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2 yrs ago
Current Holiday hiatus coming to a close, updates for all soon!
5 likes
2 yrs ago
Stop being passive aggressive. Just be aggressive.
7 likes
3 yrs ago
It is certainly not 'optimal', but it *is* doable, depending on what you want to do with it. You could go swords or valor bard and play them more like a warrior with some magical ability
2 likes
3 yrs ago
One might say your villain arc has begun. Embrace it.
5 likes
3 yrs ago
Man do I love watching the circus
6 likes

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Most Recent Posts

@Aristo the issue isn't with the machine itself, it's just how she has it- and how it's stayed in such good quality after a stint in the FEZ. How long has Alice been a deserter? Because the Gladiators have only been in production for a few months. You can also just imagine how uneasy some Coalition might be fighting alongside a UEE spec ops machine, though I imagine that was sort of the point, wasn't it?
Yes, you can optimize a Fafnir, trick it out how you like within reason.
@EnterTheHero the Coalition design philosophy generally falls around bulkier units with mobility enhanced by tesla drives- Fafnirs would be among the most maneuverable units in the Coalition arsenal
@Synthesis well technically you can have a medium chassis with 4 cores, because that's what they're supposed to have- the 'next gen' medium chassis have 5, but I get your point.

The reality of it is, the RP is balanced around the 'old/current-gen' system and is balanced to give you as much firepower as you'd possibly need for this rp- If for some reason you don't have enough power and weight requirements to put on the weapons/accessories you need/want, chances are you have too many weapons for the chassis you've chosen. It shouldn't feel so much limiting as it should the standard. The next-gen machines give you a little bit more flexibility, but its really only by a factor of 5 power points. If you pop a peek over at the other RP thread you'll see that the players of this RP have even more freedom than the players of the old one- the 7th MAS team players have to deal with reserving power points for operational time.

The next-gen ones are for those that don't want to go through the process of making a machine, but still want to be competitive with player made machines. The vast majority of enemies you will be facing will still be sporting old/current-gen machines, really only enemy aces or elite units will be using next-gen machines, and since this group will be roleplaying as an elite unit themselves, they also have access to next-gen machines.
@Synthesis players can use 'next-gen' machines with modifications, so they can modify a Fafnir to their liking, but completely player made machines will use the 'old gen' setups.

And while yes, I will be taking control of the example character, in this rp I will be treating Tigres like another NPC and focus most of my actions on setting things up for other players.

The particular reasoning for the difference in next and old gen machines is simply that this RP/idea is some 3+ years old, and the sample designs I've made for 'old gen' machines are old. Some time during the past year I went and got bored and designed the 'next-gen' machines, which are lore-wise only a few months old, and are essentially cutting edge tech.

Also, it's perfectly possible to make a player made machine that completely outperforms next gen machines- all of the designs I've presented are purposefully unoptimized, and the builder gives you plenty of opportunities to make machines equal and superior to next-gen machines.
@FrostedCaramel oh wonderful, so you know what's good lolol, it's good to see you've returned to us.

Hmm.. I haven't been to iwaku in a while, and the changes to its format are a little too wonky for me now
So essentially starcraft worker rush strat?
@FrostedCaramel this rp has fairly open time frame- this rp is something of a brain child of mine so I'll wait for as long as it's needed to rope in a base of dedicated players.

My posting speed is about once a week, so this rp is meant to be a slower paced long term game if that makes anything clearer.

@Ashevelendar shadow magic as you've mentioned should be fine- my character and his regiment use a similarly named 'shadow magic' which deals with light and illusions
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