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10 yrs ago
I'll be away on a trip for a few days so my activity will be low
11 yrs ago
I'll be on vacation for a few days so my activity will be low

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I suppose the definition of a WW3 here is the full-blown usage of nuclear weapons and other similar weapons of mass destruction that would turn this into a mutant-less Fallout NRP, so the drastic event would be conventional warfare with a scale large enough to have a significant impact on human civilization.

Alright. That's okay, I guess.
The effect of nukes are somewhat overblown. We never came close to possess enough nuclear weapons to literally wipe out ourselves. At worst it'd have some negative effect on the environment and detonation zones would be like Hiroshima but otherwise?
Wrecking the planet or its ecosystem? No. It would be nasty but the planet had much worse.
Killing all humans? Not even close even if you include radiation fallout.
Nukes are also fail-safe which means destroying a nuclear missile won't trigger the reaction so intercepting nukes is rather safe in general.
Interception would of course reduce successful nuclear strikes considerably.
Nukes are terribly powerful but I often feel people are blowing their threat out of proportion.

Okay, excuse me my rant. It just bothers me that everybody treats nuclear war as it would truly result in the end of the world. Nope, even Fallout-like dystopias are unlikely.

Back to the point, sorry I misread your OP and thought your game would feature space travel and such from the beginning.
If you want a setting where we struggle for the "black gold" then 2060 is about right.
and nah, ww3 is indeed not necessary here, then.
Albeit the closeness of the timeline means nations would be mostly similar to what we have now. If you want to avoid this you have only one method: Alternate Universe
So UK exists in our world? Not this one! Welcome with loud cheers the Gaelic Federation!
Do you wish for an Egyptian nation which still believes in the ancient pantheon? You got it!
Alternate timeline would allow people to diverge from present politics and history by creating their nation from almost a scratch!
Maybe this would be the best solution you can get.
On the other hand this pretty much means you can just tke my tech suggestions from the Age of Rebirth 2 game. That should work as a starter.
If you wish to make people struggle for oil more, you may wish to nerf on alternative energy sources. Fusion powerplants may solve much or dependency on fossils for electricity. And advanced power sources may dodge the issue with the shortage of oil. So perhaps you limit these?
If explanation is needed the date could be also moved to the 2030s. Some predictions say that this is the point where the extraction of oil would have questionable economic gain.
With closer date technology will be less advanced and people can dodge the oil crisis less.
It all depends on what kind of game you wish to make.
Faction Name: Cyrodil Empire
Origin: The Elder Scrolls
Faction Type: An Empire
Faction Rank: (work in progress, the GM will give you this)
Color: Red
Assigned GM: (Which GM is governing you and controlling the surrounding NPCs?)
Starting Area: To the Southwest.

Faction Introduction: Cyrodil's Empire spread across all provinces at one time on Tamriel. Now, Cyrodil encompasses Cyrodil, Skyrim, High Rock, and Hammerfell.They were busy investigating the disappearance of the Dwemer with Synod mages and then the entire country disappeared. The Synod claimed to have discovered a giant floating metallic sphere.

Faction Strengths:
Tech Level : IV
Although they aren't gun powder based at all, they have a variety of magic to help them in wars, and all racial strengths such as Nord, Redguard, Breton and Imperial talents.

They have Ebony, Skyforge Steel, Orcish smithing, Elven smithing, Advanced smithing (Plate mail, Nordic Carved armor), Glass smithing, Daedric Smithing, etcetera.

Faction Weaknesses:
They just reforged an Empire worthy of competing with the Aldmeri Dominion. They can be vulnerable to infighting when they let down their guard.
Elder Scrolls magic is much more convenient, powerful and widespread to be.
AoE spells are practically like explosive artillery. With sufficient prep and/or desperation TES setting offers people to do some rather massive things. Somehow they could hold up the meteor above Vivec City even after the Tribunal disappeared.
So I think they might be more between Tier 4 and 5.
If you don't abuse godly articrafts, special heritages and divine support then perhaps Cyrodil is indeed Tier 4, somewhat around the high end of that.
Otherwise I have to discuss this with my friends first. My knowledge on Elder Scrolls is kind of rusty.

@Willy Vereb So I made a quick NS. I am not sure about the GM stuff, so I left it blank.

Faction Name: The Flame Dawn
Origin: Infinity Wars (TCG)
Faction Type: Empire
Faction Rank:
Color: Orange
Assigned GM:
Starting Area: Q3

Tech level: (I know this is not required, but just to make sure.) The Flame dawn has acces to modern day weapons, and an exo-skeletal armor that server as an armor, and has only as much mechanical help, to make it possible to move itself. They are allied with the Genesis, who provide them with futuristic technology, but keep most of the advances to themselves. They also use swords with guns, making them feraful up.close and personal. This makes The Flame Dawn stay at a level of technology a bit ahead of our time. Eg: Jet planes and tanks still, but better ballistics, armor, and equipment.

Faction Introduction:
The Empire of The Flame Dawn, is a fierce fighting force, led by an Emperor. Their goal is conquer the world by any means. When the rifts opened, and they started to conquer the Untames wilderness, many scientists started to research the fenomenons. After months they made a device that could open a rift to Adaebis. After a major force entered the rift, accompanied by workdrones from Genesis to help build up an outpost, an attack from the Horde rendered the device unusuable, without serious repair. The force has now setup an outpost, and started to work on manufacturing drones, and training soldiers. The enviroment is a lot like the Untamed Wildernbess, and therofore they are somewhat used to it.

Faction Strengths:
- Fierce warriors
- Veteran warriors went through the rift
- Has access to light mechanized forces
- Has drones to work, faster building
- Quick research due to Genesis

Faction Weaknesses:
- Unusual enviroment
- Scanners go haywire after a travel through the rift
- Not so good at diplomacy (It is a legion of soldiers after all)
- Lack of High rank officals
- Low morale due to being stuck in this world
Alright, from what I see they appear to be Tier 7 to Tier 8. Albeit given it's a card game with likely limited role it may be better if you tell me more about the enemies they fight. What are the other factions?
On the other hand Genesis seems more like they supress technology rather than they'd help the flame Dawn to develop things faster. Fact their technology is "borrowed" also problematic.

Faction Name: Ghost-Faction
Origin: Ghost Recon (Basing this off of GR: Future Soldier, however it will have changes made to suit the RP)
Faction Type: Militaristic state (Though turned into a country since 'The Event')
Faction Rank: TBD (work in progress, the GM will give you this)
Color: Light Blue
Assigned GM: TBD (Which GM is governing you and controlling the surrounding NPCs?)
Starting Area: I2

Faction Introduction:
The Ghosts, formerly known as Delta Company, 1st Battalion, 5th Special Forces Group, are a Tier 1 Special Operations Force of the United States Army, that partake in many operations ranging from special reconnaissance to direct assault. Their technology ranges from standard rifles with many customizations, depending on the situation, all the way up to unmanned drones, however the troopers themselves are very well trained and able to adapt to many situations.

Delta company were transported to Ardessen by the way of a chemical reaction that disrupted space and time beyond anything any scientist could even begin to comprehend. The entire company was locked down, loosely suspected of mutiny as they had defied orders in order to rescue a team trapped and captured. The entire company was set up in a military base in England, in the middle of some newly formed town, with the head men being lectured to. The gangup of such a vast amount of equipment and special forces men was a massive target for terrorists, so it was of little surprise that they were attacked by a bomb of some kind. It was made up of a chemical compound and mix that was meant to blow up everything within a few kilometers, however it instead made a disruption in space. In England, where the town once was, there was instead a massive crater. However, on Ardessen, there was now a large amount of men and women, as well as vehicles and supplies that had seemingly appeared out of nowhere.

Once realizing they were not on Earth, Delta company reformed and massed the civilians from the town. With the supplies and equipment they had, they built a small, wooden settlement, which they walled off, and expanded slightly to include hangars and warehouses for the vehicles. The company was cut down to one hundred men and women, the rest being put off as they were required to be a part of the general population. They renamed themselves Ghost-Faction, as they were no longer a part of a military but a military themselves.
(What are you and how did you end up in the world of Ardessen?)

Faction Strengths:
-Experienced special operations troops
-Has troops in the general population, meaning that if the Ghost-Faction were taken over, the new rulers would have to deal with some very serious organised rebellion.
-Has access to some VTOL (Vertical Take Off and Landing) aircraft, and light mechanized.
-Can be diplomatic
-The faction is able to call up at least fifty reserves of special forces that were integrated into the population.

Faction Weaknesses:
-Military skill is high, but numbers are few
-Though all previous knowledge was retained, as well as equipment required to do so, Ghost-Faction will not be able to manufacture modern day weapons and vehicles until they obtain the materials required to do so.
-Threats to the civilians can sometimes sway the mind of Ghost-Faction, as without the civilians the population would not grow.
-Is unable to replace lost equipment until proper manufacturing can be set up. Ammunition is able to be hand-crafted, but is very poor, sometimes resulting in damage to equipment when being used.
Why can't you just make it the future USA from Ghost Recon?
This seems a bit overcomplicated there.

Anyways, I make further comments and additions some hours later.
Bye!

Well, close to that, yes. Not quite WW3 yet.
You worded this rather strangely.
WW3 in that RP happened during 2030-2040. Basically all the present day problems were exaggerated and peaked out in a series of wars which was together to be called WW3 there.

I have no problem with WW3 or anything like that not happening in your setting (yet).
Although it's going to be impossible to see the collapse of present day nations without anything seriously drastic happening. So if you wish to free this game from any connection to modern politics it's the best if you add a near-apocalyptic WW3 in the background, IMO.

<Snipped quote by Willy Vereb>

Nonetheless, your map is broken. Most imagery (save for your map) is appearing just fine to me.
Well, supposing it potentially affects more people I think I'm going to add a download link after I upload the map somewhere. That's the best alternative.
The biggest problem is that most image sharing sites don't allow me to upload a 5250x2750 pixel picture with size above 5MB. that was previously the issue in the interest thread. So I searched for a different image sharing site but it seems to have problems, then.

@TerminalStrange, I see the picture just fine.
Perhaps it's kept within my browser's memory?
Either that or as it tends to be at times with image sharing sites certain people may not see pics for some reason.
I go check it.

EDIT: No, I can see the image clearly even on different browsers.
Well, while the OOC is up a few features are still missing.
I wish to explain how the game works and also add some other details.
BTW
@rush99999 I know I technically accepted your NS but you are a bit early.
I wished to make an index post in the characters section first. Also you may need to do a few fixes.
Oh well, dozens of NRPs can make do without an index so it may not be such an issue.
Welcome to Adaebis, a junction of space-time between dimension, a place worlds and cultures across the multiverse mix together! Jet fighters chasing fire-breathing dragons, Stormtroopers fleeing from daemons, elves befriending aliens. In the chaotic and wondrous world of Adaebis any of these could happen! Countless factions from untold number of worlds are inhabiting this planet. It' a world where romantic knights can meat dystopian survivors, a mold of people and cultures across from both time and space. Your faction is a newcomer, having just recently manged to reach Adaebis. Whether it was your achievement, an accident or even the act of divine; it doesn't matter. The fact is that you have established a fresh colony here. From this point on you must deal with countless foreign factions and their diverse cultures: diplomacy, trade, intrigue or often even war would follow your steps.

You're a freshly established colony within the world of Adaebis. You can pick almost any faction from existing media (barring the truly powerful ones) or design your own (albeit this would take much longer). Depending on how strong your "mother faction" is this would inversely effect the size of your colony. Weak factions may be initially struggling but they start with huge colonies and can grow exponentially stronger. Strong factions have tiny colonies but their power and influence could lead them to greatness. Adaebis is a world full of possibilities. Although don't let your ambitions to overwhelm you, there are powerful factions that prevailed in this world for long. Carelessness may draw the attention of these super factions on you. The objective of this game is the same as always, develop your nation, become stronger and spread your influence. The world of Adaebis is ripe with opportunities. Use your cards right and you may even become the sole ruler of this world!

Braving the New World (BNW) is an NRP which kinda unites my experiences here into a slightly different kind of game. Due to differing ideas in many NRPs there are great chasms between each nation's style and performance. Technology, culture and practically everything is rather insular in games. So why not make this an actual gameplay element? In BNW you start off as a tiny colony coming from a whole different universe and meet people and cultures that are unlike anything your faction experienced before. Similarly there's no risk of factions beginning as too powerful. Depending on how advanced or powerful your individuals are, you will start with handicaps. Grabbing too much land isn't an issue, either. Because you don't. Everyone stars as tiny blips on the planet's radar. I can detail it further but basically the game was made to fit these trends.





How to join this game?
You pick a location (either mark it on the map via an image editing program or just give me the zone's name), pick a certain faction (groups from existing media are preferred because it's easier), fill out the NS and you are almost done! The GMs may ask you further questions about your faction or ask you to fix a few things. If you are making a custom/original faction you need to fill out a more detailed NS (which is coming soon).




GMs:
- Willy Vereb

Players:
TBA
<Snipped quote by Willy Vereb>

It's been 3 days.
Yup, I had terrible headache the whole day following that so I couldn't do much. Then I got caught up in things yesterday so I barely were on. Anyways, I have no excuses for today and I'm already writing the OOC (quite a few things will be different so it takes more than just copy-pasting this OP).

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