Avatar of vietmyke

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2 yrs ago
Current Holiday hiatus coming to a close, updates for all soon!
5 likes
2 yrs ago
Stop being passive aggressive. Just be aggressive.
7 likes
3 yrs ago
It is certainly not 'optimal', but it *is* doable, depending on what you want to do with it. You could go swords or valor bard and play them more like a warrior with some magical ability
2 likes
3 yrs ago
One might say your villain arc has begun. Embrace it.
5 likes
3 yrs ago
Man do I love watching the circus
6 likes

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Most Recent Posts

@Naril are IPAs blowing up in Seattle too? As a DC bartender, I find the boom of IPAs to be a little depressing as well. Snooty wanna-be-sophisticates just sit there sipping on them all night.

Also they tip like shit.
I'll get a character up after work! I already have an idea in the works
I'm interested and am capable of being a co-GM, I have a large amount of knowledge on the Star Wars uni, also have ran my own RPs before.


Cool beans Heat, would you be interested in the Squad leader or veteran role then?
Quick question. What's the actual year? I'm trying to figure out if I could write in a veteran as one of the aging Fett Clones that's just miserable over the state of the new recruits.


The year is around ~4BBY, I would personally prefer there to be relatively few clones, especially Fett clones.
You've got me hooked, haven't been this interested in an RP in quite a bit. :o
Um... The edit button is a thing. Please avoid spamming my notifications.

And no, you do not have to do something OOC to get it. However, as the squad leader plays a relatively important role in this RP, I will be more strict when reviewing said character for acceptance.
@Vietmyke

I just wanted to say, that I wish, I could do advanced, because this. Looks. AMAZING! Anyways, back to your interest check.


Its more low Advanced/high casual kind of style if anything.

The Beat


"In the past, we'd secretly enjoyed putting down a local insurrection or two. They kept the troops sharp and the Empire feared, but these Rebels were different. They were organized, they were growing, and they were everywhere."



It is the age of the Empire. The Seperatists and their leaders have been crushed, and have returned to the fold of the Empire. Only minor pockets of resistance remain. The Jedi traitors have been purged from the Galaxy. It is the age of the Empire. It is the age of peace.

But we all know thats a lie. Thats why the we're here. We are the Emperor's fist. We patrol the Galaxy enforcing peace on planets that would otherwise be a chaotic mess. We are the first ones in the thick of battle when the Emperor's enemies rear their ugly heads. We face the enemy when they are at their strongest, and we don't stop until we achieve our objective. We are the Empire's finest. We are the Stormtrooper Corps.

Welcome to the 121st Battalion, trooper, around here we call ourselves 'The Fists'. Specializing in enforcing martial law, domestic subservience, quelling uprisings, "adjusting" governments, or even toppling civilizations, the 121st is a military division of the STC that largely patrols the Outer Rim. The 121st a dreaded sight for any world to have the misfortune of harboring anti-imperial sentiment.​





Please Read:


Hello everyone and welcome to the interest check for "The Beat." This particular Star Wars RP will follow the adventures of a group of men and women from the infamous Stormtrooper Corps. I will be accepting up to 4-5 other players- not including myself or any co-gms, so this is not first come first served. Be aware that my own knowledge of the Star Wars lore is not as in depth as some of yours may be, and I am in fact looking for a Co-gm who has considerable knowledge on Star Wars lore as well as the ability to manage players.

This RP will play out in a militaristic style, and will also be taking several creative liberties- such as the omission of the idea of the Stormtroopers' unbreakable loyalty and lack of individuality. Common fan speculation in regards to the ineffectiveness of Stormtroopers will also be omitted.


Plot:

We the players will play the role of stormtroopers from the 121st Assault Battalion, a group of stormtroopers patrolling the Outer Rim. What appears to be a routine deployment quickly takes a turn for the worse as our characters take for granted what appears to be only a small pocket of resistance. Our characters will face daunting challenges, testing their wit and willpower, as well as their morals as they are pushed to their absolute limits in this RP that shows us the perspective of the "bad guys".

Technology and Organization


Organzation:
The Players will play as members of single squad within the 121st Battalion, the Order of Battle is as follows:
- 121st Battalion
- Bravo Company
- 1st Platoon
- 2nd Squad


Equipment
Standard gear available to the 121st:
Stormtrooper Armor
E-11 Blaster Rifle
SE-14r Sidearm
Thermal Detonators
Limited availability Equipment:
T-21 Repeating Blaster
DLT-19 Heavy Blaster Rifle
E-11s Sniper Rifle

Player Roles

I am a personal fan of smaller scale RPs, as such, I will only be accepting 4-5 other players to join me in this adventure. While you are free to make your character however you like, acceptance to this RP will be judged by me, and is not on a first come, first served basis. While not necessary, there are several roles I would like to see filled:
  • The Veteran - This player will be the oldest member in the squad. He/she will likely be the most jaded and cynical member of the team. He will have first pick when it comes to any of the Limited Availability Gear (and any gear I may have failed to mention). He will be the backbone of the team, providing courage to the squad, and guidance to the younger squad leader throughout the RP.
  • The FNG (The Fucking New Guy) - This player should be among the youngest members of the team, as well as the least experienced. He has likely just recently graduated from Academy and is on his first assignment- he will probably be somewhat cocky and headstrong, and definitely extremely green. He has many roles, and will likely have a brighter, likely more positive outlook than the rest of the members that make up the rest of the team. He also serves as a convenient reason for characters/npcs to explain and describe the lore that, while known to the characters in the world, is otherwise new or unknown to the players themselves. There can be up to 2 FNGs.
  • The Squad Leader - This player will be the leader of the PC squad. His/her character will likely be the most experienced (aside from the veteran), and will have the most combat experience and skill. This player will have responsibilities as the Team's leader, and will have to make important decisions throughout the RP, along with managing and dealing with the clashing personalities of the squad- as well as the difficulties some of the NPC soldiers may give him/her.


Character Enlistment Form

Appearance: How your character appears outside of his/her armor. I prefer art images as opposed to real life images.
Name:Last name, First name
Identification/Serial Number: Imperial identification number. ex. AB-1234
Rank: Your trooper's rank, the majority of the team should be Privates and Corporals, with a single Sergeant for the squad leader, and perhaps an Lieutenant attached.
Role: Marksman, rifleman, etc.
Age:The minimum age is 20
Gender:Your trooper's gender
Nickname: An optional nickname given to your trooper by the rest of his/her squad. Nicknames like "Wraith" or "Kingslayer" because your character is "super cool" is a no-go. A nickname that would make sense in this setting would be "Fives" if your ID number was TK-555, or "Giggles" because you laugh too damn much. A nickname that makes a pun or joke off of your name is also acceptable ie Donald "Duck" Rasmey.

Psychological Analysis: Fancy talk for 'Personality'. Give me a good paragraph or so describing your character's personality. Rule of thumb: the more detail, the better.

Military Record: Your Character's background. Again, give me a few good paragraphs describing your character's history. Again, the more detail, the better.
Equipment: Equipment carried by your character. Any specialty equipment should have reasons be given for possessing.

Oh yeah, DMZ, still thinking if there's something you can do, standby.
Despite his close call with the new machine, McKnight had little time to ponder the potential loss of his life, as the rest of the Coalition forces were upon them, and McKnight had to maneuver to face them. He watched as Williams and Maki began engaging enemy Ferir's and moved in to assist. Noticing his approach, a Mk III and a Mk II broke off to engage. McKnight breathed out deeply and leveled his EKP cannon at the oncoming enemies. As the two approached them, McKnight began firing his weapon. Instinctively, he triggered his boosters and strafed to his left.

As soon as his thrusters flared up, his weapon ceased firing. It took McKnight a split second to realize what was happening, and in those moments, the two enemy units took the initiative. Splitting up and encircling him, McKnight suddenly faced by an opponent on either side, unable to engage one without turning his back on the other- an elementary but incredibly effective team maneuver that McKnight should've anticipated. The 101st was too used to fighting by themselves or in small teams, as their squad was in general, relatively small when compared to the standard Coalition MAS squadron. To make matters worse, due to the unfinished repairs to his machine, McKnight could not effectively defend himself and maneuver at the same time. McKnight blocked a plasma bolt from the Mk III with his alloy shield and returned fire with his EKP cannon, only to be battered in the back by a burst of autocannon rounds from the Ferir behind him.

>> Shields: 40%

Against his better judgement, McKnight boosted directly upwards, his high mobility unit easily outpacing the heavier, slower Coalition units. As he did, he watched his shields drained rapidly, alarms blaring red in his cockpit as the shield capacitors hit 0. A clear layer over McKnight's unit fizzled blue and dissipated as his unit lost shielding. His tesla boosters also cut off at the same time- his unit needed a few moments to restore his shield capacitors- which were linked to his boosters due to their exorbitant power usage. Spinning around 180 degrees to face his foes, McKnight was relieved that his standard thrusters were still working. Turtling behind his shield as a flurry of Autocannon rounds flew past his unit's shielded body, McKnight quickly loosed a quartet of missiles at the oncoming foes.

The Ferir Mk II exploded in a blaze as he dodged one missile, only to be struck by the second. The Mk III was considerably more tenacious- strafing in circles as it shot aimed bolts of plasma at the missiles turning away as it destroyed the oncoming explosives. Charging back towards the Shrike, McKnight wondered if the Mk III pilot was surprised to see that he had so suddenly closed the distance between them, as he lunged with his plasma saber. Flying away from the incapacitated Mk III, McKnight took a moment to lick his wounds- watching his drained shield unit slowly recharge as he observed the battlefield.

It was a fairly desperate battle- while the 101st typically had no trouble dealing with a few Coalition units, their units were still damaged from their previous engagement, and the new White machine was having its way with them. McKnight grimaced as he watched the White machine hold back both Delacroix as well as Yuyami. Out of the corner of his eye, McKnight saw the Astelion flying towards the edge of the battlescape, X-50s primed. The twin plasma bolts fly fast, but only grazed the White MAS, its shields glowing as heat washed over them. But was successful in stopping its advance on the Lincoln.

"Stay back Williams." McKnight called over the comms. "You're not ready for this one, let the big kids handle this one."

"Command be advised, we are in no condition to necessitate the capture of this machine as well as protect the Lincoln."




Alarms blared in the cockpit of Maki's machine as the tell-tale sign of a missile lock came from behind her. The only issue was, the oncoming missile appeared to be more akin to a plasma bolt than a conventional missile. At the same time, the remaining Mk III along with a trio of Ferir Mk II's converged on Maki as well as Alice, capitalizing on the vulnerable Hellcat as it was stuck helping the crashing sentry.

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