wine, every loose sleeve, and every splotch of darkness that marks the alleys between here and home. ▮▮▮▮▮ ║ ▮▮▮▮▮ BLINK AND YOU'LL-- ║ The winglings were once very powerful illusionists, and while they have lost their control over magic it's instead embedded itself within them. They can blend into their surroundings without so much thought They can be tactically invisible three times a day. Meaning they aren't entirely unseen, but they are far harder to perceive with normal means. A secret coin toss will decide this. TAKE ANOTHER STAB ║ If you mess up, you can center yourself and call upon steady hands and a clear mind to try a challenge again. Once a delve, you can reroll anything that required a coin flip. ✦ ✦ ✦ UNIVERSAL KEY ║ RANK 1 EXPERTISE ║ EXPLORATION ║ UTILITY Wraith is an expert at knowing where he isn't wanted - and going there anyway. Performs a quick feat of skill with their tools, such as picking a lock or disarming a trap. THE WEAPON OF COWARDS ║ RANK 1 EXPERTISE ║ ATTACK ║ RANGED/MELEE The only thing deadlier than a blade is a blade coated with poison - or wine spiked with it. For three rounds, the enemy must flip a coin at the start of their turn, taking 1 health damage on a failure. If by the third round they've taken no damage, they instantly take 1 health damage instead. LAST LEGS ║ RANK 1 EXPERTISE ║ AID ║ SELF More than once, Wraith has been likened to a cockroach. He thinks it a compliment; they are, after all, notoriously hard to kill. For the next round, anyone targeting the user with an attack or a harmful effect must flip an extra coin to succeed. Y O U R B R A I N & N E R V E S Y O U R B R A I N & N E R V E S S T U D Y ║ ///✦ THE STREETS OF TÉRECEL ║ The only place of study Wraith ever truly attended. The streets taught him everything he is and isn't, the difference (and the overlap) between should and could, and everything there is to know about the world that doesn't want him. /// 99982 - 100001 ///✦ THE EVERGLADE INSTITUTE OF MAGIC ║ t̸̷̶̵̷̗͉̰̯͕̗̬̑̃̈́̆ͦ̒ͯ̽̋̕̚h̴̸̶̶̸̶̷̢̼͈̖͙̲̥̭̦̳̪̱̠̬̠̊̓̂̌̽̈́̀̅̑̈́̈́͗̂͆̈́͛͜͟ͅȩ̵̸̷̶̵̷̦̻̬͓̯͇͎̗̪̻̻̃̒̎͒̆̉̌̈́̎́̇͌̕͝͠y̵̵̵̵̵̶̶̵̸̡̨̩̟̦̳̖͙̦͖̣̥͍̺͕̝̠̯͍ͥ͛̽̋͊̍̑̍͒͆͋̉͗̏̓̏̕͘͜͜͠͠͠͝͠͝ͅ ̸̴̧͚͓͙̩̬̌̾̃͘̚҉̸̸̶̴͎̼̪̜̹̺̤̳͔̅̍̑͛̀͒̀̕͜d̸̷̶̵̶̸̪͕̳̱͎͕̩̺̥͇̖̰̫̦͖̭̞̭̈́̀̈́͆̒́̐̄͑̏ͩ̈́̉̔͒̕̕͘͠͝͝͝i̴̵̵̵̵̶̶̢̛̼̣͎͇͍̱̦̦͕̜̟̺̮̜͍̠̳͔͍̎͑̐̀̌̾̂̓͋̈́̔̑͑͑̂̔̐͋̋͘͝d̷̵̸̸̵̶̸̷̢̨̖̙̠̻̜̰͎͙͈̠̰͍̤̹͖͖̜͎̱̽̽̊̽̎͗̊̋̌̀̈́̔̅̀̕͜͜͝ ̵̵̶̸̴̶̢̧̪̳͇̱͍̤͉͚̆́͌͂̓͛͋̽̒̒̋͐͗̒̍̕͜͝ͅṱ̷̸̷̸̵̷̴̶̢̢̛̘̗̙̲̲͎͚̥̱̬͓͚̖̭̣̘͇̠̞̑̑̽̅ͧ̈̓́͐̇̃̇͐͐̕͘̕͜͜͝ͅḙ̷̶̴̵̴̸̸̷̷̢̡̮͓͎̯͇͖̘̱̳̦͙̺̦̪̣̼̪̦̣̇̎̈́̄̉͊̃͗̓̂̾̄̒̈́̓́̂̈̕͘͜͜͠s̷̵̵̴̸̵̴̵̷̸̨̧̛̻̟̜͚̭̩̖̦̦̪̮͕̦̹̙̭͕̬̦͖͇͖̲̲̳̥̗̰̝̳̩̒̐̅̀͛͒̈́̉̀̈͌̒̄͒̄͌͛̆͘̚͝͝ţ̷̶̵̸̶̛̬͈̰̺̼̳͉̦̱͖̜̙͛̉͗̅̑̾͂̍̽̔͗͌̆͗͊̚͘͘͟͠͝s̴̵̷̵̴̵̨̧͙̱͙̤̺̠͉͓̹͍̗͙̃̅̒͋̊̔̽̈̀̑̏̔̔̒̓̚̕ ̶̸̶̵̵͕͇̳͇̪̼͍͓͑̅̈́͛̾̊̑͂̽̓̕̚̚͝n̴̷̷̯̞͉̙̯̜͚͇̋͑̅̏̎̔͛̌͡d̵̷̸̵̴̴̵̸̴̷̸̢͖͇̙̲̯̮̖̙̬̝͙̗̦̳̜̖͎̱̙̫̲̝̼̀͋ͧ̎͊̓̌ͩ̂̎͒̓̊̒̒̈̃̽͛͑̽͌̽͑̎̄͘̚͘͝͝ͅ ̶̶̸̵̶̶̴̸̡̧̢͔̻͎͎̰͓͎͔̯̟͈̖͙͒̇ͧ̍͌̐ͦ̐́ͮ̐̏̈́̈̎͌͛̐̌͛͝͝ẗ̵̵̸̸̷̶̶̛͙̥̠̦͉͉̙͇̰͍̘͙̦̯͖̳̉͛̿̽̇̅͂̒̑̿̐̓͛͐̕͝͝͠h̸̸̶̶̶̴̢͈͍̟͎̭̫̙̻͓̘̰̱̬͒̆̅̈́̑̒̽̊͒̃͛͐̕͘̚͜͝͝e̵̵̷̸̶̲̪̟̜̼͍̘̥͕͊̄̈́̽̎̾̓̈̂̒̀͢͝y̴̵̷̵̴̵̧͎͔͓̹͔͍̪̭͚̰̔̍ͣ̈̽ͩ̇̒͛̑ ̸̵̵̴̸̸̨̧̢̢̡̲͖̯͇̭̺͔͇̖̰̱̤̤͛͐̈́ͯ̈̏͂͌̃̄͊͗̈́̇̕͠ͅd̸̶̶̴̨̛̖̲̰̗̝̥̘̗̞̳̪̥̜̄̊̅́̅̇̽͆̅̚̕̚̕ḯ̸̵̝̺͍͈̩̳̊͗̃͘͝ḍ̵̷̷̷̖̱̱̖͇̤͇̏̂̑ͮ̋̑̎̽͗͗̅̽͜͝͠͝ ̸̶̷̯̩͉̼͈̻ͤ̾͑͗̏̕̚̕̕͜͏̷̎ń̷̸̸̸̴͓̜̝͚̦̤͇̹̻̺̣̔̏̿̋́̐̉̓̈̓́̚ơ̷̸̶̸̸̷̵̴̴̡̡̨̢̧̤̮̦̰̥̬̗̥̩̥̠̜̞̝͕̱̫̑̓͑̏̌̉̎͐̿̽̽͋̔̊̀̀́̚͜͝͝ţ̷̷̵̶̴̷̴̛̯̻̣̫̪̺̹̰̟̥̜͉̰̤̰̰̘̀̊ͣ́̒͐̍ͬ̀̽̒̈́̀̍̈̀̒͘͜͟͝͠ ̴̸̸̵̙̭̮̬̙̘̺̎͂̃̈́̍̀̓̐̔̀̋͠͝s̵̸̴̵̴̸̴̸̨̧̡̧̡̡̩̰̜̯̹̦̥͕͖̫͚͙̘̲̣̼̀͗̀͐ͬ͊̓̅̍̎͌ͫ̓̈́̊͌͛͌̑́̐͘ù̵̶̵̵̷̧̢͎͎̼̦͖̺͈̺͙̝͔̩̑̋̓̉̂̍̋̓̆̅̐̿͘͜͠͝͏̷͒c̷̭̫͙̈c̷̷̸̶̝̪̙̖̝̼̙͉̤̿͊ͩ̅̽̎̍͑ȩ̴̷̷̸̵̵̷͕̟͕͈̖̦͇͇͎̟͕̝̪̰̯̖͍̠̲͐͒̽͒̐̊̓̈͌̈̉͛̂͂̍̾̃̆̔̒͆̕͘̚e̷̶̸̴̶͎̻̱͎̗͈̱̯̣̜̿͂͑͐̾́͛͊́̅̊̈͗̊d̴̶̸̸̶̶̵̡̢̧̢̖̮̯̗͇̟͙̥̮̯̥̞̰̘̱́̑ͪ͑̏͛̾̄̋̌̏͛͆̓̔̄̆͆̀̀̚̕͘͜͜ ///100003 - 100003 E X P E R I E N C E ║ ///✦ A THIEF BY ANY OTHER NAME ║ To list every moniker given to him and every job he's ever performed would be an exercise in futility, but for almost as long as he's lived, he's worked. None of it honestly. ///99987 - 100001 ///✦ SAME JOB, DIFFERENT TOWN ║ For the past few years, Wraith has travelled the world, doing much the same he always has. Except this time, he's had a purpose other than survival; a search, still ongoing. ///100003 - 100005 Y O U R S O U L & H E A R T Y O U R S O U L & H E A R T ✦ RESOURCEFUL ✦ CUNNING ✦ ADAPTABLE ✦ SELFISH ✦ P E R S O N A L I T Y ║ Having long since learnt that knowledge is power, Wraith lets slip very little of himself or his intentions. Some things, however, can be surmised easily enough. For one, Wraith is reserved, keeping to himself in every sense of the word; he abhors physical proximity as much as emotional, and is at his most comfortable (which is to say, not very) when at an arms length away from others. What he isn't is shy; when he does decide to talk, he does so with deadpan confidence and the boldness of someone who never quite learnt how and when to stay his tongue. In a similar vein, insults from most others don't seem to bother him either, and though he can certainly display frustration, he doesn't anger easily. Curiosity is a vice Wraith has suffered from for the longest while, and try as he might, he cannot keep it completely under wraps. Some say cowardice is another, though Wraith considers it his greatest asset. It's his alertness and willingness to drop whoever might slow him down that has gotten him this far - and he isn't about to stop anytime soon. If you can trust anything about this halfling, it's his determination to see the morrow. ✦ GYTEUS ✦ ✦ GYTEUS ✦ D E V O T I O N ║ Though not the most devout when it comes to matters of faith, Wraith finds no harm in welcoming divine help if any is to be distributed. He worships Gyteus come the darkest hour of the night, whispering the secrets of others into shadows, so that his own secret may stay safe. M O T I V A T I O N & I M P E T U S M O T I V A T I O N & I M P E T U S A halfling of ill-repute has little hope for honest work, less so with a branded face. Ordel'ai welcomes all desperate enough to delve within, and promises riches to those who make it out besides - and sometimes to change your life, you must first risk it. T H E T R A P P I N G S T H E T R A P P I N G S A P P E A R A N C E ║ Short and unassuming even when compared to his kin, Wraith is easy to miss in a crowd - and that is by design. Standing a few inches short of three feet, he comes across as little more than a mobile pile of tattered clothes, scurrying from shadow to shadow. Even when standing still, his posture is poor and stance wary, as if the slightest sound could spur him into a run. Cloaked in hood and a mask, few are those who have caught a glimpse of the halfling's face - but those who have, cannot say they've forgotten. A past magical injury has branded him, carving blue veins into the skin below his eyes. They ripple as if made of liquid, an occasional shimmer giving them an eerie hue. Their shade is a turquoise similar to his eyes; sharp, unnatural, unnerving. Though Wraith comes across as unarmed at a glance, no self-respecting warrior truly assumes him to be such. Halflings always carry blades, the smart ones two, and the ones that live the longest as many as they can, each dipped in poison. Wraith intends to live long. I N J U R Y ║ ![]() |






T H E S K E L E T O N T H E S K E L E T O N ![]() "What is gone from sight should not be gone from mind. That is how fools lose their coin, and despots their life." T H E S K U L L T H E S K U L L N A M E ║ Whatever other name they once carried has been lost to time; now, he is Wraith. A G E ║ 23 - 99 982 TK G E N D E R ║ He/they R A C E ║ Halfling S U B -R A C E ║ Provincial M A G I C ║ n/a T H E S P I N E T H E S P I N E ![]() T O W N ║ Terecél R E G I O N ║ Northeast of the Nordan Lengths P O P U L A T I O N ║ ~10k C E N S U S ║ Mostly humans, though the city sees a decent and surprising mix of folks from all races, united in their desire to learn. T R A D E ║ Home to one of the largest libraries left in Goan, Terecél's greatest exports are the many scholars it produces. N A M E S A K E ║ Said to be the opening words to an ancient incantation for prosperity. ✦ ✦ ✦ P A R E N T ║ Delajah Myrthworth (mother †) P A R E N T ║ Friedehar Myrthworth (father †) O T H E R ║ T'haleus Thinebellow, a famous scholar, who once came to him with an offering L I M B S L I M B S W E A P O N 1 ║ A serrated dagger, with runes running along the length of the blade. Those in the know call it the Essence Reaver. Wraith calls it a dagger. It's safe to assume that whenever his hands aren't in sight, they're hovering near its hilt. W E A P O N 2 ║ Shortbow, made for his size. A R M O R ║ Leather armour, hidden underneath a black, hooded cloak. T R I N K E T ║A quill, with its ink long gone and its tips torn from travel. He has never been seen writing with it. P E C K S ║ 170 pecks; more when he next sees a pocket. B A C K P A C K ║ ///✦ Spare clothes ///✦ Crowbar ///✦ Ball bearings ///✦ Tinderbox ///✦ Small mirror ///✦ Lock picking equipment ///✦ Rations ///✦ Waterskin ///✦ Vials of poison ///✦ Arrows | T H E F L E S H & M U S C L E T H E F L E S H & M U S C L E 𝕰𝖝𝖕𝖑𝖔𝖗𝖊𝖗 𝕰𝖝𝖕𝖑𝖔𝖗𝖊𝖗 S U B L C A S S ║ Scoundrel Rules are only ever as solid as society's ability to enforce them, and scoundrels know how to make that task difficult indeed. Abandoned by goodwill, they live on the outskirts of cities and towns, skulk through shadows unseen, and make their living through any means necessary. Quick, nimble and unpredictable, they are not afraid to employ dirty tactics if it means they get to live another day. The good ones do their deeds before anyone notices anything amiss, their heists the topic of many a bardsong. The best ones are not sung about - for to this day, no one realizes their crimes took place at all. Those who have incurred the wrath of a scoundrel better fear every drop of wine, every loose sleeve, and every splotch of darkness that marks the alleys between here and home. ▮▮▮▮▮ ║ ▮▮▮▮▮ BLINK AND YOU'LL-- ║ The winglings were once very powerful illusionists, and while they have lost their control over magic it's instead embedded itself within them. They can blend into their surroundings without so much thought. They can be tactically invisible three times a day. Meaning they aren't entirely unseen, but they are far harder to perceive with normal means. A secret coin toss will decide this. TAKE ANOTHER STAB ║ If you mess up, you can center yourself and call upon steady hands and a clear mind to try a challenge again. Once a delve, you can reroll anything that required a coin flip. ✦ ✦ ✦ UNIVERSAL KEY ║ RANK 1 EXPERTISE ║ EXPLORATION ║ UTILITY Wraith is an expert at knowing where he isn't wanted - and going there anyway. Performs a quick feat of skill with their tools, such as picking a lock or disarming a trap. THE WEAPON OF COWARDS ║ RANK 1 EXPERTISE ║ ATTACK ║ RANGED/MELEE The only thing deadlier than a blade is a blade coated with poison - or a drink spiked with it. For three rounds, the target must flip a coin at the start of their turn, taking 1 health damage on a failure. If by the third round they've taken no damage, they instantly take 1 health damage instead. LAST LEGS ║ RANK 1 EXPERTISE ║ AID ║ SELF More than once, Wraith has been likened to a cockroach. He thinks it a compliment; they are, after all, notoriously hard to kill. For the next round, anyone targeting the user with an attack or a harmful effect must flip an extra coin to succeed. Y O U R B R A I N & N E R V E S Y O U R B R A I N & N E R V E S S T U D Y ║ ///✦ THE STREETS OF TÉRECEL ║ The only place of study Wraith ever truly attended. The streets taught him everything he is and isn't, the difference (and the overlap) between should and could, and everything there is to know about the world that doesn't want him. /// 99982 - 100003 ///✦ THE EVERGLADE INSTITUTE OF MAGIC ║ During his brief stint at the academy, Wraith wt̸̷̶̵̷̗͉̰̯͕̗̬̑̃̈́̆ͦ̒ͯ̽̋̕̚h̴̸̶̶̸̶̷̢̼͈̖͙̲̥̭̦̳̪̱̠̬̠̊̓̂̌̽̈́̀̅̑̈́̈́͗̂͆̈́͛͜͟ͅȩ̵̸̷̶̵̷̦̻̬͓̯͇͎̗̪̻̻̃̒̎͒̆̉̌̈́̎́̇͌̕͝͠y̵̵̵̵̵̶̶̵̸̡̨̩̟̦̳̖͙̦͖̣̥͍̺͕̝̠̯͍ͥ͛̽̋͊̍̑̍͒͆͋̉͗̏̓̏̕͘͜͜͠͠͠͝͠͝ͅ ̸̴̧͚͓͙̩̬̌̾̃͘̚҉̸̸̶̴͎̼̪̜̹̺̤̳͔̅̍̑͛̀͒̀̕͜d̸̷̶̵̶̸̪͕̳̱͎͕̩̺̥͇̖̰̫̦͖̭̞̭̈́̀̈́͆̒́̐̄͑̏ͩ̈́̉̔͒̕̕͘͠͝͝͝i̴̵̵̵̵̶̶̢̛̼̣͎͇͍̱̦̦͕̜̟̺̮̜͍̠̳͔͍̎͑̐̀̌̾̂̓͋̈́̔̑͑͑̂̔̐͋̋͘͝d̷̵̸̸̵̶̸̷̢̨̖̙̠̻̜̰͎͙͈̠̰͍̤̹͖͖̜͎̱̽̽̊̽̎͗̊̋̌̀̈́̔̅̀̕͜͜͝ ̵̵̶̸̴̶̢̧̪̳͇̱͍̤͉͚̆́͌͂̓͛͋̽̒̒̋͐͗̒̍̕͜͝ͅṱ̷̸̷̸̵̷̴̶̢̢̛̘̗̙̲̲͎͚̥̱̬͓͚̖̭̣̘͇̠̞̑̑̽̅ͧ̈̓́͐̇̃̇͐͐̕͘̕͜͜͝ͅḙ̷̶̴̵̴̸̸̷̷̢̡̮͓͎̯͇͖̘̱̳̦͙̺̦̪̣̼̪̦̣̇̎̈́̄̉͊̃͗̓̂̾̄̒̈́̓́̂̈̕͘͜͜͠s̷̵̵̴̸̵̴̵̷̸̨̧̛̻̟̜͚̭̩̖̦̦̪̮͕̦̹̙̭͕̬̦͖͇͖̲̲̳̥̗̰̝̳̩̒̐̅̀͛͒̈́̉̀̈͌̒̄͒̄͌͛̆͘̚͝͝ţ̷̶̵̸̶̛̬͈̰̺̼̳͉̦̱͖̜̙͛̉͗̅̑̾͂̍̽̔͗͌̆͗͊̚͘͘͟͠͝s̴̵̷̵̴̵̨̧͙̱͙̤̺̠͉͓̹͍̗͙̃̅̒͋̊̔̽̈̀̑̏̔̔̒̓̚̕ ̶̸̶̵̵͕͇̳͇̪̼͍͓͑̅̈́͛̾̊̑͂̽̓̕̚̚͝n̴̷̷̯̞͉̙̯̜͚͇̋͑̅̏̎̔͛̌͡d̵̷̸̵̴̴̵̸̴̷̸̢͖͇̙̲̯̮̖̙̬̝͙̗̦̳̜̖͎̱̙̫̲̝̼̀͋ͧ̎͊̓̌ͩ̂̎͒̓̊̒̒̈̃̽͛͑̽͌̽͑̎̄͘̚͘͝͝ͅ ̶̶̸̵̶̶̴̸̡̧̢͔̻͎͎̰͓͎͔̯̟͈̖͙͒̇ͧ̍͌̐ͦ̐́ͮ̐̏̈́̈̎͌͛̐̌͛͝͝ẗ̵̵̸̸̷̶̶̛͙̥̠̦͉͉̙͇̰͍̘͙̦̯͖̳̉͛̿̽̇̅͂̒̑̿̐̓͛͐̕͝͝͠h̸̸̶̶̶̴̢͈͍̟͎̭̫̙̻͓̘̰̱̬͒̆̅̈́̑̒̽̊͒̃͛͐̕͘̚͜͝͝e̵̵̷̸̶̲̪̟̜̼͍̘̥͕͊̄̈́̽̎̾̓̈̂̒̀͢͝y̴̵̷̵̴̵̧͎͔͓̹͔͍̪̭͚̰̔̍ͣ̈̽ͩ̇̒͛̑ ̸̵̵̴̸̸̨̧̢̢̡̲͖̯͇̭̺͔͇̖̰̱̤̤͛͐̈́ͯ̈̏͂͌̃̄͊͗̈́̇̕͠ͅd̸̶̶̴̨̛̖̲̰̗̝̥̘̗̞̳̪̥̜̄̊̅́̅̇̽͆̅̚̕̚̕ḯ̸̵̝̺͍͈̩̳̊͗̃͘͝ḍ̵̷̷̷̖̱̱̖͇̤͇̏̂̑ͮ̋̑̎̽͗͗̅̽͜͝͠͝ ̸̶̷̯̩͉̼͈̻ͤ̾͑͗̏̕̚̕̕͜͏̷̎ń̷̸̸̸̴͓̜̝͚̦̤͇̹̻̺̣̔̏̿̋́̐̉̓̈̓́̚ơ̷̸̶̸̸̷̵̴̴̡̡̨̢̧̤̮̦̰̥̬̗̥̩̥̠̜̞̝͕̱̫̑̓͑̏̌̉̎͐̿̽̽͋̔̊̀̀́̚͜͝͝ţ̷̷̵̶̴̷̴̛̯̻̣̫̪̺̹̰̟̥̜͉̰̤̰̰̘̀̊ͣ́̒͐̍ͬ̀̽̒̈́̀̍̈̀̒͘͜͟͝͠ ̴̸̸̵̙̭̮̬̙̘̺̎͂̃̈́̍̀̓̐̔̀̋͠͝s̵̸̴̵̴̸̴̸̨̧̡̧̡̡̩̰̜̯̹̦̥͕͖̫͚͙̘̲̣̼̀͗̀͐ͬ͊̓̅̍̎͌ͫ̓̈́̊͌͛͌̑́̐͘ù̵̶̵̵̷̧̢͎͎̼̦͖̺͈̺͙̝͔̩̑̋̓̉̂̍̋̓̆̅̐̿͘͜͠͝͏̷͒c̷̭̫͙̈c̷̷̸̶̝̪̙̖̝̼̙͉̤̿͊ͩ̅̽̎̍͑ȩ̴̷̷̸̵̵̷͕̟͕͈̖̦͇͇͎̟͕̝̪̰̯̖͍̠̲͐͒̽͒̐̊̓̈͌̈̉͛̂͂̍̾̃̆̔̒͆̕͘̚e̷̶̸̴̶͎̻̱͎̗͈̱̯̣̜̿͂͑͐̾́͛͊́̅̊̈͗̊d̴̶̸̸̶̶̵̡̢̧̢̖̮̯̗͇̟͙̥̮̯̥̞̰̘̱́̑ͪ͑̏͛̾̄̋̌̏͛͆̓̔̄̆͆̀̀̚̕͘͜͜ ///100003 - 100003 E X P E R I E N C E ║ ///✦ A THIEF BY ANY OTHER NAME ║ To list every moniker given to him and every job he's ever performed would be an exercise in futility, but for almost as long as he's lived, he's worked. None of it honestly. ///99987 - 100003 ///✦ SAME JOB, DIFFERENT TOWN ║ For the past few years, Wraith has travelled the world, doing much the same he always has. Except this time, he's had a purpose other than survival; a search, still ongoing. ///100003 - 100005 Y O U R S O U L & H E A R T Y O U R S O U L & H E A R T ✦ RESOURCEFUL ✦ CUNNING ✦ ADAPTABLE ✦ SELFISH ✦ P E R S O N A L I T Y ║ Having long since learnt that knowledge is power, Wraith lets slip very little of himself or his intentions. Some things, however, can be surmised easily enough. For one, Wraith is reserved, keeping to himself in every sense of the word; he abhors physical proximity as much as emotional, and is at his most comfortable (which is to say, not very) when at an arm's length away from others. What he isn't is shy; when he does decide to talk, he does so with deadpan confidence and the boldness of someone who never quite learnt how and when to stay his tongue. In a similar vein, insults from most others don't seem to bother him either, and though he can certainly display frustration, he doesn't anger easily. Curiosity is a vice Wraith has suffered from for the longest while, and try as he might, he cannot keep it completely under wraps. Some say his cowardice is another, perhaps even worse vice, though Wraith considers it his greatest asset. It's his alertness and willingness to drop whoever might slow him down that has gotten him this far - and he isn't about to stop anytime soon. If you can trust anything about this halfling, it's his determination to see the morrow. ✦ GYTEUS ✦ ✦ GYTEUS ✦ D E V O T I O N ║ Though not the most devout when it comes to matters of faith, Wraith finds no harm in welcoming divine help if any is to be distributed. He worships Gyteus come the darkest hour of the night, whispering the secrets of others into shadows, so that his own secret may stay safe. M O T I V A T I O N & I M P E T U S M O T I V A T I O N & I M P E T U S A halfling of ill-repute has little hope for honest work, less so with a branded face. Ordel'ai welcomes all desperate enough to delve within, and promises riches to those who make it out besides - and sometimes to change your life, you must first risk it. T H E T R A P P I N G S T H E T R A P P I N G S A P P E A R A N C E ║ Short and unassuming even when compared to his kin, Wraith is easy to miss in a crowd - and that is by design. Standing a few inches short of three feet, he comes across as little more than a mobile pile of tattered clothes, scurrying from shadow to shadow. Even when standing still, his posture is poor and stance wary, as if the slightest sound could spur him into a run. Cloaked in hood and a mask, few are those who have caught a glimpse of the halfling's face - but those who have, cannot say they've forgotten. A past magical injury has branded him, carving blue veins into the skin below his eyes. They ripple as if made of liquid, an occasional shimmer giving them an eerie hue. Their shade is a turquoise similar to his eyes; sharp, unnatural, unnerving. Though Wraith comes across as unarmed at a glance, no self-respecting warrior truly assumes him to be such. Halflings always carry blades, the smart ones two, and the ones that live the longest as many as they can. Wraith intends to live long. I N J U R Y ║ ![]() |




















| Experience: 0 Gumption Learning XP: 0 Utility Learning XP: 0 Thought Learning XP: 0 Slyness Learning XP: 0 Athletics Learning XP: 0 Vehicles Learning XP: 0 Age: 21 Build: Athletic Height: 6'6'' Weight: 220lbs Link to your Dice rolls Status Effects Status name Status description Status name Status description Status name Status description Injuries Head: Minor: ( ) ( ) Minor: ( ) Torso (Front): Minor: ( ) ( ) Minor: ( ) ( ) Torso (Back): Minor: ( ) ( ) Minor: ( ) ( ) Left Arm Minor: ( ) ( ) Minor: ( ) ( ) Left Hand: Minor: ( ) ( ) ( ) Minor: ( ) ( ) Right Arm Minor: ( ) ( ) Minor: ( ) ( ) Right Hand: Minor: ( ) ( ) ( ) Minor: ( ) ( ) Left Leg Minor: ( ) ( ) Minor: ( ) ( ) Left Foot: Minor: ( ) ( ) ( ) Minor: ( ) ( ) Right Leg Minor: ( ) ( ) Minor: ( ) ( ) Right Foot: Minor: ( ) ( ) ( ) Minor: ( ) ( ) Strain: ( ) ( ) ( ) ( ) ( ) ( ) ( ) ( ) ( ) ( ) | Inventory Max Slots: 10 Cellphone Where would we be in today's society without one? Duncan, for one, would be late from everywhere all the time, as he was not blessed with any form of innate sense of time. Has a lot of numbers, half of which he doesn't remember the origin of - ditto for pictures. Wallet Contains the usual; ID, credit card, loyal customer card to his local sports store, a few various stamp cards to different restaurants some cash (around $20's worth). Keys Keys to his home, car, bike and another unknown location. Comes with a small dog keychain, which he has named Bruno. Bruno is a good boy. Chewing gum Sugar-free, peppermint flavour. Lighter Black lighter with a bulldog's head emblazoned on the side. The fuel container is half-full (or half-empty, whichever way one wants to see the world). Pack of cigarettes His biggest sin, love and addiction. He replenishes his stock often, so this one is two cigs short of full. Max Slots: 10 Towel Essential. Don't at him. Water bottle Hydration is important, he's learnt, and will never forget to bring water to practice again. Once was enough. Change of shoes Shoes more fit for the basketball court, they're considerably cleaner than his regular ones. Uniform The uniform he wears at practice; shorts, top and socks in the college's official trio of colours; blue, red and white. Basketball They were instructed to buy their own, so Duncan did - not that he uses it much outside practice. It's basically always in his sports bag. Comb His hair doesn't get stylish on its own, you know. Hair wax spray Nor does it stay that way. Sports drink When water is too boring and soda too bad an idea. Packet of energy bars (4pcs) Cranberry-chocolate-nut flavour, his favourite. He tends to always carry around a few for some quick energy recovery - or as a guilty pleasure snack when no one's looking. Portable battery charger In case he happens to run out of phone battery on the go. Carries it in his pocket if he doesn't happen to have a bag at hand. Appearance Torso: Varsity jacket in his college's colours with the letter "R" patched onto the breast as proper. Underneath, one can spot a white t-shirt with the logo of whatever brand happened to make it. Legs: His favourite pair of jeans, identified as such by the torn knees and washed-out colour. He doesn't mind though; some people pay good money to buy theirs ready-torn, you know. Feet: Pair of casual sports shoes, good to run in. Rumour has it they used to be white upon purchase, though they're more grey at the moment. Head: Wireless headphones, found either on his head or wrapped around his neck. Neck: Steel chain necklace, not as expensive as first glance would have you believe. Arms: Sturdy wrist watch. Supposedly works underwater. Probably doesn't. Back: N/A Waist: Brown leather belt, more for style than utility. The first thing people tend to notice about Duncan is his considerable height; standing at 6'6'', he's gotten told he was born to play basketball on more than one occasion. He has an athletic build as one would expect from a regular player, though some of his lazy habits outside the court have kept him from reaching his peak. He has broad shoulders and an angular face, with a prominent nose that apparently runs in the family. His hair is a thick mess of black, which he has to spend copious amounts of time molding into something resembling a faux hawk. His eyes are blue, and his skin moderately tan. Duncan likes to look good, and generally takes good care of his appearance. Unfortunately for him, he isn't exactly swimming in money, so many of the more expensive brands are out of his reach. To compensate, he tries to buy particularly convincing counterfeits, or claims that the whole 'torn jeans and cheap accessories' look is a conscious fashion statement. Hey, in the end it's all about the attitude anyway; not what you wear, but how you wear it. Biography Duncan's childhood was no fairy tale, but it wasn't exactly a horror story either. He was born to a fairly average household, or so he's told. He has no recollection of his mother, and would rather if he didn't have any of his father either. Gambler and a drunkard, Jason Stewart was more indifferent than malicious towards his son, allowing the boy to come and go as he pleased ever since young. Still, Duncan remembers more than a few instances of broken furniture when his old man drank one beer to many or lost too much money at once. Speaking of, for quite obvious reasons, the Stewarts were not swimming in money. Duncan had a roof over his head and food on his plate, but not much else. College was out of the question, for one, as was Duncan's biggest dream; a sports car of his own. He'd worked summer jobs at a local garage, fixing up cars of various kinds, and had fallen in love with them. High school was a big turning point. By the then, Duncan was already half a head taller than most of his peers, and quickly ended up being scouted for the local basketball team. Truth be told, he had no real interest in the sport, and just figured he'd try it out for the hell of it. As it turned out, though, he was decent enough- and before he knew it, it was a little too late to quit. He made friends with some of his fellow players, who practically dragged him to practice day after day. He ended up getting a reputation. There was no way to quit without losing face. So, basketball became his life, even ending up carrying him to college through a sport scholarship - further trapping him into the world of courts and hoops when really, he just wants to be a car mechanic or, hell, a street racer. That'd be cool. He has a decent enough car of his own now, and pretends to own many more. Because, uh, somewhere along the way, he might have kind of given off the impression that he came from a well-off family - and since he's lying about his interests anyway, might as well keep that lie up, too. He was on his way back from practice when, well, he found himself waking up... somewhere. Loud and boisterous, Duncan is sure to leave some sort of an impression wherever he goes. Name a party - or any social gathering, really - and you can be sure to find him there. If not flirting by the pool, then making a name for himself at the dance floor or the beer pong table. Unless he's passed out under the latter, that is. You would think that the son of an alcoholic would not readily touch alcohol, but you would be wrong. While he tends to turn to the cig more often than not when nervous or stressed, nicotine isn't quite as good a mind number as alcohol - and leads to less fun. It's fine, he can control it, he doesn't have a problem, okay. As is quickly clear, Duncan tends to talk a lot. Whether to himself or others, he doesn't shy away from small talk, thinking out loud or throwing 'clever' one-liners where he sees appropriate - whether or not others might see it inappropriate. He's outgoing and sociable with a tendency for pulling pranks and teasing his peers - something that has caused undue conflict between him and some of his friends in the past. Admittedly, he can be a bit 'too much' at times; so focused on having fun that he forgets others' feelings in the process. Even so, he isn't a bad friend and will look out for those in his inner circle; sometimes he just needs a proverbial (or a literal) slap back to reality. However, despite his well-crafted 'devil may care' attitude and love for high speeds in particular, Duncan is, at heart, an escapist and a coward, just as hooked on attention and adrenaline as he is on nicotine. He's deadly afraid of losing face or ruining his established reputation. In the same vein, though he likes to establish himself as the leader of most groups, when it comes down to it, he is a follower. He does like to shock people, but on a smaller scale; to do something unexpected every now and again to spruce things up, not to go against the establishment to make a statement. His reaction to scary situations is likely to be the same as to most other problems; by vehemently denying it and making light of it - at least until it's no longer possible. This makes him reckless, too stubborn to prove his non-existent bravery. |











