Current
Holiday hiatus coming to a close, updates for all soon!
5
likes
2 yrs ago
Stop being passive aggressive. Just be aggressive.
7
likes
3 yrs ago
It is certainly not 'optimal', but it *is* doable, depending on what you want to do with it. You could go swords or valor bard and play them more like a warrior with some magical ability
2
likes
3 yrs ago
One might say your villain arc has begun. Embrace it.
@ArenaSnow, Ice gave me a good to go via pm, but I'm probably going to add another section for you guys to look at tonight, mainly stuff like inventory and equipment, so there won't be any 'pulling convenient items out of my ass' shenanigans
Emil is a young man standing in at about 5'10" in height, with the build of an athlete- or at least one used to continuous physical exertion. While not the pinnacle of strength and endurance, Emil is in good fighting shape, and his body is sinewy and lithe. He has a few scars on his body- though none of them are from combat. His eyes are a deep green, and his blonde hair is typically short and out of the way. His typical attire is a deep blue tunic, with thick trousers, and well worn leather boots and gloves. In combat, he wears a cuirass to protect his upper chest, while still allowing him full range of motion while mounted, reinforced with tough leather, along with armor on his boots, sides, shoulders and forearms.
Personality: Warm and kind-hearted, Emil is a modest young knight with a strong sense of morality and justice. This level headed knight tries his best to stay brave and rational in the face of hardship and adversity, despite his inexperience. Due to his young age, Emil is rather impressionable, and expresses a desire to learn various skills and tricks from the older veterans, though is often self conscious about his lesser skills when compared to that of the more experienced members of the group. Honest and trustworthy, Emil is compassionate and kind, if a little shy and soft-spoken. Loyal to a fault, Emil is more than willing to risk himself for the sake of others, and goes to great lengths to defend his loved ones. A very down to earth and grounded individual, Emil's calm and generally positive demeanor, while occasionally bordering on naivety, bolsters the spirits of those around him.
Skills/Abilities: As a young Knight, Emil is well trained in multiple martial skills, but lacks field experience. He has fought alongside his lord-knight, while still a squire and is no stranger to battle, but is not what one would call a veteran. While young, and not as capable of an armsman as the rest of his older peers, Emil possesses worldly knowledge and skills unexpected from one his age, and is knowledgeable of a variety of skills in various fields.
--- Martial Skills ---
Adept Swordsmanship - As the son of a knight, and a knight himself, Emil has received martial training in various fields, and is capable with many weapons, but shows the most promise with a sword. Skilled enough to face down a common soldier or an untrained fighter and coming out no worse for wear, Emil struggles against more hardened and experienced foes.
Journeyman Spearmanship - Along with his swordsmanship, Emil has received training with the spear and lance, though it is clear he shows a preference to the sword. His stance and form are solid, and the spear is by nature, an easy weapon to pick up and use. He lacks the refinement of a master spearman, but can still use it with relative effectiveness.
Journeyman Archery - Alongside his other martial skills, Emil has also been trained in the use of the bow and arrow. He is neither particularly fast, nor particularly accurate with the bow, and is for all intents and purposes, average. He does slightly better with a crossbow, and primarily utilizes this skill for hunting.
Journeyman Horseback Riding - As a knight, Emil is trained on how to ride a horse, take care of a horse, and fight from a horse, though it is clear that he would prefer to do combat while on the ground. Stamina stemming from his youthfulness allows him to ride for hours without considerable exhaustion.
Trained Armor use - Years of training have taught Emil how to quickly don and remove plate armor, and can thus move with more dexterity and quickness than one without training would be able to. He is also well versed on the care of plate armor.
Trained Shield use - Several years of training has shown Emil how to properly brace and use a shield to block and deflect blows. As he is not the largest presence on the battlefield, when faced with larger foes, Emil primarily relies on deflecting and sidestepping enemy blows rather than attempting to completely stop or black oncoming attacks
--- Trade Skills ---
Journeyman Cooking - While not a master chef by any meaning of the word, Emil is resourceful and can cook a variety of meals with what little resources are often available while in the field.
Journeyman Surgery/First Aid - Unable to treat wounds via magic, Emil has been trained and is experienced with treating a variety of minor and moderate wounds, and is even capable of some surgery for more serious wounds. These treatments are not magic, and do not mend wounds instantly- nor do they guarantee the successful mending of wounds, but can serve to stave off death until more experienced doctors or healers can provide aid.
Journeyman Crafting - From tailoring and needlework, to leather-working, Emil, while not particularly amazing at any craftsman's trade, is skilled enough to make field repairs to clothing and armor.
Magic Emil has no skill or control over magic, though it appears that he may have the affinity for magic. He views magic with suspicion and a small amount of fear, and while he has accepted magic as a facet of life, he is still unnerved by it.
Backstory:
The city of Edessa is a fair sized city-state located along the coast of __(mainland continent neighboring Silver Lily Isles)__. Edessa is a constitutional monarchy led primarily by the King, and a group of senators. It is not a major military power, but is known for its high quality knights and sturdy and reliable trade ships, and also contributed a large portion of its forces Mage-Wars decades ago. Edessa, due to its proximity to the Silver Lily Isles, often trades with the settlements on the Isle, most notably Waeldeshore. Edessa and Waeldeshore have built a rather positive trade relationship over the past two decades, and ships bearing Edessan flags are common in Waeldeshore and vice versa.
Emil, youngest son of the Erran family, comes from a long line of Edessan Knights. Emil, like the rest of his brothers were introduced to the lifestyle of a knight at a young age, and were immersed in their culture from the moment he could walk. The son of a Edessan Knight and his wife, Emil and his brothers were well educated at a young age and were taught manners as well as basic martial skills and knowledges as children. Throughout their childhood, Emil and his brothers would often venture into the city to play with other children. Emil made friends easily, and was known for his gentle and sensitive demeanor, while the rest of his brothers were respected for their various other qualities.
As they Erran children grew older, they were trained in the ways of various weapons, such as the spear and sword, and were trained in horsemanship and riding. After his seventh birthday, Emil was apprenticed to another noble family to serve as a page, where he would begin to further refine horsemanship and swordsmanship as well as learn the intricacies of reading and writing. A naturally perceptive and relatively intelligent child, Emil was treated well by his host family, and learned much under their tutelage.
The Knights of Edessa, or the Edessan Knights as many know them as, are an order of knights based in the city of Edessa. These knights are tasked with serving and protecting the people of Edessa, and often promote humanitarian movements to hunting monsters in the surrounding areas. These stalwart warriors are well known for both their valor and martial skill, despite their relatively small numbers. Every male member of the Erran family had been an Edessan Knight at one point in their life. Emil's brother is among the famed members of the Edessan Knights, and one of the King's personal guards. Each of Emil's brothers has already entered service in the order.
As he turned 14, he became squire to a famed Edessan Knight, where he furthered his training, continuing his work on bladesmanship and horsemanship, as well as learning archery, music, speech, and skills befitting a young knight. Here he learned how to take care of, and maintain armor, how to tend horses and treat wounds. The next several years were difficult, his knight was fair, but strict, and offered him nothing but the most difficult challenges to face.
Now a fresh 18 years old, Emil's journey to become a full fledged knight of Edessan has been completed, and Emil undertakes his first few journeys as his own knight. A message from the Great Sage Genevieve of Waeldeshore gives Emil his first taste of an adventure that he can call his own.
Possessions, Equipment, Weapons:
Father's Sword - A gift given to Emil by his father, upon his recent knighting. The sword is forged from Dwarven Steel- a special dwarven metallurgy technique that results in a tougher, denser, more durable steel. The blade is old and worn from use, but still remains a reliable weapon. A shorter than average bastard sword, it is light and maneuverable enough to be held in one hand, but its two handed grip makes it able to be wielded with two.
Common Spear - A 6 foot pole of ash wood, with a steel tip attached. One of the most common personal weapons in the world, this weapon is easily used, and easily replaced. Able to be wielded with one hand, but most effective with two.
Shortbow & Quiver - A short yew bow meant for hunting. Plain and simple, without any sort of frills, other than leather wrapping around the grip. A wooden and leather quiver contains 20 arrows. Both are typically stored on the outer saddlebags of Emil's horse.
Heater Shield - A mid-sized shield with the Erran family coat of arms emblazoned across it. It is a lightweight metal shield that can be strapped to the forearm and secured with the hand. It has a leather strap that allows it to be slung over the shoulder/worn over the back.
Edessan Half Plate - a cut down suit of plate armor generally utilized by mounted Edessan knights and soldiers. Plates protect major parts of the body, while the rest of the body is protected with tough leather under a tunic. This is to allow light weight, and greater mobility while mounted. The benefits confer to foot combat as well.
Roark, Horse - A well bred, multi-purpose horse ridden by Emil. Roark is a calm, well mannered horse, that doesn't scare easily. Roark wears boiled leather barding(armor) on his face, neck, and body. The barding is lightweight, and can protect Roark from glancing blows but doesn't provide much protection elsewise. Its still better than nothing, Emil argues. Roark also has saddlebags on his sides and behind the saddle.
Roark's saddlebags contain: A pair of leather waterskins, a small pouch with money, a tinderbox, lines and tackle for fishing, a small iron bowl for cooking, a small hatchet for wood gathering, a small knife and whetstone, a length of rope (approx. 30 feet), a spool of fine thread and needle, a roll of clean cloth and bottle of spirits for cleaning and treating wounds, a pouch of herbal ointment, a lantern with several spare candles, a few days worth of provisions for Emil as well as his horse. Behind the saddle is a blanket and spare clothes are wrapped in a roll of canvas.
Had an idea for a male character... probably not a SWAT or ex-swat, perhaps a young medic working for some non-profit cheap hospital down in the slums, also helps run a safehouse for the girls, something like that.
Use your better judgement, or ask players to specify. In my Character's case, he'd most likely be pretty open about his recent history and work background, probably not as much his childhood just because that's starts getting into some murky areas. On the other hand, I'd doubt @Heat's character would give you any personal information at all unless you really pestered him.
As most of the crew slowly filtered into the small common room above the bar, one could notice how considerably more crampt it appeared. The room was already fairly small- as was the norm in Tokyo, before the various clutter of holopad, weapon parts, and mission memorabilia came in. To top it off, some of the runners- most notably Grizzly was considerably larger than most. Despite this, Jeremy Thomas, a thin, wiry man, who seemed to be somewhere in his late 50s, managed to maintain a dominating presence in this room. Downstairs, he was known as 'Tommy', the bartender. Up here, he went by 'Mr. T', reminiscent of an old tough guy holovid star from several centuries ago- before holovids were on holoscreens. While he no longer looked the part, Mr. T was a well known- and feared Ronin back in his prime, and was one of the few who managed to retire from the game relatively intact.
Now that he was older, he used his notoriety and status gave him considerable cred as a Fixer, a middle-man who found Ronin for Clients and vice versa. Being a Fixer was a tough job, having to deal with the come-and-go nature of Ronin, as well as their relative short lifespan, while also having to deal with Corporate figures and clients without getting set up or taken advantage of. It was hard to find stable, reliable contacts, usually because anyone who needed Ronin for a job was neither reliable nor stable. But Mr. T seemed to be doing well for himself- he at least managed to keep the current Ronin under his employ busy with work- for a cut of the profits of course. He was a fair man to work with. Well, as fair as one could get in the underworld, anyway.
Without even so much as a 'welcome back', Mr. T got right into it. Triggering a holodeck off to his side, two images popped up- one, a large tower, not unlike most of the corporate skyscrapers in Tokyo, the other image was a mug shot of a clean shaven corporate man.
"The name of the game is extraction." Mr. T said simply, "A bit of the same, a bit of the new."
Extractions weren't the most unheard of contracts there were. Often times, in the world of Corporate espionage, corporations would try to steal information and assets from one another- high ranking researchers and scientists, even CEO's and upper-corporate leaders could be considered assets. Sometimes corporations would bribe these individuals, rarely, said individuals would have a change of heart and defect on their own accord- in these cases they usually paid for their own extractions. Sometimes, corporations just paid Ronin to kidnap these assets outright.
"This is Donald Howard, CEO of the Otsuka Corporation," Mr. T stated, though anyone who had been living in Japan for the last decade knew who he was. This young up-and-comer had only recently become CEO of the cybertech juggernaut that was OtsukaCorp, but was already responsible for spearheading revolutionary waves through the cybertech world, and had caused Otsuka's modest stocks to jump up in recent years- allowing it to break into the top 10 Megacorps on the planet. It was no wonder he was a high priority target, though Eric was surprised that the mission was to "extract" and not "eliminate" the young CEO.
"Our Client declined to reveal his employers, but ensures us that the money will be good, and the job itself, relatively simple. You won't have your hand held the entire way through, but they've taken steps ensure your success."
"You'll be hitting Otsuka towers sometime after midnight. A second team will be dealing with electronic security, you guys will deal with physical security, and will locate and extract Mr. Howard. You'll get to meet them at the rendezvous outside the tower, and transport will be provided."
"Payout is 20,000 up front- 5K for each of you to buy set-up materials. 80,000 upon successful delivery of Mr. Donald Howard to the specified location."
"The approach is up to you guys, quiet loud, both. Doesn't matter as long as it gets done. Its unlikely that he'll go willingly, but it is absolutely imperative that you take him alive. So don't fuck it up."
Mr. T fished out 4 credsticks and tossed one to each of the Ronin in the room- reading out 5,000 credits on each. "Any questions?" he asked tiredly, clearly hoping that the answer was no.