Hidden 4 yrs ago Post by FourtyTwo
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@Esailia

Preeeeciely. I like to write characters who can outwardly appear like total bastards at times, but are human (err or just lionhearted...) underneath that. I've met lots of people similar to him who you just get after you get to spend a bit of time with them- you realise they are just a bit wonky yet aren't fundamentally bad people nor mean badly to others out of spite, even if they're absolutely capable of it. Think more Chaotic Good- yeah, a bit mad and willing to bend the rules fully yet ultimately coming towards a moral good.

He certainly has seen a lot- but I think he can be patronising at times, overprotecting maybe too much and not realising he needs to just let his team carry the roles of his work. I think it's him going from a very solitary operations style, giving him his individuality to fitting it back into a team- and it'll come with postives and negatives.

So far I've found Rishun's character quite amusing! I reckon Max will definitely get softer with her- he's already fascinated by her tech as to him it's basically wizardry. He's stubborn but capable of changing his opinion- and I have a feeling he very likely will...
Hidden 4 yrs ago Post by KaiserElectric
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@Esailia Being sneaky |:|

@Silverwind Blade I can try to be quick and get something together before Sunday, thanks for giving me a chance :3
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Hidden 4 yrs ago Post by KaiserElectric
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Follow up question, what sort of role would I have on the team? I have an idea for a stealth and infiltration kind of role but if you have something else in mind I'm all ears.

As an aside, have you hosted a game like this before? Your name seems super familiar, and the first game I played on this site was an anthro mecha RP with a similar name. C:
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Hidden 4 yrs ago Post by FourtyTwo
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@KaiserElectric

Max sort of has that covered I would have thought? Depends what you define Recon/Marksman as mind you...
Hidden 4 yrs ago Post by Esailia
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Tech, recon/sniper, heavy weapons, explosives, engineer, leader...

Stealth in a mech isn’t exactly solid. Silver wanted to keep it specifically mech only for player characters, so unless he says otherwise, I’m currently at a loss.

Just brainstorming.
Hidden 4 yrs ago 4 yrs ago Post by Silverwind Blade
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Follow up question, what sort of role would I have on the team? I have an idea for a stealth and infiltration kind of role but if you have something else in mind I'm all ears.

As an aside, have you hosted a game like this before? Your name seems super familiar, and the first game I played on this site was an anthro mecha RP with a similar name. C:


TBH, I'd struggle to find another specific role if I'm honest; as Esailia says, stealth isn't overly practical in a mecha, even a small one like a GEAR, and it's kind of a given that we're all pretty stealthy since the Ghost Hunters are a Special Forces unit anyway (which also means that we can all probably do a bit of one anothers' roles, but some are just better at it than others).
Max also does probably cover the position as far as it would go in the unit too; recon/marksman is kind of target designation, pinpointing of enemy key figures, weapons, etc for destruction by the rest of the group, as well as taking out particular high-value targets, and pinpointing key figures or items of interest for capture.
I'm not really sure how 'infiltration' would fit in as far as a mech-based unit would go either. And as has been said, we're going to be primarily in the mecha, with occasional sojurns on foot out of the cockpit, potentially in the same missions.
I suppose you could have an 'assault' specialist who uses close-range weapons such as melee or shotguns but that's about the best I can come up with - someone who's a bit more of an all-rounder and uses regular mid-range battlefield weapons - ie a rifleman sort of type - would actually be pretty helpful, as over-specialising is just as bad anyway. And as said; in real-life Special Forces everyone can do each others' jobs, and in the game, GEARs are modular as far as weapons go too, so all it takes is a few equipment swaps to make any GEAR do any job.

Also, to answer your second question, yes; you played a previous iteration of this game and setting xD
roleplayerguild.com/topics/10873-gear…
Hidden 4 yrs ago Post by Esailia
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@Silverwind Blade
Your mention of a melee gave me an idea.

Either a large mech designed to take tons of hits, using a much larger shield and melee weapons.

A baby mech designed to assist in breaching and traversing infantry sized locations.

Or both in one.

What do you think?
Hidden 4 yrs ago 4 yrs ago Post by FourtyTwo
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@Silverwind Blade@Esailia

I think that makes sense. From what I can tell- we don't seem to have a specialist in close-quarters from what I can tell? While GEARS and our operators are quite general purpose (Max even has some anti-infantry for a GEAR like his, there's AA, AT and AP scattered throughout the team), we don't have someone who can bring the boom up close.

Maybe a rifle-type GEAR, come breacher- something designed to bring scalpel-like force in close quarters and apply a hammer to it rather than just suppress the enemy or pick it off from afar. That said, I don't know how much a GEAR can get in close- I think something quite generic/broad would probably work too, specialising to support the team where needed.
Hidden 4 yrs ago Post by KaiserElectric
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@Silverwind Blade AHA I KNEW IT!

Hello again :3

And close quarters assault is a good idea, I'll work with that idea >:3
Hidden 4 yrs ago Post by Silverwind Blade
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@Silverwind Blade
Your mention of a melee gave me an idea.

Either a large mech designed to take tons of hits, using a much larger shield and melee weapons.

A baby mech designed to assist in breaching and traversing infantry sized locations.

Or both in one.

What do you think?


Nice ideas, but remember that we're all using the same modeL of GEAR, rather than different ones. I did that, as it's more in line with actual military units that use the same models of vehicle, and also closer to most 'real robot' style anime, where a unit uses the same kind of mecha, rather than a hodge-podge of different ones. I really wanted to avoid earlier versions of the game where we had a unit of six or more people all using completely different machines. It seems particularly flimsy trying to explain away why any military would run so many different models of machine in one unit. The logistics and training for the mechanics would be an absolute nightmare...
Also do remember that GEARs aren't your typical Gundam, BattleTech, etc sized 60+ foot tall monsters, they're not nearly a third of the size.
Any smaller and they'd be suits of power armour, which don't really exist in this setting. I did a post with the size of them - roleplayerguild.com/posts/5003204
While they can't quite get into everywhere infantry can, I can't imagine there'll be too many places they won't fit in, but that would be where what I was saying earlier, about us dismounting and acting as infantry on occasion, would come in. Also it does fit; many of the same tactics would probably apply anyway - since our machines are humanoid and move in the same way, I imagine the knowledge would probably cross over and it'd be an integral part of GEAR pilot training.
Hidden 4 yrs ago Post by KaiserElectric
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Heyo, have a good idea for a character that's less native Solernian then the others on the team and would make for a fun dynamic. Is me playing a character who was born outside of the kingdom but emigrated at a very young age okay? I have Margoth in mind specifically.
Hidden 4 yrs ago Post by redbaron1234
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Hrm, perhaps a mech with a loadout with emphasis on mobility, or one with an emphasis on things like smoke, ECM, and other battlefield disrupting effects.

ALso, hello again @KaiserElectric!
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Hidden 4 yrs ago Post by Silverwind Blade
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Heyo, have a good idea for a character that's less native Solernian then the others on the team and would make for a fun dynamic. Is me playing a character who was born outside of the kingdom but emigrated at a very young age okay? I have Margoth in mind specifically.


Sure, that sounds like an idea. I figured Solernia takes in a fair few immigrants and refugees, mostly likely since it has a pretty good reputation. That makes sense to me, and sounds like it could be an interesting background.

Will probably get the IC post up tomorrow evening (UK time)
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Hidden 4 yrs ago Post by KaiserElectric
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Sounds good, I'll get my CS done by tomorrow as well, travelling today.
Hidden 4 yrs ago Post by Silverwind Blade
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As promised, as new post has been made!
Full description of what's going on in the mission, and getting us out in the field. If posts come up quickly, I'll reply with getting us into the combat as well.
Hidden 4 yrs ago Post by FourtyTwo
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Boomshakalaka. This is getting real :)
Hidden 4 yrs ago Post by KaiserElectric
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Sounds good, I'll get my CS done tonight so I can get in on this.
Hidden 4 yrs ago Post by FourtyTwo
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Posted! It's long but I really wanted to relish in this insertion and the fanfare around it!
Hidden 4 yrs ago Post by Lurking Shadow
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got my post in after several distractions. feel like i ended up shorter than what i could have written, but i'm sure it'll solve itself once i get to the part where things blow up.
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