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  • Old Guild Username: Zhaliora
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    1. Zhaliora 10 yrs ago

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6 yrs ago
Current I feel old....
6 yrs ago
o7

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Guess I have to write in more juicy details so that you'll get drawn in enough. :D
@Delta44 Magic is quite simple in the sense that it works like the elements works. Magic is mostly limited by imagination and experience within the field. To properly cast spells you need to understand how the spell works. To improve it further then you need to know how the "element" works. For example superheat a rock and fling it towards your opponents and you've just chucked plasma at them. If someone throws mud at you; you can turn it solid with heat and air manipulation.
There are summoning, blood, necro, daemonic magic and stuffies as well, ofc, which work in a similar principle.

As for character creation it's quite simple as well.
Basic CS. If you want to be a master mage, then you need the age, and background to support it. For every perk there needs to be an equal negative or reason for it.

And starting would be whenever we get at least four players. I can run it with less, but it's more fun with more.

@SpicyMeatball Yes indeed.
@Nallore@bobert778@rivaan@lavulman@vietmyke
A few who might be interested?
IC is up for this always open RP.

roleplayerguild.com/topics/170412-the…



The world of Telduria is filled with dangers and opportunities. The world is made up of numerous factions, kingdoms and alliances. Most of the time there is relative peace but every now and then wars and skirmishes breaks out. There is a council of nations which tried to mediate peace between the nations. Each nation is represented along with the guilds which span the world.

The guilds have an invested interest in keeping the peace due to how they work across the borders. The different nations make up half of the council while the guilds make up the second half. The balance in the world is on a life's edge. A powder keg waiting to blow, but no one dares to make the first move.

After the formation of the adventures guild and the mercenary guild most nations dissolved their militaries and instead the army is more of a policing force than an offensive one while the guilds hunt down dangerous creatures and monsters that appears in the world.

The nations have changed their ways from war to one of assassination, espionage, economics and diplomacy. World leaders don't tend to survive very long if they don't have guards with them at all times.

While officially there is no assassin's guild or thievs guild they do sure exist and are thriving like never before in the current political climate. That and the other guilds don't stop them since they also hire their services from time to time.

The various temples and religions have no official power part from some nations which are based around a belief. In actuality though they have considerable powers since they control the masses just as well as the rulers themselves. Get on their bad side and you might just find an assassin coming for you.

The world is there for you to explore, exploit or serve. Which path with you take? Honour? Nobility? Perhaps a darker path? Its up to you to decide.




This RP is sandbox styled with focus on player choices and actions. The main story revolves around the players but there are numerous things happening behind the scenes that the players don't know about unless they investigate it themselves.

For example The players might hear a rumor about a daemomic cabal which wants to summon a daemonic horde to wipe out a country. The players choose instead to take over the country themselves. But then Perhaps a few years down the line the cabal succeed and crush the country, players included if they don't deal with the threat.

I as the GM would act like the environment and control the NPC's much in the way of how a DM would in tabletop games.
The rules are the standard rules you are everywhere with a few addons which I'll post in the OOC.
Pretty much they revolve around not being an ass.

While there is an underlying plotline and events, quests, ect, the players have complete freedom on what they want to focus on and do. I wont also you on the wrist for killing a town, but fully expect the consequences of your actions.

Want to live like bandits? Do that. I won't stop players from living out their fantasy in the RP. This also means that the RP will always be open for characters and multiple groups of any size. Player choices can bring the groups into conflict with each other, which is fine, as long as it gets solved realistically and in character.

There will be an alignment, fame and infamy system which I'll keep track of in the OOC.
Amongst other things.

Feel free to invite others to the RP. Any and all that you enjoy RP'ing with. Due to the dynamic there is a distinct chance that the different groups may never meet, or a while into the RP.




Existing guilds
Mercenaries
Adventurers
Merchants
Mages
Inventors
Miners
Builders
Teachers
Enchanters
Tailors
Blacksmiths
Leatherworkers
Hunters
Crafters
Shipwrights

Unofficial guilds
Assassins
Thieves
Bandits
Pirates

Holy orders
Four major ones

Religion
Four main ones
They all have priestly orders

Nations
At least 14

Current small skirmishes between nations: 3

Different forms of slavery

A plethora of player races
Elves
Humans
Gnomes
Dwarfs
Halflings
Orcs
Daemonic
Vampyric
Liche
Faries
Dryads
Other fey
Beastmen
Sea creatures with transform
A few divine entities

Non-player
Monsters
Sea creatures bound to sea
Devils
Undeads
Divine entities

Classes
Anything you can think of. Since there are so many combination of skills I'm not going to name any.

Basic character sheet
Name
Titles
Age
Race
Training
Personality
Equipment
Spell skills
Other skills
Affiliation and rank
History
Well, finally life and the site allowed me to post. XD
Also fixed the broken link to the golden appearance in my sheet.
Denise laughed. "Isn't that part of the fun? With your body I figured you'd be while enough to survive without too many scratches." She tilted her head towards Chambala. "If nothing else you can flap your arms and crow like a bird." There was other ways of course. Like create a raft and make a makeshift steam engine with her powers. Denise herself could easily get past, but not the rest.

Rebecca though brought up a point that Denise did not have to worry about, soldiers were easy to charm. A normal patrol were nothing, a camp though would be harder. "South it is." she sighed deeply. She had not went this way last time. Last time she had just crossed the river without any care. Besides, who want to show off their cards for free?

This would be a long trip she figured and hopped into her golem. Once up there she sat down and wrapped her legs around its head and closed her eyes. She might as well practice while they were traveling. When she opened her eyes again they glowed a dim red and the swirls in her eyes formed up into a five pointed star.

She looked around her. The others near her looked dofferent now. I'm her eyes She could see an outline around them. A glow from within them which radiated outwards. Calieo shined like a star. No surprise there. Chambala had a beast roaring within her. No surprise again. Rebecca though was an enigma. It was just a book. A book that was open when she was not looking and closed when she glanced towards it. Strange indeed.

Denise looked away from the group as she felt a headache encroach on her mind. Soulsight was useful, but she could not use it very well. She closed Her eyes again and when she opebed them her eyes switched again. This time the lines looked like a flame. They moved on their own as if they were alive.

She could feel the heat as ten small fireballs appeared around her head. They started spinning faster and faster. With a motion of her hands they expanded and started slowly circling her head clockwise. With another motion they moved fuether away from her head as they expanded again. With a few more motions they started picking up the pace.

They stopped expanding when they were fist sized and then started shrinking again until they were no bigger than a keyhole. While they shrank they flowed towards her, when expanding, outwards. It was like a little dance of flames. After a little while they alternated their patterns so that some were big and some small. After that she started making them dance around her. A perfect exercise to control your powers if she may say so herself. She got so absorbed into her training that Denise shut out the rest of the world. She could only see the movements of the flames around her.
Wooooo
You absolute dork. x3
Denise chuckled to herself at the rumbling grumble from her sister about being called a horse for the millionth time. She stretched out a hand and gently patted the side of the golem. Most of its emotions were reduced to an ember, but even an ember can flare to a fire every now and then. "Calm down now. She's a special being. We have to keep her safe and alive, for our benefit." Denise spoke quietly and softly, trying to make sure that Calieo could not hear her. It felt like she spoke to herself just as much as to her sister. If their plans failed then they were most likely dead. And it was this early into a long and arduous trip. She had to keep her hope and dreams up. Everyone is replaceable after all.

She was drawn out of her thoughts when Calieo spoke up. "Hm..?" Denise looked up and noticed some of the people they had travelled with. The weird yet interesting one was missing, such a shame. But there was nothing to be done about it. One less person to get in their way should things turn sour.

A deep sigh escaped from her lips as she walked up to join the rest of the crew before passing them and walked next to Calieo. She really was demanding wasn't she? But in a weird way Denise liked her. There was like, a calling after she touched her soul. It was hard to explain why she felt like she did. But she was guessing because Calieo was a special entity as well.

She was listening in on the conversations that was being had around her. It was interesting indeed. The logic of Calieo was....too extreme. When she heard ashes and dirt her heart froze for a second until she explained her reasoning. The description was spot on for her father. Or anyone in his service for that matter. He lived in a world of ashes and dirt. The fact that she had inherited his ashen skin didn't make things better.

"There are other ways to get around crossing a river." She spoke up quietly. "There are always walking back to the source and around it. Wait, or create a drought." She chuckled. "Or my golem can just toss us over before joining us on the other side."
I know, I know. XD
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