Avatar of Xaltwind

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Recent Statuses

3 days ago
Midsummer Eve tomorrow... Time to go stock up on soda at the store. BRB:
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3 mos ago
All hail our Lord and Savior! ... THE EASTER BUNNY!!
2 likes
3 mos ago
Am I the only one who hates electronic ID and all that it has brought? Maybe I'm just an old kermudgeon...
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3 mos ago
I am my own, greatest enemy! ... But you're a close second
2 likes
4 mos ago
Caught a cold
2 likes

Bio

  • I don't use social media, discord or google docs.
  • I suffer from Retinitis Pigmentosa and use a text-reading software to get through other peoples' posts.
  • I'm rude, short-tempered and unserious. I'll likely say things that'll upset, offend, annoy and/or infuriate you.
  • I make dumb jokes, have dark humor and enjoy beating the dead horse with a stick.
  • I'm a hopeless, unabashed and unapologetic perv. I like my lewd.
  • I consider roleplaying a hobby and a pass-time, not art.
  • I do anime-roleplay and only anime-roleplay.
  • If you've never roleplayed with me earlier or never spoken to me through a topic before, please don't send me PMs.

Most Recent Posts

Thank you for the shown interest. :)

Now, I'm currently trying to decide on something for the RP. And I'd like you guyses (@Gisk,@MrSkiMobile,@Herald opinion on this bit (As you three are the only interestees at this point in time).

At the moment, Body Armor has the "Soak Points", which act as a sort of buffer HP before you start taking actual damage to your "real" HP. But once it loses all it's SP, it becomes "Broken", and your saving throw goes down by 1.

At the time, the list looks like so:

- Light Body Armor; 1 SP, Save at 5+ (6 when broken)
- Medium Armor, 2 SP, save at 4+ (5+ when broken), -1 AP
- Heavy Body Armor, 3 SP, save at 3+ (4+ when broken), -1 AP, -1 Attack, -1 Acro

At the moment, I'm debating on re-working this mechanic. I'd like to hear your thoughts on whether you like any of the re-designed versions or if you'd prefer things to stay as is.

Option #1
- Medium Body Armor is removed from the game, so only Light and Heavy remain.
- Soak Points (SP) are removed, and BOdy Armor no longer breaks.

Option #2
- Same as above
- Heavy Body Armor now has a 4+ save instead of 3+, and has a -2 AP penalty when worn, but no longer causes a -1 to attack and Acro

Option #3
- WHen SP reaches 0, armor no longer breaks
- Otherwise, everything stays the same

Some of this may seem nit-picky or semantic, but it doess have a big impact on both gameplay and how you guys decide to make your characters and what they equip.

Losing SP would mean you'd all have, functionally, less HP, making your characters squishier in one sense. However, not having armor become 'broken' means you wouldn't have to worry about your long-term survivability decreasing because your saving throws get worse.

Removing Medium Armor will decrease the numer of items in the game, but it currently feels a bit like Why pick Heavy when Medium offers a good enough saving throw and has a way lower penalty", you know?

Do let me know your thoughts and feelings on the matter. Thanks in advance.
Update:
I've reworked some of the skills/stats a bit, in particular Guts and what it does and effects, but also a few others have had some small edits or additions.

The construction of the OOC is going fairly well, and it's being organized in a way that I'm... More happy with than whatever the mess in the first post I made here was. Might not be perfect still, but it's a lot more digestable and coherent to read through.

However, I feel like I need to clarify some things, as there've been a bit of questions regarding certain aspects and themes. Mostly from Gisk. Yes, I'm singling you out. Pointing the finger. But it's good for anyone else who might be curious about the same thing.

While this is indeed a sci-fi futuristic setting withh spaceships and FTL drives and planets that've been turned into one big city and so on and so forth, let me just say:

If you're expecting to pilot some kind of spacecraft in glorious ship-to-ship battle, then this isn't the RP for you. The mechanics and ruleset used for this RP aren't dondusive to large scale vehicle battle to begin with, and even less so to space-battles. Furthemore, given the setting of the story, we're playing as a Private Mercenary Company - the notion that such a force would have the funds, resources and manpower to field their own fleet of warships and cadres of spacefighters just isn't really feasible or sensical.

Most battles and, indeed, missions will take place either on terrestial planets, or on things like space stations, space colonies, asteroid facilities and so no and so forth. There willl be spaceship conflicts and events, of course, but these are relegated to narrative and story-driven moments, rather than actual mechanical gameplay. The closest we'll probaly ever get to you guys "fighting spaceships" is if something like a Pirate Spacecraft tries to board the Mercenary Ship that we're using as our base/hub.

Of course, ground vehicles are still very much an option if you want to pilot/drive something into battle. APCs, various Tanks, Mech-suits, Assault Bikes, Hovercraft Attack Speeders... All those things'll probably appear at some point and either try to kill you, or be available to be used to kill the baddies.

I just felt like I should mention this, so nobody expresses interest in this RP under the misconcetion that you'll get to do some Star Wars or Battlestar Galactica-style dogfights in space. Sorry if that disappoints anyone, but that's just how the cookie crumbles.
@Gisk
Hah, yeah, I sort of figured.

Let's see now.

For equipmet, there will exist pre-made things, such as basic weapons, basic armor and basic consumable items. Of course, all palyers are free to suggest ideas and additions. Obviously, nobody is going to start off with a fusion-powered anti-matter gun that deals 5 damage per shot, has 6 attacks and also comes equipped with a barrel-mounted auto-grenade launcher that can be fired as a free action. But once we get past the prologue, the world will open up (or universe) and the things yyou can get and equip will be many and varied.

Just keep in mind that some items are going to be the asme, just cosmetically different. Like, someone could wear a fulls et of Carpace Armor and someone else could wear some kind of Synth-Fibre Metal mesh suit, but functionally they both would be classified as "just Medium Body Armor". This is because, making individual items, with individual stats, for every single thing in the entire universe would be an astronomically unpleasant undertaking.

Of course, "special" equipment with unique traits or rules or abilities will be able to be found.

As for AI and robots.

Yes. Both AI, androids and "base robots" exists. As mentioned in the setting, the galaxy has a varied culture and socirty, so how people treat AI is dependant on where they're from and how that location views it.

As for playing an AI or android or robot... At the moment, it's a no, see "Quick Pre-Answers" in the original post. IF a lot of people want to play as non-humans though, for pourely cosmetic reasons, then we can see about changing this though.
@Gisk
It's no problem, asking questions is how we learn things. And seeing as you don't know much about this setting yet, it's only natural you need answers.

So, I'll try my best.

1) I'm not entirely sure what you're asking. You roll multiple D6's whenever the situation requires it. Such as if you have more than 1 attack, or need to mae a save against more than 1 attack.

2) While that's certainly an option, there are already traits and abilities that add modifiers to dice rolls, both positive and engative. Well, mostly the positive ones are if you succeed at the base roll. However, having people need to roll for things like a Dodge, would mean I'd have to either add an extra stat, or bake it into something like "Acro". This means that, given that you guys are getting a limited, finite amount of points to spend on stats at character creation, you may find that you've screwed yourself because now you don't have any reliable way to negate damage once your armor is broken.

Additionally, it would mean that some of the abilities/traits in the list of such would be completely useless, and have to be either redone or removed entirely.

3) Every roll is an individual result. You don't add the total sum together. This is why none of your stats (Except for HP) can exceed 5, as that would mean you could, litteraly, end up in a position where you NEVER fail.

4) As each roll is an individual result, there's no need for partial successes. Interactable objects like turrets and such will have a list of options you can attempt to do, and may have difficulty modifiers applied to them. Such as, shutting down a turret merely requires you to suceed in a Tech roll, but making it fire on your enemy may need you to succeed a Tech roll at -2, as just an example.

5) I'm currently on the fence about adding any social skills. While this is a tabletop, it is also a roleplay. I want people to be able to play their characters the way they designed them, without always relying on dice. Of course, if multiple people request that this feature be added, I'm happy to oblige. But for now... Meeeeeeh... As for piloting/driving vehicles... That would fall under the "Mech" skill umbrella. I'll add that later to the description.

6) As for things related to spacecraft. It's a mix between Star Wars and Star Trek. In terms of FTL drives and long-distance travel, it's more in line with the Star Wars variant. However, big ships like Frigates, Cruisers, Battleships, Crriers and so on do require a crew. Only small ships like fighters, bombers or personnel transports can be piloted by a single person.

If there's anything else you wanna know, feel free to ask. :)
I was curious about tech levels, do you have something specific in mind, or will you let people suggest things, and then take it on a case by case basis?

How do you intend to do die rolling? And this is your first forum tabletop,but have you played tabletop games in person or otherwise before?

Thank you for your interest.

As for tech level. It's going to be your typical sci-fi setting. Things like combustion weapons that shoot bullets are largely phased out for things like lasers or other blaster/beam/plasma doo-hickies. Basically, everything you've ever seen in Star Wars more than likely exist. Or if you haven't seen Star Wars... Well.. Uh... Yeah... There's a lot of stuff. Of course, you can suggest things if you have ideas and concepts, and as you said, on a case by case basis, I'll judge if it fits with the setting and include it or not depending on that.

As for rolling dice. I was
going to use an off-site virtual dice roller, but seeing as RPGuild has a built-in system for doing that, we'll probably be using that instead.

As for if I've played tabletop war games before. Yes. I have. I've played both Warhammer, Warhamemr 40k and the Lord of the Rings tabletop games. Albeit that was a long, long time ago.

@MrSkimobile
Thank you to you as well.
And, would you look at that. There's already a handy-dandy thingmybob for keeping track of stuff. Neat. Means less manual work for me.

Much obliged!
Due to a lack of interest, this RP has been cancelled.


Hellfire Hounds



Setting:

In the distant future, mankind has spread across the stars and populated countless planets throughout the galaxy. With the absolutely ridiculous amounts of different worlds, cultures and values, there's no way that a singular entity could govern it all, and thus, the Galactic Executive Ministry (GEM) was formed, which helped consolidate and unify hundreds, if not thousands, of planets into a cooperative federation. Thanks to this, planets - or entire solar systems - could retain their autonomy but also be a part of a greater collective that strived for co-existence and peace.

Well, on paper anyway. We all know how humans work, after all.

While the GEM Space Navy Fleets and armeies may consist of people from all around the galxy, jammed together and forced to work side by side, that doesn't mean everyone gets along with one another bakc home. Electronic warfare, espionage, sabotage, blackmail, bribery and even hired privateers and criminal syndicates are all tools that're used to wage indirect and 'hidden' wars between factions, corporations and even entire worlds at times. And while the joint GEM Forces strive to maintain the peace and stability of spacelanes, orbital platforms and other locations, there're just too many planets, with too many people and too many places for them to be everywhere and anywhere all at once.

And that is where the MERC companies come in. Mobile Emergency Response Corps are the guns-for-hire in the far-flung future. Paramiltiary groups that can be reached out and contacted, and for adequate pay, hired to a wide variety of jobs. These could include anything form transporting precious cargo, acting as bodyguards or an escort for someone or something important, taking down a particularly troublesome gang or group of lowlives, blowing up an old space station that's being used as a pirate haven, or investigating sites and locations where all contact was lost. They're the soliders of fortune who trade their lives for money and adventure! And fame. After all, if you make a big enough for yourself, you might get talked about at canteens and bars across the galaxy. Wouldn't that be sweet? Galaxy-wide recognition?

Of course it is!

This is where you come in. As a young person, you've decided that your current life - for whatever personal or circumstantial reasons - just isn't working out. So, you - somehow - managed to hitch a ride on a shuttle or deep-space transport, and made your way on over to Galigas Prime. Why? Why because that's where you find the GEM-sanctioned M.E.R.C Headquarters for this part of space. It's here, at this imposingly tall building made outta glass, tritanium and teracrete, that you can register as an spiring MERC, and where you can register your very own Corps! ... Except, starting your own MERC company apparently costs a lot of credits... And... Well, you don't have the required amount... So... Yeah... Into the Candidate List you go.

This list, as you may have guessed, is a roster that gets posted publically to all active MERC groups around this sector. ANd, whenever they need a replacement, or need to bolster their ranks, they can go over the list and see the available picks they can choose from. The list's got all the pertinent information, your height, your weight, your blood type, your dominant hand, if you've got allergies or any inherent genetic conditions, if you're litterate, your age, gender as wlel as other stuff. You know, the whole deal, so they can make an informed choice on whether to pick your or not.

... And then you wait... ANd wait some more... And the waiting got kinda long...

But!

Finally, finally, one group of M.E.R.C.'s have reached out and requested a whole gaggle of new conscripts...E rr... Recruits. Thus, you've now been told to assemble at the MERC HQ at 9:00 AM sharp, to take part in a selection process. Why did they pick you? Who knows, it's not like they're undeer any obligation to give a reason. But, this is your chance! YOur chance to impress some veteran MERCs, and more importantly, land a job that's gonna pay and get yourself off Galigas Prime.

Do you have what it takes to succeed?

Overview:

Hello, this is a tabletop RP inspired largely by Star Wars Legion, but also other sources such as 'I am the Evil Lord of a Galactic Empire', Warhammer 40k, Phantasy Star Online 1&2, Fallout, Judge Dredd and other sci-fi stuff and series I'm sure. As this is a tabletop RP, we will be using dice rolls and actual, tangible rules and rulesets to determine the outcome and results of actions, deeds and events. If this is something that doesn't jive or work for you - for whatever reason, then this RP is not for you.

For those that're okay with such an arrangement, let me explain further.

As mentioned in the setting above, you'll be taking on the roles of fairly young, fresh-faced people who've decided that, for their own reasons, to become MERCs. The story will focus around the titular Hellfire Hounds, as you join their ranks and take on various missions across the great, vast endless expanse of space. Or, well, at least within this galaxy. The story will be sectioned into 'missions', which are lesser story arcs that help flesh out the universe and set the tone and enviroments. Then there are the 'main plot' arcs, where more crucial and important things that may effect the setting, certain factions, charters or places in a far more drastic and possibly permanent way.

If you, as a player, have ideas or suggestions, either for missions, items, places, people, traits or abilities, or any other such things, always feel free to ask and suggest. I want people to have fun with this concept and setting and get invested in it.

Further down, you'll find an initial draft of the rules and mechanics we'll be suing. Please do note however that these are subject to change or edits and may not be the final, finished product used in the RP proper. As mentioned, ideas, suggestions and thoughts are welcome. Also plkease keep in mind that this is my first foray into forum tabletop play, so I might need some time to get used to it myself.

Other than that, please, do leave a reply if you're at all interested or curious about this project.

Some Quick Pre-Answers:

  • You will only ever get to play as one charcter at any given time.
  • For the sake of my sanity, PvP is not going to be allowed.
  • I would very much prefer if people could manage one post per week if they decide to join.
  • I'll be happy to consider the required interest met if we can get between 4-5 players interested in this. Similiarily, that's about the group size I'd prefer to be around.
  • At the moment, you can only play as humans. But, if - for purely cosmetic reasons - you want to be able to play as beast-people or aliens... I can probalby swing that... Just keep in mind that we're still technically an 'anime'-themed setting.
  • If there's anything else, please feelf ree to ask.

The Current Mechanics:

Before reading this, please note that it hasn't been properly organized or formatted. At the moment, this is just a big WoT and info-dump about how things work. I'm currently in the process of trying to clean it up and make it less... Daunting to read through. Pleaase be patient with me.

A Wild Something-or-Another appeared!


Also;

Steph & Co. vs. Giant Metal Crab.
Relatively quick Eve-post.
The hunt for Mystery Pokemon Y is on!
Y because Jason already hunted down and found Mystery Pokemon X.

Also...

RIP Vivian.
She gon' get leek'd.
Evelyn







Evelyn had a very modest pace while trailing behind her pokemon, who were far more excited about the prospect of denrophilic exploration than she herself was. Thankfully, the residents of the forest remained passive and unintrusive - even though the blonde and he r'mons were the actual intruders. THe only ones you needed to keep an eye on were those damned monkeys... Bloody monkeys, man.

Still, it didn't take long for her little entourage to return. Sentret, the prim and proper, came back with a whole bunch of little treasures, proudly presenting them to his trainer with a big smile on his fuzzy face.

"Wow, look at all this. Great job, Sentret. You're amazing!" She said with a big smile herself.
"Sentret~!"

After giving the plump, rotund bunny-rodent-thing a gentle few pats on the noggin', Eve collected her bounty of new organic treasures and stored them away safely in her bag. A bag that, somehow, seemed to have so many folds, pockets and internal sections that it managed to keep all the different bits and bobs that were placed into seperated... Because, let's face it, there was no way Eve would've allowed something like mushrooms to rub off and put their scent on the clothes she wore. Amazing technology those trainer bags, eh?

Regardless, next up was Growlithe. The excitable pooch returned with something shiny in its mouth, and plopped it down at Evelyn's feet, letting out a proud and happy bark as he did - tail wagging in joy and expectancy. The blonde teen looked down at the strange... Rock? It was... Very odd. Like... Were stones usually green? And who carved the little leaf symbol onto it? It was cute and all, but still... Seemed like a lot of artisanic effort that was just wasted if you were just gonna bury it out in the wild. Still, it was shiny and unique, so the girl - after brushing it off with her gloved hands - placed the odd leaf-patterned stone into her bag too.

"Good job, Growlithe. You're so ... ... ... Eugh... You're a mess again."

No apts for the dirty boy. But it didn't matter, as the little pup's nose twitched and he was off again, far faster than Eve could dig around in her amazing bag and retrieve the brush and comb from it. This time though, the little champ didn't go to dig something up. Instead, he ran over to a big ol' tree with some of those weird cut-marks on it, sniffed at it, pointed his head in a different direction and let out a knowing bark. Eve, for a moment, just stared in a big of bewilderment and confusion. After all, it wasn't like she spoke Growlithean... Or, any sort of pokemonese for that matter.

But,e ventually the gears began to turn, the light bulb above her head lit up and she got the message. Walking over to the doggo, folloed by Joltik and Sentet, she squatted down next to the good boy.

"You picked up on whatever made the scratches on the tree?"
Confirmative bark.
"And it's over in that direction?"
More confirmative barking.
"Huh... Well, it is supposed to be a rare pokemon... And I'm worried what all these bug-nerds would do if they accidentally found it." The girl pondered, before sighing and getting back up. "Alright, let's go have a look and see if we can't find it. Growlithe, lead the way. Sentret, help keep an eye out. Joltik, same please."
Happy barks.
Undecipherable chittering.
"Sentret!" With the salute.

And so, they set off. Eve really, really wanted to brush off Growlithe, but knowing the little raggamuffin would probably run through bushes or into more things that'd get caught in his fur, she... Endured... The impulse for now. After all, it wasn't like they'd run into anyone good-looking or fashionably stylish out here, in the middle of a gosh-darn forest! Surrounded by prankster-monkeys. ... Right?

Anyway.

Evelyn is letting Growlithe use his nose to follow the scent of whatever made the strange marks on the big tree. Sentret and Joltik are keeping their eyes peeled for ambushes, aggressors or other things.
Welcome back! :)
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