Avatar of Yankee

Status

Recent Statuses

1 mo ago
Current Consider PMing me if you're into anime, baseball, and anime baseball. I got something I'd like opinions on.
2 likes
3 mos ago
Man, watching the FF FanFest cosplay presentation really makes me want to get back into cosplay myself...!
4 likes
3 mos ago
idk why but lately I've been kind of hankering for a sports anime-type RP...
3 likes
4 mos ago
@The World; petting/grooming/caring for them. Sometimes I just wanna pat my dinosaur on the head for doing a good job.
5 likes
4 mos ago
Bad times don't last, but bad bitches do!
3 likes

Bio



If you're on my page, check out the RP World of Light!
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♀ 21+ | UTC-5 | Casual Roleplayer | 1x1's: closed ♀

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Hello! I'm Yankee.
I'm usually down for pretty much anything: action, adventure, romance, horror, taboo, comedy, smut, gore, slice-of-life, etc.
I like cute, fun stories just as much as dark, gross, traumatic stories. I love fluff and whump in equal measure (well... maybe whump a lil more)
I enjoy creating original characters for RP, but I get as much enjoyment writing as canon characters in fandom-based games!
On that note I like comic books, cartoons, and videogames. I'm also very into cosplay and art!

I am a very slow writer, so my preferred posting pace is once per week or less. I usually post on weekends.
I like to have fun while writing, so I prefer relaxed partners who don't take things too seriously.
Remember: fiction =/= reality.

Feel free to PM me if you like,
however I do not check PMs immediately. Might take me a day or two... or ten to get back to you.

Forward all complaints to @stone

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If I suddenly drop off the face of the earth without saying anything, just assume the worst.

Most Recent Posts


Word Count: 733 (+1 exp)
Level: 6 - Total EXP: 16/60
Location: Edge of the Blue

Although only a few of the group took up the fishing challenge, it didn't lessen the Cadet's enjoyment of it. After hauling up the mass of bass with his net - and being thoroughly pleased with himself about it - he switching the rod that Brineybeard was kind enough to lend them. He didn't get many chances to improve his angling skill back home, let alone here in the mishmash-ed world. Although soon enough the school of fish dispersed, especially after Junior's thunderous plan, but the hunter didn't have many more catches after switching over to the rod anyway. He kept his line in the water regardless until Shippy pulled into port. Then, the Cadet set his eyes upon the city.

"Wow, it's huge!" he exclaimed, swiveling his head about to take it all in. It was maybe twice the size of Port Tanzia, his only real frame of reference for big seafaring cities. Limsa was definitely taller at the very least. Much, much taller. The white brick of the city's construction made it hard to look at coupled with the shining sun and the reflection of light in the water around it.

Ace Cadet was excited to explore the place. He packed up his fishy haul, inspecting them a bit more closely to see if they could be of practical use... besides for eating, that is. Were their spines particularly sharp? Were their scales sensitive enough to violently burst apart? ...didn't seem like it. Just fish for eating then. He pulled two of the bass from the pile and presented them to Briney - who'd been appointed judge by Kamek, apparently - with a bright smile. "Here ya go. Thanks for giving us a ride."

It was weird that there were no other ships around at all. The captain said as much earlier, but it was still so strange, what with the place completely surrounded by water. He hadn't seen any airships around either, come to think of it. How do people get around? Ultimately he didn't take much time thinking about it. He was just eager to see the city, even if they wouldn't be able to leave it very easily.

Peach flagged down some strange looking girls, and Cadet was glad she did otherwise the whole group would be totally lost with where to start. They claimed to be ships but... well, they were the cutest ships he'd ever seen. "They kind of remind me of Poppi," Cadet thought aloud as he watched Shropshire zip away. Now, to commit what she'd said to memory... or at least the important stuff. Bulkwark Hall led to the Admiral's office, where they would find the woman in charge. Hawker's Alley and Seventh Sage for shopping... and a Hatchery would sounded like it could be pretty cool.

He waved Junior and Kamek off as they left, Cadet himself not very interested in where they housed the fleet of "ships." He had a bunch of fish that were gonna be stinking pretty soon after all, so his plan was to pawn them off for some spending money, maybe pick up some cool new items! He was about to do just that when Sakura piped up about responsibility. The Cadet folded his arms and nodded to himself. She was right, it might be better to meet with the Admiral as soon as possible, even if part of the group had already broken up. After all, they could explore to their hearts' content once they had to go find people to feed to The Maw...

...but then Geralt spoke his plan of heading to Hawker's Alley, and the Cadet's eager curiosity won out.

"I want to check out Hawker's Alley too!" Cadet said, raising a fist straight up into the air. "And the import place. I bet there are all kinds of stuff there that could help us, can't be too prepared right?" He smiled at the ladies. "Since Kamek and Junior already went on ahead, it's probably better to look around rather than wait an hour for them to get back, so we don't have to repeat anything we learn from the Admiral to them."

The Cadet was about to invite everyone to come along with him, crowding poor Geralt's shopping trip, but a sudden thought came to mind when he thought about meeting back up with everyone.

"Maybe we should find out where Bulkwark Hall is first though, heh."

Word Count: 416 (+1 exp)
Level: 2 - Total EXP: 1/20
Location: Sandswept Sky

Off they went, half of the group flying directly towards the towering camel while the others sat ready and waiting inside the car. The vehicle carried them straight underneath the beast, making harsh turns when needed. By now Primrose was getting used to the bumpy ride, and she clutched her seat tightly as they drove forward. When she could no longer see their flying companions from the car's window, Primrose looked at Fox, letting her eyes linger for a moment before she nodded. "Copy," she replied to him.

Primrose stood up, keeping a firm hold on the seat's back. Although at the moment she still suspected she would be of little help, she had to consider all of her options. Morgana... the car was a living being. Perhaps her Panther Dance could speed him up and help them all keep out of harm's way. On the other hand, a boost to attack power or defensive might also serve the group wellβ€”β€”

A sudden jerk of the steering wheel very nearly knocked Primrose off of her feet. She quickly gathered herself again and bit her lip, clenched her fist. This was no condition to be dancing in.

If I had my magic... she thought to herself, glancing out of the windows at the camel's hooves and the weaknesses the keen Fox pointed out. Even the teens were doing their best to battle Naboris. Primrose tightened her fist. If I...

A familiar feeling spread from between her fingers. At first, Primrose though she'd broken through the skin of her palm with her nails, but as she slowly brought her hand up to look she realized what it really was. She loosened her fingers one by one, and dark swirling energy unfolded from around them. Whether it was the influence of the others or the danger of battle, her magic had returned to her. A small smile spread on the dancer's face and she moved to the back of the car.

"Not quite as useless as I thought," she murmured to herself. Magic gathered in one hand, and with the other knocked on Morgana's interior. "Open the back," she instructed of the feline thief. Once open the hot wind hit Primrose, but it was nothing she wasn't used to. She focused the dark magic in her hold until they were close enough to one of the machine's hooves. "Here, my Moonlight Waltz!" She thrust her arm out letting loose the bolt of magic, and shot forward toward her target.
Whew that's some text, but I'm here to support, Chuuya πŸ’ͺ

The man Till's explanation seemed honest for what it was worth. Even with Oscuro's stand pointing a gun to his head, he gave his breif backstory without hesitation. All right, so his story was most likely true - but that did little to lessen Taras' suspicion of him. Coupled with the fight they'd just had against him and his own stand, all it really confirmed was that the fucking Nazis had made him into mind slave somehow. Further, he still could be enslaved to their will. Though he was conscious now, functionally, he could very well be a sleeper agent. And that didn't sit well with Taras at all.

"He's fine now," Taras said, leveling his eyes at Yonaka. "That might not always be the case. His mind is now vulnerable. Who is to say when he is taken control of again?"

Taras blinked at Till, the Russian's face an unsympathetic wall. However, Lindemann still lived, so that was something. "We will keep a close eye on him." Ideally Taras would love to drop the man off at Stalingrad, pass him along to the covert research department and let them handle it. Sadly, they were still far from the motherland.

He was about to tell Yonaka that Lilliane was going after the escaped enemy when another obstacle presented itself, though this one was much less dire. A poor civilian or some such, if she wasn't she would probably already have shot.

< She does not speak French. I do not know about the other two. > Taras reiterated to the woman. His own French was fluid, but his Slavic accent made it clear he wasn't a native speaker - if his imposing size and Russian features didn't make that obvious already. < Put your weapon away. The threat is already gone. >
Welcome!
I'm ready for my revisions



And here's the boy, finally:
I absolutely love this!
Even though I have no idea what tabletop games are-

A tabletop RPG, also called pen and paper RPG. Like dungeons and dragons, it uses dice to determine the outcomes of various things.
Like the premise, don't know about my time restraints πŸ€” so tentative interest from me.

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"Phew. Okay. I think I'm good for now. That was pretty fun after we figured out the problem. Anyway, good night!"

Ames smiled brightly at her mage companion, then her avatar faded out and "Ames" was officially logged off. Amelia breathed deeply through her nose and slowly pulled the face plate from her eyes, letting the dim light of her desk lamp greet her as she stepped out of the pricey machine that served as her vehicle to play CaCo. On her bedside, her cellphone blinked the time and a notifications of a few missed messages.

"Holy crap, it's late," the girl said to herself. She thumbed through the phone with one hand as she fumbled and changed into her PJs with the other. She'd been playing the game for hours, although it felt even longer in game-time. She'd have to be careful with that. Weekends were fine but she didn't want to turn into some MMO addict.

It was fun though, Amelia thought to herself as she laid down and pulled a blanket up over herself. Sleep didn't come as quickly as she'd hoped, and she passed the time thinking about what direction to take her character in. Although it was approaching the dead hours of the night, Amelia sent a quick text to her friend Sean, which turned into a short conversation once she discovered he was awake.

Me:: hey, that game was fun! played it today \('v')/
Sean J.:: Glad you had fun. What class?
Me:: warrior
Sean J.:: lol classic Amelia
Me:: whats that supposed to mean? lol
Sean J. sent a link.
Sean J.:: Join our group we can give you some pointers.
Me:: ok, tmrrw tho.
Sean J.:: K. Night!
Me:: night!

Several hours later after the sun had long since risen, Amelia woke up and groped blindly for her phone. Sure enough there was some chatting going on in the gaming discord full of the people she'd played CaCo with last night, and a call to action to play again today. I'm in, after some breakfast. Or lunch. Brunch! The kitchen was the next stop, and Amelia's roommate was seated at their small table with a stack of pancakes.

"I love you Melissa," Amelia started, gathering a plate and reaching for the stack. The other young woman rolled her eyes and let Amelia grab a couple. The two chatted a little and once Amelia was energized, she didn't waste anytime meeting up with the party in that virtual space.
aΠΌeβ„“ΞΉa
aΠΌeΡ•
β€ŠaΠΌeΡ•

HP: 510/510 - MP: 500/500 - SP: 450/450
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No longer being stuck at level one was such a great feeling, and Ames still felt it now even though she'd leveled up a ton last night. Those stupid talismans haunted her dreams. However, it was time to put that behind her! It was a new day, and everybody was there!

Well. Almost. Like yesterday it seemed someone was missing, this time Klein. "I dunno, but he'll probably turn up soon," Ames shrugged in response to Raime's question. "I'm gonna give him this pole axe thing when he does."

It was nice to see Lugh back with the party again, but it was especially nice to see Ari was in one piece. Ames knew she didn't really die, like for real, but the warrior had been worried about the drawbacks of letting your character die. Seemed like Ari was okay, and the same as ever. She'd even picked up some cool cloth somewhere. Death souvenir?

"What happened yesterday Ari?" Ames asked after scrutinizing the poor girl. "Did you die? What was it like?"
The favorite to win is Darien Waynard, the only son of the ISGP committee's chairman. Gifted, daring, and with the full backing of the committee's coffers, they say it's a fool's errand to race against him. When he's behind the wheel, he always takes a place at the podium.
Not to mention that in this race, there would be no lack of brutes, cheats, and rapscallions all vying to make it first over the finish line. Placing at all opens a lot of doors for people, and competitors are willing to do anything to make that happen for themselves. Big names, dangerous racers. For a rookie there's no winning even if you survive the course.
That's what they say.

But you're gonna prove 'em wrong. You're gonna prove 'em all wrong.

Glory, fame, and status await you if you win. Through victory in The ISGP, anything is possible. Crimes are pardoned, princesses offer their hands in marriage, gifts from every corner of the known universe are showered upon the winner.
Their name is forever known throughout every galaxy.

Oh yeah, and there's also a cash prize of one hundred trillion credits,
but who's counting?


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β™«
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Welcome to
✦✦✦✦ Interstellar Super Grand Prix ✦✦✦✦



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The Setting
Part F-Zero, part IGPX, part Redline, and borrowing much from a TTRPG called Gravity Rip.

It started as a sporting event to promote unity and understanding between worlds. Representatives would come together and show off their culture and their tech, letting the competitive spirit drive innovation with knowledge shared from other species. Machines and their pilots put on races to entertain and earn some bragging rights. Once kings and corporations started getting involved, it quickly spiraled out of control.

The γ€ŒISGP Committee」 oversees most organized racing events in general, and the officialγ€ŒInterstellar Super Grand Prix」race series has grown to be the largest sporting event in the known universe. Qualifiers take place over multiple weeks on different circuits on different planets, planets that pay exorbitant sums in order to get the chance to host them. Tens of thousands of Pilots dream of earning a spot in the line-up. Thousands apply, and hundreds are eliminated throughout these qualifiers. By the end, less than two dozen Pilots will compete onγ€ŒWoHiras」, the permanent stage of the ISGP Final.

Our story begins on the planetγ€ŒHx Nubilom」, where in just one day the first race in the ISGP series will commence...

Where YOU come in
Whether a veteran racer or a prodigious newbie, you are playing a first time participant in the ISGP. Through brute force, bribery, blatant cheating or maybe even pure skill, you have survived the qualifiers!

[ char creations stuff idfk. buy perks with stat points?? ]


Before spending creation points to make your Pilot, remember that it might be a good idea to save some of those points for your Machine! A Pilot is nothing without their Machine, and not only are they two halves of the same character sheet, but they share the same creation point pool. Make sure not to neglect it.
Your MACHINE


"Machine" is a catch-all term for the vehicles that ISGP participants pilot - and even "Pilot" in itself is a catch-all. Since the early days of the ISGP, participants have been allowed to use whatever technology suited them. Historically this has ranged from high powered automobiles to hover and repulsorcrafts to even humanoid mecha frames. Some purchase top of the line vehicles, some covert instruments of war into sporting crafts, and some build their Machine themselves from the ground up. As long as it can go fast and is suitable for racing, it's allowed.

...well, there have been some rules implemented since those early days.

As stated, the Machine must go fast. Minimum speed is ((150 MPH?)) , and there is no maximum cap. The Machine must also stay on the track, planes and ships that fly far above or skip the course entirely are barred from entry. Rule three is that all Machines must be equipped with an emergency eject - it gets dangerous out there. Weaponry, from simple cap spikes to mounted artillery, is not technically allowed either. If they are found upon Machine inspection, the Pilot will have to remove such modifications before the race. However if the Machine happens to pass inspection either through concealing them well enough or greasing a few palms, well... once the race gets going, who's going to stop you?
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Your Machine has stats.

(NOT SET IN STONE) SPEED, ACCELERATION, WEIGHT, HANDLING, OFFENSE, STYLE

✦ SPEED - how fast your Machine can go.
✦ ACCELERATION - how quickly your Machine can reach its top speed.
✦ WEIGHT - your Machine's resistance against being pushed or flipping over.
✦ HANDLING - how well your Machine handles turns and precise maneuvers.
✦ OFFENSE - how good your Machine is at pushing its way through the pack.
✦ STYLE - Does nothing but say how fucking cool your Machine looks.

( again below not set in stone )

Acceleration and Offense could be said to be the "offensive" stats, Weight and Handling would be the "defensive" stats, Speed like a "wildcard". When you want to move up a position, you could roll against your Acceleration to blaze past those in front of you when you find an opening. Or maybe you want to get aggressive and make the opening yourself with your Offense? Successful rolls mean you'll move up... as long as the people in front of you roll worse than you. They could use their Handling to physically block your quick advance, or the bulk of their vehicle to put a stop to your pushing.

Put more simply, Acceleration > Weight > Offense > Handling > Acceleration. At least I hope that was simple. If you feel like you can instead pit your Speed against any other skill, but there is a reason you may not want to go all in on Speed: the course will also test your Machine's stats. Tight turns might require you to roll your Handling, poor conditions might have you test your Weight. And in straightaways you'd have to put pedal to metal and test Acceleration to get ahead of the pack as quickly as possible.


Each stat ranges in value from 1 to 5, with 5 being the best performance. Your Pilot knows about how fast their Machine can go, how heavy it is, etc. but the numerical value of the stats is for OOC reference and not part of the IC RP.

Your Machine has a Grade.

The Grade is the average of the Machine's stats. It's a quick way to tell a Machine's overall quality. A Machine's Grade is registered with the committee and is an IC fact known to any who have the mind to look that information up. Grades are listed as letters from A through E. A = 5, E = 1, and so on. When averaging the stats, if you get a decimal then round to the nearest whole number (up if .5 or higher, down if lower).

As an example, Johnny Fastman's Machine "HyperBlue" is Grade A, making it a top of line vehicle. Jenny Fasterman's "DragonRose" is also Grade A. But the way their players filled out the Machine stats will make the performances of each machine different. It is common for a Machine of a lower Grade to outperform one of a higher Grade in certain stats, but in general one can expect a higher Grade Machine to be better quality than a lower Grade one.

Name:
Grade:
Type:
Description:
Stats:


More OOC Information

Rules
✦ Be cool.
✦ Feel free to also be cringe or campy.

How to Play
✦ TBD
✦ TBD
✦ Names and No-Names






[ Image ]
Character Name
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Species:
Homeworld:
Age:
Years Active:
Races:
Wins:
Podiums%:
Machine:
Machine Grade:
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