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10 yrs ago
I'll be away on a trip for a few days so my activity will be low
11 yrs ago
I'll be on vacation for a few days so my activity will be low

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BTW, I added a description on the Wargs in my military section. I don't add it to the Bestiarum yet because I still want to work on it a bit but take a look if you want.
By the way, I'd like to go ahead and show you guys how I'll be showing areas being conquered in a war. It's very much going to be done in Europa Universalis fashion.



Thick lines on the territory layer would indicate lands that have been conquered during the course of a war. If they are granted to the conquering realm in a peace treaty or by the total capitulation / domination of the enemy state, that territory becomes the color of the conquerors.
Poor eemmtt, he never stood a chance against those not-zombie birdmen.


@Willy Vereb

13 out of 26 active players have posted their forms
15 out of 31, to be precise. Well, maybe 29 if you don't count Iso and DC.
I also count myself and Frengo/Shorticus are playing one faction together.
Still, I know we have a number of NS lying around and I would wish we can get them up.
Besides, I don't know how much synchronized things are.
Well, whatever the case I guess I make the IC post tomorrow night.

So what are the others waiting for?
I think most players finished their NS, didn't they? Then come on! Post it up!
Until we don't get the majority of the NS in the characters page it's a bit difficult to start the IC.
@ShorticusUpdated the map and also added your NS to the list as well as the blue dragons and halflings.

@LauderAded to the index. Thank you for your contribution.
As you can see I just posted my NS to the characters tab. Well, I mean that about 2 hours ago. I spent the rest of the time on fixing up the Index and include as much information I can. Check it out!

BTW, a few quick comments and requests to players who posted their NS:

@LauderCan you write a small profile on the Askari (giant bird mounts)? I'll add them to the Bestiarum.

@TheMoatedGrangeI feel that you may not need to emphatize magic use so much. I know it won't be a problem during the NRP but it creates the illusions as if you have entire companies of battle mages.
Also I suggest using crossbows like the heavy arbalests for sniping. They actually outperform firearms in general.
If you wish to use gunpowder I suggest it for cannons, they are by far the most advised. If you overview the battles (but more often the sieges) you see that cannons decided most of them during the 15th century.

@POOHEAD189Can you elaborate a bit more on your special trade goods. I wish the description of them to be a bit more detailed, especially the Wyrdwood.

@MonkeypantsCan you give me bits of profiles on the scorpion creatures and your turtle. I already included the latter but it talks about it more as a creature carrying cannons than what is Takodon really like.
Again, Bestiarum additions.

@Legion02You forgot to fill anything in your History section before posting your NS. Don't know why I haven't realized this before but now I did.
Can you fix that?

@ClocktowerEchosI feel you may need to nerf your nation's magic a bit but whatever I make a more comprehensive opinion on things later.
THE GOLDEN HORDE


General Introduction
The Golden Horde is an empire created from the conquests of the Uruk, an orcish nation of former nomads united by the Khagn. The Uruk are militaristic and dreaded for their violence. Submit or die, that is the motto for the Uruk. In spite of this the Golden Horde is quite disciplined and under their iron rule the empire developed and prospered. The most apparent show of this is the Golden Road, a trade route granted by the Uruk through their lands. Thanks to this trade is booming through the entire continent while also providing great wealth for the Uruk themselves. While currently consolidating their power the Uruk army is as fearsome as ever, a threat most of their neighbors are well aware even during this strangely peaceful century.

Names: The Golden Horde, Uruk Empire, Burz'Doram (Black Hand), Uzg'Uruk (Orc Land), Kri'Kadar (Central Tent, often mistranslated as the Golden Horde) and even more.

Location/Geography




History

Uruk were one of the numerous nomadic races living in the Plains of Viridia. They were wanderers with no permanent holdings split into numerous tribes. These tribes were frequently fighting, both among themselves and in service of neighboring nations. That was until few centuries ago when a young and charismatic leader Orakgash Khagn united the Uruk under a single tribe, creating what is latter be referred as the Golden Horde. Lifetimes of fighting and mercenary background steeled them and the Uruk began their long conquest. Their methods seemed savage yet hid surprising level of planning and discipline. The nations sharing the plains with the Uruk quickly fell to their might and became subservient to the emerging empire. The news spread like wildfire and the deeds of the "Ork horde" were became known and feared.

Orakgash established the Uruk nation and set down the foundation of the empire. Yet his early death prevented him to see when it reached full glory. In honor of him all supreme leaders adopted the title Khagn (often mistranslated as Khan) and continued to direct the Horde to their destiny of conquests. The Uruk also adopted a more sedimentary lifestyle with military leaders becoming nobles and owning lands gifted by the Khagn for their achievements. The borders of the Uruk Empire were in a constant flux, often expanding but there were times they were pushed back. Eventually the Uruk reached their limits and their current leader Bazghok Khagn made steps to consolidate their power. It's been decades since then and while the Golden Horde is far from forgotten they ceased to be a constant threat to their neighbors. The Uruk Empire is an expanse of land uniting many different races and cultures under the iron rule of the Horde. This union aids trade and progress a way never seen before.

Government & Society
The Golden Horde is a large empire of diverse cultures united under the Uruk's rule. Yet barring the heartlands Gijak'Tor the populations at large mostly live the same as they did decades ago, only exchanged one master for another. Uruk became their rulers and they have ultimate say in any matters. Yet in general the Uruk is only interested in collecting "tributes" which can include money, valuables, food or manpower (usually as soldiers). This may seem abusive at first but the Uruk also brought trade and unified law which in general improved their lifestyle. Rebellions occasionally happen as well as punitive campaigns against those failing to oblige the Uruk but they are toning down as the Uruk's gasp over the lands stabilized.

As mentioned before the Uruk did not replace the existing governments more than they found necessary. Uruk generals and other nobles may have became their new masters but overall life went on as usual. What the Uruk changed was the elimination of borders and most internal conflicts. By the law of the Uruk all subjects were equal and must be treated the same regardless of their nationality (with the exception of the Uruks themselves). Laws that were imposed on the subjects are few yet violating any of them has severe punishments. Death penalty was common and certain violations may either risk killing one's entire family in retribution. This resulted in drastic reduction in crime rate as whoever foolish enough to disobey the Uruk were found dead.

Of course the Uruk have their own laws applying to themselves. If anything these are even more strict, constructed in a way to both keep the hordes in the line and also to prevent the Uruk fighting strength to ever degrade. People are allowed to participate in any religion within the Empire. Not the Uruk, though. They traditionally follow their ancient shamanistic beliefs and unless one suffers through the difficult process to receive the proper papers they are punished under the threat of death if they are caught participating for other faiths. Shamans in general enjoy a particular renown within the Uruk. They are their religious leaders, magicians, scholars or even artisans. The leader of the Uruk and in turn the entire empire is the Khagn. The current Khagn is called Obould the Goldshot.


Demographics
The Golden Horde encompasses multiple nations and thus sports a rather diverse ethnicity. As their rulers and conquerors the Uruk are the first among them. Uruk language is mandatory to learn for anyone in contact with them. In the same language they refer to the subservient races as Snaga. While certain people make connection between Snaga and slaves the word long lost that meaning. Since the time of Orakgash the term Snaga referred to those non-Uruk who aided them, often in matters outside of fighting. Granted, this did not stop certain people to use Snaga as a degrading term, highlighting the part about them serving the Uruk.


Economy & Industry
Ironically considering their perceived savagery, on the long run the Uruk conquest and subsequent rule greatly boosted the nations' development and economy. Most of the fast river routes through the continent were co-shared by numerous nations at once, making their traverse to be like a merchant's nightmare. With the rule of the Uruk these borders practically ceased while in addition several measures were made to pump much needed life into the trade. The result was the so-called "Golden Road". Merchants and travelers could safely pass large distance without worrying about tariffs or bandit raids. The Golden Road made the empire a heaven to all merchants and allowed exchange of goods and information through the continent like never before. With trade banking also prospered, especially on the most popular trade routes.

The Uruk also promoted education and technology, valuing skilled artisans over anything else. They abolished much of the old guild system and promoted manufactures, especially when it concerned the production of arms. While not entirely just their own merit the first universities were also founded within the Uruk Empire and later rulers promoted the creation of even more schools, academies and other places of learning. Mixing innovation with tradition the Uruk Shamans are generally the empire's scholars, learning not just mysticism and magic but also practical knowledge. Most manufactures are under the oversight of at least one shaman specifically studied in the art. Lastly the Uruk established an entire mailing network using warg riders in thousands of posts. While these stables were originally made to support the war effort they soon began to be utilized to carry news, letters or packages to anywhere within the Empire.


Military Overview
Uruk were a nomadic race traditionally fighting while riding on their Wargs. Even now this cavalry forms the backbone of their forces as highly mobile army which can traverse a hundred miles during a good day. Aside from them they also recruit soldiers from all the nations they conquered thus elven archers, dwarven defenders and other curiosities can show up when the Uruk gathers their forces. The Uruk system is highly meritocratic and values practicalities above various preconceptions in order to remain effective. They support technology and known to spend considerable amount on creating and developing firearms (Baloz).

Okay. What I did is I took the nations of people that either A) quit or B) have been absent for a LONG time and MIGHT have quit and put black diamonds in their Territory layer.

It is very easy for me to remove these diamonds.

Updating the Index now.
BTW, you forgot to add @Ophidian's claim. He wished to take the island area between 18-19 and 22.
The southwesternmost part still unoccupied.

Also I feel that we might as well fill out the territories in the northwest, too. Can you split up the leftover blank territory between me and @eemmtt?
I leave the actual shape and distribution to your imagination. I just feel nobody would take such a weirdly shaped area anymore so let's fill it up.
I only made my northwest parts thin in order to not make my empire too big. I think that concern when we have 30 players is long gone.
Also, I would like to suggest that everyone in the Characters section start using Hiders. It'll make it easier for players to scroll down the page if your nation is locked behind a hider.
Well, they do. Albeit they are a bit clumsy too.
That's partially why I made the index. Granted I have yet to add several new players and other updates but that'd happen and then people can just check the first post for links leading to the nation they chose to check.

<Snipped quote by Willy Vereb>

#28 is @Not a Heretic. #29 is @The Spectre.

Do you want me to indicate on the map which claims are open? Or do you want me to remove the now unclaimed territories from the map whenever we get confirmation of someone leaving?
Thank you.
Well, I feel all of these declarations to quit were a bit hasty decisions. Especially since the common excuse is being too big when that was a thing even during the interest thread.
I am not so optimistic to think every will be active for sure. But well, there's nothing stopping them to return so long their land is unclaimed.
You know what?
If it isn't much of a hasle now just erase their map coloration and number but don't change the order. So 19 and 21 numbers will exist regardless and wil be given if either the original player returns or somebody new claims those lands.

Glad to hear you're still open then!

That little...island by #22, would that happen to be open? And what is it like? Geography informs alot about a nation after all.
I think it's free.
Isotope once claimed it but then he decided against it. Aside from that I don't remember anyone else taking it.
It seems to be close to the desert/savannah line so the environment is like that. You have freedom to invent the rest.

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