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Hidden 9 yrs ago Post by Irisity
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Interested
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Yes, please.
Hidden 9 yrs ago Post by Hylozoist
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I would like to register my interest, as running my own science-fiction-ish game has given me something of a hankering to be a player in one.
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Hidden 9 yrs ago 9 yrs ago Post by Tortoise
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You say magic and technology are one in the same, but that still leaves questions as to what the magic really does.

Is it like the High Fantasy style of magic- where we have a character that is shooting fireballs and summoning demons and generally being wizard-y?

Or is it a more subtle magic, like occasionally blessed items or unexplained happenstances, but none of us are blasting out magic power or possessing enemies on a regular basis?

Or perhaps something more unique that I haven't thought of?
Hidden 9 yrs ago Post by Hologram Prose
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Interesting IC and interesting questions, space pirates sounds quite fancy, so I'm interested.
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Any questions or concepts you'd like to put forward while interest waxes?


My head is positively swimming with concepts, but hopefully I'll narrow it down as we all work together to fill out the universe and as other folks come up with character concepts.

My big question at the moment would be - what sort of "tone" are you aiming for with this game? While pirates makes me think of a fairly gritty sort of game with hardened space mercenaries chewing tobacco and generally existing as a bad example for others, the whole exploration and treasure hunting could be quite light-hearted. I'd likely be on board with whatever sort of tone you're aiming for, but it'd help inform character concepts. If it's a game of life-and-death struggles in a harsh, unforgiving sort of universe where life is cheap, I'd (probably) make a rather different character than one for a game about swinging off space-chandeliers, buckling swashes and bursting into song at the drop of a hat.

Probably.
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@Hylozoist's question brings up something I wanted to ask, actually.

What is the morality of our characters? Are we like pirates actually were, murderers and rapists and in it all for the money? Or are we more like "noble" mercenaries, who will fight for hire but have limits when it comes to harming innocents? Afterall, we're guns-for-hire, but we could be guns-for-hire with limits or basically just thugs with a pricetag

Either is good, or anything inbetween, so it's up to you.
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Hidden 9 yrs ago Post by Hylozoist
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40K

Yes!

Dune

Yes!

Eberron.

Yes!

If I had to describe the tone at a glance, it would be "high adventure."

I feel, at this point, there is a real risk you have broken into my home and read from my Big Book of Games I Want To Play.
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I feel, at this point, there is a real risk you have broken into my home and read from my Big Book of Games I Want To Play.


It's a bit scary. D:

Dune and Eberron are two of my favorite fictional settings.
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Hidden 9 yrs ago Post by Irisity
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@Dead Cruiser so...what do you think about space prostitutes?
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Hidden 9 yrs ago 9 yrs ago Post by Hologram Prose
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Just look at what happened to Firefly...

There's a direct correlation between Space prostitutes/consorts and FOX canceling your show RP (statistics is basically magic, so this is definitely a correct analysis).
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Space Prostitutes give you Space Aids, and then you end up in Rick and Morty's basement.
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Hidden 9 yrs ago Post by Hologram Prose
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Sounds good.

I'm not greatly knowledgeable about ships (or space travel, sadly), but it seems like reasonable roles depends quite a bit on the size of the ship/crew, so what are we looking at in regards to those characteristics?
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For your characters, I recommend agreeing among yourselves on what crew roles (navigator, helmsman, armsman, etc) to take, so we can avoid a first-come first-served issue.


Well, to get the negotiations started on that front, I'll throw my hat into the ring and say that I'd like to take the prestigious role of Ship's Cook, but if anyone else would like to take on such an important task, I'd be more than happy to take on the role of "Assistant to the Ship's Cook" and be the best damned culinary sidekick you've ever had the misfortune to encounter.
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Hidden 9 yrs ago 9 yrs ago Post by Hologram Prose
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I would like to suggest that any competitors for the vital and prestigious role of Ship's Cook must of course settle the matter through a trial of arms (knives as befitting of this illustrious profession).

---

Some potential roles (I can make random lists!):

First Officer: doesn't necessarily need the title/rank, but the Captain's right hand man/woman/thing
Engineer: fixes stuff, keeps stuff working, there could be a chief and assistant engineer (one more experienced/older, the other more of an "in-training" person)
Navigator: navigates, hopefully accurately
Quartermaster: keeps the supplies in order,
Merchant: sells/buys the swag, knows their way around the Blackmarket
Helmsman/Pilot: steers the ship, ideally while sober
Armsman (Master-at-Arms): responsible for security on the ship and the suicidal illustrious boarding party
Ordnance Master: in charge of ship weapons and ammunition (keeps peeps fighting), sort of like a more weapon oriented engineer
Ship's Surgeon/Doctor: fixes people, dispenses Vitamin C as needed
Master of Communications: deals with communications, master of duck-tape
Spy/Agent: someone who can figure out what is going on, has connections, knows some bad people and how to stop those bad people from murdering the ship
Boarding Party: captures swag, shoots fools, sing pirate shanties, short life-span
Ship's Steward: most important person on the ship, feeds the crew with hopefully delicious food
Researcher: could be an sort of archaeologist looking for alien artifacts, some sort of xenobiologist, or really any sort of scientist, researchers stuff (obviously)
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