@SepticGentleman Yuck, he's abhorrent. I cringe at the thought of it.
Great addition.
<Snipped quote by Klomster>
I'm gonna make up different bugs and sicknesses intended to screw over most of the other Gods. The Forgeblight is most common in blacksmiths and armorers, inflicting them with shortness of breath, constant shivering, and intense aversion towards high temperatures.
<Snipped quote by SepticGentleman>
Perhaps there is a blight that slowly freezes up a dragon, killing it and putting out its fire.
<Snipped quote by Klomster>
I'm gonna make up different bugs and sicknesses intended to screw over most of the other Gods. The Forgeblight is most common in blacksmiths and armorers, inflicting them with shortness of breath, constant shivering, and intense aversion towards high temperatures.
Actually, I'd like these question(s)/concerns addressed before I go any further:
What state will the world precisely be in at the beginning of the actual roleplay? After browsing the other applications, I'm seeing mentions of "towns and villages", even districts mentioned by name like "The Republic of Roarke", as well as descriptions of cultures and religions oriented around the ethereal cast. The bare-bones application itself strongly recommends describing a God's worshipers. Yet the OP emphasizes a "silence" where the Gods and mortals--the people that would physically construct the civilizations and cultures of the world--were isolated from one another, to the point where belief in the pantheon is pretty much non-existent. Not to mention the "cataclysm" that ravaged the world hundreds of years earlier, and both of these events together mean "the Gods have to rebuild a world that has lost faith in them", correct? That's the main hook.
Personally, I'd be much obliged to fill out a "Worshipers" slot but, reading the apps and then going to read the actual plot, I'm a little confused at what we'll be heading into. Can't have followers that don't/shouldn't exist, right? At the moment I'm assuming these other Gods' followers are no longer prevalent and places like the Republic are one of the very few thriving states around but the applications I read don't use the past tense or any other language that implies their characters' worshipers and locations are unchanged from either before or after the cataclysm and silence.
While I'm here too, have a dash of criticism: If the quintessential goal of the roleplay is to recreate the known world, it would be much more effective to give the entire "planet" an identity (assuming this roleplay takes place in a fantastical setting that mirrors our understanding of Earth and the known universe) as well as keep note of key locations instead of only doing the latter. Having consistent continents, hemispheres and water bodies, as well as knowing details like general geography or maybe knowing beforehand what kind of people and animals populate/should populate this "planet" would put everyone's characters on the same page and help prevent us from pulling questionable aspects out of our asses.
Have room for a death and fear god?
@Karkinos That's actually good points.
I somehow looked past these problems while hyping GOD rp.
@dragonmancer We'll also need some guidelines on how we can enter and leave the physical world. Since i will be doing that a lot.
My fortress city can be anywhere, but i'm planning on rp-ing how my char returns and does stuff since the world has lost faith.
Preferably in the middle of a frikkin field or something. Making it stand out more.
There's probably more problems that should be addressed, but i can't come up with any now.
@ActRaiserTheReturned Question, seeing that you have created magical artifacts, do you want to add a tale of how Ha and Dormmamus created them together, or just took advice, or just did a "Wohoo!" and made them somehow leaving Ha scratching his chin asking "How that heck..."
Dormammus of course answering.
i.imgur.com/iZcUNxH.gif