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    1. xenon 12 yrs ago
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@Goblinguy Yeah, there's still time to make a character application. Just head over. https://www.roleplayerguild.com/topics/189673-the-war-for-mytheria-isekai-adventure/ooc




Name: Marsel 'Zell' Brooks

Age: 23 years old

Country on Earth: London, England

Height: 6' 2"

Weight: 185lbs

Hair: Brown

Eyes: Green

Personality: Laid back & Party animal. This would perhaps be the most succint description of Zell, on the surface. Brimming with confidence and daring, Zell can command a certain degree of respect and even admiration from his peers. When he sets his mind on an objective, he often gets what he wants... pity that what he wants is usually vapid, shallow and fleeting. Enjoys playing sports and following sports teams, drinking beer and going to the gym.

Brief Backstory: Coasting through university on a football scolarship, Zell has used the entirety of his time in education to have fun and fend off the responsibilities of real life. On campus, he was popular, sold recreational drugs to fund his partying and paid other more studious peers to write his assignments. It was only during the last few months of his life that his persisent and passionate lecturer, Dr Bradford, started to get through to him. He was finally convinced to take life seriously and was beginning to put his head down and start working hard to finish his studies. But then he was tragically hit by bus, crossing the road, and died at the scene.

Adventurer Class: Fighter

Starting Common Gear: Longsword. Studded leather armour with some steel plating. Cloak and belt satchel.

Special item: None

Notable skills or abilities: Zell has the power to teleport short distances (roughly 6 feet in distance) He doesn't fully understand how it works, and will take some time before he can do it on command, but right now, it only activates on instinct. He has also been blessed with a keen understanding of swordplay and a slight enhancement to his athletic gifts.


"Partner' it'd be a darn shame to ruin a nice day, I reckon' you should mosey on."

Full Name: Clive Alexander Michel
Age: 27
Place of Birth: Texas (United States of America)

Physical Description: Clive's most distinguishing feature is the russet hair he often hides under the brim of a wide hat, it tumbles down his face sometimes so he slicks it back mullet style.

Clive is tall, well-built and broad-shouldered at about 5'11", his arms are toned and tanned from outdoor labor. He's no skinny farmhand, weighing at least 180lbs the country boy isn't weak-kneed at all. Clive's rugged face is covered with freckles, and a pair of bright sea-green eyes peer out from the mop of hair on his head.

As a farmhand, he prefers to wear lighter clothes or merely a tank-top when working outdoors and at most a loosely fitting buttoned shirt if there is a nip in the air maybe a pair of sturdy gloves and of course a wide-brimmed hat to keep the sun out of his eyes.


Personality: Clive's 'As stubborn and hardheaded as an ass, but as hardworking a reliable son-of-a-bitch can be.' as people who know him often say. And they wouldn't be wrong, anyone whose come to know Clive would agree that he is a stubborn man. He's also an honest man, won't lie or mince words to save his life and more often than not will say what's on his mind even if it comes out sounding rude or opinionated.

Clive is a hardworker, and respects those who pull their own weight instead of letting others do their job for them, he hates layabouts and will put people in their place if they slack off or make excuses. As a kid growing up in rural Texas, most folk knew each other and most outsiders were eyed with suspicion, people were still opinionated with their views on faith or the color of someones skin but Clive wasn't that sort.

He lives and let lives, not giving a hoot who you are or what you look like as long as you aren't causing him or anyone else harm, or being a lazy piece of shit, he'd treat anyone as a friend before they weren't. Clive enjoys being outside, working with his hands getting down and dirty if he has to, makes him feel alive. Other than work he doesn't have many hobbies, maybe careing for the animals and exercise counts as a hobby?


Brief Background: Born and raised in a small rural town in east-texas, where the people in the fringes of town worked the plow and field. Everyone knew everyone and people who were strangers most often were met with prejudice or suspicion.

People lived simple lives, went to church and worked their fingers to the bone in order to make a living. Clive was no different from anyone else, just a young man working the farm his family worked for generations. Died one hot summer, working the fields. Suffered a pretty bad sunstroke, exhaustion from stubbornly working in poor conditions too single-minded to cease his labor.


Adventuring Class: Commoner

Gear/Equipment:
  • Set of common clothing, including a wide-brimmed hat with a set of sturdy work boots and leather gloves.
  • Shovel.
  • Burlap satchel, containing dried meats and bread.

Special Gear/Equipment:
  • A pair of cured-leather armlets; imbued with some sort of protective enchantment that infers the wearer physical protection in a fight with an invisible barrier of magic.

Skills/Abilities: Clive ain't special, he don't cast no fancy spells or pray for divine protection or nothing. But he's strong, hale and hearty. Clive's got a mean left-hook and can use what he's got on hand to defend himself, like a shovel or a pickaxe. He can go for long periods of grueling labor without tiring, and endure through the pain.
Name: James Sirius

Age: 23

Country on Earth: Mexico

Appearance: 5'9'' Height, 162 lbs


Personality: Some words that come to mind when one is describing James are acrid and irritated but compassionate under all the fire and brimstone. Often, someone who holds an angry expression and an even angrier glare, nonetheless those who reach out to him discover that he is not a hostile person and even pleasant to be around with those he considers friends.

Brief Backstory: Born to an American father and a Mexican mother who took him back to Mexico after they divorced, James has grown up in a little community surrounded by a family known to all as generous and simple people who wouldn´t hesitate to help if someone asked them to do it.

As a result, James was raised with the same principles that his family acts upon, even if he forces himself to act in a scarier manner to drive away those that search for abuse of their desire to help. It is perhaps no surprise that he died trying to help evacuate the burning home of a neighbor as a result.

Adventurer Class: Cleric

Starting Common Gear: Standard priest robes, maze disguised as a clerical staff.

Special item: A holy symbol that belongs to no god.

Notable skills or abilities: Despite not being tattered to any god in specific he is still considered a "holy man" or rather "an open conduit", in some regards this is useful as he can call on the powers of many gods, in others this is extremely bothersome as he has to convince said gods that he is acting in their best interest first, and gods are fickle beings.
Name: MacKensie Trydant

Age: 21 years old

Country on Earth: Lyon, France

Appearance: Height - 5' 7" Weight - 110 lbs

(Ignore the ears lol)


Personality: MacKensie has always been a strong headed, competitive person. She is generally agreeable, but known for a bit of a temper that can be triggered by a moral injustice, (or occasionally just some percieved slight on her person.) She's into politics, athletics, archery, ballet and classical music.

Brief Backstory: Daughter of Sir Axel Trydant, a French business magnate, and Belle Trydant, popular socialite of high society; MacKensie was afforded all the opportunity to be successful. And before the plane crash, success was exactly where she was heading. On her way to completing a major in sociology. Picked to represent France in the coming Olympics. But it all came crashing down, along with the plane that was carrying her and the national archery team across international waters.

Adventurer Class: Ranger

Starting Common Gear: Some light leather armour. One-handed crossbow. Pouch of bolts. Backpack for odds and ends.

Special item: Magical grapplehook gauntlet, which will probably take some time to figure out.

Notable skills or abilities: MacKensie's atheletic endevours have translated into this strange new world remarkably well. Her dexterity and coordination far exceed her previous limits, and she is able to shoot arrows, bolts and even throw stones with silly precision. She also has hyper agility and acrobatics.
@Teyao@Saiyan@Dark Cloud@Zool All accepted, thanks for joining!
I looked at the IC and this; I saw you mentioned DnD in both, so I was wondering - will the combat take place though a DnD dice-rolling combat system or through writing out the combat?


Not really. I might roll a dice for the odd thing, but for the most part, we will just be writing out the combat, puzzles, traps etc.

I'll start reading over and accepting characters tomorrow or Friday when I have more time, but I will pop on periodically to answer any questions.
The War for Mytheria




The Ilian Empire is on the brink of turmoil. Never in all the 12 centuries of its existence, since Ileandra the Great united the continent, has it faced such a threat. Before now, the three branches of power - The Church of The Source, The Democratic Houses of The Commons and The Nobles, and the Divine Seat of Ileandra's Bloodline - have remained steadfast through the sparse handful of civil wars. The Adventurers Guild and its hundreds of adventurers, those gifted with the source crystal, have managed and maintained caves, nests and dungeons that spew forth all manner of dark creatures. The Empire's Army and Navy have repelled pirates and invasions from over the Eternal Sea. Peace and prosperity, culture, magic and science continue to flower, pushing the many peoples of The Empire ever forward through time. But now...



Along the northeastern border of the continent, over Dragonclaw Delta and the shores of Eretia, an invasion of the mightiest order has swept through the defenses and devastated the cities in the northeast. Armies of skeletons, zombies march along the ground, flanked by lizard cavalry. And the skies are commandeered by Wyvern beast riders. Lich champion generals, each capable of taking on a small raid parties of adventurers on their own. These are the forces of a powerful undead sorceror known only as The Witch Queen.

The merchant city of Johsiria has fallen, along with Eredge and Helecarsus. Refugees flee west in terror. All over The Empire, the next, caves and burrows to the deep are alive and teeming with orcs, goblins and critters, The Witch Queen's magical presence waking up all with evil in their heart. The Adventurers Guild is overrun with more jobs than it's adventurers can handle. Worst of all, the first counterattack of The Empire was destoryed in horrific fashion. Twenty thousand soldiers wiped out. Notable generals of the Empire lost. Half of the Council of Heroes gone. And all that died only rise again to serve The Witch Queen.



Capitol City has become desperate. After much deliberation in the halls and forums of the powerful, they have decided to spend an inordinant amount of Source, the very fabric of existence, to invoke The Summoning. They have decided that only Heroes from another world can save Mytheria.

That is where your characters come in.

Your characters will be regular humans in our world, who, when dragged to Mytheria via The Summoning, will have enhanced abilities that fall under the usual DnD classifications (Fighter, Ranger, Mage, Healer etc.) and they will not be able to return home until they have dealt with the threat. They will not be super powerful right away though, and will need time and experience to hone their new-found skills. Can they figure out how to kill this seemingly invincible witch who has bested great heroes and armies already? Will they have what it takes to become a team, fight as one, and execute the impossible?

The Rules

1. Guild rules apply
2. Minimum of one post per week
3. Respect eachother
4. Character applications must be posted in OOC and wait to be accepted.
5. Everyone can post 2 or 3 posts per round (a round being over when everyone has gotten a word in.) This limit is for the benefit of slower posters, so that they don't get left behind. A round will usually end when I post to push the story along.

Character sheets

Name:
Age:
Country on Earth:
Appearance:
Personality:
Brief Backstory:
Adventurer Class:
Starting Common Gear:
Special item:
Notable skills or abilities:

(Bear in mind that skills and abilities will grow over the course of the RP, due to plot based level ups so if I ask you to tone down your skills, it's only to allow for the growth of your character.)

Character applications will not be first come first serve. They will be subject to acceptance, so take your time and make your best CS. Any questions, feel free to ask.

I expect the IC to begin on Sunday or Monday, but we can extend to later next week if we need to.
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