Avatar of WhiteStar19
  • Last Seen: 10 yrs ago
  • Joined: 11 yrs ago
  • Posts: 825 (0.21 / day)
  • VMs: 0
  • Username history
    1. WhiteStar19 11 yrs ago

Status

User has no status, yet

Bio

User has no bio, yet

Most Recent Posts

In CLOSED 11 yrs ago Forum: Casual Roleplay
@Altered Tundra
Alrighty then... I will do Hermes.
In CLOSED 11 yrs ago Forum: Casual Roleplay
@HushedWhispers
Band geek power! :D Btw, whipping up the daughter of Artemis... Is it too much to ask for a recap of the 89 posts? xD Or at least tell me where I jump in at if accepted.
In CLOSED 11 yrs ago Forum: Casual Roleplay
@HushedWhispers
Totally fine! I do have to leave in a bit for band practice, but I'll see if I can get something up soon.
In CLOSED 11 yrs ago Forum: Casual Roleplay
@Altered Tundra
Alright! :) I'll figure something out.
In CLOSED 11 yrs ago Forum: Casual Roleplay
@HushedWhispers
0_0
I feel a little bit awkward right now, but are you still open? This looks really cool... :/ If you'll accept me, I was hoping to make a child of a Goddess not on your list...
@HaleytheRandom
Ember and Ash weren't separated. They won't be separated until before the Battle begins.
@HaleytheRandom@Dark Light@GreenGrenade@Mach2@hoppiholla391@Lord Wraith@Hillan@Virani@Etain@Stein@fij707
Mentors are NPCs to be controlled by me, Mach, and Hoppi. They will help decide things, help you when things get rough in the Arena, and may even risk lives getting things to you. Just sayin'. If you want to borrow a mentor, ask me FIRST.
"Keep it moving!" at least one guard, in all of the sectors, snapped at the Leviathans, shoving at least one of them toward the train that they were supposed to get onto. Full squadrons of guards attended each Choosing, and almost the full complement trailed after the Leviathans onto the trains. Once the chosen fighters had boarded, though, the guards backed away—most of them guarding the door and station to prevent any escape attempts. Only two accompanied the Leviathans onto the train, and once the vehicle was fully in motion even they left the young fighters to their own devices.

The trains were a marvel of modern technology, speeding along magnetic tracks exponentially faster than what had been previously possible—a cross-country journey would only take half a day at these rates. The Leviathans would arrive at the Training Center at around nine in the morning. A particularly observant passenger might note that the tracks seemed to be heading inexorably towards the heart of the continent—towards Sector One, where the Leviathans would live and train for a few short days before entering the Arena. Those chosen in Sector One had a much shorter ride, of course, but even they were taken on a circuitous route in an attempt to at least partially conceal the exact location of the Training Center.

One thing could be said for the Council: at least they kept the battlers-in-training in the lap of luxury until they entered the Arena. The trains could comfortably support entire families, and now they only had two passengers plus crew. At the front of the train were the crew areas, strictly off-limits to Leviathans, including the control center and security station. In the middle cars were a dining hall with full service, a lounge with comfortable sofas and chairs with wide windows showing the landscape zipping past, and even a room with wall-to-wall television screens to watch the other Choosings that had occurred that day. At the very back was the sleeping car—two private, lavishly furnished rooms with bathrooms attached that even had hot water. There was a third private room where the mentor of the group would be sleeping and hanging out with them as they were to introduce themselves to the battlers when they got onto the train. The entire train was decorated in a clean, but strangely welcoming style, with shiny chrome and warm velvet on every surface in a clear display of the Council's wealth.

Some Leviathans had never seen such grandeur. The Council considered it only fair—if they were marching off to die, they might as well do it in style.

Mentor Introductions









Mach's 2nd Character

Ariette Forge



"Fight me."


Ari stands at a rather unimpressive 5'1" in height. However, she is a powerhouse of a girl. Years of training, and an athletic lifestyle, have given her a strong core and powerful arms. Her muscular build, combined with her heavy metallic skeleton, cause her to weigh in at somewhere in the vicinity of 145 lbs. She walks with the confidence of someone far taller than she truly is, seeming to look down on those who stand head and shoulders above her.

She wears her hair short, and messy - strands of dark red often falling into her face. Ari’s expression is usually a smile of easy confidence, occasionally bordering on arrogance. She dresses in comfortable clothing - loose, sleeveless shirts. Pants or shorts a size too large, held up with a belt. Things that she can move in.

Age:
18

Gender:
Female

Rich or Poor?:
Poor

Sector:
3

For the Battle or Opposed?
While not particularly impressed at having been chosen, Ari is committed to winning.

Power Description:
Steel Physiology: Ariette's skeleton is heavily imbued with steel. 20lbs of it, to be precise. This grants her certain physical advantages over the average human. She has a higher body mass. Her punches hit harder, and her bones are denser. In desperate moments, Ari can move the steel to the exterior of her body, where it serves as temporary 'armour'.

Steel Manipulation: Ari can telekinetically manipulate steel. She can easily change it's shape, move and levitate it, and form weapons. She cannot create steel from nothing, only manipulate the metal where it already exists.

Power Weakness
While Ari can use the steel within her own body it is painful to do so. To move steel from her bones to the surface of her skin requires the metal to cut through muscle and flesh, and she has no enhanced healing abilities to repair the wounds. As such, it is a move of desperation only.

Ariette's metal manipulation is limited to steel, and steel only. Thankfully, it is a common metal.

Weapon of Choice:
Ari likes close-quarters combat, and favours a set of brass knuckles. The extra weight makes her powerful punches even more forceful.

Fighting Skills:
While she never wanted to be chosen for the Battle, Ari has spent her life training. Despite a seven year age gap, she was wrestling with her elder brother from the time that she learned how to walk. Ariette is fast, powerful, and agile. She has a high pain tolerance, and can take a punch.

Personality:
Ariette is a confident girl, to the point of arrogance. She tends to overestimate herself, and will take on tasks far beyond what her skills allow her to do. However, she is fiercely determined. In everything she does, Ari holds nothing back, and performs to her fullest. Backing down from a fight, to her, is the most pathetic level of cowardice.

Ari is a social individual. She enjoys talking with others, and has no reservations when it comes to conversation and asking questions. However, she is slow to trust, and generally suspects people of having ulterior motives when they offer help or act kindly.

While clever, she is not particularly intelligent. Ari likes to crack jokes, and is always ready with a biting comeback. She likes to pick a fight against larger opponents, if only to prove that she can take them on. Her fiery temper is easily sparked, and she can hold a grudge.

Biography:
Some people aren't cut out to be parents. Ket and Jeanine Forge discovered this shortly after the unplanned birth of their first son, Austin. To begin with, they could not afford a child. Jeanine was unemployed, and Ket made very little money as a forester. Secondly, they had no desire for children. Austin grew up neglected, and developed a resentment for his parents that were never there at a very young age.

Seven years later, accidental child number two was born, a girl this time. Her parents named her Ariette, and put a roof over her head. But that was where their contributions to the young girl's life ended. Ari was raised by her elder brother, in one of the poorest villages in the Sector.

But she wouldn't trade her childhood for anything. Ari was forced to learn how to survive, a skill that Austin had already learned and perfected. From the time she was walking, Austin was teaching her how to fight. And she loved it. Both children were Leviathans, with Austin having the ability to cause minor earthquakes and Ari able to manipulate steel, and they knew the inevitable possibility of someday being chosen to participate in the Battle. As the two grew up, Austin was a brother, mentor, and Ari's closest friend. He would stand guard while she snuck into shops and grabbed a little extra food. Whenever one of her impulsive decisions put her in a bad situation, he was always there to back her up.

Ari was sixteen when Austin died.

At the age of 23, he had grown into a giant of a man. In contrast to his sister, Austin was tall, but with the same powerful build. He stood nearly six and a half feet tall, and weighed somewhere in the vicinity of 250lbs. The man could hold his own in a fight, no matter the opponent. However, the Arena is hardly a fair place to fight. When Austin's name was drawn, he made a promise to Ari that he would return.

Ari was glued to the television that year, watching her brother has he battled. She judged every move he made, and gauged his opponents. She yelled at the screen when there was a close call. He knew how to fight, but so did half of the others in the Arena. It was a candidate from Sector Eight, a tiger shapeshifter who was more animal than human, that finally brought him down. Watching on a television as the animal tore her brother's throat out was more than enough to solidify Ariette's phobia of blood.

For nearly two years, she disappeared. Sector Three is large, with countless forests, and villages few and far between. Disappearing is easy. Ariette secluded herself, angry at the world, and lived in the woods. The loss of her brother was the most difficult thing she'd ever been through, and she did not mourn well. Nightmares plagued her for months, and she lost count of how many times she cried. During the sixty-seventh Battle, she was still missing from the world, lost in the forest. But the following year, she turned 18. While disappearing is easy, staying hidden is difficult. Especially when you're eligible to fight.

One week before the Sixty-Eighth Choosing Ceremony, Ariette awoke at the first light of dawn to a small squad of police raiding her camp. She was given the option to either return to the Earth Sector's capital city willingly and stay until after the Ceremony, or to be held in confinement until the Ceremony. Too proud to allow herself to be escorted back as a criminal, she elected to return willingly, with the intention of disappearing again as soon as the Ceremony concluded.

Likes:
Friendly sparring and other athletic pursuits.
Food. With the exception of most green vegetables, she isn't fussy.
Bending, and occasionally breaking, the rules.

Dislikes:
Most green vegetables
The Elite. Blue-bloods. Aristocrats. Privileged. No matter what term is used, Ari harbours an instinctive resentment for the upper class.
Anything to do with hospitals.

Fears:
Hemophobia: Surprising for one so prone to violence and fighting, Ari has a phobia of blood that is nothing short of crippling. At the sight of blood, especially her own, she instantly transforms from a confident fighter into a scared little child. Something as minor as a deep cut or a nosebleed could be enough to lose her a fight.

Weaknesses:
Can't Swim: Ari's dense skeleton makes swimming absolutely impossible. No matter how hard she tries, she will inevitably sink.
Electricity: Steel is a conductor of electricity. Ari's skeleton is imbued with steel. As you can guess, this is probably not a good combination.

Theme Song:
"Outcast" by Mike Oldfield

@Mach2
Frick... uhhhh, I did see her, I've just been really busy and kind of forgot to put her in there... she's fine. I'll get to it some point.
© 2007-2026
BBCode Cheatsheet