Current
Holiday hiatus coming to a close, updates for all soon!
5
likes
2 yrs ago
Stop being passive aggressive. Just be aggressive.
7
likes
3 yrs ago
It is certainly not 'optimal', but it *is* doable, depending on what you want to do with it. You could go swords or valor bard and play them more like a warrior with some magical ability
2
likes
3 yrs ago
One might say your villain arc has begun. Embrace it.
and we're live- situation is pretty much like I've posted. We've been camped out in this abandoned half-build office building for the better part of a day, and something is about to go down, people are free to be awake or asleep as they please- as long as someone was watching the crowds and their back.
Also, several of us will have M319 Grenade Launchers and several CS Gas grenades on their persons at this time- if you would like your character to have a launcher, feel free to write in the IC as though s/he has one. The Team has a small dump of supplies in the middle of the floor, courtesy of the Red Glare- with several extra magazines for weapons, Grenade Launchers and CS Gas canisters, and ration kits.
Nimbus, a small colony on the outside of UNSC space. Nimbus was a little planet, roughly the size of Mars, gravity of about .98G, and an otherwise normal breathable atmosphere. It was a temperate, terran world with weather cycles similar to most Western European nations on Earth, and was currently in Fall, with chilly temperatures and winds. Nimbus was also the site of the most recent insurrectionist movement, and most of the planet was currently protesting the Earth government, demanding independence. The Capital City of Haven in particular was awash with civil conflict, as protesters flooded the streets, marching on the Capital building, where the seat of UNSC power was held.
Already, the main Nimbian government had relocated to another building in the Capital, but had refrained from officially declaring secession from the UNSC government- for fear of the UNSC Military invading the small planet, but rather was pressuring the UNSC officials to allow the planet independence from its grip. The Capital Building was instead populated by the UNSC's Ambassadorial detail, set with UNSC officials, and security detail to begin negotiations with the Nimbian protestors.
Negotiations were going about as well as anyone could expect, with the UNSC-installed Government declaring the protests over and demanding that everyone returned to their duties, and with the Nimbians getting expectedly more rowdy. The current protest had been going on for well over two days, protesters even bringing tents to sleep in the streets with, effectively much of the Colony's production to a halt. To make matters worth, the Nimbian militia had begun protesting the UNSC as well, and have begun parading the streets with the Colony's protestors- many in organized units with firearms.
The Capital Building was as such, for all intents and purposes, under siege, with the Ambassadorial detail and its security guards all stuck within the Capital Building. Luckily, ONI had decided that attaching a covert team of ODSTs to the Ambassadorial detail would be a smarter move, and as such, some 5 squads of Orbital Drop Shock Troopers from the 42nd Tactical had been deployed to key locations around the planet. Alpha and Bravo teams had been deployed to the Capital City to relieve some of the pressure on the Ambassadorial detail and its guards, Charlie team was sent to a major arms production facility, while Delta and Gamma were deployed to do recon at Research and Military labs. All the while, the Red Glare, an ONI stealth prowler, maintained contact with all of them.
Three blocks from the Capital Building, the vacated, half-constructed office building provided the soldiers of Bravo Team with an excellent vantage point over the current riots, and the poor light that dusk provided gave the soldiers excellent concealment, even when poking their heads out of the windows. Out the window, the ODSTs could see the rioters in the streets below, a police car nearby was in flames, and a line of security guards with riot shields and rifles were blocking off the driveway to the Capital Building. Among the protesters there were countless numbers of signs, and the occasional rock was thrown. The sounds of screams and shattering glass were occasionally heard amongst the general ruckus of protesters.
Bravo Team, what's your status? crackled the comms inside the helmets of Bravo team, stirring Thomas 'K-Ton' Kensington into a state of wakefulness. The team had been on Nimbus for some 48 hours, and in this particular building for about 22, having been quietly dropped off nearby by a Special Operations Pelican, and stealthily made their way into the abandoned building to watch the protests from a vantage point. As such, they'd spent most of their time in the building watching the crowds in shifts, to keep the squad fresh when needed. However, it looked like something was afoot, and their full attention was needed.
From his space on the ground- a small stretch of concrete, with a cinder block pillow and a small tarp to cover it all, K-Ton groggily sat up and elbowed the nearest soldier, "Hey, its go-time." he said, as he pulled his helmet over his head and clicked the seal, his helmet HUD rapidly re-initializing as it reconnected to its suit. Using his M45 Shotgun to push himself up like a crutch, he clicked on his VISR and looked over into the crowd, the outlines of individual civilians flooding his vision.
Name: Hadar Mizrahi - The Scholar Swordsmaster - Hadar the Windwalker. Age: 40 Gender: Male Race:Human Nationality: Nomad of the Sand Kingdoms
The Sand Kingdoms are less a collection of monarchies as they are a vast expanse of dust, stone and sand, buffeted by wind and scorched by the sun populated by warmongers and warrior tribes. Thousands of years ago the desert peoples have studied alchemy, astronomy and mathematics, and have erected mystifying structures in the sands of their homelands. In the times now, they are a far cry from the once genial people, eager to trade and share with outsiders, and are now a region with such a long history of harsh conflict and grudges held. Bitter, bloody war of centuries-old transgressions is common among the Sand Kingdoms; the insurmountable pride of its people the only thing stronger than the harsh conditions of living in such a barren land. The arrival of Dagon of Aldebaran has been met with mixed feelings by the inhabitants of the Sand Kingdoms. Many warlords join the Aldebarans in return for power and conquest, while others resist him for the same reason, all the same, the people die.
Occupation: Wanderer Religion: The Pursuit of Knowledge
Hadar's calling is arguably the simplest- the pure pursuit of knowledge of any kind. Hadar is not satisfied unless he has learned at least something new each day, and as a result scours the world for books he can read, people who can teach, and things he can learn. This knowledge is not limited to scholarly learning either- Hadar also has interest in learning different forms of swordplay, different types of cuisine, dialects. In particular Hadar has the desire to explore the world to rediscover the lost and dying arts of the world.
Appearance: A tall and lean man, Hadar is a man in his prime. His posture is decidedly casual, but his build is obviously of one used to travelling. His coarse, dark hair is pulled into a ponytail, his tanned skin is set off by his hazel eyes, his beard is rough, but maintained, and his mouth is often curled into a wry grin. His body is marked by numerous scars, the most obvious of which crosses his face. His garb is comprised of white and purple robes, loose fitting and easy to move in, and of the traditional Old Sand Kingdoms style. However, during his time outside the Sand Kingdoms, Hadar occasionally dons leather and steel to protect himself.
Personality: Confident and charismatic, Hadar appears outwardly jovial and warm-hearted. His lazy and carefree demeanor, combined with his near perpetual times of thought is occasionally mistaken for a lack of spacial awareness and carelessness. Underneath his relaxed persona lies an innate brilliance, a highly intuitive and calculative mind. Highly perceptive and logical, Hadar shows an almost insatiable appetite for knowledge and learning of any kind, be it scholarly or practical to the point that his lazy and carefree demeanor is broken by a manic, almost obsessive disposition when presented with relics or tomes that are magical in nature. Despite his lazy demeanor, Hadar is a dedicated scholar boasting considerable knowledge of geography, mathematics, and alchemical theory. Hadar possesses a well developed moral compass, and can be fairly protective of his students.
History:
Hadar was born the second son to a petty warmonger in the lawless wastes of the Sand Kingdoms. Of his many siblings, only Hadar and his older brother lived past their childhood. His childhood was tumultuous and chaotic, their tribe wasn’t large enough to control any of the major remaining settlements, and were stuck constantly waging war against the other small tribes for the desert’s rapidly dwindling resources. As soon as he could walk he was put to work, gathering what little plant matter there was and helping out his family and other tribe members however he could. As a youth, Hadar was forced to the sword in order to fight for his family and for their collective survival.
As Hadar and his brother grew older, they were brought along with their father and the other men of the warband as they raided and skirmished with other tribes for control of water and resources. As their father and the other men waged battle against the warriors of the other tribes, Hadar and the other youths would make a beeline for the opposing tribe’s valuables: water, food, livestock; and steal them. As Hadar and his brother grew older they were taught in the way of the blade in order to further aid their tribe.
Showing considerable promise as a swordsman, Hadar proved to be quite competent with a blade, and would eventually be regarded as one of the most talented swordsmen in the tribe. He showed considerable promise as a combatant and joined the ranks of his tribe’s warriors. Extremely proud of his skill, Hadar quickly propelled himself to be among the most prominent of his tribe’s warriors, and eventually became known throughout the deserts. Taking victory after victory for his tribe, Hadar would eventually become well known throughout the Sand Kingdoms as the 'Windwalker', for his near inhuman dexterity and grace. So inhuman was his speed, it was as though he could control the wind at his back, or he could he could detect a man's movements before he even made them. With his skill with the blade, and his fearsome reputation, Hadar helped take his tribe to glorious, heights smaller tribes surrendering outright rather than face down the man that was worth a hundred men.
Hadar led his tribe across the deserts, his tribe believing him blessed by the gods, and following a path of fate. Hadar eventually led his tribe to a secluded shrine that historians had once referred to as Al-Kibrit, the temple in which the original Philospher's Stone was first created. The inhabitants of this shrine were a cabal of warriors possessed of an obscure and and mystic power, claiming to have guarded the temple for the past century. As Hadar led his tribe into the battle, he found himself fighting those who seemed to wield the powers of the gods themselves, faster and stronger than mere mortal men. As his kinsmen struggled to fight off the cabal and were slain, Hadar found himself in single combat with the leader of the strange warriors.
Only through his own inhuman speed and reflexes was Hadar able to survive the encounter, receiving a gruesome facial and chest wound as the enemy champion seemed to cut into him despite being several feet away. With every ounce of Hadar's skill, alongside considerable amounts of luck, the Windwalker eventually bested the cabal's champion, after a full hour of fighting on the last strands of his life. Claiming the cabal champion's blade as his own, Hadar found himself in possession of a magical weapon, a blade whose edge never dulled, and could cut through the very air around him, maiming men from distances out of his reach. With help of this blade, Hadar managed to return to his tribe, injured, but alive.
Though family, he and his brother often times butted heads. His brother, while a capable warrior in his own right, paled in comparison to his brother Hadar- a mere spark in comparison with a raging inferno. With their father making plans to have Hadar succeed him as the next warlord; Hadar’s brother was wracked with jealousy. Hatching a plot, Hadar’s older brother overthrew him, blaming Hadar for the loss of so many of the tribe's warriors, and accusing him of treason and attempting to lead the tribe towards destruction. Cast out and exiled, Hadar left his tribe, and wandered the desert sands.
Though he had been abandoned by his tribe, it appeared that those whom had granted him his unique abilities had not. The same wind that propelled his motions guided him forward through the desert. However, still suffering from his wounds, and With little more than his swords and the clothes on his back, Hadar didn’t last very long in the desert and an untold amount of time fending for himself, he finally collapsed.
Hadar awoke to find himself in the care of a hermit, weakened and sick from the desert. Nursing Hadar back to health, Hadar stayed with the hermit for a while-he had nowhere else to go, and the Hermit was kind and knowledgeable. Hadar learned much from the hermit, the cave in which he lived was devoid of the constant conflict that characterized the desert, an oasis of peace in an otherwise lawless land, affording Hadar a taste of peacefulness and calm that he had never before experienced. Hadar learned how to read, and how to write, he learned of compassion, humility and slowly learned the value of human life. The hermit taught Hadar how to read ancient texts and alchemy, and while Hadar never had any talent for the craft himself, he was content with learning about it for the sake of scholarly pursuits. Now able to read the ancient runes inscribed upon his sword, Hadar learned of the powerful spirit that resided within his blade. This spirit was of the same power that guided the wind at his back, and now that they had been united, the wind pulled even stronger. The ancient hermit eventually grew old, and died peacefully in his sleep.
After burying the hermit, Hadar took the hermit's texts, and works of knowledge and set off back into the desert as a changed man. Following the pull of the wind Hadar ventured west, eventually arriving in the Kingdom of Varyon. For the next several years, he traveled through the lands of the Varyon, seeking knowledge and teaching wherever he went. At times he drew his blade in the defense of the weak, and often stepped up in the name of defending knowledge and learning. His appearance, and swiftness in combat and his near inhuman speed spread across the realms of Varyon and it's neighbors. Similar to the stories of the Windwalker, a swordsman believed to be born of demons that tore his way through the Sand Kingdoms, word spread of a swordsman who could move faster than the wind, a near peerless swordsman, who instead of blood, glory and gold sought out books and dusty trinkets.
Known as the Scholar-Swordmaster, Hadar has been sought out by many across Varyon seeking to prove themselves against him in single combat, or enter his tutelage and learn the ways of the sword. He rarely drew his blade, and often turned potential students down, only choosing those who he believed were of pure body and soul to learn from him.
Since the destruction and take over of Varyon be the Aldebarans, Hadar and his cohort have gone into hiding. Hadar has temporarily pledged his service to his old friend and colleague, a man known as the Scarred King.
Equipment: A traveler by nature, Hadar holds a precious few things. On his person he carries a satchel, filled with various tomes, scrolls, artifacts, and objects of knowledge and learning, several are of magical nature, others are of more mundane. Also contained in the satchel are the necessary tools for weapons and armor care.
Steel Saber - For arms, Hadar carries with him two sabres. The first, is a mundane saber, crafted of fine steel and well balanced. It is a long, thin blade with a slight curve, and is kept in a sheath of fine, black coated oak.
Zulfiqar - The second saber, is Hadar's most prized possession, a sabre taken from an arcane foe from the ruins of Al-Kibrit, an ancient Sand Kingdoms temple. Known as the Zulfiqar, the blade's silvery sheen reflects brightly in the dimmest light, and is near blinding in the harsh desert sun. Capable of cutting through the air and maiming men from several feet away, its blade is inscribed with ancient runes and grant Hadar even greater control over the winds that guide his movements. The Zulfiqar is sheathed in a scabbard of fine white ivory and its hilt and pommel are adorned with gold.
Pupil - Not technically holdings, but accompanying him is his student Emil, a Varyon orphan that Hadar had come across a few years prior. The young Varyon peasant is just over 18 years of age, and is Hadar's first and only student to be taught in the way of the blade.
Beast of Burden - Collectively, the two of them share a large beast of burden (imagine large water buffalo) named Clavat, which they use for transport and to carry their more mundane belongings- spare clothes, food, water, cooking implements, and trade items.
Skills:
The Winds of Fate - Present with Hadar since his birth, strange winds follow Hadar wherever he goes, pushing him ever forward. They guide him in a never ending journey towards a goal Hadar will never discover. In return for his eternal following, the winds grant him great speed, pushing his arms and legs forward when he strikes, and allowing him to sense the minute vibrations in the air and predict the motions his enemies may make.
Force of Knowledge - Years of studies and research have made Hadar very well versed in the ways of the world, both old and current. His base of knowledge is only surpassed by his thirst for more knowledge.
Motivation: Hadar values knowledge, learning, and personal growth. He constantly seeks to better himself, and encourages those around him to do so as well. While outwardly lazy and carefree, Hadar holds compassion towards those who also embody his values. Though selective in his students, he believes teaching to be one of the ultimate methods of learning.
Hadar also values freedom, and the ability to pursue growth at ones own pace. He doesn't like the idea of being stuck in any one place for too long, and is commonly afflicted with wanderlust. This is occasionally attributed to the fact that he follows the pull of the winds, following what he calls the Winds of Fate.
Compassion and humility are also core values of Hadar. While one can argue how much compassion a man who so easily fights with a sword may be, Hadar truly values human life and dignity- though his displays of 'compassion and dignity' may not always coincide ideals held by others.
Keep in mind, the 'mechanics' of this game won't be like the Halo games or other FPS games. You won't just shrug off bullets and plasma like it's nothing.
If you get shot, chances are you won't die because you have high grade armor, but you bet your butt it's gonna knock you on your butt or send you recoiling and into cover. And if and when the plasma starts raining, if you get hit, you're fucked.
@Sep my description was less a change of the hangar than a embellishment on the current design of, mainly just adding some quality of life pieces and logistics for the craft
Also switched her from the 5th squadron to 7th, for the pure fact that her armor in her picture has the number 7 on it.
Standing in at 6', Tommy posses a somewhat lanky, athletic build, with lightly tanned skin, pock marked with a few scars from old battles. His jet black hair is short and has noticable waves, but is typically kept out of the way, and he typically keeps his facial hair clean and professional. He has an angular face, with prominent features and cool green eyes. He has the ODST patch tatooed onto his left arm.
Name: Kensington, Thomas Gender: Male Age: 25 Rank: Corporal Specialization: Combat Engineer Callsign: K-Ton
Psychological Analysis: Relaxed and lazy, yet competent and acceptably professional, Tommy is a confident and efficient ODST trooper. A generally good natured man with strong feelings of camaraderie towards team mates. Prideful and loyal, Tommy is unafraid to break protocol and regulations and regularly does so, but can adhere to strict orders when prodded. Casually boastful of his abilities, Kensington has a can-do attitude towards most tasks, though is typically a relaxed and easy going individual, able to keep calm in most circumstances. His confidence and boastful nature often come off as arrogant or ignorant, but his comrades have generally concluded most of his big talk to be hot air to lighten the mood.
Military Background: Thomas Kensington, also known as "K-Ton", and occasionally "Kilo", or "Kenzie" by his comrades, was an only child, son to a Captain Kensington and a nurse mother. With a strong military background, Tommy had a fairly rigid childhood, as his parents sent him to military academies for most of his youth, hoping to mold him into the ideal military soldier. As a youth Tommy performed well in school and sports alike, though was often disciplined for disrupting class, fighting and arguing with teachers and students. Nevertheless, Tommy graduated with honors, and upon graduating from high school Tommy forwent a scholarship at the esteemed Reach Military Institute, and joined the UNSC Marine Corps.
Upon graduating from the Marines basic training, Tommy was slotted to a role in with the Combat Engineers, where he worked with machines and equipment, as well as explosives on the frontlines. He served in the Cappadocia Campaign, fighting off insurrectionists attacks on one of the outer colonies, where he distinguished himself by converting Scorpion tank canister shells into am improvised explosive trap to incapacitate a sudden attack by insurrectionist forces on their base. After this campaign, Tommy applied and was recruited into the Orbital Drop Shock Troopers.
After more extensive training, Tommy was accepted into the ranks of the ODSTs, and assigned to the 21st Shock Troops Battalion. Over the next 4 years, Tommy took place in several campaigns against Insurrectionists, and traveled across dozens of worlds. As a former engineer, Tommy specialized in dealing with mechanical and electronic systems, as well as explosives and ordnance usage. Tommy was right at home with his brothers landing on planets in SOEIVs, but excelled in tactical operations, where his skill as an engineer shone more than his skill as a rifleman.
At the recommendation of his unit leader, Tommy was reassigned to the 42nd Tactical, which focused mainly on Deep Ground Surveillance or Long Range Reconnaissance missions. Tommy has spent a year with the 42nd, as the team's resident tech-monkey and explosives expert.
Loadout:
M45 Tactical Shotgun with tactical flashlight
M7s Caseless SMG, with Silencer/flashlight and reflex sight.