Hidden 3 yrs ago 3 yrs ago Post by Mole
Raw
GM
Avatar of Mole

Mole

Member Seen 5 days ago





C h i l d r e n o f t h e A p o c a l y p s e
C h i l d r e n o f t h e A p o c a l y p s e
A Dungeon Crawler & Open World Exploration_____________________



T H E M E S :
_____________________


Exploitation of Children Man & the Natural World Extreme Competition Gender, Religion & Power


J O I N S T A T U S : A P P L Y
G M @chrysocoma C O - G M @Exit


T H E P R E M I S E


The year is 2111. Food is scarce. Cannibalism is rampant. Currency is lucid. You survive as either a misguided military, a child of slavery, a young nomad bound to the land, or a beastly metahuman. It has been several generations since the nuclear fall out destroyed the world, and you know almost nothing of the world before the nuclear storm devoured it. If you are a soldier, you may know the first three basics of information. First, there was a global pandemic. Second, there was an error in the globally approved vaccination. Third, there was a war that left a global wasteland of extreme anarchy. If you are a child of slavery, you know nothing except your best friend may be your next meal, and escaping from your masters is almost always futile. However, some friends and you have just found a way to break out of your prison cells. If you are a nomad, you may be all alone or still have family. Your methods of survival are strict with seeking peace with the land, but that often means frailty and scarcer sources of food. If you are a metahuman, you sometimes cannot even remember your first name, but you know the layout of the forest like the back of your hand even if the flora and fauna can sometimes be your worst enemy. Choose a character and explore the lands. Try venturing solo out of fear of making bonds. Join up with others for a better chance of survival. Find out what happened and what is yet to happen. But, whatever you do, be careful. Survival is the only option.







L I N K S
_______________________________________________________________________
IC · Handbook · Discord




"... I have my own lines. They haven't been crossed.
There's a magic to a story of children growing strong together in the face
of insurmountable odds. I'm hoping to find that here, or paint that picture/find
it in this bleak world."




C H A R A C T E R S H E E T




Real Life Face Claim
F A C T I O N :
N A M E :
N I C K N A M E : Optional unless in the Military
A G E :
S K I L L S : Choose Three (3) Skills
H U M A N I T Y : GM Use Only
S T R E N G T H ○○○○○○○○○○
D E X T E R I T Y ○○○○○○○○○○
C O N S T I T U T I O N ○○○○○○○○○○
I N T E L L I G E N C E ○○○○○○○○○○
W I S D O M ○○○○○○○○○○
C H A R I S M A ○○○○○○○○○○

B A C K S T O R Y :
P E R S O N A L I T Y :




P L E A S E , R E A D A L L R U L E S & R E G U L A T I O N S
B E F O R E S U B M I T T I N G A C H A R A C T E R S H E E T .
T H A N K Y O U .







R U L E S & R E G U L A T I O N S
_______________________________________________________________________
A L L G U I L D R U L E S A P P L Y

1. Be kind, courteous, and forgiving. GM and CO-GM have final say.

2. Read the Handbook before joining.

3. Your character(s) may or may not survive. The death of your character(s) may or may not be expected.

4. Do not join the game if you have problems with emotional bleeding or spillovers between players and characters.

5. Life is not fair. The game is not fair.

6. Please, reread Rule 1 for all inquiries.





Hidden 3 yrs ago Post by Mole
Raw
GM
Avatar of Mole

Mole

Member Seen 5 days ago

F A C T I O N S






S T A T S
10 - 12 A G E
5 (+CON) H E A L T H

+1 per bond H U M A N I T Y
-1 per enemy H U M A N I T Y

trade craft kill a Soldier kill a Nomad   B O N D
kill a scav theft B O N D

rummage craft lockpick sharp S K I L L S
slingshot steal climb S K I L L S

wisdom S T A T

__________________________________________________________

S C A V E N G E R S scavs rusts scaps

Scavengers are the largest faction in the toxic wasteland. This faction is typically found through out all of the waste, blurring the lines between themselves and the Nomads, their closest relative. However, the strongest concentration of "Scavs" are found in and around the abandoned cities where they make use of the trashed and forgotten technology, scrapped metals and plastics and the natural verticalities of the the world's remains. Scavengers will do whatever within their means to survive, even if that means killing and consuming one of their own. Seldom alone, they are usually observed in groups, banding together to find strength in numbers against any and all shared foes. However, these groups are easily scattered by a common theme of in-house duplicity. Commonalities are cannibalism, extreme violence, possession and slavery in the more developed "Scavy" camps.







S T A T S
8 - 14 A G E
5 (+CON) H E A L T H

+2 per bond H U M A N I T Y
-5 per frenzy H U M A N I T Y

feed    B O N D
kill a metahuman B O N D

navigate blunt keen S K I L L S
herbalist steal climb frenzy S K I L L S

strength S T A T

__________________________________________________________

M E T A H U M A N S crawlers mutants beasts

Metahumans are the second largest faction in the post-apocalyptic world. They are often found in the forest or countryside, scattered alongside the wasteland's various toxic flora and fauna. Often referred to as "Crawlers," metahumans are able to writhe through the terrain as natural predators without detection and can survive with ease through the barren desert. They are known for their beastly instincts and deformities, which sometimes leave them less than human looking. Some roam in small packs, but most live solitary lives. Regardless, metahumans are aggressive and do not trust other creatures easily. These "Mutants" are hostile carnivores, and unfortunately, their intelligence is lacking and learning new skills is often difficult for them. They also have quite a temper, can trigger a raging frenzy in them. Trusting ones are known to make habitation with the Nomads.







S T A T S
10 - 12 A G E
5 (+CON) H E A L T H

+1 per bond H U M A N I T Y
-1 per meat consumed (forest nomad) H U M A N I T Y

trade   B O N D
kill a nomad hunt or consumption of any meat (forest nomad) B O N D

climb blunt spear navigate cooking S K I L L S
bow sing (forest) herbalist (forest) keen (forest) S K I L L S

constitution S T A T
__________________________________________________________

N O M A D S

Surviving off of the natural land, Nomads are a rare faction to be found. They wander alongside the countryside, forests and in the cities. Sometimes they are alone, and sometimes they are with other family members. They are also known for their skills in taming animals, cooking plant-based recipes and mixing potions. Nomads are also a faction heavily influenced by different cults, beliefs and traditions passed down by their families. These beliefs very from group to group. Due to their peaceful nature, as well, they refuse to join the Scavvy Camps or Military regime, which makes them subject to being an easy source of food. Often times, they are mistaken for "Scavvys," which gives them a layer of protection. As well, they can get protection by mingling with metahumans. Unfortunately, their way of life has given way to the harshness of the lands as they slowly lose a sense of humanity to the infected world.








S T A T S
10 - 15 A G E
5 (+CON) H E A L T H

+1 per bond H U M A N I T Y
-1 per child kill H U M A N I T Y

trade craft information kill a metahuman   B O N D
kill a soldier B O N D

rifle handgun unarmed read S K I L L S
write speech cooking crafting S K I L L S

intelligence S T A T

__________________________________________________________

M I L I T A R Y angels gray ghosts metalheads

The military are the rarest and most technologically advanced faction. They survive around the waste in various outposts that reside under harsh and strict rule. This totalitarian dictatorship style of leadership has cultured a firm base loyalty within it's own ranks to ensure a strict policy of "shoot on sight" and "no prisoners." Even with the firm rule, many times military personnel are mislead by their leaders and end up disappearing during their scouts of hunts. Relying heavily on their technology to survive, the military are less likely to survive outside their posts, and any missing personnel are considered dead. Despite any miscommunication, the military are known for their high intelligence and ability to learn knew skills.
1x Like Like
Hidden 3 yrs ago Post by calliope
Raw
Avatar of calliope

calliope rex tremendae majestatis

Member Seen 3 yrs ago

@chrysocoma
hope its okay to post here. I'm very excited to join my first roleplay on the guild! I apologize for any blunders I may make. This website is very lovely; so many new features to learn about! I look forward to learning about RPguild as well as writing with everyone here. I am assuming the tab labeled as character sheets is where I should put my character sheet, yes? and "IC" is "in character"?

Thank you all for your patience with me. I will do my best to learn without encroaching on anyone's enjoyment of the roleplay.
Hidden 3 yrs ago Post by Exit
Raw
coGM
Avatar of Exit

Exit

Member Seen 8 days ago

@calliope Posting here is definitely okay. And yes, your character sheets will eventually be moved to the Character tab but please post the skeleton here first or you can also submit them to myself or @Chrysocoma via PM so we can look it over. You're also right about the IC tab. That's where all the fun happens lol.

And you're doing great by the way. Feel free to ask about anything and also welcome to the Guild! I hope you enjoy your time here on the site and also here with us.
Hidden 3 yrs ago Post by calliope
Raw
Avatar of calliope

calliope rex tremendae majestatis

Member Seen 3 yrs ago

@exit
Thank you, so very much! I'm very excited to jump in and get to know how this website works. I've never been on a forum that functions as this one does, but I rather like the idea of it all. Thank you for being so open and helpful, your kindness is greatly appreciated!

I do have a question - as for the skills, are we to come up with our own, or choose from the ones listed next to the descriptions of our character's faction? Furthermore, do I need to divide my character's stats with a number involved? As in, I have 20 total and must give points to each category so altogether they equal 20?
(sorry if that doesn't make much sense - wasn't sure how to word my question!)

Thank you for all your help and patience. ♥
Hidden 3 yrs ago 3 yrs ago Post by Exit
Raw
coGM
Avatar of Exit

Exit

Member Seen 8 days ago

...for the skills, are we to come up with our own, or choose from the ones listed next to the descriptions of our character's faction?

You can choose your own. However, the skills tagged to a faction will have an NPC there that can instruct your character on that specific skill, allowing you to level it up once. If you'd rather pick another skill that is not native to the faction, you're free to do so. There are other ways to level up skills in this game such as finding literature in some abandoned library, but having an available teacher is easiest.

...do I need to divide my character's stats with a number involved? As in, I have 20 total and must give points to each category so altogether they equal 20?

You start with a total of 8 points that you can divide how you would like into your stats. I'd recommend checking the list of skills to determine where you want them. Or if you want to go the RPing route, you can make your character as you'd like to portray them. Each stat can have a maximum of 6 points so you may max out one at the start of the game.

There are ways to earn more points over the course of the game.
1x Thank Thank
Hidden 3 yrs ago 3 yrs ago Post by Yankee
Raw
Avatar of Yankee

Yankee God of Typos

Member Seen 0-24 hrs ago

Looks nice, gonna read the handbook now. Any tips regarding finding a face claim?
1x Like Like
Hidden 3 yrs ago Post by Exit
Raw
coGM
Avatar of Exit

Exit

Member Seen 8 days ago

@Yankee We've been using pinterest for the images of our NPCs. You can use this as a jumping off point and search through similiar images. He's actually the faceclaim of my original character and one of the NPCs in this game. Also, if you prefer and are more comfortable with it, a description is completely fine.
2x Thank Thank
Hidden 3 yrs ago 3 yrs ago Post by Maglar
Raw
Avatar of Maglar

Maglar Bard Nua

Member Seen 5 mos ago






Pooh Bear
F A C T I O N : Metahuman
N A M E : Pooh Bear
N I C K N A M E : Bear
A G E : 13
S K I L L S : Frenzy, Navigate, Climb
H U M A N I T Y :
S T R E N G T H ○○○○○○○○○○ 4
D E X T E R I T Y ○○○○○○○○○○ 2
C O N S T I T U T I O N ○○○○○○○○○○ 2
I N T E L L I G E N C E ○○○○○○○○○○
W I S D O M ○○○○○○○○○○
C H A R I S M A ○○○○○○○○○○
B A C K S T O R Y : Pooh Bear traveled with a group of his brothers and sisters for many years, surviving in the barren wastelands. He didn't think about where he came from, and he didn't ever know where the squad was going, he felt safe depending on the leader of the squad to direct him. One day there was a big storm of wind, rain, and sand, and Pooh Bear was separated from his crew. For a long time he looked for them, but it seemed like they were gone forever. He has found a new squad now, a squad of not just Metas but of others who reminded him of something he feels like he has forgotten. He likes his new squad, and he will protect them with his life.

P E R S O N A L I T Y : Bear prefers to communicate through grunts and pointing, he is not much for conversation, but he likes to listen. He is fiercely loyal to the people who are his "crew" and he does things that are innocently kind and sweet for them. He is a fighter, without a doubt, and he lives in constant pain from the mutations which ravage his body. He knows that his value is in his ability to be violent, and he feels very happy to have his place.
Hidden 3 yrs ago 3 yrs ago Post by Mole
Raw
GM
Avatar of Mole

Mole

Member Seen 5 days ago

@Maglar, Thank you for your timeliness. Your CS looks good. There does need to be a backstory. Due to the (obvious) confusion, I updated the coding, which can be found below or updated in the initial OOC post, and it now has a backstory and personality section. You can keep it brief and simple. No novella is needed. The Humanity can be left blank as it will be modified by the GMs.

There are some examples in the Handbook found under the Character Tab for references.

1x Like Like
Hidden 3 yrs ago Post by Maglar
Raw
Avatar of Maglar

Maglar Bard Nua

Member Seen 5 mos ago

@chrysocoma I updated my CS, let me know if you'd like me to change anything. You guys have put a lot of hard work into this RP, I think it's very impressive and you should be proud.
1x Like Like
Hidden 3 yrs ago Post by Mole
Raw
GM
Avatar of Mole

Mole

Member Seen 5 days ago

@Maglar, Thank you! @Exit has been a pleasure to work with. I couldn't ask for a better Co-GM. On that note, "Bear" is accepted. I'll move him under the Character Tab. Be sure to join the Discord.
1x Laugh Laugh 1x Thank Thank
Hidden 3 yrs ago Post by Exit
Raw
coGM
Avatar of Exit

Exit

Member Seen 8 days ago

Hey @calliope! Thanks so much for the character submission. It looks great. I do want to point out that the skills aren't of those listed but worry not as I have updated our skills in light of some of the constraints players have been facing with choosing the skills they wanted with the limited amount of starting points. Please be sure to take a look at the list (Survival, Combat and Recreational) and pick from those available. Note the stat point requirements for the skills you want. Also, don't forget to join the Discord. We'll be easier to reach there and it'll be easier to track updates in the server as well.

I also wanted to let you and @Maglar know that you each have one extra point from the faction you chose. Each faction comes with a point in their stated stat (Haha. "Stated stat"...) Metahumans come with one in strength and Scavengers come with one in wisdom. If you find you have an extra point in that stat that is better used elsewhere, now that you have the free one, feel free to move it to another.
1x Thank Thank
Hidden 3 yrs ago Post by Xandrya
Raw
Avatar of Xandrya

Xandrya Lone Wolf

Member Seen 9 hrs ago

As much as I hate to do this, I'm going to kindly bow out. Work has picked up tremendously and I would rather stand back and watch than not give it my all.

Thank you for the opportunity either way, and I'll be lurking. This is truly a masterpiece!
Hidden 3 yrs ago Post by Mole
Raw
GM
Avatar of Mole

Mole

Member Seen 5 days ago

@Xandrya, thank you. Good luck with the rest of your RPing endeavors and your work load.
Hidden 3 yrs ago Post by Yankee
Raw
Avatar of Yankee

Yankee God of Typos

Member Seen 0-24 hrs ago

So I've been reading and rereading the handbook, but honestly I don't think I have the mental fortitude to handle another game that uses stats at the moment, especially on top of learning everything I need to with a new job. Sorry to come in just to bow out... still, I'll be popping in now and then 'cause I do think the premise and way it works is pretty cool.
3x Like Like
Hidden 3 yrs ago 3 yrs ago Post by Exit
Raw
coGM
Avatar of Exit

Exit

Member Seen 8 days ago

Thanks for letting us know @Yankee. If this does get off the ground (we're just waiting on word from a person or two) feel free to enjoy the read and let us know if you end up changing your mind.
3x Like Like
Hidden 3 yrs ago Post by Mole
Raw
GM
Avatar of Mole

Mole

Member Seen 5 days ago

Due to lack of interest, this game has been cancelled. Thank you to everyone who has shown interest, and most of all, thank yo uto @Exit for all of your help in making this possible, despite the ending results. I had fun while it lasted, and your work will not be forgotten.
2x Thank Thank
↑ Top
© 2007-2024
BBCode Cheatsheet