Hidden 7 yrs ago 7 yrs ago Post by vFear
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e̒̒̑̈́̌ͨ̚ ̫̫͔n͓̳̟̫̂̒̀ͮ̊ ͙͚̗̏͛̐ͅt̼̳͙̯̎̔ ͫr̩̙̒̽̊̐̚ ̳̞̬̦̑o͈̲̺̟͎͋̒͛ͩͅ ͚̱͙͇̲̗̩̔ͨͮ͋͒p̮͉͉ͯ ̟̣̳̿ͨ͋ͬ̒y͖
no̡ųn •̵ ͘a͟ ́la̧c͘k̵ ͡o͏f ǫr͠d͟ér͟ or̷ pr҉e̛di̕c͟t̵a̴b̵i̴l҉it͡y̢; ҉gr͜a̸d̡ùa͏l ͞de̴cline i̴nt̕o̷ disor̶d̀èr.
o u t o f c h a r a c t e r


The lorekeepers tell of a time many years ago: when man could freely traverse both the shattered land below and the cruel void above, without fear of the ground rending beneath them or the great black plucking them out of reality. They tell of a time when unprecedented scores of men lived in peace across hundreds of planets, plagued not by struggle and trials. They tell of a time of order and harmony; and while only a fool would dismiss the counsel of a keeper, their teachings are certainly far from gospel. Know that we are safe here: within these walls atop this mountain, we are all that are left. Be uncompromising with your trials, respect your elders, and help all those in need. We can only find our final utopia together.
Aryav the Fourth Hand, delivering a speech to graduates from the Path of Knowledge.

i n t r o d u c t i o n
The galaxy has fallen, and since began to wither. Once, man ruled the void: not one star was beyond their reach for it was their domain, justly conquered for them to rule. Then, man was faced with a grand cataclysm, fire and brimstone so great that it simply cast them out of the void. Man was never granted mercy: whatever the sins of man were, they were too dire for a just end. They were sentenced to suffer until the very end, to struggle and die midst the coals.

In the mountains of Myar, caught betwixt the cruel void and the great wastes, the remnants of man endure their punishment in relative comfort. The mountains are hospitable: the last flowing streams provide water, the soil provides food, and the walls provide security. Behind their great walls, the hermit communities of Myar lock the troubles of the galaxy outside, granting themselves their own small measure of peace. Although, it is no secret that their peace is running out: for years, those same streams have been slowly drying and those same crops have been slowly withering. All efforts to breathe life back into their homes have failed. Myar will not be so kind to them for much longer. If humanity is to survive, the void must be conquered yet again.

And so, our story turns to those who have began the Path of the Void, whether willingly or otherwise. The void is a cruel place, tenfold worse than the great wastes between the mountains, and only one of the three prior expeditions have ever returned: plagued by voices and visions, with darkness in their eyes. These voidsmen bear the burden of their people, tasked with finding a new utopia to settle, where the coals have faded and life may begin again. It is a cruel fate: to face the horrors of the void on such small odds. One can only hope that they will succeed.

p r e m i s e
Entropy is a science-fiction post-apocalyptic roleplay in a custom setting, which is more or less made up as we go along to try and keep things focused on being fun and interesting. The cast will be charged with exploring a post-apocalyptic galaxy in a salvaged ship in order to find a new home for a dying humanity. Many expect them to fail and none sane know what lies in the void waiting for them.

Inspiration for Entropy comes from titles like Fallout, Firefly, Duskers and Dark Souls, with a bit of a twist based around entropy and horror. There will definitely be mature themes, if not just for how unapologetically grim I picture the universe being.

Please feel free to drop a line if you're interested! I'm hoping to try something new and a little different with the setting, so if you're thinking about experimenting, please feel free to join me! I like to think I'm pretty relaxed and that we can all have a good time.

l o r e j o u r n a l

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Hidden 7 yrs ago 7 yrs ago Post by vFear
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@Normie @Pinkie @Rougespartan181 @Deejay

Everything's pending a spelling and grammar check cause it's late and I'm lazy but here's this. I've tried to keep the character sheet simple and the lore as not-data dumpy as possible but, revisions'll fix any of that.

If anybody gets a character sheet out, feel free to put it either here in the OOC or sent to me via PM if you want to keep details secret.
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Hidden 7 yrs ago 7 yrs ago Post by Little Bill
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You have my interest, but I have a few questions that come with it.

The planet is described in an intentionally sparse, dreary-sounding way, which I dig, but it leaves me wondering about the planet. I figure because the plot of the story is "cosmonauts from awful planet seek nice planet", the culture and nuances of Myar don't matter so much since the story is about literally any planet but Myar, but the fact that their planet is dangerous and their society is primitive leaves me wondering how they developed space-faring technology. The description of the mountain folk says that they recover and repair their ships, but I'd like a little more explanation on the subject. Are the ships just crashed alien vessels? Are they just recycling the same ships that make it home until there are none? Did they develop spaceships from planes after inventing engines like on Earth? Are voidcrafts organic beings from Myar like EVAs?
Hidden 7 yrs ago Post by badguy28
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badguy28 I smash kid rapists like you into jelly.

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You have my interest, but I have a few questions that come with it.

The planet is described in an intentionally sparse, dreary-sounding way, which I dig, but it leaves me wondering about the planet. I figure because the plot of the story is "cosmonauts from awful planet seek nice planet", the culture and nuances of Myar don't matter so much since the story is about literally any planet but Myar, but the fact that their planet is dangerous and their society is primitive leaves me wondering how they developed space-faring technology. The description of the mountain folk says that they recover and repair their ships, but I'd like a little more explanation on the subject. Are the ships just crashed alien vessels? Are they just recycling the same ships that make it home until there are none? Did they develop spaceships from planes after inventing engines like on Earth? Are voidcrafts organic beings from Myar like EVAs?


As I understand it, they've been maintaining the ships that brought them there for occasions like in the rp.
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Hidden 7 yrs ago 7 yrs ago Post by vFear
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@DeadbeatWalking

Yeah man, of course.
So the idea I'm planning to go with is that all the ships they use are found crashed out in the great wastes, which rangers would drag as close to the mountains as they could. The ships would be from when intergalactic civilization was a thing. While most of the hermits probably couldn't tell you what a cylinder head looks like, there is a specific path that studies space ships, and people on this path would go salvage from some ships and put them all into one until it maybe works one day or they give up. Definitely not by flying the corpses of their mothers given vehicular form. Naturally, it won't be the most spaceworthy vessel, more or less like driving a pre-95 car held together by duct tape except in space, so it might be a goal for the party to find an actual ship and/or engineer somewhere.

The first ship they sent out may have very well been one they were holding onto, but that one never came back.
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Hidden 7 yrs ago Post by gojidorah
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gojidorah

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Well, I just stumbled upon this and can confirm that I'm very, very much interested. Will be creating a character soon. See you lads in the chilling spaces beyond Myar!
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Hidden 7 yrs ago Post by Normie
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Normie

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Alrighty, posted my char. Hope the submission looks good.
Hidden 7 yrs ago Post by vFear
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@Normie
Seems pretty good my dude. Plenty for me to work with between survivors guilt and sort-of PTSD.

Be aware that an outsider being let into the hermit communities would be a pretty big deal, so that may have some contribution on your characters routine and socual status. You may have even helped the ranging party that recovered the ship, which would make you privy to a thing or two early. To that end, would you be able to expand on why your character was put forward for the Path of the Void? A few ideas might be: their prowess in hostile enviorments and loyalty to kin may have made them an easy pick for the hand of his community, or maybe the hand wanted to just get rid of an "outsider".
Hidden 7 yrs ago Post by SilverPaw
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I didn't plan for the first RPG on this site that I try to join to be an advanced one, but this thing just drew me in. I think I have an idea for a character I can flesh out, so when I do write it, I'll PM you the CS @vFear, and possibly any questions that I have before that.
Hidden 7 yrs ago Post by Sophrus
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Hey, this looks pretty interesting.

if you still have room im thinking of a pilot or doctor.
Hidden 7 yrs ago 7 yrs ago Post by Little Bill
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Character Name
Corcan of The Caves

Character Age
42

Physical Information
Corcan is a typical specimen of the mountains; short and broad-shouldered, with ruddy olive skin accentuated by the mauve shades of dirt he is constantly covered in. His eyes and hair are brown, his teeth a dulling yellow-ivory, and his voice a grumbling, hoarse baritone. His features are squat and squareish, from the shape of his frame to the shape of his face, and his eyes are deep-set, as squinted and beady as a mole. He has been bald and bearded for nearly half of his life, preferring to wear a bandana, skullcap, or helmet whenever possible, becoming twice as irate as usual if he is seen as a bald man for more than a few seconds.

His body is a stocky ball of muscle, kept stitched together in an array of scar tissue and furlike hair, with meaty clublike hands almost constantly balled into fists. Corcan does not bear the healed wounds of a soldier or even the cauliflowered ears of a pugilist, though his lifetime of strife is visible in his muscles and the historied industrial accidents Myar's mines have left on his body -- Namely, his missing left pinky finger and missing right leg, which has been replaced just below the knee with a peg leg and rectangular chunk of wood cut vaguely into the shape of a foot. Aside from his lifetime of working in tight conditions, hard-drinking, red meat, and pipe smoking, most would agree it is the peg leg that makes Corcan the slowest member of the team.

Psychological Information
Corcan is about as gruff and unfriendly as you'd expect a man repaid for a lifetime of toil with a suicide mission to be. He knows he has been sent out to serve a purpose, and while his temper does not keep him from attempting to fulfill his purpose, it does put him at ends with the crew, who he essentially believes to be young, hesitant, and inexperienced. For all his boasting, the mines scratched out of the mountain caves host some of Myar's most terrifying creatures, which is ostensibly the sole reason he believes himself to be better-suited for the task at hand than the rest of the crew. In spite of this experience, he suffers from violent, bed-wetting nightmares centered around the creatures he has seen and had brief interactions with in the caves, a strong sign of weakness he subconsciously covers with a work ethic, a cruel demeanor, and a demand to sleep separately from the rest of the crew.

Biography
Corcan was born in a small community at the base of the Craggog Mountains, to one of the lowest castes of hermit colonies; hamlet dwellers who lived by mountain walls and had the most Wastelander interaction, be it trade or invasion, which led them to gradually intermarry over generations. His father was a stonemason whose name was the Wastelander word for Dusk, while his mother was a cart puller whose name roughly translated to "Mossy Log". Their baby, of course, would be given a name that meant "Silty Mud." Indeed, the wall-hermits were far from the living paragons of Myar's cultural advancements, though their life was a simple, honest life. Few were simpler and more honest than Corcan.

Growing up with relatively few paths to choose from, Corcan chose the most intrepid available path to valley hermits -- The Path of Caves. The miners who studied this path considered themselves the unheard backbone of mountain hermit society, a feature which has undoubtedly affected Corcan's view of himself and the world. Because those who follow the path of caves create caves, it is paramount that they study the way mountains form, how cave-ins occur, and how to strip mine entire mountains for ore without creating a sinkhole beneath the mountaintop civilizations. As Corcan would grow older, he would grow more jaded. The Path of Caves, as he had found, hardly ended at proper excavation techniques.

As Corcan and his fellow miners mined deeper into the planet, they would have increasingly strange experiences with the native lifeforms beneath the caves they called "Scratchers" for the strong nails they used to climb up stalagtites. Sometimes, Corcan would only see them in a flash of movement in the corner of his eye, jumping between cave pillars into far-off caverns. Other times, Corcan would turn on his flashlight to find one yards in front of him, hungrily scooping out the chest cavity of a missing miner like a child hollowing a gourd. Corcan's experiences in the mines haunt him, and in a way, leave him thankful for his random selection. Despite the millions of miles between himself and the Scratchers, they still haunt his memory, having now become a full-fledged phobia for the otherwise stalwart, stone-faced miner.
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Hidden 7 yrs ago Post by vFear
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@SilverPaw
Don't let the advanced tag intimidate you or anything, a few paragraphs and the rest if it trend to come pretty easily. I like to think I'm pretty chilled anyways.

@Sophrus
Glad to have your interest! I know we definitely need a doctor but will get back to you on pilot. I promise I'm not up to no good.

@DeadbeatWalking
Really like the looks of it so far, looking forward to how it'll turn out.
Hidden 7 yrs ago Post by Sophrus
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Doctor or medic type it is.

Now, from what I understand from the description. We are looking for a new homeworld. And it seems prudent that any doctor type would be well versed in lots of science. Ex: toxicology, xeno-biology, biochemistry, etc...

My first thought for the character is an older biochemist who has been working (and failing) to fix the crops problem and treats villagers with basic medical care, such as drug treatments and low level emergency medicine.

This sound like a good base line for the character.
Hidden 7 yrs ago Post by vFear
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@Sophrus
Sounds great to me. I'll think up a thing or two your character would be privy to, having been working in the effort to stop the crops from degrading. Plenty for me to give you and work with on your adventures as well.
Hidden 7 yrs ago Post by Little Bill
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@vFear Figured I should ping you now that Corc's done.
Hidden 7 yrs ago Post by Normie
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@Normie
Seems pretty good my dude. Plenty for me to work with between survivors guilt and sort-of PTSD.

Be aware that an outsider being let into the hermit communities would be a pretty big deal, so that may have some contribution on your characters routine and socual status. You may have even helped the ranging party that recovered the ship, which would make you privy to a thing or two early. To that end, would you be able to expand on why your character was put forward for the Path of the Void? A few ideas might be: their prowess in hostile enviorments and loyalty to kin may have made them an easy pick for the hand of his community, or maybe the hand wanted to just get rid of an "outsider".


I imagine he still feels like an outsider to an extent which informs his tendency for social isolation. This would in turn be part of his motivation to volunteer for the mission, he doesn't have a family or any close relations that he is parting with, and he knows there are some who would be happy to see him gone. Plus there is part of him that would legitimately rather go into space, where he might find something better, than to go into the wastes again.
Hidden 7 yrs ago Post by vFear
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@DeadbeatWalking
Looks brilliant. Feel free to throw it into the characters tab. Really dig the fluff about the caves and the scratchers.

@Normie
Alright, no worries. If you could just edit in his reasoning for volunteering as you said into his biography then that'll be all sweet and good to go.
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Hidden 7 yrs ago Post by Normie
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Done!
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Hidden 7 yrs ago Post by Rougespartan181
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Ayyyyyyyy, that's pretty good.
Yeah I'm in cahoots with the beauty that is Fear, so I'll be playing but my CS will be hidden until a later date.
Hidden 7 yrs ago Post by Sophrus
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Character name: Beyer of the Mind (Formerly: of the Menders)


Character age:
52

Physical information:
Beyer is some what older noticeably tall when compared to most of the mountain folk, with greying hair that is most noticeable in his beard. His hair is long and his face usually has about a week of stubble. His obsession with fixing the crops and learning what he needs for a trip to the void has left him little time for sleep much less shave. Beyond this he is slightly gaunt, thinner than most men his age. This is largely also to blame on his quest for knowledge, forgetting to eat for a whole day is not uncommon for him. However he does still have the longer bones and healthy physique of the "privlaged" class, his father and himself being a medical doctor for many years granted him a slightly better standard of living than many of the other mountain folk.

Psychological information:
Beyer is obsessed, among the other scholars he is viewed as someone lost on the path of the mind. During a regular day he will be awake early, as soon as the first artificial lights kick on for the morning mining shifts and farmers and will spend hours working at the failing crops, testing every variable he can think of before giving up in frustration around dinner time. occasionally he will eat and will then pour over books of xeno-biology, biochemistry, and toxicology. Preparing for his inevitable trip to the void, knowing that he may very well be the only one who stands between a toxic atmosphere, or arsenic laced plant and the mission crew. due to this he seems very distant with others, but those who get to know him realize its the only reason he is still sane, he has given his everything for the good of others and cares deeply for them. However it has also crushed him, the failure to fix the problem and desperately searching for a solution out in the void.

Biography:
Beyer grew up the son of a doctor in the mountain city district Olympus Mons, his father was one of the few surgeons left. This gave Beyer an easy start to life, he grew stonger and smarter than most of the other children in the mountain who all showed varying signs of malnutrition. Olympus Mons had early and harsh crop failure, even when compared to the other mountain cities whos crops where mostly showing only a few signs of degredation. The district collapsed around the time Beyer came to adulthood and finished his training as a doctor, the rapid and crippling crop failures broke the populace abandoned the tunnels of Olympus mons to other areas, some even left for the wastes. Beyer left with the rest of the population and noticed the same crop failures that plagued Olympus Mons. He worked as a sucessful doctor for several years until he noticed the same children with the same malnutrition that his old home did. He quickly abandoned the medical trade for science, it didn't matter if he set a broken bone if the child starved next week.

He spent most of his life as a scientist desperately trying to halt or reverse the degredation, or the Wither as some other researchers called it. It was slower than it was in Olypus mons, but every year there where a little less food and a little more desperation. Nothing he tried, nothing anyone tried slowed or halted the slow failure of the crops. It was nearly 6 months after the scientists had ran out of tests before they informed those in charge that science had nothing. Beyer looked towards the void, he began devouring any text he could find to ensure the mission survival, he became a skilled biochemist in months. Once the mission to the void was announced he personally volenteered on behalf of those on the path of the Mind.


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