Avatar of Willy Vereb

Status

Recent Statuses

10 yrs ago
I'll be away on a trip for a few days so my activity will be low
11 yrs ago
I'll be on vacation for a few days so my activity will be low

Bio

User has no bio, yet

Most Recent Posts

Well, if Aetherium is rarer then gold, I'm going to have to rethink my method of harvesting it.
I think the point with Aetherite is that only a relatively small amount is enough to make it useful. With the true limit being that it requires electric power.
I am not the GM so I don't decide how rare Aetherite is but as it goes with fantasy materials they are both rare and super expensive.
Gold is worth much for its rarety, shine and cultural value.
Aetherite has something far more tangible to it. I can see them being a resource on par with oil which nations will be fighting for.

Military

Blaserkr is a very militarized country, being an oligarchy with 4 centralized companies that have access to a vast amount of natural resources and a ready and willing population. The Mech Corps is the biggest part of the Blaserkrian Military. Blaserkrian Mechs come in a wide variety of sizes and variety's, made from Magnesium Aetherite Alloy, better known as Magerite, which is stronger, harder, and lighter than steel, and as malleable when heated as iron. Its powered by an electrical current that ignites a controlled flames that powers the Heavy and lighter mechs functions. Vessel Corps utilize air ships made from the same alloy, and is known to be the lightest, yet strongest airships in the world. Heavily armored tanks are another part.


  • Mechanized Corps

    Mech Infantry
    Magerite Exoskeleton: boost speed, strength. Provides excellent protection. Armed with muskets, flamethrowers, and Mech hammers.

    Flamers/Explosive unit
    Work as skirmishers and scouts who burn their enemies to a crisp and plant bombs and use grenades to weaken and army.

    Heavy Infantry
    Magerite Bipedal Vehicles: Powerful heavy division, utilizes giant flame throwers with bayonet attached, and chain blade that drawer power from the engine and a steam motor.

    Heavy and Light Mobile Cannons: Quadrupedal tanks equipped with long range cannons. The mobility allows for flexibly, and enemies cannot pin point them.



  • Vessel Corps

    Air Battleship: A floating monstrosity equipped with cannons. Made from the same metal that the mechanized units are, its is heavily armored, by is very light. It is one of the most expensive pieces of military weaponry available to export. They are capable of working in the same fashion as a normal sea ship if need be, and with a large enough current, it can fly.
I am not the GM here so whatever I say has no weigh aside from it being a personal opinion but I feel your military is way too advanced.

First off, the purpose of infantry to be cheap and can be employed in great numbers. Building complex power armors for them is anything but that. It also wouldn't make sense for the mech suit to be agile. Of course this is just a game we in for fun. But realistically a technology which can allow you to be even more agile than on foot would be massive.
I think it'd be better if you'd replace this with a normal infantry with "techy" equipment.

BTW, for your Flamer/Explosive unit. Why not use the name "Combat Saboteur". That seems to be their role. They are also anything but lightly equipped but I suppose for dwarves this is quite a relative difference. Also I have nothing against your larger mechs called "heavy infantry"

Second, Magerite. It sounds cool but there are a bunch of issues with it. Let's begin with Aetherite being a component to it. I might be wrong and ask @Lauder about the details but I see Aetherite about as rare as gold if not even moreso. Having somewhat OP super material in abundance would be counterproductive to the game. And without abundance you can't really use this as armor. You might as well plate them in solid gold. Second issue is the electricity. If the plate needs to be electrified that has all sorts of problems with safety. Then there's the problem that electric technology is awfully young in the 19th century and close to nonexistent in 1865. Steampunk screws with the technology levels but having widespread use of electricity again implies awfully advanced levels.
You are a dwarf nation. Rather than Magerite which invokes many issues try inventing some supermaterial for armors. Personally I'll use "mithril" (actually a Titanium derivative). Or just use plain dwarven quality alloy steel. A good steel can be multitudes stronger than normal. Wrought iron and steel alloys in the 19th century had the tensile strength around 300-500MPa. In comparison modern steel alloys can be in the excess of 5000 MPa. There are so many things you can do by just using better quality steel.

Third, cannon walkers. Vehicles, especially armored vehicles would cost their weight in gold. Rather than your standard artillery it's better if they are your equivalent of tanks. Steampunk tech ensures other nations will have some tanks like vehicles so why not have your own. Mobile artillery also don't work because it'd take 50+ years before people figure out ways how to fire guns beyond the line of sight. So your walker would be visible regardless. At best it won't be threatened by cavalry which is good. But again, such a vehicle would be way too expensive to replace all your artillery. We couldn't do this even during WW2. Heck many less developed nations today still rely on towed artillery pieces. Although if you wish to be a techy faction you can invent some walker or tractor which tows your cannons rather than using horses and carts like most nations would. Or maybe use your "heavy infantry" mechs to pull your cannons.

Fourth, there's nothing wrong with you having air warships. The GM explicitly mentions this in the first post. Although I feel you may want more kinds of vessels. Maybe even with gyrocopters mixed in. Also I may suggest you trying to read a few wikipedia articles about ships in the 1860s. It may give you ideas what kind of other ships you want. Battleships and ironclads are essentially the "first rates" in a navy and while they're the pride of the nation their numbers are few compared to the rest of the ships.

Again, I am no GM. These are mere suggestions of mine. I just try to help with your army while also voicing a few of my concern with balance.

<Snipped quote by Willy Vereb>

Well maybe in the past the Snazdonians were pirating up and down the coast of the today Yllendthyr, coming on shore to raid villages and rob cargo boats. Might have given some Snazdonians reason to stay, leading to your human population.
Meh.
That won't be enough.
@TheodorableAny idea what empire ruled a considerable portion of the continent before your orcs grew to dominance?
The timeline is about 1200-1500 years ago.

<Snipped quote by Willy Vereb>

The Orcs?

Snazdonia?
The orcs used to be weaker, Clock's nation is Switzerland so I doubt they were a mighty empire back then.
Most likely we'd need to develop an NPC faction which perhaps long dissolved since then.

Halfway finished with my history section for Yllendthyr.
I started from the prehistoric times and I am now at the early middle ages.
There's just one issue:
I need an enemy.
During the early middle ages the territory what latter be known as Yllendthyr was split into the dominions of 27 warlords.
I need some kind of power which would force them to unite and become the empire we (will) know.

EDIT:
BTW, the best to imagine elves in the early middle ages as the Mongol Empire. They use griffin riders shooting arrows from the skies or deliver massive skydiving charges.
@SigmaThe ones next to Willy can be given to him.
@Sigma
For the record I didn't exactly mind Voltus having them because it could've provided conflict.
Just that it likely wouldn't have been held for long in the game if that's the case.
Granted, you might have gathered support and started a big war with multiple nations involved.
Could've been fun.
I am generally open to everything.

Thinking about playing a small but wealthy nation that sits on a wealth of resources and has had its shit rekt multiple times in its history because of it.

Basically, can I play a NotSwitzerland?

EDIT: What exact date are we playing at? Late 19th?
This is a fantasy NRP thus dates aren't exactly followed but the cutoff date for ordinary tech levels (so discounting funky steampunk stuff) is 1865, the end of the American Civil War.
This is a curious date because this is also around the time many nations who missed out from the industrial revolution began to modernize and fast.
This might help, BTW:
eda.admin.ch/content/dam/PRS-Web/en/do..

@Voltus_VentusYour island holdings in the far right side of the map don't make much sense. You are in the center of Yllendthyr's naval powerhouse. Granted, we were a declining empire for long so perhaps you just managed to conquer them before. But then expect sparks flying very soon between us as Yllendthyr tries to recover what it once lost.

GM cool with me invading a neighbour?
That's how things are in general.
Just don't expect everything to go swimmingly. It'll depend on the reaction of the other players and how the roleplaying progresses.

Still deciding on locale. Although what can be said it will be one of the blank spots between Willy and Theo or that open space next to Poohead.
What about that semi Europe like peninsula?
In the second iteration of The Sun Will Never Set they plqyed an important role, for example.

@TheodorableBlue, Heavenly Empire of Yllendthyr.
Lighter shade, colonies, vassals and personal unions with them.
© 2007-2026
BBCode Cheatsheet