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Hidden 7 yrs ago 7 yrs ago Post by TheHangedMan
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TheHangedMan One Week Wizard

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The Seven-Colored Savant

[Insert Image Here]
"Interesting."


Personal Information


Name:
Meruin Levia Hazy

Race:
Human

Gender:
Female

Appearance:
Short, petite, and fragile in appearance, Meruin looks more childlike than her actual age. An elfin face with pale skin and eye-bags from countless hours of missed sleep, she isn't going to be winning beauty pageants any time soon. Her silky black hair is cut into a short bob, and is probably the only thing about her appearance that she puts effort into maintaining. Most often the clothes she wears are over-sized or not put on properly - an unbuttoned shirt here, a skirt loose there, etc. - and she even has a habit of forgetting to put on shoes. Constantly sleepy looking.

If there is one thing that can be considered physically attractive about her it would be her eyes - wide, with beautiful lashes, and a clear, glittering emerald color, with another, inexplicably attractive quality that one would be hard-pressed to find even among other races, and is capable of surprising expressiveness.

Wears blue-rimmed reading glasses.


Bio:
From an early age, Meruin had been fascinated with magic. A fascination that grew over the years as she realized how utterly boring her mundane family was. Everything about them was so normal and mediocre, and none of them had any drive or aspirations - for her, it was living among the dead, and as her aspirations grew, so to did her interest in the magical arts. Her goals in studying them were academic in theory, but in practice, they were grand. However, there was only so much she could do while she was on her own and with her personal resources. Frustration began building up as she realized that she needed to further her education if she wanted to break through to the next level.

It was around the time she had reached a bottleneck in her research that she found a master.

Her name was Reina Wisdom, a prodigious mage, with talent and skill that were known world wide. She was a known participant in the Divines War, and a not insignificant one. "The Silver Witch" was her moniker, and she was known as the premier Spatial Mage, for ability to shatter space and time for her own ends, and pull things from across dimensions as easily as picking up a glass of water, and even back then, Meruin considered her the pinnacle of how a mage must be.

It turned out that the mage was in fact looking for an apprentice, and it just so-happened that Meruin was in the first place she looked -
ready and willing, with all the requirements befitting of an apprentice to someone of her caliber. Meruin could not have accepted the offer any faster.

Her first years as her apprentice were spent travelling the world, to widen her experience and broaden her mindset - a requirement for Reina's particular brand of spatial magic. Meruin herself proved to be an avid student, eagerly (perhaps even greedily) absorbing everything that she was taught. While she wasn't totally compatible with her masters magic, she did blossom into her own talents.

Her attendance at Arkangrad was purely at the behest of her master, who would be going away somewhere - apparently, wherever she was going and whatever she was doing would be both time consuming, and too dangerous for Meruin to accompany her. However, she didn't wish to stunt her apprentices growth.

Meruin's time in Arkangrad is mostly spent in the library or in the bedroom, usually going over books or experimenting with her magic.


Magic and Skills:


Schools:
  • Earth: 1
  • Water: 1
  • Air: 1
  • Fire: 1
  • Ice: 1
  • Lightning: 1
  • Mana: 9
  • Spatial: 6
  • Mental: 6
  • Spirit: 1
  • Natural: 1


Technique:
[indent]
Omni-mage:
Well learned, with practical and theoretical knowledge of every magic school. She has rudimentary knowledge of all of them, although she seldom has time to advance her studies and skills in them, due to her own preference in magic. Her skills in other branches of magic extend to performing small feats - usually, she uses them to experiment different effects they would have on her preferred specialties spells, although she's not above using them for minor, daily things, such as making ice for her drink or picking up a book from her bed.

Sealing:
Spatial Magic is her masters specialty, and while Meruin doesn't have the same natural affinity as her Master does, she does have a great deal of interest, out of respect for her Master if anything else. Her employment of her Masters magic involves paper tags that she can use to seal things - from magic spells to mundane objects. These talismans have a limit to what they cans seal before breaking. Also anything sealed in the talismans is released in the state it was sealed in - so objects that where sealed in flight will keep its inertia and trajectory. With her current level, she can maintain her seals only up to four hours before they degrade and break, regardless of what was sealed.

False Sensations:
As a mental mage, her illusions are focused on tricking the body into feeling things that it isn't - she can also influence emotions on a lower level, getting someone who's angry to calm down, or cheering up a sad person. Her illusions are hard to see through, however she's only capable of influencing one person at a time.

Magic Disruption:
From a distance Meruin can weaken a spell, or strengthen it, as the case may be. With Magic Disruption it is also possible for her to 'hijack' a spell entirely, turning it against its user or use it for other purposes.

Mana Break:
A spell that requires direct contact to work. Mana Break clogs the circuits of a mage with excess mana, preventing them from casting spells or using magic for a period of time. Mana Break can also be used to disable magic constructs or cancel summons.

Spell Trace
At a glance, Meruin can tell the particular make-up of a spell - how its constructed, individual parts, its creation process, etc. Replicating the spell is another thing entirely.

Spell Dismantle:
Meruin is capable of dismantling spells - even those not her own - into component parts. This allows Meruin to skip steps, thereby creating entirely new effects than those intended. The more powerful and complex a spell, the harder it is to break dismantle. Meruin can only focus on one spell at a time, and after dismantling one spell, there is a cool down time before doing at again, with the length depending on how powerful and complex said spell was.

Skills:
Little Chef:
Perhaps it is a result of her meticulously studious nature, but she is good cook, capable of making all manners of food from a healthy serving of lamb-chops, to a deliciously frosted cake.

Songbird:
Meruin is a talented singer, with a beautiful voice and excellent control. Of course, she rarely performs for anything outside her own pleasure, but she doesn't really keep it a secret either.

Well-Researched:
A finely-honed mine rarely forgets. The time poured into her studies has it so her thoughts are so organized that any information absorbed is rarely forgotten. She has memorized entire libraries of books, and her teachers can never recall a moment when she's forgotten a lesson.

Polyglot:
A side effect of never having stayed in one place for too long. Meruin has been to different countries and spent enough time there to learn how to commune with passable skill. While she has yet to master a single language asides her home country's, she is more than capable of having a conversation with someone without feeling lost.
Hidden 7 yrs ago Post by Myr
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coGM
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Myr Less sleepless, no closer to Seattle

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@TheHangedMan There doesn't seems to be any problems with Meruin, and so she can be moved to the Characters tab when you are able to do so.
Hidden 7 yrs ago Post by TheHangedMan
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TheHangedMan One Week Wizard

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@Myr On it like a bonnet! I'll upload her picture once I'm done with it, which probably won't take too long. Thanks!
Hidden 7 yrs ago Post by Rune_Alchemist
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Rune_Alchemist Absolute Depravity

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@Pyromania99

Hi hi friend~

Feel free to move your characters name that I will never be able to spell correctly and thus will always copy and paste their name, into the character tab as well!~
Hidden 7 yrs ago Post by TheHangedMan
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TheHangedMan One Week Wizard

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@Rune_Alchemist Once again Viola and Meruin are in a magic academy
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Hidden 7 yrs ago Post by Rune_Alchemist
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Rune_Alchemist Absolute Depravity

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@TheHangedMan
Indeed!

Except this time Viola happens to be a tiiiny bit different and a teacher in this school.

Lets see how well they get along now, heh~
Hidden 7 yrs ago Post by Pyromania99
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Pyromania99 Double-edged Austerity

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@Pyromania99

Hi hi friend~

Feel free to move your characters name that I will never be able to spell correctly and thus will always copy and paste their name, into the character tab as well!~


Cool cool~~~
Hidden 7 yrs ago Post by Grimoire
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Grimoire Awesomesauce Since 1623

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Hurrdur, exactly the kind of rp I was looking for! Im not too late (yet again) I hope i.e room for one more?
Hidden 7 yrs ago Post by neogreggory
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neogreggory Traveler of Planes

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@Grimoire Why of course, the more the merrier.
Hidden 7 yrs ago Post by Pyromania99
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Pyromania99 Double-edged Austerity

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Well, I'm excited for this to play out. :) This character is going to be fun to play. XD
Hidden 7 yrs ago Post by neogreggory
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neogreggory Traveler of Planes

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Attention


The first IC post shall go on Saturday the twelfth. I thank you all for your interest and investment into this roleplay, and look forward to partaking with you. And as I said before, the more the merrier! If you know anyone who may be interested in the roleplay feel free to let them know about it. Anyways, that is all, thank you all again.
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Hidden 7 yrs ago Post by Zombehs
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Zombehs One clown circus

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Man... there are some familiar faces in this...
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Hidden 7 yrs ago 7 yrs ago Post by Electra
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Electra The Sparkly One

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Hiya everyone! Mind if I enroll in this fabulous Academy as well?

Hidden 7 yrs ago Post by Myr
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Myr Less sleepless, no closer to Seattle

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@Electra Elyris is approved, feel free to post her in the Characters tab when you have a chance.
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Hidden 7 yrs ago Post by TheHangedMan
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TheHangedMan One Week Wizard

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Permission to make a second character, please?
Hidden 7 yrs ago Post by Myr
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Myr Less sleepless, no closer to Seattle

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@TheHangedMan While I personally see no issue with you making a second character, I think you may find it to be a better advised venture to wait until the RP gets going to decide whether or not one is needed or desirable, as Neo hasn't set a precedent for the maximum allowed toon count. That being said, the worst that can happen is that the character is declined, so you may as well try, just in case.
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Hidden 7 yrs ago Post by Grimoire
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Grimoire Awesomesauce Since 1623

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Here goes...

Hidden 7 yrs ago Post by Myr
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coGM
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Myr Less sleepless, no closer to Seattle

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@Grimoire I have a couple concerns. Sultan would likely have scores altogether totaling in the mid teens or maybe the low twenties, and there really should be a limitation to certain powers, namely Scry and Barrier. People can have Scry-resistant cloaking, and there's no such thing as impenetrable, not even with all possibly relevant scores at 20. It is also recommended that construct creation be limited to one active construct at a given time, or to the creation or summoning of a familiar of some description. So, nerf your skills a smidge, adjust your scores, and, once the other GMs and myself have reached a majority decision, one of us will get back to you with either a minor edit, or, more probably, the green light for your character.
Hidden 7 yrs ago Post by Grimoire
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Grimoire Awesomesauce Since 1623

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@Myr sounds fair, edits below

Hidden 7 yrs ago 7 yrs ago Post by Myr
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coGM
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Myr Less sleepless, no closer to Seattle

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@Grimoire I'd bring those numbers up a bit. The ones for the schools of magic? Unless you're content with them. If you are certain, feel free to move Sultan over to the Characters tab.
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