Who feels like having a khaganate of Central-Asian-inspired steppe warriors and not!Chaos hardasses on their border? We could fight, or trade, or team up against the world!





Who feels like having a khaganate of Central-Asian-inspired steppe warriors and not!Chaos hardasses on their border? We could fight, or trade, or team up against the world!
1. I'm getting "OP" all over the place in your guys, least of all the "blood turned to Ninja crystals" your Hero has.
2. I may also have missed something where Clock said it was cool to have literally "just" a war party, but I don't believe that's a thing in this RP. It's a Nationstates RP if I recall correctly.
3. "The 13th Vulpin Colonisation and Eradication Party is entirely funded by the King of Vulpin, King Izla. It recieves as much funding as required, including resources, military strength, and money. Should it be needed, Yulai may send out a message to Falreti Prime requesting more of specific items, which will be dispatched promptly, arriving within a minimum of a week after the message was received."
- If I can veto stuff, I'm vetoing this. Based solely on the fact that, given your writeup, these guys are unstoppable and basically are a re-skinned chaos without any of the dangers of being sucked into the void.
4. Lacking any "basic human connection". This RP is about endless war where you get to also write about how much it sucks, not just how your guys put boot to ass on everyone else and don't have to worry about a civilian population, etc. I am seeing nothing like that in your folks here.
5. Love the idea, they sound really cool, but they appear to have no weaknesses other than "We might get REALLY crazy and die, rather than mostly crazy." If they're fleeing their homeland and bringing young, old, culture, they want to survive, etc, I think they would be much more well rounded. A the moment they sound like an army with a love slave problem... Kinky I grant you, but missing the point of the RP.
<Snipped quote by Aristo>
Come border ze Empire of Rhune. We will kill you or trade with you any day of the week, sometimes both in the same day!

RD, yes you do have influence over the RP in my stead to a limited degree mate :P
@RisenDead Lets see... Ima go through each. I'm glad there are criticisms, though. Means I have thing to work on ^-^1) I'm not sure how to dispute this one. I mean, they are a bit OP. I've just pulling the bits I've decided on before together and hoping it goes well XD
2) They are far from just a war party. They're here to take some free land, move their people in, and make friends with everyone so they dont have to fight any longer. They are a mostly militant force, yes, but they aren't here to fight.
3) The problem with this is that the Motherland is still locked in war. They dont have much to spare, but will spare whatever they can. Its not like they can just go "Send us several boats of soldiers", because most of all soldiers are still on the lines. Its more "We need this many soldiers, but send what you can".
4) The human connection isn't around, its the personal connection. The only non militant personal they brought are farmers, mechanics, pharmacists, builders and medics. Its the personal connection. These people are here to settle, not fight. They are physically and mentally afraid of having to fight again, due to the fighting they've already been through. It doesn't LOOK like theres a human aspect, but I'll work on it.
5) Being well rounded would have lost them the war hundreds of years ago. They went from a cultured civilisation to a militaristic empire in the span of a year - devoting everything they had just to stay alive. Sure, it was their own fault in the beginning, but what can they do? They've been fighting for too long just to make peace, so all thats left to do is win, lose, or flee. The less they are forced to fight the better.
What d'ya think?
EDIT: @ClocktowerEchos you too XD
The Kulvar Khaganate is a vast, multi-ethnic state, stretching across the steppes north of Rhune. Originating in the northwest, the Kulvar people expanded eastwards over a span of decades, subjugating other tribes and smaller states. Much of this land included territory that was once under the sovereignty of Rhune, prior to the Imperial Civil War. As a result, the khaganate is an eclectic mix of cultures, and both eastern and western influences can be found within. The Kulvars themselves are known to be some of the best horsemen in the west, and their lifestyle revolves around a tradition of horsemanship and nomadic emigration.
@RisenDead@ClocktowerEchos Not sure if I've done everything, but I've edited bits and added more things - in Overview, Culture, Economy/Industry, a part of the Military section, as well as added bits to each of my Heroes powers and changed two of their abilities as it were.
How are we looking now?
<Snipped quote by wxps350>
I can roll with that; is there a specific location you've got in mind?
I don't know who black or cyan is on the map.
W.I.P.The High Kingdom of Thundrim KadrinOverview
The High Kingdom is a nation comprised of the hardy, skilled, and venerable Dwarven race. Comprised of various Thanes beholden to a High King within the mountains of their sea-locked nation. They're master artisans, soldiers, miners, engineers, and brewmasters.GeographyHistory
Self explanatory, what are some major events/figures in your history? Any historical rivalries or encounters between you and other nations/races? What about alliances and stuff?Government
All Dwarves are governed by High King Branack Grimbeard, who has 12 lesser Thanes that rule great Dwarf holds, and Stewards that rule lesser regions and outposts. While Thundrim Kadrin has a strong central government, there is a checks and balances system provided with the High Council, comprised of the nations Thanes, War heroes, Honored Longbeards, and the High Priest. Every Thane has a small number of retainers, included but not limited to an Honored Scribe (who records grudges in the Book of Reckoning), a Rune Priest, and a Master of Economics.Race Description
A Dwarf stands 4 to 4 1/2 feet tall. Males are typically 180-200 pounds, while females weigh between 140 and 160. The males have well groomed and long facial hair. Contrary to popular belief, females do not have beards. Though they pride themselves on their long braids of hair as the males do with facial hair. A Dwarf has a life expectancy close to 400 years. While some Elves might use magic to increase their lifespan, some Dwarves do so out of sheer willpower. They are organized, brilliant tacticians, ingenuitive, strong willed, strong of arm, enduring, and resistant to magic and poison (though not immune). They can smell freshly cut stone, can spot imperfections of metal and stone as 2nd nature, and have a 6th sense of knowing where they are at all times underground, within a mountain, or great structure of stone.Culture
How does your people act most of the time/stereotypically? We're most focused on military culture and things like it but feel free to expand on it as much as you'd wish with holidays, customs, habits, etc if you want.Economy/Industry
How does your nation make money and the stuff they need? Anything unique tech wise that you've come up with? Do they just raid for everything and use slaves and such? Again, try to make it simple but if you really feel the need, go ahead and fill it out to you're heart's desire.Magic
What kind of magics does your race use if at all? If they don't use magic, do they have some other method of using something close? You can just copy the "lores" of magic from any generic fantasy universe (ie Lore of Flames, Lore of Night, etc); if you an other player both use the same lores or one of the same lores, then please do talk to them about this. I'd prefer that everyone using Lore of Flames knows exactly what a fireball does rather than having to deal with 4 different types of them.[b]Name:[/b] What is the spell called?
[b]Lore:[/b] What Lore (type) of magic is it? Fire, Storm, Beast, etc. Feel free to make up your own lore if you feel inclined.
[b]Type:[/b] (Offensive, Support, AOE, Single Target, Debuff, Buff, etc)
[b]Short Description:[/b] Tell us a little about your spell, enough to wrap our heads around it.Dwarf/Military Overview (Pros and Cons)![]()
A Dwarf is a natural fighter. Though shorter than men, they are far bulkier and considerably stronger and tougher than the average manling. Even if there were a man that was the size of a Dwarf in width and height, a Dwarf would innately be stronger due to their natural physiology of an extremely physical, mountainish race. Their strength pales in comparison to their endurance however. You would be hard pressed to find any creature on this vast world more enduring physically, mentally, and even magically, than a Dwarf. These traits, coupled with them being psychologically unable to not strive for perfection in what they set their mind to, have made them one of the most effective militaries in the land. They have powerful and disciplined infantry, terrifying ranged weaponry, the highest caliber weapons/armor (most likely powerfully enchanted with runes), with the most advanced technology and artillery to date. Their weaknesses lie in their lack of any light units or. They only have one unit that can effectively commit anything close to guerrilla warfare. This, in addition to no light cavalry, means they have very little options when it comes to fighting an enemy outside of a true engagement (other than traps, rangers, and Thunder Wasps). Their rune magic, while undoubtedly powerful, is also less versatile than Elvish and Mannish spells, for instance. The last failing of this hearty race is numbers. The Dwarfs, while not endangered as of yet, are a race that is on the decline. The destruction of their vast empire has left them with a fraction of the numbers they used to have. An example: The Great Hold/City of Barak-Kazul, that once boasted nearly half a million Dwarfs in its heyday, and another half a million in the surrounding area, now holds a skeleton population of 50,000.Melee Units
Name: Dwarf Warrior/Soldier
Type: Tier 2/Medium Melee Unit
Short Description: One or a few lines about what they are, what weapons they carry, Total War style if that makes any sense
Name: Greatbeard
Type: Tier 3/Medium Melee Unit
Short Description: One or a few lines about what they are, what weapons they carry, Total War style if that makes any sense
Name: Whats the Unit called?
Type: What kind of unit are they?
Short Description: One or a few lines about what they are, what weapons they carry, Total War style if that makes any sense
Name: Whats the Unit called?
Type: What kind of unit are they?
Short Description: One or a few lines about what they are, what weapons they carry, Total War style if that makes any sense
Name: Whats the Unit called?
Type: What kind of unit are they?
Short Description: One or a few lines about what they are, what weapons they carry, Total War style if that makes any senseRanged Units
Name: Whats the Unit called?
Type: What kind of unit are they?
Short Description: One or a few lines about what they are, what weapons they carry, Total War style if that makes any sense
Name: Whats the Unit called?
Type: What kind of unit are they?
Short Description: One or a few lines about what they are, what weapons they carry, Total War style if that makes any sense
Name: Whats the Unit called?
Type: What kind of unit are they?
Short Description: One or a few lines about what they are, what weapons they carry, Total War style if that makes any senseArtillery Units
Name: Whats the Unit called?
Type: What kind of unit are they?
Short Description: One or a few lines about what they are, what weapons they carry, Total War style if that makes any sense
Name: Whats the Unit called?
Type: What kind of unit are they?
Short Description: One or a few lines about what they are, what weapons they carry, Total War style if that makes any sense
Name: Whats the Unit called?
Type: What kind of unit are they?
Short Description: One or a few lines about what they are, what weapons they carry, Total War style if that makes any senseCavalry Units
Name: Whats the Unit called?
Type: What kind of unit are they?
Short Description: One or a few lines about what they are, what weapons they carry, Total War style if that makes any senseSpecial Units
Name: Whats the Unit called?
Type: What kind of unit are they?
Short Description: One or a few lines about what they are, what weapons they carry, Total War style if that makes any sense[b]Name:[/b] Whats is their name/titles?
[b]Position:[/b] What spot do they occupy in your faction?
[b]Powers:[/b] Do they have anything of note about them or use any spells or carry any unique weapons?
[b]Short Bio/Personality:[/b] A few short lines on why/how they came to power and how are they generally perceived.