Avatar of yoshua171

Status

Recent Statuses

5 yrs ago
Current Just...drifting along.
7 yrs ago
The Truest and Most Ultimate Showdown has beguneth. Goofykins V.S. SpongeByrne!
1 like
7 yrs ago
Does anyone know where I can figure out how to unfabricate memories? Asking for a friend.
2 likes
8 yrs ago
Check out our new and improved thread. Just an interest check for now, but oh boy is there so much more to come! roleplayerguild.com/topics/…
10 yrs ago
Oh Bleach RP oh Bleach RP where art thou oh quality Bleach RP. Why hast thou forsaken thee? Seriously though, WHY!?!
3 likes

Bio

User has no bio, yet

Most Recent Posts

I have gone ahead and added exact ages to Majime and Kōunora. The former is 81, while the latter is 615.

Also, managed to get time to post today ^_^

I'll introduce Majime later when Mogami and Kōunora get to the Kido Corps barracks, because he ought to be there anyways, probably looking after the transportation since he'd be informed that people would soon be outgoing. So yeah. Hope everyone enjoys that.

Btw @Tarquin my post was almost wholly directed at you. Just tagging you here so you know I eagerly await your response! ^_^

No rush--seriously, I mean that. Take your time.
Yōki, Kōunora


Theme I /|\Theme II /|\ Theme III

Her eyes closed, the room lined with captains in two rows, Kōunora remained silent throughout while the Captain Commander spoke. It had been a short meeting, she noted as all, but a few were dismissed. She opened her eyes, the motion of the Commander's arm, notifying her that she and Airi were to follow him. Falling into step with Airi, she let the silence hang, smiling slightly as they reached the middle of their journey to his office, having counted the seconds till the Commander spoke. Right on time, she thought with a small upwards quirk at the edge of her lips. The man had always commanded attention and respect, and Kōunora not only valued this, but quite understood why it was so. The man understood the power of silence, tone, and timing very well, in her experience, and he used this to make himself out as the most important person in most scenarios. Of course, that was not to say that he wasn't, after all the man was the Captain Commander for a reason.

Noting the reason for her summoning, not to mention Airi and the others, Kōunora listened in stark silence, while Airi scratched notes into her book. So diligent, she thought to herself, having glanced at her fellow captain briefly before turning her attention back to the captain. She nodded her head as she was given her task, happy to be assigned to the same mission as her friend Yuka. As, much like Airi and her who, while not in total agreement in regards to philosophy, worked together rather well, Kōunora was friendly with the 5th division's captain.

Her attention again shifting as the Commander dismissed them, she half turned to leave, before Airi's question stopped her progress. Turning back and watching with one raised eyebrow, interest in her eyes even as she considered whether or not Yuka would have questions of her own.

A smile crossed her face, as she heard Airi's request, though Kōunora's attention swiftly refocused as she glanced to the Captain of the 5th division. While she had nothing to say to the Commander, perhaps Yuka-san might. As such she remained where she was, but spoke up, her voice quiet, but intense, as she spoke directly to Yuka, the tone not meant to catch the Commander's attention. "Mogami-san, do you have any requests of the Commander, or shall we get to work? I am interested to see Hueco Mundo again after so long." There she stopped, falling silent again, her gaze locked on her friend while she waited. Her red eyes were bright with focus, and sharp in their intensity. She hoped they could move on to their duties quickly. As while she did not crave conflict like perhaps Kenshin or a member of his division might, she could feel her sword spirit humming in her inner world, the sound one of anticipation.

The spirit was begging to be used...and soon. With their agreement, the captain could not very well deny her zanpakuto his amusement.
<Snipped quote by yoshua171>
Thank you for offering actual help. Trust me, I know what Toshiro's style will be like so that's a non-issue. But no seriously, you do see how a couple of the skills you've given me are just another way of describing things I already had but were shot down, right? Beyond the fusing the Zanpakuto with the body, which is something I love but avoided because we already have two lieutenants who operate like that so I didn't want to add another to the mix. I'd like to talk about this a bit more, over application and theme and whatnot, but I need to leave for several hours, just letting you know I've seen it and it's helpful.

No problem, I actually really enjoy helping with zanpakuto abilities and figuring out unique skills to go along with it. Also yes, you're right in that they are fully explained/remixed versions of what your character has, give or take absolute immunity and a few traits, but that's the thing, because they're explained fully, they're balanced and have their own very apparent limitations. As Vongola mentioned, that was the main issue, is that you described the various abilities without saying how any of it happened.

In my personal opinion (take with a grain of salt as you would anyone's), if you're just using a relatively simple melee-type ability, or an elemental thing that people see often enough to understand, you only have to do minimal explaining, but when you have an ability that is either more complex, or more broad/powerful in its scope, then you are, in my opinion, obligated to explain. By defining HOW something works, you also define how and where it DOESN'T WORK, and thus where it can be circumvented and countered. While you don't have to necessarily state someone's explicit weaknesses, you do have to make it possible for people to figure out those weaknesses. Not explaining something that is potentially going to limit practically everyone's abilities and put them at an extreme disadvantage so that its abilities can be understood, as you've seen, ends up with people calling it unreasonable.

I know. I had to learn to be able to explain my abilities because on the surface level people tend to get really intimidated by stuff I do. In the past they were right to be weary of my characters, but now I've learned the mechanics of the verses I RP in, so that I can adequately explain exactly how their abilities work, thus revealing the limitations and weaknesses therein, or allowing me to build them into the character intentionally--usually a mixture of the two.

Anywho, I'm sure I could think of something else. Just maybe give me a few other themes or ideas you're willing to pursue and I can help you put a unique spin on it, balance it out, or explain its mechanics. It's what I do.

After all, my user title ain't "Loremaster," for nothin' :P

Uōrokku, Majime Mahōtsukai


Theme I/|\Theme II/|\Theme III



=========================================


=========================================


---
Yōki, Kōunora


Theme I /|\Theme II /|\ Theme III


=========================================


=========================================

Alright, so the way I understand it is you're taking a relatively average shinigami and wanting to use pure swordsmanship as his primary skillset, if not his only skill.

He's got average reiatsu/reiryoku, so he doesn't have lots of stamina, which means every action ought to be very cost effective.

He isn't more tough than the average shinigami, so taking damage is going to suck, but he'll be able to keep on going either through sheer force of will or through some ability--is what you seem to want.

He has no range, so no sword slashes coming off of his blade. Got it.

No keeping up with people's superior speed via shunpo either.,

So the "build," you're going for is Sharp intellect, Master swordsmanship, Base shinigami physicality, and Expert Hoho(I imagine good footwork, more than the use of shunpo from what you've been saying).

Gotcha.

If I wanted that, I'd describe his reiatsu as average, but state it was spread out over a larger distance. Not only would this actually make his presence more faint, but it would also allow him to better detect the movement of other people through the reiatsu allowing him to better track people's actions even without being able to see them. It gives you your 360 degree field of perception (not vision), and something akin to "danger sense," without making it a zanpakuto ability, or sounding more powerful than it is.

(Trust me, I understand your situation well. I posted up Majime and while people seemed to think he was "Captain level," or OP, including yourself, I assure you that if you can close the distance, which is very possible, he's more or less screwed or has to risk hurting himself to properly defend. Putting all of your skill in one area is a risky choice, but still a viable one if done right)

Furthermore, I'd maybe write out a sample or two, exclusively for yourself, of Toshiro in combat, perhaps one fighting a ranged combatant, and one fighting someone up close. You'll get a "feel," for his Fighting Style, which will probably inform you a lot as to how this will work out for you.

Moving on. So you want to not get one shot/totally wrecked by people's various abilities? This is a slightly more difficult issue, as you've brought up, but making yourself basically immune to those abilities, while it does make people have to fight Toshiro with less ranged/elemental/energy-based means, also happens to take away a lot of agency in regards to everyone else's characters--which is why (If I understand Axel properly) you got called out for it by a GM.

What I would do is make his zanpakuto a melee/physical type, with a focus on defense. Maybe it doesn't ramp up the amount of damage he can take, or even create a shield around him, but perhaps it amplifies his sensory abilities, allowing him to better evade such attacks--though doing so will still require exceptional skill and positioning--which is his focus anyways. Conversely, you could say that it makes his body an extension of his blade, rather than his blade an extension of his body. By this I mean he might be able to deflect, parry, and block attacks as if he were a sword. It could also reduce his body's weight and/or allow him to redistribute his center of gravity.

Someone fires Byakurai at him, for example, and he could choose either to slap the flat of his blade against it, deflecting it to the side, or he might use his hand and forearm to strike it and it would cause the same effect that his blade would. Plus, a zanpakuto is typically pretty goddamn durable, so it might not make his own body as durable as someone like Mirja, or Kenpachi Zaraki, for example, but it would very well give him a better chance of defending himself against, not to mention countering, various forms of attack. You could also give him exceptional control over what "little," reiatsu/reiryoku he has, allowing him to perhaps exhale small amounts of spirtual energy or refresh his body with his internal reiryoku, to purge poisons over a set amount of time depending on the effect of the poison and its strength (how fast acting it is).

All of these, while they could be considered exceptional skills, do fall into the realm of the "average shinigami," who happens to be able to use what they have cleverly.

Hopefully some of this helps.
I'm specifically trying to avoid pulling a Kenpachi because he's cool and already established, I'd rather try my own take on a similar character. Kenpachi is naturally ridiculously powerful, he can hand captain level fighters their ass without release and by holding back to boot. Meanwhile the idea behind my guy is that if he underperforms he's probably dead because he just isn't that gifted with reiryoku and reiatsu, rather than faceroll on power alone he has to survive on skill.

He'd always walking a razor's edge, since reiatsu also essentially translates to stamina and defensive power. Rather than simply overpower abilities as Kenpachi would do, he has trained and developed for hundreds of years to avoid the type of situation where he'd be rendered completely useless and he still carries plenty of weaknesses and limitations inherent to him. The entire point is to avoid Bleach's obsession with powerlevels and aura size more or less defining who wins and who doesn't by having a character who has, through literal centuries, worked his one specialized skill to a level where it can at least partially compensate and pull him forward in life and put him into a station he would not have attained by birth alone.

@Axel

Interesting that naruto came up, and since it did I have something else to add. While I fall into the same category as Ganryu--meaning I could very likely severely limit my character, focusing on a very small skillset with little variety/range, and still get by--I'd like to note that I've done something very similar to what Axel just mentioned in Naruto.

Except, I did it with someone who was basically, like your character just a swordsman. The only caveat I added was somewhat similar to what you're doing, but with limitations. He had a sword style that trained the user, through meditation, breathing techniques, and very very precise control of the body and the blade, to be capable of outright cutting through most chakra-based things as if they were butter. The extent of his and his clan's skill in the art (Known as Shizukana-ryuu-ji no[Style of the Tranquil Path]) allowed them to fight on par with essentially any other naruto character, despite having no ranged skills, only naruto-levels of enhanced physicality, and a sword. It was all about the things you mentioned, stance, footwork, as well as being able to strike well and accurately position himself in relation to his opponent.

The only "jutsu," I ended up giving him were basically as follows:

A technique that created a sheath from chakra, allowing him to use iaido strikes after having already technically sheathed his blade.

A technique that surrounded his blade with chakra, making it an omnidirectional cutting tool.

You know what though, I added those after having already used him against people who were stronger and faster than him. Against people whose characters possessed elemental jutsu and even a bit of range. One or two who even had genjutsu, and guess what, he still not only held his own, but challenged and beat at least the latter two. The one with genjutsu I never got to finish the fight with, but I imagine he'd have done very well despite his disadvantages.

I didn't have to give him immunity to poison, to any element, or to environmental effects. All I had to do was give him swordsmanship and a sharp mind, and it succeeded.

So I agree with @Ciphra, @Ganryu, and @Axel in that you could run what Axel is calling an "underpowered," character and still be very successful, even at lieutenant level. You could do it with essentially the same skillset you gave him. You can even do it with a zanpakuto with no abilities if you've got enough know-how and RP combat skill.

If you did want his zanpakuto to have abilities though, I, as well as Axel, would love to help. I've done it for many of my friends and helped some people in previous Bleach and Naruto RPs I've been in and I'd like to think I'm pretty good at it. So yeah, just my two cents.

Take it as you will.
Well I'd not mind having something to do with either of my characters. Not sure which character is better suited to a given mission though. I've also gone and forgotten what the missions are, @Phobos >_>
Yōki, Kōunora


Theme I /|\Theme II /|\ Theme III


=========================================


=========================================

Yōki, Kōunora


Theme I /|\Theme II /|\ Theme III


=========================================


=========================================

© 2007-2026
BBCode Cheatsheet