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4 yrs ago
Current I think watching fight scenes can help in general terms with writing combat, since it can give you an idea of flow and choreography.
4 yrs ago
At least if you're writing something you know, with knights.
4 yrs ago
I mean, depends on what you're writing, and the tone and theme of what you're writing. Trained armored knights were legitimately monstrous on the battlefield, so looking up how they fought helps.
4 yrs ago
As much as there's a lot of reasons twitter sucks, I genuinely don't want to see it die for the sake of all the artists who now rely on it. Hoping the shithead stops trying to directly administrate.
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4 yrs ago
roleplayerguild.com/posts/5… If anyone's up for fighting some kaiju, why not try out my new RP, Godzilla: YATAGARUSU?

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At last count, two people claimed unaware spots, and there were two open still.
So, um, firstly... planning on starting this in the next few days ideally!

Secondly, another update to the universe bible.
Magic Traits


A mage's bloodline does not only carry their magical potential and their affinity. In some cases, it can carry something even more unique then these aspects. A Magic Trait is a unique capability carried in some families with a variety of different effects. Each one is unique, and they do not occur in each generation. In some cases, a magic trait may vanish for decades before suddenly resurfacing. No magic trait can be found in multiple families unless there is some relation between those two families, and even then the chance of both bloodlines carrying the trait is rather slim.

Magic traits exist from birth, though in some cases are not capable of being active even if their existence is immediately recognizable. For example, Spiral Eye, the exceedingly rare magic trait of the Tallway family, is present from birth but inert for several years. This is quite lucky, as if it was active from birth, well, everything the baby looked upon with their left eye would be violently twisted into a spiral. Illusion Break, the magic trait of the Kuroki family, is also present from birth, and is fully active for that entire period of time.

Homunculi can also possess magic traits, though it is difficult to engineer such a thing in the body of an artificially-created human.

Finally, there is one magic trait that never once previously appeared in the family's bloodline. This is due to the unique circumstances that lead to its existence. Murder, the magic trait of Arakawa Yoshika, is less of a magic trait and more of a definition of the holder's nature. Yoshika is the absolute death of everything, the Living Engine of Mortality that can slay even that which is utterly unkillable.
Magic

Magic is defined as utilizing mana to initiate some kind of effect. Naturally, this is a somewhat vague description, but for the purposes of defining magic it is the only valid one. After all, the vastness and complexity of the spells that have developed in the time leading up to the modern era is incredibly difficult to summarize.

All mana originates from the limitless Origin, where it is colorless, "raw" mana, magical energy in a pure form. When mana leaves the origin and becomes the mana supply of a mage, its quality and quantity are defined by blood. While there are ways to compensate for having low amounts of mana or low-quality mana(or both), traditionalist magi tend to feel that these methods are slipshod shortcuts at best. More modernist magi may be more open to those who use such tactics. When mana becomes a mage's source of power, it is "colored" by that mage's affinity. As a result, that mage becomes best suited to performing spells within their affinity, and the mana is no longer pure. This is not to say that a mage cannot use any spells that do not belong to their affinity, but it means that they are best at spells falling within it.

Affinities are passed through bloodlines, and can be nearly anything that is not made by man. Though some affinities are extremely rare, there is no such thing as an entirely unique one. At least, almost no such thing. There are two exceptions to this rule, the enigmatic Mana affinity, possessed only by Nakamura Kiyomi, and Death, possessed only by the Arakawa bloodline(and only in a usable form by Arakawa Yoshika, the only member of their family truly aware of the supernatural on a large scale). As previously stated, an affinity dictates what spells any given mage is best with, but is not exclusive. A mage can learn other spells, but it will be more difficult(Nakamura Kiyomi is an exception, as she can only use spells to direct mana to use it for defense and offense).

Spells themselves are an incantation or chant that allows for mana to be used to create some form of effect, be it a ball of fire, healing an injury, or anything else. The more powerful a spell, the longer the incantation. Rituals can be used to activate spells as well, and runes can be used to remotely activate spells without vocally casting them. Mentalcasting is a process that allows a spell to be cast mentally, at the cost of some power. Even the most skilled mentalcaster must say the name of a spell to use its full power. This is for magi, of course. While magi are the most wide-spread form of magic-user, Japan's onmyouji utilize a method like runes in order to cast spells, using ofuda, paper slips inscribed with various spells, in order to use magic.
@Raijinslayer: Okay...

So first off that magic trait doesn't really work out for a few reasons. ^^; Firstly, they run in a family as well. Of course, they don't appear every generation like affinities, but the family would know about it, and would know it's there from birth. In addition, having so much mana it pours out of you is, well... first off the levels you'd need to have that happen would have to exceed basically having infinite access to mana. You'd have to go beyond instant replenishing and enter a point where you are getting so much mana that your body can no longer contain it and it begins pouring out of your body. This is extremely relevant to an established character in the setting and is not a thing just anyone can do. ^^; In order to even reach that you'd have to enter some pretty weird criteria.

Then, um, I'm not to sure about having someone who can destroy magic items and basically no-sell any magic without having to cast a spell or anything at all honestly. ^^;

... Also this is a bit more nitpicky but for an urban fantasy setting that armor is extremely noticeable. ^^;
As co-GM I'd say... well, for one thing Dizzy seems like a... bizarre decision to me and I'll say I'm not too keen on the idea of the RP getting filled up with characters like that.
GS has permission to pick up the ofuda.
It's pending. He can exist but for now as an NPC in the background.
Ah, alright. I was wondering what happened. ^^;
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