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3 yrs ago
Current I think watching fight scenes can help in general terms with writing combat, since it can give you an idea of flow and choreography.
3 yrs ago
At least if you're writing something you know, with knights.
3 yrs ago
I mean, depends on what you're writing, and the tone and theme of what you're writing. Trained armored knights were legitimately monstrous on the battlefield, so looking up how they fought helps.
4 yrs ago
As much as there's a lot of reasons twitter sucks, I genuinely don't want to see it die for the sake of all the artists who now rely on it. Hoping the shithead stops trying to directly administrate.
1 like
4 yrs ago
roleplayerguild.com/posts/5… If anyone's up for fighting some kaiju, why not try out my new RP, Godzilla: YATAGARUSU?

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@SleepingSilence: I didn't mean you need to have variety when I said we needed variety. A character doesn't need variety(we have one character who can literally just do fireballs and nothing else practical). The party does.

If you're going to be a bard, I think you should focus on the "buffs and debuffs with music" so he has more unique things to do in action in the RP. He's a hundi, so he does know how to fight by default, but he shouldn't be up on the forefront fighting.

Also looking at D&D and having people explain it, um... well first this isn't D&D and is at most only taking occasional cues from it, and secondly that was purely game mechanics and was dropped pretty quickly for not making sense.

Stunning with music was good(make that more effective, even). Sleep was also good(make that more effective too). Give him one weapon he can fight well with in a pinch, give him good buffs and debuffs, take off the stealth stuff. Give him a weak AoE heal song or something that's more just invigorating the group or something so it's different then what a healer will do.

I don't really want to micromanage but in this case he basically had a little bit of everything and wouldn't have had much to do that was different from what any of the mages would be doing much better, and he was still really good at stealth for some reason.
@Diggerton: Because we have multiple offensive mages and someone's signing up with a healer.

I'm doing this so there's no characters who are redundant in terms of their role in the party. At least all our fighter characters do fairly different things even if they all use swords. We have a fast attacker with a divine weapon, a slower greatsword user with other skills, and someone with an enormous sword who has a very wild fighting style.

It is flavor, but it's also to encourage variety. You see the class, see what that character does, and can say "okay, I won't make my character do that".
Your magical instrument isn't your weapon. I meant one actual weapon aside from that, because you're picking someone who isn't focused on combat and so it would keep variety up.

It's not an issue of power. At all. It's the fact that you picked a bard but proceeded to have rogue, offensive mage, and healer traits piled in, which makes anyone who wants to play those sorts of characters have overlap with yours.

Doing buffs and debuffs is kind of what you do as a bard. I mean, it's not like I'm sticking to D&D definitions or something(Tanya has no white magic but is still a paladin because she's a knight who is part of the clergy) but there's not really any way to have a bard who doesn't focus on playing music that buffs their allies and debuffs their enemies. It's kind of like if someone picks assassin for their class you know what they're going to be doing instantly.
@SleepingSilence: Okay, um, I might have caused some confusion there.

I wanted you to cut it down to one non-concealed weapon and focus on his bard abilities. Which means playing music that gives magical effects like weapon buffs and recovering stamina.

I didn't mean make him also an offensive mage and a healer, I mean focus a lot more into the bard aspect and cut out anything from other classes.

The classes are also here to ensure there's minimal overlap so everyone's playing a relatively unique character in at least some aspect from one another. I feel even our multiple sword-wielders are all different in skillsets.
Just give him another light weapon, take out any stealth stuff, leave him just a bard with some light weapon who's not overlapping with anyone who wants to take anything rogue-based.

It's not a power issue. You're taking up multiple character roles as of now.

Edit: Looking at his actual bard skills, I'd... say focus on them a lot more. He can only do some very weak stun and sleep spells and a self-targeting speed boost. His songs should do more then that.
@SleepingSilence: The invisibility, hidden weapons, and crossbow skills.

You can have him able to fight, he's a hundi, but it'd be one not-hidden weapon. Take out the stealth and assassin stuff.

And, uh, what Rain said. "class" is just for a quick summation of what a character does. Tanya's a paladin because she's a holy knight who's part of the clergy(also because they're in-universe called paladins). Thief means you steal things. Bard means you play music, so on and so fourth.

There's no system at play, class is just there for a quick "oh that person does that thing".
@SleepingSilence: I just realized you put your character in the Characters tab before I officially accepted him, and realized there's some actual issues.

You left all the rogue skills in after changing him to a Bard.
I'll probably be starting the RP off some time in the coming week.
Hopefully re-reading it helped.

I'm willing to edit or explain anything necessary if there's any confusion, so please don't hesitate to ask if you have any questions.
Magic versus Golems. Who are... Also magic presumably but still


Miyu sighed and followed Takeyoshi through. Stupid dungeon walls being all dumb and not exploding... and no-one told her that it would be reflective! The tiny mage was in quite a huff as she followed her tengu companion. She was glad he was okay, at least. If it had been a direct hit, he probably would have exploded... and then where would she get her candy?! For that matter, was he serious about taking off some of the candy she was owed? ... Maybe she shouldn't feel so bad... Miyu couldn't help but feel a bit guilty about it, however. She was about to bring up the candy again when she noticed it was very obvious that there was blood spattered on the walls and floor.

"... Well, it's a dungeon after all," she reminded herself. Not to say it wasn't disconcerting, but... things did die in here. Some of it was worringly fresh, though... nevermind! Whatever caused it, she'd blow it up, no question! ... Which was about when the golems unraveled into their full forms. Miyu hopped back, but it only took a moment for her to recover from their surprising charge and grin.

"Heh, there's no way you're reflective!" she declared, raising one hand and tracing one finger through the air. Four crimson orbs of magic formed in a vague cube following the motions of her finger, each coming into being with a rising hum.

"Spark Rise Red!" Miyu cried. In response to her voice, two of the orbs shot towards one golem, and two towards the other, set to explode on impact.
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