Hidden 3 yrs ago 3 yrs ago Post by ODAberration
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ODAberration

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Gunslinger's Bible

"Go ahead, skin it. Skin that smoke wagon and see what happens."


Welcome to my guide on the arts of gun-fighting. Here I will introduce you to all the concepts in firearms and tactics that I believe will help pave your way to becoming the hotshot bounty hunter/ soldier/ assassin/ armorer/ fantasyweapondesigner you've always dreamed. This primarily details modern gunfighting techniques and firearms used between the late 19th century and now. I'm sure you'll find something useful here no matter your familiarization with firearms or roleplay genre. So, take and bake!

This is organized into 4 main categories. In experience I will give examples of what someone would experience slinging lead. This should help your sensory-based descriptions. Then I will break down the most common parts and mechanics of firearms and their many accessories. This will give you more insight on the purpose of different components. Also, it gives you a starting point for brewing up your own weapons. Next, the ballistics section will talk about the physics involved in all stages of the bullets life; from the time it is birthed by fire in the chamber, until it unifies with its target. This should demonstrate what you can expect squirting lead every which way. Lastly, the meat and potatoes, I will give an overview of some weapons, tactics and techniques that you might understand being as badass as yourself. This will provide a foundation with which to build your character's style as it pertains to expertly (or ineptly) handling their weapon of choice.

Here's some listenin' for your 45+min journey towards enlightenment.


Disclaimer: This is not an all inclusive list of mechanics, accessories, techniques, etc.










Thanks for reading. Please shoot me a PM if you have comments, questions, requests or suggestions. This will be updated as needed. I hope this information inspires you to create some bonkers-rad gunfighting stories.

Now that you've been smacked upside the head with some tasty deets,


"are you gonna do somethin' or just stand there and bleed?"

~Tombstone
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Hidden 3 yrs ago Post by Leidenschaft
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Leidenschaft Relax, only half-dead

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Your music choice makes me want to be friends with you. You had me at Mobb Deep
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Hidden 3 yrs ago Post by idlehands
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idlehands heartless

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Your music choice makes me want to be friends with you. You had me at Mobb Deep


Same tho, for me it was the Cramps.

Also a great guide for gun retards like myself.
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Hidden 3 yrs ago Post by ODAberration
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ODAberration

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@Leidenschaft
@idlehands
Thanks for the feedback primos. Currently I have 0 registered friends, so... Let's make it happen.

Also, let me know if anything in the guide was hard to understand or if it was missing some ideas you'd like to hear more about.
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Hidden 3 yrs ago Post by idlehands
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idlehands heartless

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I had no friends either, even though I've been around forever. That's a shame.
Hidden 3 yrs ago 3 yrs ago Post by Andreyich
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Andreyich AS THOUGH A THOUSAND MOUTHS CRY OUT IN PAIN

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Well done lad after two years of service there's still stuff I didn't know here

One thing I'd cover personally is the typical myths of interactivity of guns with modern and pre-modern armours like the movie shite of bullets bouncing off of helmets.
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Hidden 3 yrs ago Post by Leidenschaft
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To piggyback off of Andreyich, if you haven’t already, I’d add something about the fragility of a bullet’s trajectory as effected by wind, distance, and shooting through soft cover like glass or wood.

The use of Mil-Dots on long range scopes, maybe.
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Hidden 3 yrs ago 3 yrs ago Post by ODAberration
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ODAberration

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@Leidenschaft

External ballistic factors like wind are covered briefly in Ballistics section.
Terminal ballistics on/through targets touched in Ballistics as well.

You want that next level shit. I'll expand on both of those, then include a section on mil/mrad measuring in Parts&Mechanics soon. Thanks for the input!

Edit: Added.
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