Hidden 7 yrs ago 7 yrs ago Post by Myr
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Myr Less sleepless, no closer to Seattle

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Name: Rigger

Appearance: Rigger stands roughly four-foot-seven, or one hundred and forty centimeters, in height. When he isn't covered from head to toe in oil, grease, or metal shavings, his skin can be seen to be rather pale. He always has goggles over his eyes, and as a consequence, nobody actually knows what color they are. His scalp is devoid of hair. His eyebrows appear to be brown or black, but are in a constant state of growing back. He has a beard and moustache, and they are long enough to tuck into his belt. His facial hair appears to be made exclusively of precious metals. Rigger typically wears a cotton t-shirt, denim overalls, Mithril-toed work boots, a heavy leather apron, and leather gloves. He has been observed to wear any hat given to him at least once.

"Stop gawking and hand me the spanner. No, the three-eighths. No, that's the thirty-eight millimeter."

Race: Dwarf

Gender: Male

Magic:

Fire: 20
Mind: 6
Earth: 20
Nature: 7

Technique: You want automata? He makes them. Need a ninety-pound sledge that is as light as a feather? He's got twelve in the back. Want to make a stone glow in the presence of clocks, or vice versa? He'll teach you how it's done. Explosions? EXPLOSIONS!!!
Rigger's mastery over Earth and Fire magics allow him fine control over various properties of nearly all mundane metals, and several arcane metals.

Skills: Rigger is highly skilled as an artificer and as a machinist, and can fabricate from raw materials many different kinds of devices, gadgets, gizmos, and the occasional macguffin, which he can then turn around and enchant. He has also developed a handful of spells for detecting impurities in materials, purifying molten metals, and for keeping the temper of steel.

Bio: Rigger grew up somewhere in the western United States, plying his craft even before the Divines War. He taught himself most of what he knows, in secret before The War, and openly during and after. Rigger generally keeps quiet about his past. It is widely known, however, that Rigger was responsibly for creating several hundred partially functional replicas of famous legendary artifacts. He suspects that this is why he was approached by Arthur Wick shortly before Arkangrad was founded. Rigger is currently employed at Arkangrad as the professor of Artifice and Machinery.

Personality: Rigger seems to regard everything with some amount of amusement.
Hidden 7 yrs ago 7 yrs ago Post by Rune_Alchemist
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Rune_Alchemist Absolute Depravity

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Hidden 7 yrs ago Post by FrozenEcstasy
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FrozenEcstasy The Wayfaring Killjoy

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Hidden 7 yrs ago 7 yrs ago Post by Taytay
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Taytay Sleepy

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Hidden 7 yrs ago Post by shagranoz
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shagranoz

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Name: Persephone Isauros

Species: Lamia

Gender: Female

Appearance:

Persephone is about ten feet long, and can rear up to a little over five feet. She's a little chunky by human standards, but normal size for a lamia. Her hair is indeed purple, but it's a dye job- she's a natural blonde. Her eyes are blue, and she has a tiny scar on her right cheek. Her clothing is usually a cotton top in various light shades, with nothing on her tail. She moves like a snake, so her belly scales need to be able to grip the floor.

Magic:

Mana: 4

Mind: 10

Spirit: 2

Techniques:

Enchanting: Persephone is trying to learn basic enchanting. It's slow going, but she's been able to make a few small trinkets, like a purse that is somewhat lighter than its contents.

Telepathy: While Persephone is not a master at this skill yet, she could probably hold her own against virtually any other student. She can see well beyond surface thoughts to a person's darkest fears and innermost secrets, and has shown hints of being able to influence minds. The influence will be felt as a nagging sensation in the back of the mind, trying to get the target to do whatever it is she wants them to. It's fairly easy to resist right now, but as she gets more experienced, resistance will take more work.

Spirit calling: A recent interest of hers, Persephone has been able to summon a few very minor spirits. She's very new to this particular skill set, though, and it shows.

Abilities: Persephone's bite contains a fairly potent hemotoxin, causing extreme internal bleeding. She can deliver much more venom than a normal viper, due to her larger head, but with prompt healing magic or antivenin, the victim at least has a fighting chance of survival.

Bio: Lamia live in isolated communities in deserts around the world. Persephone grew up in a small clan in New Mexico. Their relations with a nearby human town were rather cordial, often working in human-owned businesses and shops.

Persephone was six when she found her magic. She accidentally brushed up against her mother's tail, and found she could see into her mind. She was understandably freaked out, and at first, didn't want anything to do with it. It was only after a long, calming discussion with her parents that she decided to make magic her career path. She's become somewhat more confident in her magic, and wants to do research into turning thoughts into three-dimensional illusory "mindscapes" for psychological treatments.

Other: Persephone is cold-blooded.
Hidden 7 yrs ago Post by Empress
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Empress

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Name: Maia Eltharin

Race: Elf

Gender: Female

Appearance: Naturally blessed with the fine features and heart-aching good looks of the elves in general, Maia has honed them to the modern pinnacle of beauty. Flawless skin, spectacular cheekbones set in a heart-shaped face, curves in all the right places and sardonic green eyes dancing with mischief, her appearance is a not-inconsiderable weapon. She is, for all her elegance, somewhat short, standing at five foot three, and – perhaps as a consequence – is almost never seen without a pair of vicious heels, moving with an ease and elven grace many envy.

Flesh, fur, silver and silk – these are the things that come to mind when contemplating Maia's preferred wardrobe. Pale to the point of bloodlessness, even for an elf, she has embraced the icy good looks nature's palette provided and, with the aid of modern cosmetics, a dash of magic and the best tailors around, enhanced it even further. Artfully draped, close to skin-tight, dancing with intricate silver embroidery, her clothes are glitteringly intricate and draw the eye from far and near.



Magic:

Spatial: 16 – A prodigy in the field, Maia has always had a knack for spatial magics far beyond any usual affinity. Complex spatial dynamics, space-time continuum modelling, esoteric n-space interactions between intersecting metaspace branes...all of it so much meat and drink to her hungry mind.

Mana: 6

Lightning: 4 – Useful for artifice, and also less catastrophically lethal than the Molecular Mincer, Maia finds it very suitable, along with its other purposes, for discouraging wandering hands.

Earth: 3 – Maia dreams of silver swords and golden machines dancing to her tune. Alas, reality at this point is struggle and concentration to manifest even a clump of dirty iron, and her stonework has a tendency to fall apart into fine silver sand unless her focus is absolute.

Mental: 1 – Despite the best efforts of her mother and the rest of the Neon Court, Maia steadfastly remains a complete novice in the arts of glamour and illusion so favoured by her peers. It's not exactly that she has no ability, as per se, more a staggering lack of interest. All her lessons and education have managed to instil is a basic, rudimentary sense of when illusions and glamour are being worked on her.

Technique:

Queen of Gates:- Maia loves to teleport, ripping open the fabric of reality as easily as breathing. She rarely actually walks anywhere unless she has to. For her, eased by her skill and talent in the field, lunch involves a quick trip to Italy, and getting a snack means paying a visit to a patisserie in Nouveau Paris for her favourite macaroons. She has an impressive range for each jump, but as the distance increases the time and focus she needs also rises exponentially. A mile or less, and it's almost instant, the span of a couple of breaths, but hundreds of miles in a single leap needs far, far longer in perfect concentration, undisturbed lest the backlash twist her and her surroundings, usually in ways inimical to health and life.

Molecular Mincer:- Always keen to experiment and innovate, Maia's Molecular Mincer sends forth a shimmering network of ribbon-portals, hair-thin and effortlessly slicing through almost anything in their way. She adapted it from a spell in a cookbook.

Magesmith:- Still very much a novice in the complex field of enchantment and automation, Maia still enjoys it almost as much as she does the space-twisting complexity of her favoured school. Incapable of making much more than trinkets at present, she's keenly anticipating making more complex devices to do even more with magic.

Electromancer:- Able to work with weak flows of electricity and to direct more minor sparks and shocks, lightning magic is a recent interest of Maia's, mostly for its synergy with the more complex forms of artifacts and machines both mundane and arcane.

Skills:

Bonjour, monseiur, madame et neutre...:- Maia is naturally fluent in French and almost as at home in Nouveau Paris as she is in London.

Lady of the Dance:- Maia's childhood upbringing included dance, etiquette and deportment along with everything else. Of them, dance is one of the few she's kept and enjoys.

Bon viveur:- Used to the finer things in life, Maia knows the value of such things and, critically, where to find them. It is a rare moment indeed to find her without fine wine and good food, and still rarer to find her without at least a route to such things.

Bio: Extremely young by the standards of the elves, Maia is a scion of the Neon Court. Founded by her mother in the wake of the War, with all the old sanctuaries split open by warring gods and mages, the Neon Court took to the cities and the limelight both, revelling in the adoration of the human masses and turning that into money and power. From its capital base in London, the Court's reach is long; it has a presence in most major cities, from the streets of Nouveau Paris to the skyscrapers of Tokyo to the thrumming bazaars of Mumbai.

The elegant, sophisticated elves of the Neon Court have changed with the times. No longer as in-tune with the rhythms of the earth as their isolationist counterparts, they have instead found different callings. From glittering socialites to the most in-demand courtesans, from the finest modern arcano-chemists and their delightfully narcotic concoctions to the most captivating dancers, the Neon Court's elves are masters of their craft. Better than you will ever be, more beautiful than you will ever be, more powerful than you will ever be, is the silken whisper of the colour-drenched Court. Come dance with us and be a part of it, even for a moment.

Maia's mother is the Lady Neon, the queenpin of the Court. A past master of mental magic, her glamours and illusions were turned to protection and defence in the dark days of the War, and in the immediate turbulent aftermath they twisted the mortals of London to adoration rather than fear. These days, her powers enrich the halls of the Neon Court to a splendour undreamt-of even by emperors.

Maia herself, though, seems cut from a rather different cloth. Despite all the efforts of her mother and a legion of Court mages both, she remains steadfastly indifferent to the mental magic that is the Court's greatest strength, preferring instead to talk to the artisans and crafters who maintain the Court's homes and weapons. Acutely sensitive to space, keenly intrigued by the building blocks of magic, constantly tinkering with one device or another, whether mundane or arcane, she is an oddity in the colour-drenched halls of the city elves.

This is perhaps why she's been sent to Arkangrad – partly to fly the flag of the Neon Court, partly for its prestige and the education it offers, but mostly for want of anything better to do with her.
Hidden 7 yrs ago Post by lucastyrell
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Hidden 7 yrs ago Post by TheHangedMan
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TheHangedMan One Week Wizard

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The Seven-Colored Savant

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Hidden 7 yrs ago Post by Pyromania99
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Pyromania99 Double-edged Austerity

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Hidden 7 yrs ago Post by Electra
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Electra The Sparkly One

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"Hmmmm, What would Loki do? Hide all their clothes on the other side of campus, or turn their entire room upside-down?"


Name: Elyris Nilsdotter
Race: Pixie
Gender: Female
Appearance: Elyris stands about 5 inches tall, about average height for a female pixie. She has dark green hair that she keeps short, so as not to distract her when flying. Her wings (The picture is a bit weird here, but she just has two of them) are an off-white color, with a lighter green shading down towards their bases. She has fair skin that is kept constantly clear and unblemished no matter what by a good dose of illusion magic. She has large, dark eyes, and is usually seen either keeping her expression as neutral as possible or smiling widely after prank goes well.

Elyris wears the white dress of a priestess-in-training and holds her footwear to a very fancy, formal, standard. Elyris does afford herself a few pieces of casual wear, mostly because she loves making and wearing flower crowns. She also often weaves flowers into her outfits or makes necklaces and sashes out of them with her nature magic. Finally, Elyris always wears her favorite armband, which was a gift from her mother before she went to the Academy.

Magic:

Spatial: 7
Nature: 3
Mind: 11

Technique:

Illusions: While Elyris never quite got the hang of the telepathic part of mind magic, she has always had a knack with illusions. She can make a fake version of nearly anything, provided it's not too big, and can turn things invisible at will. The main limitation of these illusions is that they are much more effective when the illusions are something people expect or want to see. For instance, it would be a piece of cake to conjure a an illusory piece of cake on someone's birthday, but it would be very difficult to invisibly hide from someone who is actively looking for her, since they expect to see her.

Me two: Whenever you find yourself talking to Elyris, it's very seldom actually her. More likely, she is hiding invisibly nearby while an illusory duplicate does all the hard work of interacting with others. It works in conversations, battles, and pranks! What's not to love?

Bait and switch: To keep people on their toes, Elyris has been known to frequently make an illusion of an object, then after someone realizes it's an illusion, she teleports the real object to the exact same location. Elyris's teleportation skills currently only extend to inanimate objects, but it keeps people around her constantly wondering what's real and what's not, which is exactly how she likes it.

Instant karma: One of Elyris' favorite combat tricks to play is to hide invisible thorns on her arms, hands, and various other parts of her body. Thus, when she's attacked, her opponent will regret it instantly.

Green Thumb: While she's not too great as the healing part of nature magic, Elyris seems to have an natural (Ba tum tshhh) affinity with growing plants. Poisonous or thorny plants are the easiest to grow, of course, but she can manage the occasional flower or two

Abilities:

Flight: Not only can Elyris fly, as all Pixies can, but due to her little tiny legs she barely ever walks anywhere. Why bother walking when you can just fly?

Pixie dust: Flight's not just for Pixies! They can also make other things fly, to a certain extent. Just sprinkle a bit of pixie dust on an object or unsuspecting stranger and watch them float away!

Skills:

Bookish: Elyris' training required her to know quite a bit about the gods and the divine war, but even so, she's gone above and beyond the requirements. Elyris is genuinely interested in the adventures and peril of mythology, especially when it coincides with history, and has made a great effort to read as much of it as she can.

Lyre lyre, pants on fire: Ironically enough, the illusion mage is good at playing the lyre. What do you know?

Bio:

Once upon a time there was a church of pixies in southern Norway that worshipped Loki as their patron god. They told each other stories of Loki's legendary plots and schemes that proved beyond a shadow of a doubt that he was far superior than the other gods whom he so often tricked. These pixies aspired to be as clever and witty as Loki and their priests and priestesses were famous for their guile and cunning.

Then, one day, the divine war came about and amidst the many battles and terrible danger, Loki was killed. The pixie church descended into confusion and infighting broke out among the high priests and priestesses. Eventually, there was a schism in the church that lead to two different sects being formed. The first, the (self-named) Faithful Sect believed that Loki was playing the biggest trick of all time on the world, and that they must prepare for his return. The other one, the Mourning Sect, believed that Loki was truly deceased and went on to mourn his greatness and carry on their religious work in his name.

It was to this second sect that a young pixie named Elyris Nilsdotter was born. Elyris was born at a somber time, to two high priests of the Church of Loki, and began her training to become a priestess almost immediately. Most of the older members of the church, her parents especially, had never really gotten over Loki’s death in the Divine Wars, while many of the children were inducted into their own training programs, making Elyris’s childhood a quiet, serious time. This was severely at odds with the material she was being taught, which mainly consisted of silly pranks and jokes that Loki pulled on his fellow gods in times of old.

Despite the inconsistencies, Elyris devoted herself to her training and studies, reading all the books she could get her hands on and practicing the rites of the Church of Loki to perfection. As she read more and more about the deeds and adventures of Loki, however, she began to question the churches teachings.

“Loki, being as great as he was, just up and dying just because of some war? Surely this was some sort of joke,” she thought to herself. Over time, she began to develop her own theories.
“What if this really was just a big joke that Loki was pulling? And if that were true, wouldn’t it be grand if she, a mere pixie, were to turn that joke around? Pretending to believe him dead so that he would come back to laugh would be the ultimate counter-prank! And what if the rest of the Mourning Sect was also just pretending to believe he’s dead?”
They weren’t, of course. The rest of the Mourning Sect were just as morose as ever. But Elyris, unaware of this, continued on with her studies, keeping her musings on the nature of the Church to herself, and training with a new energy and a new hope.

Elyris learned illusion magic and teleportation, as was the tradition within the church, but, to her severe disappointment, had difficulty with reading the thoughts of others. In order to complete her training and gain the powers she needed to become a full fledged priestess of Loki, Elyris’ parents sent her off to Arkangrad Academy, a place they were assured would help her gain the proper skills. Elyris herself is looking forward to this new adventure with hope in her heart. Maybe, just maybe, this will be the key to the “secret” of the Mourning Sect and her own family.
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Hidden 7 yrs ago Post by Grimoire
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Hidden 7 yrs ago Post by Cerces22
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Cerces22 Your worst nightmare

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Life is way to short to not have fun!!

Name: Tor Vier
Race: Drow (Dark Elves)
Gender: Female
Appearance: Tor Vier usually has a conspiratorial smirk on her face. Her eyes are a pale Red for seeing at night easier. She keeps her ebony hair short and wavy. She is always seen in dark rich colors usually black and purple. Her skin is a paler shade of grey than the rest of her people. She is always seen wearing a dark pair of shades during the day.
Magic: Tor Vier uses Umbral Magic or more commonly called shadow magic.

Shadow Travel: Tor Vier can travel through the dark world to move almost instantaneously between places. The further the distance, the longer time it takes to arrive, and the more draining it is.

Solidify: Tor Vier can use the shadows to conjure an object, as in, weapons, chairs, and so forth. The bigger and more complicated the object the weaker it is.

Dark Room: Tor Vier can cast a wave of shadow out wards from her body, engulfing up to forty feet from where she cast it. The shadow cannot be permeated by any form of light and only she can see through it.

Schools:
Mana: 15
Umbral: 14
Cunning: 16
Strategy: 6
Technique: Tor Vier uses her magic in a mostly defense style of battle. She finds that battle magic as a way to focus and center herself.
Abilities:

Dark Sight: Having lived underground most of their lives Drown are able to see in the blackest darkness. Able to navigate as if it was daylight. Although this means that during the day, the sunlight hurts their eyes, causing most not to leave the burrows and those that do need heavy glasses to block out the light.
Skills: Tor Vier is a minor strategist, usually able to predict with some accuracy what an opponent might do.

She is also a capable lockpick, a skill she picked up from her hometown.

Tor Vier is also able to patch up most minor injuries.

Bio: Tor Vier was born into poverty, even by Drow standards. She had to learn at a young age that Drow are hardly a cohesive people. Must of her people that ventured out of the Burrows became thieves and assassin's. Tor Vier was small for her age and her place skin made her a constant target for bullying. By the age of 5 her powers started developing. Thinking of an object and it would appear pitch black. During a fight a wave of shadows burst from her allowing her to escape her attackers. And she constantly found herself an impossible distance to where she was a moment ago. When some of the gangs in the area learned of her powers they began taking advantage. Teaching her how to break into some of the better Dark Elves houses and other gangs. Teaching her lockpicking and how to fight along the way. Growing up in a gang One night a rival gang broke into Tor Vier house looking for revenge for a string of her break ins. She cast her Dark Room spell to escape with her parents. But in the confusion of her spell the rival gang members stabbed her parents.

Tor Vier ran through the underground City for the rest of the day in fright. After she had calmed down she shadow traveled back home only to find police had swarmed the place. When they saw her they took her in for questioning. Down at the station the police wanted to charge her for her gang activity, almost ignoring her parents murder. When the police took a break Tor Vier traveled once more to the opening of the Burrows. Whilst there she stole a pair of shades to protect her eyes from the sun and made quick her escape. At the age of 12 Tor Vier was an orphaned, runaway, fugitive. Over the course of her years she learned that most people do not trust the Drow, their reputations of the illegal arts proceeding them. But the strongest of the haters were her people's cousins the Elves. They had a distaste for City and Forest elves to begin with. But most didn't even acknowledge the Drow. She was treated as a second class citizen in most even territories. And learned to avoid them all together. Tor Vier got by on mostly scraps from restaurants or the occasional pickpocket and by the time a mercenary named Davalman found her she was thin as a whip and reminescent of a feral animal. He took her in, not caring about her race, teaching her how to fight better, teaching her strategy, and history. Allowing g a semblance of a childhood. He gave Tor Vier a passion for living and when her powers grew stronger he told her about Arkangard, a place where she can learn better control of her powers. She had applied for the last few years being rejected for one reason or an other. But finally at 17 she has been accepted. She is still distant with people, not allowing them to get close to her, but she is hungry to learn and ready to do so.

If any of the GMs find a problem with this, please let me know. I am open to criticize.
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