Hidden 4 yrs ago 4 yrs ago Post by Grey
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Hidden 4 yrs ago Post by webboysurf
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-Name of the gang isn't settled on yet. My current idea was to go with Junkyard dogs, but others may still have a better idea to toss out. Charak's Bulwark Breakers and Rampart Busters are also two options people can go for if they want to, as is anything mentioned before Junkyard dogs if there's support for it.

Oh yeah, Speed World or Speed World II? Might be a quick but relevant question to ask.


I kind of like Bulwark Breakers. Only other suggestion could be "Core Breakers" or "Core Busters," but meh. I'm fairly ambivalent, and think any of those names could work well.

As for which Speed World, I would say Speed World 1. Seems to make the most sense for this setting, at least since any Turbo Duels characters would be involved in would most likely be street duels. Speed World 2 would probably be more geared for some kind of officially sanctioned tournament if my understanding of it is right.

Speaking of Archetypes, Whats every staking a claim in.

I have chosen Heroes (Specifically E. Heros) For a reason.


I've been digging the idea, since I know the sort of character that I want to play, of running a Cyber Dragon deck. I toyed with a Blue Eyes deck because my old Blue Eyes deck is the only deck I still have IRL, but Cyber Dragon just works well with a mechanic especially using an all machine deck. It's also got some XYZ support down the line to shake things up beyond just fusion chaining some cyber dragons together the entire time down the road.

I've been toying around with cards for a starting point of said deck, and I might throw in some Gradius love simply because most of them are fairly underwhelming and because they're just kind of fun to toss in there to give it a starting theme beyond Cyber Dragon spamming.
Hidden 4 yrs ago Post by King Cosmos
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Speaking of Archetypes, Whats every staking a claim in.

I have chosen Heroes (Specifically E. Heros) For a reason.


Staking my claim on Ancient Gears and also half staking a claim on Gadgets as something to add to the deck in the distant future; Ancient Gear Gadget is a thing and there are a few Ancient Gear bosses that work with the archetype.
Hidden 4 yrs ago Post by Amaranthine
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@Grey@1Charak2

Kind of want to something based on rebellion. Still not sure what prime monster to have, but I know I want to have the forbidden cards (forbidden chalice, forbidden lance, etc, etc)


Makes two of us wanting to use forbidden cards... Alongside Condemned Maiden.
Hidden 4 yrs ago Post by 1Charak2
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1Charak2 Eliminate the Impossible / What remains is Truth

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duelingbook.com/deck?id=5166382

A finished list of heroes.

Worry not Young duelists! Your Great Hero Sunriser is here!

*In another few hours the sun will rise*
Hidden 4 yrs ago Post by malmshodes
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@AmaranthineOh wow. didn't think anyone would be interested in those since you never see them in duel links. Hmmm maybe I'll wait to design a deck till after i make my character ^^;
Hidden 4 yrs ago Post by Ammokkx
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@AmaranthineOh wow. didn't think anyone would be interested in those since you never see them in duel links.


I can't speak for Duel Links, but Forbidden Lance used to be a great card back when Spells and Traps were more commonly used for disruption rather than play kickstarting. Since the game now relies much more on monster effects, though, it stopped having a niche and doesn't see much play. The forbidden series in general actually have some really powerful and good effects, but the game in its current state does not allow for those effects to see much use.
Hidden 4 yrs ago Post by Amaranthine
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<Snipped quote by malmshodes>

I can't speak for Duel Links, but Forbidden Lance used to be a great card back when Spells and Traps were more commonly used for disruption rather than play kickstarting. Since the game now relies much more on monster effects, though, it stopped having a niche and doesn't see much play. The forbidden series in general actually have some really powerful and good effects, but the game in its current state does not allow for those effects to see much use.


Indeed, I remember the days of Forbidden Lance and Chalice. Though I'd partly be using them for different reasons, I've always enjoyed splashing them in decks back in the day when Trap Cards were still relevant even if they couldn't be used from the hand or were counter traps.
Hidden 4 yrs ago Post by PKMNB0Y
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I felt like I always saw a lot more Lance than Chalice, though. I think that was around... D-ruler format?

In any case, uh... Right. Asking on viability of using (or at least aiming for) Mayakashi with a small Synchro ladder/engine to start? I can probably find other routes to pursue, but the general idea is starting with Zombies and moving in that direction as the RP progresses.
Hidden 4 yrs ago Post by Ammokkx
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D-ruler format


mfw

Asking on viability of using (or at least aiming for) Mayakashi with a small Synchro ladder/engine to start?


I'll repeat what I said to Charak when he brought it up to me in PMs:

Something he's doing, E HERO, is a lot easier for me to justify giving him some archetypal cards of since they not only have an assload of them (thus naturally making it somewhat easier to stumble on them) but also have an assload more mediocre cards. While I still wouldn't allow a full-on HERO deck, at the very least he has an easier time slipping a decent chunk of them by me because of the fact they're not all that intrusive and don't necessarily need to synergize with each-other immediately to still work as standalone cards.

However, when you go with an archetype that not only has way less cards in its roster, but also relies incredibly hard on synergies within itself, you start running into trouble with me. I naturally have to consider you not being allowed more than only a very small handful of the archetype's card pool because I don't want you running the whole suite, but in doing so, I also screw you over because the archetype is so reliant on having more of itself that it becomes near impossible to build it into a more generic deck.

If you can find a way to make it work without earning my ire I'll commend you for it, but the safest suggestion would be playing either a completely generic deck or finding something that's a little less xenophobic.

Either way I'd need to see a decklist and then judge it individually; while I'd prefer you wait on it once I've gotten a proper OOC going and can organize information more readily, I'm not exactly in a position to stop anyone from putting something out for review since I shared my own (and Charak would never leave me alone if I didn't give him opinions)
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Hidden 4 yrs ago Post by ItMeGritty
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When we getting started?
Hidden 4 yrs ago Post by Ammokkx
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When we getting started?


When you gonna contribute to anything?
Hidden 4 yrs ago Post by PKMNB0Y
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Well, I may as well put this out on the table, then. Because the Synchros are generic, the deck itself can function without relying wholly on the Mayakashi... Who, really, are here to help get Yuki-Onna out onto the board.
Hidden 4 yrs ago 4 yrs ago Post by Ammokkx
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Well, I may as well put this out on the table, then. Because the Synchros are generic, the deck itself can function without relying wholly on the Mayakashi... Who, really, are here to help get Yuki-Onna out onto the board.


3/5 synchros, 4/6 main deck monsters, 2/3 spells, both traps and 1/2 link monsters. Your ratio is either half or more than half of every type of Mayakashi, leaving you needing very little expansion room.

This is what I didn't want people to do, as it's still extremely easy to play this like a straight Mayakashi deck. Add to that extremely powerful staples like Call of the Haunted, Evacuation Device, D Prison, Foolish and Allure and I don't think the one Violet crystal really balances things out. The card choices on display here are pretty boring and don't nearly take advantage of the vast card ocean Yugioh has to offer, with most stuff being either well-known or relatively recent (~1,5 generations).

I don't really like the deck, I'm gonna say. You've the chance to run something like Red-Eyes Zombie dragon, Archfiend Zombie-Skull, Revived King Ha-Des or Doomkaiser Dragon (+ assault mode) if you want to go synchro zombies, but are skipping over that in favor of just running what's essentially pure mayakashi retrofit to have the illusion of not being a Mayakashi deck.

EDIT: Also, while not relevant to the critique here, for anyone else reading: If anyone has any opinions on anybody's decks, including my own, feel free to share them. If someone goes at some of my own card choices, for example, I'm willing to debate you on the matter and change up my own stuff. Lord knows LunarStandard talked me out of quite a few poor choices back in DT.
Hidden 4 yrs ago Post by webboysurf
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Figured I might as well toss this out since the offer has been made, and because I got bored and decided to start putting together a deck in between the work I've been doing. The side deck I've been using to just keep in mind a few interesting cards I've found and want to keep in mind as upgrade possibilities.

Starting Deck
Hidden 4 yrs ago Post by Ammokkx
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Figured I might as well toss this out since the offer has been made, and because I got bored and decided to start putting together a deck in between the work I've been doing. The side deck I've been using to just keep in mind a few interesting cards I've found and want to keep in mind as upgrade possibilities.

Starting Deck


how could I ever reject a deck with cyber barrier dragon in it, you absolute madman

Normally I'd be against this many multiples, but I feel like you put enough reason inside your deck for them being there. One issue I think it that your S/T lineup is a bit boring (I feel like in regards to traps you could get away with something like Fusion Guard, Interdimensional Matter Transporter, Power Wall or Pulse Mines) and that I notice you don't really have any draw options. Your deck is a bit of a resource hog, so to avoid writing yourself into a corner you might want to consider putting in at least 1 way to slightly recover you hand if you need it.

also where the fuck is de-fusion

Otherwise, though, I don't have much at all to complain about here. The above is more suggestions for ways to make me like it more, but it's fine enough as presented here, unless anyone else has any objections.
Hidden 4 yrs ago Post by Grey
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Figured I might as well toss this out since the offer has been made, and because I got bored and decided to start putting together a deck in between the work I've been doing. The side deck I've been using to just keep in mind a few interesting cards I've found and want to keep in mind as upgrade possibilities.

Starting Deck


Ah, I see you too use the side deck as a wishlist
Hidden 4 yrs ago Post by Ammokkx
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also you should now know why I leave cosmos a broken man
Hidden 4 yrs ago Post by webboysurf
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Otherwise, though, I don't have much at all to complain about here. The above is more suggestions for ways to make me like it more, but it's fine enough as presented here, unless anyone else has any objections.


I've already taken some considerations in check to try and fix some of those problems, but I think I'll leave it alone for a bit to let people make further suggestions.
Hidden 4 yrs ago 4 yrs ago Post by Amaranthine
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Since posting Deck Lists seems to be cool now, I'll do the same.
Fairy/Cyberse will make sense, I promise

I might swap Night Beam for a cooler S/T removal...
Also Glass Slippers are broken, make me take it out. (But it really fits well in there...)
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