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Hidden 11 yrs ago Post by vancexentan
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vancexentan Hawk of Endymion

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I am so freaking...annoyed. I've been trying to download this 1.5 g file for hours and I thought I ALMOST had it done at 1.4...and it crashes AGAIN.
Hidden 11 yrs ago 11 yrs ago Post by Satoshi Kyou
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Satoshi Kyou The Knight of The Frozen Lance

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hmm wasnt much time was wasted posting that duel
Hidden 11 yrs ago Post by Ammokkx
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Ammokkx once upon a time i was chinese

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Yo, @The Grey Dust, can you post those gravekeeper cards again? Forgot to list them and lost 'em in the void
Hidden 11 yrs ago 11 yrs ago Post by The Red Seelie
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The Red Seelie Eliminate the Impossible / What remains is Truth

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Yo, @The Grey Dust, can you post those gravekeeper cards again? Forgot to list them and lost 'em in the void


Name: Gravekeeper's Ghoul
Level/rank: 3
Attribute: Dark
Monster Type(s): Spellcaster
Effect: Cannot be destroyed by battle. When an opponent's monster declares a direct attack while this card is in your Graveyard while "Necrovalley" is on the field: You can Special Summon this card from your Graveyard in face-up Attack Position, and if you do add 1 "Gravekeeper's" Monster from your graveyard to your hand. This effect cannot be negated by the effect of "Necrovalley".
ATK/DEF 0/0

Name: The Ancient Pharaoh
Level/rank: 12
Attribute: Dark
Monster Type(s): Spellcaster
Effect: (This card is always treated as a "Gravekeeper's" card) Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by having 4 or more "Gravekeeper's" monsters with different names in your Graveyard while "Necrovalley" is on the field. Face-up Field Spell Cards cannot be destroyed by effects. Neither player can activate a new Field Spell Card. This card gains 500 ATK and DEF for each "Gravekeeper's" monster in your Graveyard with different names. Once per turn, during either player's turn: Target 1 "Gravekeeper's" Monster in you graveyard; until the End Phase, this card gains that monster's effects. You must control this face-up card to activate and to resolve this effect. During your Opponent's End Phase: Destroy this card.
ATK/DEF 100/100

Name: Sacred Ankh of Necrovalley
Trap type: Continuous
Effect: Activate only if "Necrovalley" is on the field. Once per turn, when either a "Gravekeeper's" monster or "Necrovalley" leaves the field due to an opponent's card effect: Add 1 "Necrovalley" or "Gravekeeper's" monster from your graveyard to your hand. This effect cannot be negated by the effect of "Necrovalley". Destroy this card at your third End Phase after activation.

Name: Endless Sands of Necrovalley
Spell type: Quick-play
Effect: Activate only if "Necrovalley" is on the field. Target 1 card your opponent controls, shuffle this card this card back into the deck, and if you do shuffle the target into back into your opponent's deck. You can only activate 1 "Endless Sands of Necrovalley" per turn

______________________________________________________________________

In other news Charak is back and working on a post.
(also @The Grey Dust Why not add the Talking to the pre dual shanigans? before they step down for their match as that would allow them both to comment on the match's at the same time.)
Hidden 11 yrs ago Post by Ammokkx
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Ammokkx once upon a time i was chinese

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<Snipped quote by Ammokkx>

Name: Gravekeeper's Ghoul
Level/rank: 3
Attribute: Dark
Monster Type(s): Spellcaster
Effect: Cannot be destroyed by battle. When an opponent's monster declares a direct attack while this card is in your Graveyard while "Necrovalley" is on the field: You can Special Summon this card from your Graveyard in face-up Attack Position, and if you do add 1 "Gravekeeper's" Monster from your graveyard to your hand. This effect cannot be negated by the effect of "Necrovalley".
ATK/DEF 0/0

Name: The Ancient Pharaoh
Level/rank: 12
Attribute: Dark
Monster Type(s): Spellcaster
Effect: (This card is always treated as a "Gravekeeper's" card) Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by having 4 or more "Gravekeeper's" monsters with different names in your Graveyard while "Necrovalley" is on the field. Face-up Field Spell Cards cannot be destroyed by effects. Neither player can activate a new Field Spell Card. This card gains 500 ATK and DEF for each "Gravekeeper's" monster in your Graveyard with different names. Once per turn, during either player's turn: Target 1 "Gravekeeper's" Monster in you graveyard; until the End Phase, this card gains that monster's effects. You must control this face-up card to activate and to resolve this effect. During your Opponent's End Phase: Destroy this card.
ATK/DEF 100/100

Name: Sacred Ankh of Necrovalley
Trap type: Continuous
Effect: Activate only if "Necrovalley" is on the field. Once per turn, when either a "Gravekeeper's" monster or "Necrovalley" leaves the field due to an opponent's card effect: Add 1 "Necrovalley" or "Gravekeeper's" monster from your graveyard to your hand. This effect cannot be negated by the effect of "Necrovalley". Destroy this card at your third End Phase after activation.

Name: Endless Sands of Necrovalley
Spell type: Quick-play
Effect: Activate only if "Necrovalley" is on the field. Target 1 card your opponent controls, shuffle this card this card back into the deck, and if you do shuffle the target into back into your opponent's deck. You can only activate 1 "Endless Sands of Necrovalley" per turn

______________________________________________________________________

In other news Charak is back and working on a post.
(also @The Grey Dust Why not add the Talking to the pre dual shanigans? before they step down for their match as that would allow them both to comment on the match's at the same time.)


Thanks Char. Still not sold on Ghoul, by the by.
Hidden 11 yrs ago 11 yrs ago Post by The Red Seelie
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The Red Seelie Eliminate the Impossible / What remains is Truth

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Thanks Char.


Your welcome.
I am just gonna be waiting for grey to come back online to work on the titan-pad.

Hidden 11 yrs ago Post by Ammokkx
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Ammokkx once upon a time i was chinese

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For those that might not know what I'm talking about when I say this is through.
Hidden 11 yrs ago Post by Shiny Keldeo
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Shiny Keldeo The Resident Shiny Legendary

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@SilverDawn Ready when you are
Hidden 11 yrs ago 11 yrs ago Post by Burger
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Burger back baby

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@SilverDawn Ready when you are


Yes. I'm AshleyTheHorse on Dueling Network. Don't ask why.
Hidden 11 yrs ago Post by The Grey Dust
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The Grey Dust The / Grey

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<Snipped quote by Ammokkx>

Name: Gravekeeper's Ghoul
Level/rank: 3
Attribute: Dark
Monster Type(s): Spellcaster
Effect: Cannot be destroyed by battle. When an opponent's monster declares a direct attack while this card is in your Graveyard while "Necrovalley" is on the field: You can Special Summon this card from your Graveyard in face-up Attack Position, and if you do add 1 "Gravekeeper's" Monster from your graveyard to your hand. This effect cannot be negated by the effect of "Necrovalley".
ATK/DEF 0/0

Name: The Ancient Pharaoh
Level/rank: 12
Attribute: Dark
Monster Type(s): Spellcaster
Effect: (This card is always treated as a "Gravekeeper's" card) Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by having 4 or more "Gravekeeper's" monsters with different names in your Graveyard while "Necrovalley" is on the field. Face-up Field Spell Cards cannot be destroyed by effects. Neither player can activate a new Field Spell Card. This card gains 500 ATK and DEF for each "Gravekeeper's" monster in your Graveyard with different names. Once per turn, during either player's turn: Target 1 "Gravekeeper's" Monster in you graveyard; until the End Phase, this card gains that monster's effects. You must control this face-up card to activate and to resolve this effect. During your Opponent's End Phase: Destroy this card.
ATK/DEF 100/100

Name: Sacred Ankh of Necrovalley
Trap type: Continuous
Effect: Activate only if "Necrovalley" is on the field. Once per turn, when either a "Gravekeeper's" monster or "Necrovalley" leaves the field due to an opponent's card effect: Add 1 "Necrovalley" or "Gravekeeper's" monster from your graveyard to your hand. This effect cannot be negated by the effect of "Necrovalley". Destroy this card at your third End Phase after activation.

Name: Endless Sands of Necrovalley
Spell type: Quick-play
Effect: Activate only if "Necrovalley" is on the field. Target 1 card your opponent controls, shuffle this card this card back into the deck, and if you do shuffle the target into back into your opponent's deck. You can only activate 1 "Endless Sands of Necrovalley" per turn

______________________________________________________________________

In other news Charak is back and working on a post.
(also @The Grey Dust Why not add the Talking to the pre dual shanigans? before they step down for their match as that would allow them both to comment on the match's at the same time.)


Here I am, shall we meet to do dialogue in the Pad thing?
Hidden 11 yrs ago Post by The Red Seelie
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The Red Seelie Eliminate the Impossible / What remains is Truth

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<Snipped quote by 1Charak2>

Here I am, shall we meet to do dialogue in the Pad thing?


yes i am ready to do it on the titanpad pad.
Hidden 11 yrs ago Post by Burger
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Burger back baby

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@Shiny Keldeo and I finished our duel. Now we just need to finish the dialogue.
Hidden 11 yrs ago Post by The Red Seelie
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The Red Seelie Eliminate the Impossible / What remains is Truth

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So I like how mine and Grays Duel is the Shortest Yet contains almost as much text as duals twice if not 3 times as long. -_- details man details
Hidden 11 yrs ago Post by The Grey Dust
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Just editing a few typos.
Hidden 11 yrs ago 11 yrs ago Post by Satoshi Kyou
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Satoshi Kyou The Knight of The Frozen Lance

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@1Charak2the funny part was... if TBKrunk didnt make a mistake and forget to add 2 cards to his deck i woulda won with a turn 3/4 victory

but i wanted a second duel because it was a bit one-sided (this one is too but it lasted longer)
i mean turn 2 blue-eyes with 4000 lp rules thats just 3/4th of your life gone instantly
Hidden 11 yrs ago Post by The Grey Dust
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Upon chatting with Charak, I've realized I've made a slight error in balancing as it is a GK monster hence it would have 500 attack.

Name: Rare Hunter Ghoul
Level/rank: 2
Attribute: Dark
Monster Type(s): Spellcaster
Effect: Cannot be destroyed by battle. When an opponent's monster declares a direct attack while this card is in your Graveyard while "Necrovalley" is on the field: You can Special Summon this card from your Graveyard in face-up Attack Position, and if you do add 1 "Gravekeeper's" Monster from your graveyard to your hand. This effect cannot be negated by the effect of "Necrovalley". During the next standby phase of the turn you used this effect: shuffle this card into the deck.
ATK/DEF 0/0

Edited the effects a bit.
Hidden 11 yrs ago Post by Ammokkx
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Ammokkx once upon a time i was chinese

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jesus christ I wanted detail but that was insane

*cough* Anyway. Card looks good now, A lot more balanced compared to before. I'm going to get a Melchior GM post up within the next three hours once I wake up a bit more, not quite feelin' up to it right now.
Hidden 11 yrs ago 11 yrs ago Post by Satoshi Kyou
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Satoshi Kyou The Knight of The Frozen Lance

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man i feel like a dick just starting off with a post like that

then again thats what i get after missing many chances to have Hayate or Hayato act
Hidden 11 yrs ago Post by Keyblade87
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Keyblade87 Wolf Knight in Blue

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Ill get an Akira post up later today
Hidden 11 yrs ago Post by The Grey Dust
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The Grey Dust The / Grey

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jesus christ I wanted detail but that was insane

*cough* Anyway. Card looks good now, A lot more balanced compared to before. I'm going to get a Melchior GM post up within the next three hours once I wake up a bit more, not quite feelin' up to it right now.


:P
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