Hidden 5 yrs ago Post by SubjectVision
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Meet up at the mark. Add whichever details you want and I'll follow up to them, we can collab the next time.
Hidden 5 yrs ago Post by JackDLemmy
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@Geyter

@JackDLemmy I prefer this concept, but still needs reworking. Specifically range, area of effect, and conditions to use the ability. Also, each charge would be a different technique. If you don't mind the nerf, I can help you work on it.


I have no problems with the fruit being nerfed and would really appreciate the help. What did you have in mind, exactly for the fruit's limitations?
Hidden 5 yrs ago Post by Geyter
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@JackDLemmy Alright. From what I get from the fruit is that it's similar to Kidd's, but instead of manipulating electromagnetism, it's more of the concept of magnetism. The idea in itself is fine for now.

The nerfs and conditions I was previously taking about would involve it's area of effect (AoE) and on how it's activated.

For it's AoE, I'll limit it to single objects. So basic hand held weapons, cannon balls, then large rocks at most. Charging up an average sized person would be difficult and take a significant amount of time. The stronger you get, the larger the objects it can affect. Eventually you'd get to charge up larger areas such as land.

The conditions I was talking about would be how you would trigger the charge. You'd require physical touch. At present, it would definitely limit what you can do, but that's the point.

A good reference point would be Shiki and his Levitation Fruit. It's very similar to what you want. However, instead of electromagnetism with pushing/pulling, it's just manipulating the things he levitates. The area he effects is incredibly massive, affecting entire islands.

Anyway, that's about it. Physical contact let's you assign a neutral charge. No technique needed. Changing it either positive or negative requires techniques.

Also, what do you mean regarding your mentions on kinetic energy?
Hidden 5 yrs ago 5 yrs ago Post by KrischKrisch
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Welp now the weekend almost rolled past, but I managed to get it done. Realized right before posting this, that I used the same colors for my Skills/Techniques as Saltwater Thief did... too lazy to change it now, will though if it'll be necessary. ^^

(Side note: It was impossible to find a character that looked the way I wanted my guy to look, but this pic conveys it best... just don't imagine a full on Gambit when picturing him xD)


Hidden 5 yrs ago Post by Rai
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Welp now the weekend almost rolled past, but I managed to get it done. Realized right before posting this, that I used the same colors for my Skills/Techniques as Saltwater Thief did... too lazy to change it now, will though if it'll be necessary. ^^

(Side note: It was impossible to find a character that looked the way I wanted my guy to look, but this pic conveys it best... just don't imagine a full on Gambit when picturing him xD)



OOOOOHH SHIIT IT'S GAMBIT!!

Sorry I had to xD
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Hidden 5 yrs ago Post by Geyter
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@KrischKrisch Color-wise, I don't think it'll be a problem. At least there isn't any foreseeable ones on my part.

As for the image, not sure if you wanted someone who looked liked gambit or someone who playfully dabbles with cards. If you're interested, some alternative images: 1, 2, 3, 4

Devil Fruit is fine. Initially I was worried that it was just purely for stat boosting, but the Spade Spears made it more befitting of One Piece.

Also, since turning on Spade Surge is a prerequisite to use Spade Spears, it'll look like this.

Suit-Style: Spade Surge: House activates another sutsu-power to increase his speed and reaction times, enabling him to use the Spade Spears.
Suit-Style: Spade Spears: House's hands transform into a black spade shape, making them extremely sharp and durable, effectively turning his arms into thrusting weapons. The stem of the spade protects about half of his lower arm from damage as well.

Yeah, and like I mentioned in the OP, we always round down when it comes to Willpower.

Lastly, although the fruit grants stat boosts, even if you described it as "doubling them and turning his pupils into diamonds", stat-wise, it would translate to that exactly. I'll think of a fair value for now.

Massive increases would be considered different skills and not just a technique. Examples would be Luffy's Gears or the Mink Tribe's Sulong Form.

Otherwise, everything else seems fine.
Hidden 5 yrs ago 5 yrs ago Post by Solotros
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Hidden 5 yrs ago 5 yrs ago Post by Geyter
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@GreenGoat@Rai@SubjectVision@Saltwater Thief@Solotros@KrischKrisch Will be rechecking the sheets, and will be giving PERKS. These are gonna be bonus abilities that are based on your character's background and whatnot. Think of it as rewards for good sheets.

EDIT: This covers things usually not included in the stat tier list.
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Hidden 5 yrs ago Post by Geyter
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@Solotros Double post, but whatevs. Didn't mention, but your guy is accepted. I mean after this edit. Gotta ask you replace one of the karate techniques with a shipwright one.

If you want it to supplement fighting, just go with something that improves ship punching/dismantling. Or if you wanna some quick DIY repairing, that's a thing too.
Hidden 5 yrs ago Post by Solotros
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@Geyter Gotcha! Will do. Give me a second.
Hidden 5 yrs ago Post by Geyter
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@Solotros Need some edits, but that's partly my fault. I'll discuss techniques in more detail later. Forgot to mention it, but it's in the sample sheet on how to stack techniques.
Hidden 5 yrs ago Post by Solotros
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@Geyter Would you like me to temporarily remove my sheet from the CS tab? My fault for jumping the gun.
Hidden 5 yrs ago Post by Geyter
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@Solotros No, it's alright. It's more technical than game changing. Feel free to post in the IC. For now, Cedric doesn't have a room mate.
Hidden 5 yrs ago Post by Geyter
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Here ya go, guys. Some minor revisions; nothing really major, but best to read it to make sure all bases are covered.




I'll edit the sheets (fixing coding errors or casing inconsistencies) and will include your character's perk(s). Please use these sheets for your character tab posts.

Will be giving 1-2 perks to each character btw.

@GreenGoat Just changed the color to SCIENCE and the techniques since all of them were under the Helios Engine. Perks are based on Science-y background and the Helios Engine.

@Rai Nothing much to edit, just fixed a few spacing concerns. Perks are based of fighting style and background as a slave.

@SubjectVisionJust corrected a few typos and removed the fencing under techniques. Since you color coded it, there was no need. Perks are based on fencing prowess.

@Saltwater Thief I don't think I edited anything. Perks are based on high agility and background as a martial artist.

@SolotrosJust fixed a few spacing errors. Assigned colors to your skills and techniques; you can change them to ones that you prefer. Removed Shipwrecking Punch. I thought about it and decided that you can start with your four original karate moves. Kinda messed up there. My bad.

Perks are based on Fishman physiology and shipwright background. Kinda stumped right now, so if you can think of a better shipwright perk, I'm all ears.

Also, the bonus I thought of for Fishmen, instead of starting at Strength and Durability of 5, they start at 11. So that's a total of 12 more points. Won't allow you to redistribute your stats now.


I'm done for the night.
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Hidden 5 yrs ago Post by Solotros
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@Geyter I think the perk for Shipwright is perfect and I'll add back in the original karate move/replace my sheet later today. About to nap.
Hidden 5 yrs ago Post by JackDLemmy
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@Geyter

@JackDLemmy Alright. From what I get from the fruit is that it's similar to Kidd's, but instead of manipulating electromagnetism, it's more of the concept of magnetism. The idea in itself is fine for now.

The nerfs and conditions I was previously taking about would involve it's area of effect (AoE) and on how it's activated.

For it's AoE, I'll limit it to single objects. So basic hand held weapons, cannon balls, then large rocks at most. Charging up an average sized person would be difficult and take a significant amount of time. The stronger you get, the larger the objects it can affect. Eventually you'd get to charge up larger areas such as land.

The conditions I was talking about would be how you would trigger the charge. You'd require physical touch. At present, it would definitely limit what you can do, but that's the point.

A good reference point would be Shiki and his Levitation Fruit. It's very similar to what you want. However, instead of electromagnetism with pushing/pulling, it's just manipulating the things he levitates. The area he effects is incredibly massive, affecting entire islands.

Anyway, that's about it. Physical contact let's you assign a neutral charge. No technique needed. Changing it either positive or negative requires techniques.

Also, what do you mean regarding your mentions on kinetic energy?


I'm sorry. I'm a bit confused by the first part. What did you mean by the concept of magnetism? I could've been mistaken but I thought that an item have a positive or negative charge was what caused electrons and protons to be pulled/ repelled, which was what electromagnetism was? (I haven't really studied much on physics so I'm really curious.)

I'm fine with a single item at the moment, to start with, but would that carry out through the character's advancement with the devil fruit?

I'm completely fine with a charge being limited to small objects to start with.

Requiring physical touch works too.

Well kinetic energy is movement. Normally if someone hits someone else the force of the blow actually disperses equally between the two parties. The issue with that is my character isn't physically strong and so if she were to use the ability, later one when heavier power came into play, she'd pull a deku and her arm would be smashed into pieces. So by adding the stipulation that force moves into the positive charge it makes it so any damage to her would be mitigated. Also put the thing it the neutral charge so she could put it on herself as a way to lower damage taken from blows she hasn't been able to put a charge on.

Hidden 5 yrs ago Post by Geyter
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I'm sorry. I'm a bit confused by the first part. What did you mean by the concept of magnetism? I could've been mistaken but I thought that an item have a positive or negative charge was what caused electrons and protons to be pulled/ repelled, which was what electromagnetism was? (I haven't really studied much on physics so I'm really curious.) Not too keen with physics btw, so I tend to avoid explaining things in a scientific way when it comes to one Piece.

If you wanted the magnetism fruit, that would be Kidd's Fruit (as far as we now only dabbles with metallic objects) but you weren't going for that. Instead, you wanted the concept of magnetism applied to objects that wouldn't necessarily fall under it (wood, humans, the ground, etc.)

Basically, the Magnetism Fruit allows it's user to attract/repel, and probably provide a certain degree of manipulation, of metals. Your fruit, functions similarly, but with different conditions. This would include physical contact, but you wouldn't be limited to just metals.


I'm fine with a single item at the moment, to start with, but would that carry out through the character's advancement with the devil fruit? By carry out, not sure if you mean being limited to what you start with or able to improve on it in time. Regardless, it's the latter for you.

I'm completely fine with a charge being limited to small objects to start with. Sweet

Requiring physical touch works too. Sweet as well.

Well kinetic energy is movement. Normally if someone hits someone else the force of the blow actually disperses equally between the two parties. The issue with that is my character isn't physically strong and so if she were to use the ability, later one when heavier power came into play, she'd pull a deku and her arm would be smashed into pieces. So by adding the stipulation that force moves into the positive charge it makes it so any damage to her would be mitigated. Also put the thing it the neutral charge so she could put it on herself as a way to lower damage taken from blows she hasn't been able to put a charge on. Not so sweet. Won't be green lighting this. For now, at least. Hitting objects that are harder/heavier isn't something uncommon in One Piece. Sanji breaking his leg during his kickingclash with Vergo, how Hajrudin wrecked his arm after the decisive punch against Machvise, or most recently, Luffy's fist clashing with Katakuri's Block Mochi. Also, there are instances where such forces are used in techniques, items, or both. The Impact and Revenge Dial or Lucci's Tekkai "Utsugi" that stores or redirects forces.

So yeah, for now, techniques involving redirection of energy/forces.


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Hidden 5 yrs ago Post by JackDLemmy
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@Geyter

<Snipped quote by JackDLemmy>


Ah okay. I see what was going on. I was thinking of electromagnetism and you were talking about magnetism. I get it now ^^;

Everything else makes sense too.

I just got out of a full shift and it's late. So I'll edit everything tomorrow (I'm off).
'
Thanks for the input (and patience.)

Hidden 5 yrs ago Post by Geyter
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@JackDLemmy...I thought we were both talking about magnetism. Got no clue on how it differs from electromagnetism though.

No prob.
Hidden 5 yrs ago 5 yrs ago Post by KrischKrisch
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As for the image, not sure if you wanted someone who looked liked gambit or someone who playfully dabbles with cards. If you're interested, some alternative images: 1, 2, 3, 4

Devil Fruit is fine. Initially I was worried that it was just purely for stat boosting, but the Spade Spears made it more befitting of One Piece.

Also, since turning on Spade Surge is a prerequisite to use Spade Spears, it'll look like this.

Suit-Style: Spade Surge: House activates another sutsu-power to increase his speed and reaction times, enabling him to use the Spade Spears.
Suit-Style: Spade Spears: House's hands transform into a black spade shape, making them extremely sharp and durable, effectively turning his arms into thrusting weapons. The stem of the spade protects about half of his lower arm from damage as well.

Yeah, and like I mentioned in the OP, we always round down when it comes to Willpower.

Lastly, although the fruit grants stat boosts, even if you described it as "doubling them and turning his pupils into diamonds", stat-wise, it would translate to that exactly. I'll think of a fair value for now.

Massive increases would be considered different skills and not just a technique. Examples would be Luffy's Gears or the Mink Tribe's Sulong Form.

Otherwise, everything else seems fine.


I was struggling to find someone that combined the trenchcoat-Dad-vibe from Dante in DMC 4 with... basically everything Gambit. Really like your pic 4, but gonna stick with this one since it's kinda that, but WITH the Trenchcoat Most difficult thing was finding pictures without the Armor/Headguard Gambit has, since House definitely doesn't have that xD

Yeah I typed that up pretty late at night and forgot to remove the ",5" part. Considered it fixed along with the Spade Spear text formation.

And also lastly: yeah I wanted it to not be too stat-manipulaty, that's why I put the Spear in first :3. Also also, I didn't even think about it doubling the stat, that would get broken really quick. I can just remove that part of the sentence and the boost'll just be some small bump into the next tier or smth, but like you said, you'll figure the fairest numbers out. ^^

<Snipped quote by KrischKrisch>

OOOOOHH SHIIT IT'S GAMBIT!!

Sorry I had to xD


Was hontestly kinda waiting for something like that xD
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