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6 days ago
Gotta go buy more soda, BRB
10 days ago
Midsummer Eve tomorrow... Time to go stock up on soda at the store. BRB:
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3 mos ago
All hail our Lord and Savior! ... THE EASTER BUNNY!!
2 likes
3 mos ago
Am I the only one who hates electronic ID and all that it has brought? Maybe I'm just an old kermudgeon...
5 likes
4 mos ago
I am my own, greatest enemy! ... But you're a close second
2 likes

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  • I don't use social media, discord or google docs.
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  • I make dumb jokes, have dark humor and enjoy beating the dead horse with a stick.
  • I'm a hopeless, unabashed and unapologetic perv. I like my lewd.
  • I consider roleplaying a hobby and a pass-time, not art.
  • I do anime-roleplay and only anime-roleplay.
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Most Recent Posts

Glum's defensive spell is still up, since it hasn't been mentioned going away yet.

Bardic charm is different from regular charm. It's a sort of magic manipulation, where you can sway the unaware towards a prefered result. of course, if the person being charmed is aware that something is wrong, or they're being influenced, the charm loses all effect. Think of it as subtle misdirection. If you don't notice it, it works, if you do notice, it's useless.

EDIT:

Hawklen does like his ladies...
Druid Girl was happy to hear Stppe Archer's comment about the adventuring life. She always felt a bit guilty whenever she thought about the reasons for why she had gone out into the world, but at least now she had her parents' blessing to do so - so that was a load off at least. Still, she couldn't help but worry about the two back at their farm, especially since her father had gotten so sick that one time... Still, now wasn't the time for taht. Her spunky comrade had already waltzed on over and spoken to the nose-picker-'n-flicker, who had turned his leathery face to size her up and down. He then looked over the archer's shoulder over at the drid, a disgruntled snort left his nostrils.

"Aye, that be me. But when I tolds the Guild I wanted an escort for my wagon back home, I didn't mean that kind of escort." He said - making obvious remark about Druid Girl's attire. The caramel-hued cutie simply blinked, apparently unaware of what sort of escort he was implying that she be. "Still, the Guild so short-handed that they could only send tow wee girls? Things must be worse than bad, eh?" He asked, turning his head back forwards and spitting out a glob of snotty saliva.

"We actually have another companion. He should be making his way over here shortly." Druid Girl stated, though she didn't seem as happy as Steppe Arhcer, in fact, she seemed more along the lines of annoyed and irritated as she spoke tot he man.

"That so? Well, hope it's a big and tough fella'. No offense, but having you two in my cart might attract bandits rather than scare 'em off." The man stated, while inspecting his rather unclean fingers for lack of anything else to do.

As Big Red arrived though, Druid Girl's expression brightened and she quickly hurried over to the lizardman. Upon his question, she nodded and reached into her small travelling bag, rummaging around for a bit before pulling out a small, buralp pouch, with three bottles in it.

"Yep, we sure did." She said with a bright smile. "Though, the antidotes were really pricey... Oh, here, the change." She said, as she handed her lizardy friend both his potions and the left-over money from his purchase. Meanwhile, the farmer was now standing with his jaw agape, staring at the Lizardman warrior with a mix of fear and awe on his face, no longer leaning against the wagon.

"Wha-Wh-Wha-" He stuttered. "Who's this giant!?" He exclaimed in shock and confusion. Druid Girl turned to look at him, a quizzical expression on her face as she tilted her head in her own confusion.

"This is our friend. The one I told you about?"
"But he's a giant lizard!" The man responded.
"Yes... He's rather big. And red. And really strong. And smart. And-" The Druid explained.
"Alright! Alright! I get it! Jeez, he's a freakin' God-send! Why don't ya tell me the size of his willy while you're at it?" The farmer said, waving dismissively. Druid Girl's face went bright red.
"I-I-I haven't seen his willy so I wouldn't know! how big it is" She blurted out before even thinking... Which only resulted in her face now becoming the same shade as a ripe tomato. The farmer looked at her, raised an eyebrow and then laughed a hearty, good-natured laugh.

Embarrassed and blushing, Druid Girl quickly moved away from big Red and headed behind the wagon, on the opposite side of the three others present, obviously wanting to hide herself for a bit. The farmer looked back to both Steppe Archer and the Lizardman, nodding, now having a friendlier smile on his face.

"Well, keepin' a fellow like you with us should keep everything at bay." He said, almost chuckling. "Can't let ya ride in the wagon tho', big guy. Don't think me old nag could pull all that extra weight." He said. "Girls are fine though, they can't be weighing too much." He added, a cheeky smirk on his lips.

He then began to clamper onto the wagon's front seat, adjusting his bottom on the cheap straw cushion covered by nothing but a ratty, itchy-looking bundle-wrap. The wagon itself had no other seats, just a square compartment behind the driver's seat where goods and cargo could be stored. Speaking of, the cart had some things in it already. There wasa a big wooden crate, with a sheet over it, a single small close-lidded barrel, a few sacks and then there were the usual things, like a length of rope, some basic camping and outdoorss tools, a bucket and some firewood. Once the farmer was seated properly, he turned his head back to the group.

"Listen up, alright? Got here yesterday, sold off some things from my farm and got a right decent deal. Now I've stocked up on supplies and things so I won't hafta come to town for a right long time. Thing is, the stuff I'm bringin' back is usually the kinda stuff that attracts them unsavory types. So it be you three's job to be protect me, my horse and the cargo, got it?"
It's a natural effect caused by a magical spell. Regular elements, that aren't specified to be "arcane" or "magic" in nature are always 'natural'. ^^
Enemy Group:
- Glum is "Uninjured"
- Hawklen is "Uninjured"
- Krenna is now "Injured"
- Norbert is "Injured"

Team rag-tag:
- Annabelle is "Barely Injured"
- Artemisia is "Uninjured"
- Cecilia is now "Injured" and suffering from "Burn (DoT)"
- Ciel is "Injured"
- Locke is "Badly Injured"

Let's try and get this thing up before Sunday people, so we can movv on with the story. :)

EDIT:

And in case there are objectiosn or questions:

- Glum was walking towards Cecilia and had ample time to both see her kick Norbert's face and then do her spell aginst Krenna, before coming charging at him. Thus he was prepared.
- Hawklen is trying to use some of his bardic charm to sway Annabelle to his side.
- Hawklen also used a healing-spell on par with something like "Cure Moderate Wounds" on Krenna - this didn't heal her injuries, it just got rid of the protrusions and eased their severity a bit though.
- It seems some of you have discovered the correct order in which to fight the enemy team. keep up the good work.
Depends on how far from the initial location she's trotted, and in which direction. If she's moved towards the palace and tower, Cecilia and Glum are closest. If she's moved back towards the buildings and alleys, Locke and Krenna. If she's stayed relatively close to the center of the plaza, Hawklen, Annabelle and Ciel.
Dragon Quest has the dumbest spell-names of any franchise. I still love it, but so dumb.

Just remember to give all the "Seed of"-items to the MC, they're the only character who needs'em!
@ERode
They did, but obviously not enough to destroy the skeleton, as it's still chasing after her awkwardly.

@Crusader Lord
There already exists a class for that. It's called a bard. They can do fighting, magic, archery and thievery, but not as well as any of the other classes who are more focused on their respective job.

Honestly, though, your description of the 'Hero' class makes it sound like they're rather skilled and good at anything. It has no weaknesses or shortcomings other than not having access to the more specialized capabilities of the classses it mimics. Which isn't really a drawback when you can do everything well, to be honest. If you can't beat a warrior in a straight up fight, then just fling a spell at them. If you can't out-magic a mage, just shoot them down with a sneaky arrow. If you can't beat a fleet-footed fencer, smack'em with your shield bash.

I generally do not like, on a personal level, jack-of-all-trades characters, because they simply reject the concept of working together and being a part of a team. Which, in a roleplay scenario, is rather counter-intuitive. You're free to play one, of course, if that's what you want.
Enemy Team:
Norbert is now "Injured"
Krenna is now "Barely Injured"
Glum is "Uninjured"
Hawklen is "Uninjured"

Team Rag-tag:
Ciel is "Injured"
Annabelle is "Barely Injured"
Artemisia is "Uninjured"
Cecilia is "Uninjured"
Locke is now "Badly Injured"
People having the ability to bend or break reality to their whims sort of invalidates any notion of "this is how things work in the real world" to begin with.

Time for bed now.
Of course, such firearms technology still could be delivered if there was a hidden part of the world where no one is inherently capable of utilizing magic...gunslinger high elf out from the boonies? ;3

No.
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